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- * MultiPlayer
- * Copyright (C) 1992 Bryan Ford
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * I (the author of MultiPlayer) can be contacted on the Internet at
- * "bryan.ford@m.cc.utah.edu". See "Player.doc" for other addresses.
- *
- * Note: This playroutine was not originally written by me. In general
- * these playroutines are public domain, so I am bringing the versions
- * modified for MultiPlayer under the General Public License. In the
- * few cases of already-copyrighted playroutines, the above copyright
- * notice applies only to the parts of the file written by me.
- *
- * $Id: fcoplay.asm,v 4.1 92/06/21 11:13:57 BAF Exp Locker: BAF $
- *
-
- include "player.i"
-
- xdef fcostart
-
- code text,chip
-
- fcostart:
- plstartret 9$
-
- 2$ movem.l d2-d7/a2-a6,-(sp)
- jsr init_music(pc)
- movem.l (sp)+,d2-d7/a2-a6
- rts
-
- 3$ movem.l d2-d7/a2-a6,-(sp)
- jsr play(pc)
- movem.l (sp)+,d2-d7/a2-a6
- rts
-
- cnop 0,4
- dc.l gmod_Hook
- 9$ gmodnop
- jmp 2$(pc) ; StartMusic
- gmodnop ; StopMusic
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodq -1 ; GetFrequency
- jmp 3$(pc) ; TimerTick
- lea name(pc),a0 ; GetMakerName
- move.l a0,d0
- rts
-
- *********************************************************
- ** A debugged amd optimized replay routine for the **
- ** Amiga FUTURE COMPOSER V1.0 - V1.3 **
- *********************************************************
-
- init_music:
- move.w #1,onoff
- bset #1,$bfe001
- lea 100(a0),a1
- move.l a1,seqpoint
- move.l a0,a1
- add.l 8(a0),a1
- move.l a1,patpoint
- move.l a0,a1
- add.l 16(a0),a1
- move.l a1,frqpoint
- move.l a0,a1
- add.l 24(a0),a1
- move.l a1,volpoint
- move.l 4(a0),d0
- divu #13,d0
-
- lea 40(a0),a1
- lea soundinfo+4(pc),a2
- moveq #10-1,d1
- initloop:
- move.w (a1)+,(a2)+
- move.l (a1)+,(a2)+
- addq.w #4,a2
- dbf d1,initloop
- moveq #0,d2
- move.l a0,d1
- add.l 32(a0),d1
- sub.l #waveforms,d1
- lea soundinfo(pc),a0
- move.l d1,(a0)+
- moveq #9-1,d3
- initloop1:
- move.w (a0),d2
- add.l d2,d1
- add.l d2,d1
- addq.w #6,a0
- move.l d1,(a0)+
- dbf d3,initloop1
-
- move.l seqpoint(pc),a0
- moveq #0,d2
- move.b 12(a0),d2 ;get replay speed
- bne.s speedok
- move.b #3,d2 ;set default speed
- speedok:
- move.w d2,respcnt ;init repspeed counter
- move.w d2,repspd
- init2:
- clr.w audtemp
- move.w #$000f,$dff096 ;disable audio dma
- move.w #$0780,$dff09a ;disable audio irq
- moveq #0,d7
- mulu #13,d0
- moveq #4-1,d6 ;number of soundchannels-1
- lea v1data(pc),a0 ;point to 1st voice data area
- lea silent(pc),a1
- lea chandata(pc),a2
- initloop2:
- move.l a1,10(a0)
- move.l a1,18(a0)
- clr.l 14(a0)
- clr.b 45(a0)
- clr.b 47(a0)
- clr.w 8(a0)
- clr.l 48(a0)
- move.b #$01,23(a0)
- move.b #$01,24(a0)
- clr.b 25(a0)
- clr.l 26(a0)
- clr.w 30(a0)
- moveq #$00,d3
- move.w (a2)+,d1
- move.w (a2)+,d3
- divu #$0003,d3
- moveq #0,d4
- bset d3,d4
- move.w d4,32(a0)
- mulu #$0003,d3
