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- Script:LoadScript("scripts/materials/commoneffects.lua");
- Materials["mat_helmet"] = {
- type="helmet",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Hard,
- -------------------------------------
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
-
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bpipe1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bpipe2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bpipe3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bpipe4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
- particleEffects = {
- name = "bullet.hit_metal.a",
- },
- },
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bpipe1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bpipe2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bpipe3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bpipe4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
- particleEffects = {
- name = "bullet.hit_metal_pancor.a",
- },
-
- },
- melee_slash = {
- sounds = {
- {"sounds/weapons/machete/macheteplate2.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
- {"sounds/weapons/machete/macheteplate3.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
- {"sounds/weapons/machete/macheteplate4.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
- {"sounds/weapons/machete/macheteplate5.wav",SOUND_UNSCALABLE,185,5,30,{fRadius=10,fInterest=1,fThreat=0,},},
- },
- particles = CommonEffects.common_machete_hit_particles.particles,
- },
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 0.75,
- bouncyness= 0.4, --default 0
- },
-
-
- AI = {
- fImpactRadius = 5,
- },
-
- }