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- Script:LoadScript("scripts/materials/commoneffects.lua");
- Materials["mat_hull"] = {
- type="hull",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Hard,
- -------------------------------------
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/Mbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/Mbullet2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/Mbullet3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/Mbullet4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
- particles = {
- { --HitSmoke
- focus = 1.5,
- color = {0.29,0.19,0.0},
- speed = 0.75,
- count = 4, --default 2
- size = 0.1,
- size_speed=0.15,
- gravity=-1,
- lifetime=0.5,
- tid = System:LoadTexture("textures\\clouda2.dds"),
- frames=0,
-
- },
- },
-
- },
-
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/Mbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/Mbullet2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/Mbullet3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/Mbullet4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
- particles = {
- { --HitSmoke
- focus = 1.5,
- color = {0.29,0.19,0.0},
- speed = 0.75,
- count = 4, --default 2
- size = 0.1,
- size_speed=0.15,
- gravity=-1,
- lifetime=0.5,
- tid = System:LoadTexture("textures\\clouda2.dds"),
- frames=0,
-
- },
- },
-
- },
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
- -------------------------------------
- gameplay_physic = {
- piercing_resistence = 15,
- bouncyness=0,
- friction = 1.0,
- },
-
- AI = {
- fImpactRadius = 5,
- },
-
- }