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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Alexander Enzmann (modified by Dieter Bayer)
-
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- camera {
- location <0, 8, -10>
- right <2, 0, 0>
- look_at <0, 0, -1>
- angle 46
- }
-
- light_source { <10, 30, -20> color red 1 green 1 blue 1 }
-
- blob {
- threshold 0.5
- cylinder { <-7, 0, -3>, <7, 0, -3>, 0.8, 1 }
- cylinder { <-7, 0, -2>, <7, 0, -2>, 0.8, 1 }
- cylinder { <-7, 0, -1>, <7, 0, -1>, 0.8, 1 }
- cylinder { <-7, 0, 0>, <7, 0, 0>, 0.8, 1 }
- cylinder { <-7, 0, 1>, <7, 0, 1>, 0.8, 1 }
- cylinder { <-7, 0, 2>, <7, 0, 2>, 0.8, 1 }
- cylinder { <-7, 0, 3>, <7, 0, 3>, 0.8, 1 }
-
- sphere { <-1, 1, 1>, 1.5, 1 }
- sphere { < 1, 1, 1>, 1.5, 1 }
- sphere { <-1, 1, -1>, 1.5, 1 }
- sphere { < 1, 1, -1>, 1.5, 1 }
-
- pigment { color red 1 green 0 blue 0 }
- finish { ambient 0.2 diffuse 0.8 phong 1 }
- }
-