- andi.l #$00ff,d3
- andi.l #$00ff,d1
- addi.l #$dff0a0,d1
- move.l d1,a6
- move.l #$0000,(a6)
- move.w #$0100,4(a6)
- move.w #$0000,6(a6)
- move.w #$0000,8(a6)
- move.l d1,60(a0)
- clr.w 64(a0)
- move.l seqpoint(pc),(a0)
- move.l seqpoint(pc),52(a0)
- add.l d0,52(a0)
- add.l d3,52(a0)
- add.l d7,(a0)
- add.l d3,(a0)
- move.w #$000d,6(a0)
- move.l (a0),a3
- move.b (a3),d1
- andi.l #$00ff,d1
- lsl.w #6,d1
- move.l patpoint(pc),a4
- adda.w d1,a4
- move.l a4,34(a0)
- clr.l 38(a0)
- move.b #$02,42(a0)
- move.b 1(a3),44(a0)
- move.b 2(a3),22(a0)
- clr.b 43(a0)
- clr.b 45(a0)
- clr.w 56(a0)
- lea $4a(a0),a0 ;point to next voice's data area
- dbf d6,initloop2
- rts
-
-
- play:
- lea audtemp(pc),a5
- tst.w 8(a5)
- bne.s music_on
- rts
- music_on:
- subq.w #1,4(a5) ;decrease replayspeed counter
- bne.s nonewnote
- move.w 6(a5),4(a5) ;restore replayspeed counter
- moveq #0,d5
- moveq #6,d6
- lea v1data(pc),a0 ;point to voice1 data area
- bsr.l new_note
- lea v2data(pc),a0 ;point to voice2 data area
- bsr.l new_note
- lea v3data(pc),a0 ;point to voice3 data area
- bsr.l new_note
- lea v4data(pc),a0 ;point to voice4 data area
- bsr.l new_note
- nonewnote:
- clr.w (a5)
- lea $dff000,a6
- lea v1data(pc),a0
- bsr.l effects
- move.l d0,$a6(a6)
- lea v2data(pc),a0
- bsr.l effects
- move.l d0,$b6(a6)
- lea v3data(pc),a0
- bsr.l effects
- move.l d0,$c6(a6)
- lea v4data(pc),a0
- bsr.l effects
- move.l d0,$d6(a6)
- lea v1data(pc),a0
- move.l 68+0*74(a0),a1 ;get samplepointer
- adda.w 64+0*74(a0),a1 ;add repeat_start
- move.l 68+1*74(a0),a2
- adda.w 64+1*74(a0),a2
- move.l 68+2*74(a0),a3
- adda.w 64+2*74(a0),a3
- move.l 68+3*74(a0),a4
- adda.w 64+3*74(a0),a4
- move.w 66+0*74(a0),d1 ;get sound lengths
- move.w 66+1*74(a0),d2
- move.w 66+2*74(a0),d3
- move.w 66+3*74(a0),d4
- moveq #2,d0
- moveq #0,d5
- move.w (a5),d7
- ori.w #$8000,d7 ;set/clr bit = 1
- move.w d7,$dff096 ;enable audio dma
- chan1:
- lea v1data+72(pc),a0
- move.w (a0),d7
- beq.s chan2
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s chan2
- move.w d5,(a0)
- move.l a1,$a0(a6) ;set soundstart
- move.w d1,$a4(a6) ;set soundlength
- chan2:
- lea v2data+72(pc),a0
- move.w (a0),d7
- beq.s chan3
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s chan3
- move.w d5,(a0)
- move.l a2,$b0(a6)
- move.w d2,$b4(a6)
- chan3:
- lea v3data+72(pc),a0
- move.w (a0),d7
- beq.s chan4
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s chan4
- move.w d5,(a0)
- move.l a3,$c0(a6)
- move.w d3,$c4(a6)
- chan4:
- lea v4data+72(pc),a0
- move.w (a0),d7
- beq.s endplay
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s endplay
- move.w d5,(a0)
- move.l a4,$d0(a6)
- move.w d4,$d4(a6)
- endplay:
- rts
-
- new_note:
- move.l 34(a0),a1
- adda.w 40(a0),a1
- cmp.w #64,40(a0)
- bne.l samepat
- move.w d5,40(a0)
- move.l (a0),a2
- adda.w 6(a0),a2 ;point to next sequence row
- cmpa.l 52(a0),a2 ;is it the end?
- bne.s notend
- move.w d5,6(a0) ;yes!
