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- on mouseUp
- if sprite 17 intersects 11 then
- set the locV of sprite 17 to the locV of sprite 11
- end if
- if sprite 17 intersects 11 then
- set the locH of sprite 17 to the locH of sprite 11
- end if
- if sprite 17 intersects 11 then
- puppetSound("pop.wav")
- end if
- set the moveableSprite of sprite 17 to 0
- end
-