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- Script:LoadScript("scripts/materials/commoneffects.lua");
- --This material is for the collision object (hullproxy2), therefore the friction is set to zero.
- Materials["mat_jeephull"] = {
- type="jeephull",
- -------------------------------------
- gameplay_physic = {
- piercing_resistence = 15,
- bouncyness=0, -- default 0
- friction = 0,
- },
-
- melee_slash = {
- sounds = {
- {"sounds/weapons/machete/machetepipe1.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
- {"sounds/weapons/machete/machetepipe2.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
- },
- particles = CommonEffects.common_machete_hit_particles.particles,
-
- },
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
-
- AI = {
- fImpactRadius = 5,
- },
-
- }