- move.l (a0),a2 ;point to first sequence
- notend:
- lea spdtemp(pc),a3
- moveq #1,d1
- addq.b #1,(a3)
- cmpi.b #5,(a3)
- bne.s nonewspd
- move.b d1,(a3)
- move.b 12(a2),d1 ;get new replay speed
- beq.s nonewspd
- move.w d1,2(a3) ;store in counter
- move.w d1,4(a3)
- nonewspd:
- move.b (a2)+,d1 ;pattern to play
- move.b (a2)+,44(a0) ;transpose value
- move.b (a2)+,22(a0) ;soundtranspose value
- lsl.w d6,d1
- move.l patpoint(pc),a1 ;get pattern pointer
- add.w d1,a1
- move.l a1,34(a0)
- addi.w #$000d,6(a0)
- samepat:
- move.b 1(a1),d1 ;get info byte
- move.b (a1)+,d0 ;get note
- bne.s ww1
- andi.w #%11000000,d1
- beq.s noport
- bra.s ww11
- ww1:
- move.w d5,56(a0)
- ww11:
- move.b d5,47(a0)
- ;move.b (a1),31(a0)
-
- ;31(a0) = portamento/instr. info
- ;bit 7 = portamento on
- ;bit 6 = portamento off
- ;bit 5-0 = instrument number
- ;47(a0) = portamento value
- ;bit 7-5 = always zero
- ;bit 4 = up/down
- ;bit 3-0 = value
- t_porton:
- btst #7,d1
- beq.s noport
- move.b 2(a1),47(a0)
- noport:
- andi.w #$007f,d0
- beq.l nextnote
- move.b d0,8(a0)
- move.b (a1),d1
- move.b d1,9(a0)
- move.w 32(a0),d3
- or.w d3,(a5)
- move.w d3,$dff096
- andi.w #$003f,d1 ;max 64 instruments
- add.b 22(a0),d1 ;add soundtranspose
- move.l volpoint(pc),a2
- lsl.w d6,d1
- adda.w d1,a2
- move.w d5,16(a0)
- move.b (a2),23(a0)
- move.b (a2)+,24(a0)
- moveq #0,d1
- move.b (a2)+,d1
- move.b (a2)+,27(a0)
- move.b #$40,46(a0)
- move.b (a2),28(a0)
- move.b (a2)+,29(a0)
- move.b (a2)+,30(a0)
- move.l a2,10(a0)
- move.l frqpoint(pc),a2
- lsl.w d6,d1
- adda.w d1,a2
- move.l a2,18(a0)
- move.w d5,50(a0)
- move.b d5,25(a0)
- move.b d5,26(a0)
- nextnote:
- addq.w #2,40(a0)
- rts
-
- effects:
- moveq #0,d7
- testsustain:
- tst.b 26(a0) ;is sustain counter = 0
- beq.s sustzero
- subq.b #1,26(a0) ;if no, decrease counter
- bra.l volufx
- sustzero: ;next part of effect sequence
- move.l 18(a0),a1 ;can be executed now.
- adda.w 50(a0),a1
- testeffects:
- cmpi.b #$e1,(a1) ;e1 = end of freqseq sequence
- beq.l volufx
- move.b (a1),d0
- cmpi.b #$e0,d0 ;e0 = loop to other part of sequence
- bne.s testnewsound
- move.b 1(a1),d1 ;loop to start of sequence + 1(a1)
- andi.w #$003f,d1
- move.w d1,50(a0)
- move.l 18(a0),a1
- adda.w d1,a1
- move.b (a1),d0
- testnewsound:
- cmpi.b #$e2,d0 ;e2 = set waveform
- bne.s teste4
- move.w 32(a0),d1
- or.w d1,(a5)
- move.w d1,$dff096
- moveq #0,d0
- move.b 1(a1),d0
- lea soundinfo(pc),a4
- add.w d0,d0
- move.w d0,d1
- lsl.w #2,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- add.l #waveforms,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
- move.w #$0003,72(a0)
- clr.w 16(a0)
- move.b #$01,23(a0)
- addq.w #2,50(a0)
- bra.l transpose
- teste4:
- cmpi.b #$e4,d0
- bne.s testpatjmp
- moveq #0,d0
- move.b 1(a1),d0
- lea soundinfo(pc),a4
- add.w d0,d0
- move.w d0,d1
- lsl.w #2,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- add.l #waveforms,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
- move.w #$0003,72(a0)
- addq.w #2,50(a0)
- bra.s transpose
