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- * MultiPlayer
- * Copyright (C) 1992 Bryan Ford
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * I (the author of MultiPlayer) can be contacted on the Internet at
- * "bryan.ford@m.cc.utah.edu". See "Player.doc" for other addresses.
- *
- * Note: This playroutine was not originally written by me. In general
- * these playroutines are public domain, so I am bringing the versions
- * modified for MultiPlayer under the General Public License. In the
- * few cases of already-copyrighted playroutines, the above copyright
- * notice applies only to the parts of the file written by me.
- *
- * $Id: fc14play.asm,v 4.1 92/06/21 11:14:02 BAF Exp Locker: BAF $
- *
-
- include "player.i"
-
- code text
-
- xref modmem,dmawait
-
- xdef fc14start
-
- fc14start:
- plstartret 9$
-
- 2$ movem.l d2-d7/a2-a6,-(sp)
- bsr _fc_init
- movem.l (sp)+,d2-d7/a2-a6
- rts
-
- 3$ movem.l d2-d7/a2-a6,-(sp)
- bsr _fc_music
- movem.l (sp)+,d2-d7/a2-a6
- rts
-
- cnop 0,4
- dc.l gmod_Hook
- 9$ gmodnop
- gmodbra 2$ ; StartMusic
- gmodnop
- gmodnop
- gmodnop
- moveq #1,d0 ; ContinueMusic
- rts
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodnop
- gmodq -1 ; GetFrequency
- gmodbra 3$ ; TimerTick
- lea name(pc),a0 ; GetMakerName
- move.l a0,d0
- rts
-
-
- *********************************************************
- ** Amiga FUTURE COMPOSER ╗╗ V1.4 ½½ Replay routine **
- *********************************************************
-
- ;Doesn't work with V1.0 - V1.3 modules !!
-
- _fc_init:
- move.w #1,onoff
- lea 180(a0),a1
- move.l a1,SEQpoint
- move.l a0,a1
- add.l 8(a0),a1
- move.l a1,PATpoint
- move.l a0,a1
- add.l 16(a0),a1
- move.l a1,FRQpoint
- move.l a0,a1
- add.l 24(a0),a1
- move.l a1,VOLpoint
- move.l 4(a0),d0
- divu #13,d0
-
- lea 40(a0),a1
- lea SOUNDINFO+4(pc),a2
- moveq #10-1,d1
- initloop:
- move.w (a1)+,(a2)+
- move.l (a1)+,(a2)+
- adda.w #10,a2
- dbf d1,initloop
- move.l a0,d1
- add.l 32(a0),d1
- lea SOUNDINFO(pc),a3
- move.l d1,(a3)+
- moveq #9-1,d3
- moveq #0,d2
- initloop1:
- move.w (a3),d2
- add.l d2,d1
- add.l d2,d1
- addq.l #2,d1
- adda.w #12,a3
- move.l d1,(a3)+
- dbf d3,initloop1
-
- lea 100(a0),a1
- lea SOUNDINFO+(10*16)(pc),a2
- move.l a0,a3
- add.l 36(a0),a3
-
- moveq #80-1,d1
- moveq #0,d2
- initloop2:
- move.l a3,(a2)+
- move.b (a1)+,d2
- move.w d2,(a2)+
- clr.w (a2)+
- move.w d2,(a2)+
- addq.w #6,a2
- add.w d2,a3
- add.w d2,a3
- dbf d1,initloop2
-
- move.l SEQpoint(pc),a0
- moveq #0,d2
- move.b 12(a0),d2 ;Get replay speed
- bne.s speedok
- move.b #3,d2 ;Set default speed
- speedok:
- move.w d2,respcnt ;Init repspeed counter
- move.w d2,repspd
- INIT2:
- clr.w audtemp
- move.w #$000f,$dff096 ;Disable audio DMA
- move.w #$0780,$dff09a ;Disable audio IRQ
- moveq #0,d7
- mulu #13,d0
- moveq #4-1,d6 ;Number of soundchannels-1
- lea V1data(pc),a0 ;Point to 1st voice data area
- lea silent(pc),a1
- lea Chandata(pc),a2
- initloop3:
- move.l a1,10(a0)
- move.l a1,18(a0)
- clr.w 4(a0)
- move.w #$000d,6(a0)
- clr.w 8(a0)
- clr.l 14(a0)
- move.b #$01,23(a0)
