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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Alexander Enzmann (modified by Dieter Bayer)
-
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- camera {
- location <0, 5, -5>
- look_at <0, 0, 0>
- angle 58
- }
-
- light_source { <-20, 30, -25> color red 0.6 green 0.6 blue 0.6 }
- light_source { < 20, 30, -25> color red 0.6 green 0.6 blue 0.6 }
-
- blob {
- threshold 0.5
- sphere { <-2, 0, 0>, 1, 2 }
- cylinder { <-2, 0, 0>, <2, 0, 0>, 0.5, 1 }
- cylinder { <0, 0, -2>, <0, 0, 2>, 0.5, 1 }
- cylinder { <0, -2, 0>, <0, 2, 0>, 0.5, 1 }
-
- pigment { color red 1 green 0 blue 0 }
- finish { ambient 0.2 diffuse 0.8 phong 1 }
-
- rotate <0, 20, 0>
- }
-