- testpatjmp:
- cmpi.b #$e7,d0
- bne.s testnewsustain
- moveq #0,d0
- move.b 1(a1),d0
- lsl.w d6,d0
- move.l frqpoint(pc),a1
- adda.w d0,a1
- move.l a1,18(a0)
- move.w d7,50(a0)
- bra.l testeffects
- testnewsustain:
- cmpi.b #$e8,d0 ;e8 = set sustain time
- bne.s testnewvib
- move.b 1(a1),26(a0)
- addq.w #2,50(a0)
- bra.l testsustain
- testnewvib:
- cmpi.b #$e3,(a1)+
- bne.s transpose
- addq.w #3,50(a0)
- move.b (a1)+,27(a0)
- move.b (a1),28(a0)
- transpose:
- move.l 18(a0),a1
- adda.w 50(a0),a1
- move.b (a1),43(a0)
- addq.w #1,50(a0)
-
- volufx:
- tst.b 25(a0)
- beq.s volsustzero
- subq.b #1,25(a0)
- bra.s calcperiod
- volsustzero:
- subq.b #1,23(a0)
- bne.s calcperiod
- move.b 24(a0),23(a0)
- volu_cmd:
- move.l 10(a0),a1
- adda.w 16(a0),a1
- move.b (a1),d0
- cmpi.b #$e8,d0
- bne.s testvoluend
- addq.w #2,16(a0)
- move.b 1(a1),25(a0)
- bra.s calcperiod
- testvoluend:
- cmpi.b #$e1,d0
- beq.s calcperiod
- cmpi.b #$e0,d0
- bne.s setvolume
- move.b 1(a1),d0
- andi.w #$003f,d0
- subq.b #5,d0
- move.w d0,16(a0)
- bra.s volu_cmd
- setvolume:
- move.b (a1),45(a0)
- addq.w #1,16(a0)
-
- calcperiod:
- move.b 43(a0),d0
- bmi.s lockednote
- add.b 8(a0),d0
- add.b 44(a0),d0
- lockednote:
- moveq #$7f,d1
- and.l d1,d0
- lea periods(pc),a1
- add.w d0,d0
- move.w d0,d1
- adda.w d0,a1
- move.w (a1),d0
-
- move.b 46(a0),d7
- tst.b 30(a0) ;vibrato_delay = zero ?
- beq.s vibrator
- subq.b #1,30(a0)
- bra.s novibrato
- vibrator:
- moveq #5,d2
- move.b d1,d5
- move.b 28(a0),d4
- add.b d4,d4
- move.b 29(a0),d1
- tst.b d7
- bpl.s vib1
- btst #0,d7
- bne.s vib4
- vib1:
- btst d2,d7
- bne.s vib2
- sub.b 27(a0),d1
- bcc.s vib3
- bset d2,d7
- moveq #0,d1
- bra.s vib3
- vib2:
- add.b 27(a0),d1
- cmp.b d4,d1
- bcs.s vib3
- bclr d2,d7
- move.b d4,d1
- vib3:
- move.b d1,29(a0)
- vib4:
- lsr.b #1,d4
- sub.b d4,d1
- bcc.s vib5
- subi.w #$0100,d1
- vib5:
- addi.b #$a0,d5
- bcs.s vib7
- vib6:
- add.w d1,d1
- addi.b #$18,d5
- bcc.s vib6
- vib7:
- add.w d1,d0
- novibrato:
- eori.b #$01,d7
- move.b d7,46(a0)
-
- ; do the portamento thing
- moveq #0,d1
- move.b 47(a0),d1 ;get portavalue
- beq.s addporta ;0=no portamento
- cmpi.b #$1f,d1
- bls.s portaup
- portadown:
- andi.w #$1f,d1
- neg.w d1
- portaup:
- sub.w d1,56(a0)
- addporta:
- add.w 56(a0),d0
- cmpi.w #$0070,d0
- bhi.s nn1
- move.w #$0071,d0
- nn1:
- cmpi.w #$1ac0,d0
- bls.s nn2
- move.w #$1ac0,d0
- nn2:
- swap d0
- move.b 45(a0),d0
- rts
-
-
-
- v1data: ds.b 64 ;voice 1 data area
- offset1: ds.b 02 ;is added to start of sound
- ssize1: ds.b 02 ;length of sound
- start1: ds.b 06 ;start of sound
-
- v2data: ds.b 64 ;voice 2 data area
- offset2: ds.b 02
- ssize2: ds.b 02
- start2: ds.b 06
-
- v3data: ds.b 64 ;voice 3 data area
- offset3: ds.b 02
- ssize3: ds.b 02
- start3: ds.b 06
-
- v4data: ds.b 64 ;voice 4 data area
- offset4: ds.b 02
- ssize4: ds.b 02
- start4: ds.b 06
-
- audtemp: dc.w 0 ;dmacon
- spdtemp: dc.w 0
- respcnt: dc.w 0 ;replay speed counter
- repspd: dc.w 0 ;replay speed counter temp
- onoff: dc.w 0 ;music on/off flag.