- move.b #$01,24(a0)
- clr.b 25(a0)
- clr.l 26(a0)
- clr.w 30(a0)
- clr.l 38(a0)
- clr.w 42(a0)
- clr.l 44(a0)
- clr.l 48(a0)
- clr.w 56(a0)
- moveq #$00,d3
- move.w (a2)+,d1
- move.w (a2),d3
- divu #$0003,d3
- moveq #0,d4
- bset d3,d4
- move.w d4,32(a0)
- move.w (a2)+,d3
- andi.l #$00ff,d3
- andi.l #$00ff,d1
- lea $dff0a0,a6
- add.w d1,a6
- move.l #$0000,(a6)
- move.w #$0100,4(a6)
- move.w #$0000,6(a6)
- move.w #$0000,8(a6)
- move.l a6,60(a0)
- move.l SEQpoint(pc),(a0)
- move.l SEQpoint(pc),52(a0)
- add.l d0,52(a0)
- add.l d3,52(a0)
- add.l d7,(a0)
- add.l d3,(a0)
- move.l (a0),a3
- move.b (a3),d1
- andi.l #$00ff,d1
- lsl.w #6,d1
- move.l PATpoint(pc),a4
- adda.w d1,a4
- move.l a4,34(a0)
- move.b 1(a3),44(a0)
- move.b 2(a3),22(a0)
- lea $4a(a0),a0 ;Point to next voice's data area
- dbf d6,initloop3
- moveq.l #0,d0
- rts
-
- _fc_music:
- lea audtemp(pc),a5
- tst.w 8(a5)
- bne.s music_on
- rts
- music_on:
- subq.w #1,4(a5) ;Decrease replayspeed counter
- bne.s nonewnote
- move.w 6(a5),4(a5) ;Restore replayspeed counter
- moveq #0,d5
- moveq #6,d6
- lea V1data(pc),a0 ;Point to voice1 data area
- bsr new_note
- lea V2data(pc),a0 ;Point to voice2 data area
- bsr new_note
- lea V3data(pc),a0 ;Point to voice3 data area
- bsr new_note
- lea V4data(pc),a0 ;Point to voice4 data area
- bsr new_note
- nonewnote:
- clr.w (a5)
- lea $dff000,a6
- lea V1data(pc),a0
- bsr effects
- move.l d0,$a6(a6)
- lea V2data(pc),a0
- bsr effects
- move.l d0,$b6(a6)
- lea V3data(pc),a0
- bsr effects
- move.l d0,$c6(a6)
- lea V4data(pc),a0
- bsr effects
- move.l d0,$d6(a6)
- lea V1data(pc),a0
- move.l 68+(0*74)(a0),a1 ;Get samplepointer
- adda.w 64+(0*74)(a0),a1 ;add repeat_start
- move.l 68+(1*74)(a0),a2
- adda.w 64+(1*74)(a0),a2
- move.l 68+(2*74)(a0),a3
- adda.w 64+(2*74)(a0),a3
- move.l 68+(3*74)(a0),a4
- adda.w 64+(3*74)(a0),a4
- move.w 66+(0*74)(a0),d1 ;Get repeat_length
- move.w 66+(1*74)(a0),d2
- move.w 66+(2*74)(a0),d3
- move.w 66+(3*74)(a0),d4
- moveq #2,d0
- moveq #0,d5
-
- jsr dmawait
-
- move.w (a5),d7
- ori.w #$8000,d7 ;Set/clr bit = 1
- move.w d7,$dff096 ;Enable audio DMA
-
- jsr dmawait
- chan1:
- lea V1data+72(pc),a0
- move.w (a0),d7
- beq.s chan2
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s chan2
- move.w d5,(a0)
- move.l a1,$a0(a6) ;Set samplestart
- move.w d1,$a4(a6) ;Set samplelength
- chan2:
- lea V2data+72(pc),a0
- move.w (a0),d7
- beq.s chan3
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s chan3
- move.w d5,(a0)
- move.l a2,$b0(a6)
- move.w d2,$b4(a6)
- chan3:
- lea V3data+72(pc),a0
- move.w (a0),d7
- beq.s chan4
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s chan4
- move.w d5,(a0)
- move.l a3,$c0(a6)
- move.w d3,$c4(a6)
- chan4:
- lea V4data+72(pc),a0
- move.w (a0),d7
- beq.s endplay
- subq.w #1,(a0)
- cmp.w d0,d7
- bne.s endplay
- move.w d5,(a0)
- move.l a4,$d0(a6)
- move.w d4,$d4(a6)
- endplay:
- rts
-
- new_note:
- move.l 34(a0),a1
- adda.w 40(a0),a1
- cmp.b #$49,(a1) ;Check "END" mark in pattern
- beq.s patend
- cmp.w #64,40(a0) ;Have all the notes been played?
