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- Script:LoadScript("scripts/materials/commoneffects.lua");
-
- Materials["mat_obstruct"] = {
- type="obstruct",
- bullet_hit = {
- },
-
- pancor_bullet_hit = {
- },
-
- melee_slash = {
-
- },
-
-
- particles = {
- },
-
- --projectile_hit = CommonEffects.common_projectile_hit,
- --mortar_hit = CommonEffects.common_mortar_hit,
- --smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- --flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- --grenade_hit = CommonEffects.common_grenade_hit,
-
- -------------------------------------
- gameplay_physic = {
- piercing_resistence = 2,
- friction = 1.5,
- },
-
- AI = {
- fImpactRadius = 5,
- },
-
- }