-
- chandata: dc.l $00000000,$00100003,$00200006,$00300009
- seqpoint: dc.l 0
- patpoint: dc.l 0
- frqpoint: dc.l 0
- volpoint: dc.l 0
-
-
- even
- silent: dc.w $0100,$0000,$0000,$00e1
-
- periods dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
- dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
- dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
- dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
- dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
- dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
- dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
- dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
- dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
- dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
- dc.w $10d0,$0fe0,$0f00,$0e28
-
- soundinfo:
- ;offset.l , sound-length.w , start-offset.w , repeat-length.w
-
- ;reserved for samples
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- ;reserved for synth souns
- dc.w $0000,$0000,$0010,$0000,$0010
- dc.w $0000,$0020,$0010,$0000,$0010
- dc.w $0000,$0040,$0010,$0000,$0010
- dc.w $0000,$0060,$0010,$0000,$0010
- dc.w $0000,$0080,$0010,$0000,$0010
- dc.w $0000,$00a0,$0010,$0000,$0010
- dc.w $0000,$00c0,$0010,$0000,$0010
- dc.w $0000,$00e0,$0010,$0000,$0010
- dc.w $0000,$0100,$0010,$0000,$0010
- dc.w $0000,$0120,$0010,$0000,$0010
- dc.w $0000,$0140,$0010,$0000,$0010
- dc.w $0000,$0160,$0010,$0000,$0010
- dc.w $0000,$0180,$0010,$0000,$0010
- dc.w $0000,$01a0,$0010,$0000,$0010
- dc.w $0000,$01c0,$0010,$0000,$0010
- dc.w $0000,$01e0,$0010,$0000,$0010
- dc.w $0000,$0200,$0010,$0000,$0010
- dc.w $0000,$0220,$0010,$0000,$0010
- dc.w $0000,$0240,$0010,$0000,$0010
- dc.w $0000,$0260,$0010,$0000,$0010
- dc.w $0000,$0280,$0010,$0000,$0010
- dc.w $0000,$02a0,$0010,$0000,$0010
- dc.w $0000,$02c0,$0010,$0000,$0010
- dc.w $0000,$02e0,$0010,$0000,$0010
- dc.w $0000,$0300,$0010,$0000,$0010
- dc.w $0000,$0320,$0010,$0000,$0010
- dc.w $0000,$0340,$0010,$0000,$0010
- dc.w $0000,$0360,$0010,$0000,$0010
- dc.w $0000,$0380,$0010,$0000,$0010
- dc.w $0000,$03a0,$0010,$0000,$0010
- dc.w $0000,$03c0,$0010,$0000,$0010
- dc.w $0000,$03e0,$0010,$0000,$0010
- dc.w $0000,$0400,$0008,$0000,$0008
- dc.w $0000,$0410,$0008,$0000,$0008
- dc.w $0000,$0420,$0008,$0000,$0008
- dc.w $0000,$0430,$0008,$0000,$0008
- dc.w $0000,$0440,$0008,$0000,$0008
- dc.w $0000,$0450,$0008,$0000,$0008
- dc.w $0000,$0460,$0008,$0000,$0008
- dc.w $0000,$0470,$0008,$0000,$0008
- dc.w $0000,$0480,$0010,$0000,$0010
- dc.w $0000,$04a0,$0008,$0000,$0008
- dc.w $0000,$04b0,$0010,$0000,$0010
- dc.w $0000,$04d0,$0010,$0000,$0010
- dc.w $0000,$04f0,$0008,$0000,$0008
- dc.w $0000,$0500,$0008,$0000,$0008
- dc.w $0000,$0510,$0018,$0000,$0018
-
-
- waveforms:
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $3f37,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c037,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b027,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a017,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9007,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8007,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9017,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a027,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$b037
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$807f
- dc.w $8080,$8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
- dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
- dc.w $04db,$d3cd,$c6bc,$b5ae,$a8a3,$9d99,$938e,$8b8a
- dc.w $4545,$797d,$7a77,$7066,$5b4b,$4337,$2c20,$1812
- dc.w $04f8,$e8db,$cfc6,$beb0,$a8a4,$9e9a,$9594,$8d83
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
-
- name dc.b "Future Composer 1.3",0
-
- end
-