- bne samepat
- patend:
- move.w d5,40(a0)
- move.l (a0),a2
- adda.w 6(a0),a2 ;Point to next sequence row
- cmpa.l 52(a0),a2 ;Is it the end?
- bne.s notend
- move.w d5,6(a0) ;yes!
- move.l (a0),a2 ;Point to first sequence
- notend:
- lea spdtemp(pc),a3
- moveq #1,d1
- addq.b #1,(a3)
- cmpi.b #5,(a3)
- bne.s nonewspd
- move.b d1,(a3)
- move.b 12(a2),d1 ;Get new replay speed
- beq.s nonewspd
- move.w d1,2(a3) ;store in counter
- move.w d1,4(a3)
- nonewspd:
- move.b (a2)+,d1 ;Pattern to play
- move.b (a2)+,44(a0) ;Transpose value
- move.b (a2)+,22(a0) ;Soundtranspose value
- lsl.w d6,d1
- move.l PATpoint(pc),a1 ;Get pattern pointer
- add.w d1,a1
- move.l a1,34(a0)
- addi.w #$000d,6(a0)
- samepat:
- move.b 1(a1),d1 ;Get info byte
- move.b (a1)+,d0 ;Get note
- bne.s ww1
- andi.w #%11000000,d1
- beq.s noport
- bra.s ww11
- ww1:
- move.w d5,56(a0)
- ww11:
- move.b d5,47(a0)
- btst #7,d1
- beq.s noport
- move.b 2(a1),47(a0)
- noport:
- andi.w #$007f,d0
- beq nextnote
- move.b d0,8(a0)
- move.b (a1),d1
- move.b d1,9(a0)
- move.w 32(a0),d3
- or.w d3,(a5)
- move.w d3,$dff096
- andi.w #$003f,d1 ;Max 64 instruments
- add.b 22(a0),d1 ;add Soundtranspose
- move.l VOLpoint(pc),a2
- lsl.w d6,d1
- adda.w d1,a2
- move.w d5,16(a0)
- move.b (a2),23(a0)
- move.b (a2)+,24(a0)
- moveq #0,d1
- move.b (a2)+,d1
- move.b (a2)+,27(a0)
- move.b #$40,46(a0)
- move.b (a2),28(a0)
- move.b (a2)+,29(a0)
- move.b (a2)+,30(a0)
- move.l a2,10(a0)
- move.l FRQpoint(pc),a2
- lsl.w d6,d1
- adda.w d1,a2
- move.l a2,18(a0)
- move.w d5,50(a0)
- move.b d5,25(a0)
- move.b d5,26(a0)
- nextnote:
- addq.w #2,40(a0)
- rts
-
- effects:
- moveq #0,d7
- testsustain:
- tst.b 26(a0) ;Is sustain counter = 0
- beq.s sustzero
- subq.b #1,26(a0) ;if no, decrease counter
- bra VOLUfx
- sustzero: ;Next part of effect sequence
- move.l 18(a0),a1 ;can be executed now.
