home *** CD-ROM | disk | FTP | other *** search
- on mouseUp
- if sprite 16 intersects 10 then
- set the locV of sprite 16 to the locV of sprite 10
- set the locH of sprite 16 to the locH of sprite 10
- set the castNum of sprite 16 to 75
- puppetSound(2, 997)
- set the moveableSprite of sprite 16 to 0
- updateStage()
- else
- set the locV of sprite 16 to 436
- set the locH of sprite 16 to 159
- updateStage()
- end if
- end
-