- adda.w 50(a0),a1
- testeffects:
- cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence
- beq VOLUfx
- move.b (a1),d0
- cmpi.b #$e0,d0 ;E0 = loop to other part of sequence
- bne.s testnewsound
- move.b 1(a1),d1 ;loop to start of sequence + 1(a1)
- andi.w #$003f,d1
- move.w d1,50(a0)
- move.l 18(a0),a1
- adda.w d1,a1
- move.b (a1),d0
- testnewsound:
- cmpi.b #$e2,d0 ;E2 = set waveform
- bne.s testE4
- move.w 32(a0),d1
- or.w d1,(a5)
- move.w d1,$dff096
- moveq #0,d0
- move.b 1(a1),d0
- lea SOUNDINFO(pc),a4
- lsl.w #4,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4)+,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w (a4)+,4(a3)
- move.l (a4),64(a0)
- move.w #$0003,72(a0)
- move.w d7,16(a0)
- move.b #$01,23(a0)
- addq.w #2,50(a0)
- bra transpose
- testE4:
- cmpi.b #$e4,d0
- bne.s testE9
- moveq #0,d0
- move.b 1(a1),d0
- lea SOUNDINFO(pc),a4
- lsl.w #4,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4)+,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w (a4)+,4(a3)
- move.l (a4),64(a0)
- move.w #$0003,72(a0)
- addq.w #2,50(a0)
- bra transpose
- testE9:
- cmpi.b #$e9,d0
- bne testpatjmp
- move.w 32(a0),d1
- or.w d1,(a5)
- move.w d1,$dff096
- moveq #0,d0
- move.b 1(a1),d0
- lea SOUNDINFO(pc),a4
- lsl.w #4,d0
- adda.w d0,a4
- move.l (a4),a2
- cmpi.l #"SSMP",(a2)+
- bne.s nossmp
- lea 320(a2),a4
- moveq #0,d1
- move.b 2(a1),d1
- lsl.w #4,d1
- add.w d1,a2
- add.l (a2),a4
- move.l 60(a0),a3
- move.l a4,(a3)
- move.l 4(a2),4(a3)
- move.l a4,68(a0)
- move.l 6(a2),64(a0)
- move.w d7,16(a0)
- move.b #1,23(a0)
- move.w #3,72(a0)
- nossmp:
- addq.w #3,50(a0)
- bra.s transpose
- testpatjmp:
- cmpi.b #$e7,d0
- bne.s testpitchbend
- moveq #0,d0
- move.b 1(a1),d0
- lsl.w d6,d0
- move.l FRQpoint(pc),a1
- adda.w d0,a1
- move.l a1,18(a0)
- move.w d7,50(a0)
- bra testeffects
- testpitchbend:
- cmpi.b #$ea,d0
- bne.s testnewsustain
- move.b 1(a1),4(a0)
- move.b 2(a1),5(a0)
- addq.w #3,50(a0)
- bra.s transpose
- testnewsustain:
- cmpi.b #$e8,d0
- bne.s testnewvib
- move.b 1(a1),26(a0)
- addq.w #2,50(a0)
- bra testsustain
- testnewvib:
- cmpi.b #$e3,(a1)+
- bne.s transpose
- addq.w #3,50(a0)
- move.b (a1)+,27(a0)
- move.b (a1),28(a0)
- transpose:
- move.l 18(a0),a1
- adda.w 50(a0),a1
- move.b (a1),43(a0)
- addq.w #1,50(a0)
-
- VOLUfx:
- tst.b 25(a0)
- beq.s volsustzero
- subq.b #1,25(a0)
- bra calcperiod
- volsustzero:
- tst.b 15(a0)
- bne.s do_VOLbend
- subq.b #1,23(a0)
- bne.s calcperiod
- move.b 24(a0),23(a0)
- volu_cmd:
- move.l 10(a0),a1
- adda.w 16(a0),a1
- move.b (a1),d0
- testvoluend:
- cmpi.b #$e1,d0
- beq.s calcperiod
- cmpi.b #$ea,d0
- bne.s testVOLsustain
- move.b 1(a1),14(a0)
- move.b 2(a1),15(a0)
- addq.w #3,16(a0)
- bra.s do_VOLbend
- testVOLsustain:
- cmpi.b #$e8,d0
- bne.s testVOLloop
- addq.w #2,16(a0)
- move.b 1(a1),25(a0)
- bra.s calcperiod
- testVOLloop:
- cmpi.b #$e0,d0
- bne.s setvolume
- move.b 1(a1),d0
- andi.w #$003f,d0
- subq.b #5,d0
- move.w d0,16(a0)
- bra.s volu_cmd
- do_VOLbend:
- not.b 38(a0)
- beq.s calcperiod
- subq.b #1,15(a0)
- move.b 14(a0),d1
- add.b d1,45(a0)
- bpl.s calcperiod
- moveq #0,d1
- move.b d1,15(a0)
- move.b d1,45(a0)
- bra.s calcperiod
- setvolume:
- move.b (a1),45(a0)
- addq.w #1,16(a0)
- calcperiod:
- move.b 43(a0),d0
- bmi.s lockednote
- add.b 8(a0),d0
- add.b 44(a0),d0
- lockednote:
- moveq #$7f,d1
- and.l d1,d0
- lea PERIODS(pc),a1
- add.w d0,d0
- move.w d0,d1
- adda.w d0,a1
- move.w (a1),d0
-
- move.b 46(a0),d7
- tst.b 30(a0) ;Vibrato_delay = zero ?
- beq.s vibrator
- subq.b #1,30(a0)
- bra.s novibrato
- vibrator:
- moveq #5,d2
- move.b d1,d5
- move.b 28(a0),d4
- add.b d4,d4
- move.b 29(a0),d1
- tst.b d7
- bpl.s vib1
- btst #0,d7
- bne.s vib4
- vib1:
- btst d2,d7
- bne.s vib2
- sub.b 27(a0),d1
- bcc.s vib3
- bset d2,d7
- moveq #0,d1
- bra.s vib3
- vib2:
- add.b 27(a0),d1
- cmp.b d4,d1
- bcs.s vib3
- bclr d2,d7
- move.b d4,d1
- vib3:
- move.b d1,29(a0)
- vib4:
- lsr.b #1,d4
- sub.b d4,d1
- bcc.s vib5
- subi.w #$0100,d1
- vib5:
- addi.b #$a0,d5
- bcs.s vib7
- vib6:
- add.w d1,d1
- addi.b #$18,d5
- bcc.s vib6
- vib7:
- add.w d1,d0
- novibrato:
- eori.b #$01,d7
- move.b d7,46(a0)
-
- ; DO THE PORTAMENTO THING
- not.b 39(a0)
- beq.s pitchbend
- moveq #0,d1
- move.b 47(a0),d1 ;get portavalue
- beq.s pitchbend ;0=no portamento
- cmpi.b #$1f,d1
- bls.s portaup
- portadown:
- andi.w #$1f,d1
- neg.w d1
- portaup:
- sub.w d1,56(a0)
- pitchbend:
- not.b 42(a0)
- beq.s addporta
- tst.b 5(a0)
- beq.s addporta
- subq.b #1,5(a0)
- moveq #0,d1
- move.b 4(a0),d1
- bpl.s pitchup
- ext.w d1
- pitchup:
- sub.w d1,56(a0)
- addporta:
- add.w 56(a0),d0
- cmpi.w #$0070,d0
- bhi.s nn1
- move.w #$0071,d0
- nn1:
- cmpi.w #$0d60,d0
- bls.s nn2
- move.w #$0d60,d0
- nn2:
- swap d0
- move.b 45(a0),d0
- rts
-
-
-
- V1data: dcb.b 64,0 ;Voice 1 data area
- offset1: dcb.b 02,0 ;Is added to start of sound
- ssize1: dcb.b 02,0 ;Length of sound
- start1: dcb.b 06,0 ;Start of sound
-
- V2data: dcb.b 64,0 ;Voice 2 data area
- offset2: dcb.b 02,0
- ssize2: dcb.b 02,0
- start2: dcb.b 06,0
-
- V3data: dcb.b 64,0 ;Voice 3 data area
- offset3: dcb.b 02,0
- ssize3: dcb.b 02,0
- start3: dcb.b 06,0
-
- V4data: dcb.b 64,0 ;Voice 4 data area
- offset4: dcb.b 02,0
- ssize4: dcb.b 02,0
- start4: dcb.b 06,0
-
- audtemp: dc.w 0 ;DMACON
- spdtemp: dc.w 0
- respcnt: dc.w 0 ;Replay speed counter
- repspd: dc.w 0 ;Replay speed counter temp
- onoff: dc.w 0 ;Music on/off flag.
-
- Chandata: dc.l $00000000,$00100003,$00200006,$00300009
- SEQpoint: dc.l 0
- PATpoint: dc.l 0
- FRQpoint: dc.l 0
- VOLpoint: dc.l 0
-
-
- silent: dc.w $0100,$0000,$0000,$00e1
-
- PERIODS: dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
- dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
- dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
- dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
- dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
- dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
- dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
- dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
- dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
- dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
- dc.w $10d0,$0fe0,$0f00,$0e28,$06b0,$0650,$05f4,$05a0
- dc.w $054c,$0500,$04b8,$0474,$0434,$03f8,$03c0,$038a
- dc.w $0358,$0328,$02fa,$02d0,$02a6,$0280,$025c,$023a
- dc.w $021a,$01fc,$01e0,$01c5,$01ac,$0194,$017d,$0168
- dc.w $0153,$0140,$012e,$011d,$010d,$00fe,$00f0,$00e2
- dc.w $00d6,$00ca,$00be,$00b4,$00aa,$00a0,$0097,$008f
- dc.w $0087,$007f,$0078,$0071
-
- SOUNDINFO:
- ;Start.l , Length.w , Repeat start.w , Repeat-length.w , dcb.b 6,0
-
- dcb.b 10*16,0 ;Reserved for samples
- dcb.b 80*16,0 ;Reserved for waveforms
-
- name dc.b "Future Composer 1.4",0
-
- end
-