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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Demonstrates mesh objects
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- /* Texture declarations for object 'WHITE_KNIGHT' */
- #declare WHITE_KNIGHT_1 = texture {
- finish { Shiny }
- pigment { White }
- }
-
- /* Texture declarations for object 'BLACK_ROOK' */
- #declare BLACK_ROOK_1 = texture {
- finish { Shiny }
- pigment { rgb 0.20 }
- }
-
- #include "chess.inc"
-
- camera {
- location <23.4320, 7.1610, 5.3620>
- right x*1.333
- up y
- direction z
- angle 46
- look_at <0.1750, -0.75, -0.0050>
- }
-
- light_source { <90, 30, 20> color White }
- light_source { <-15, 200, 300> color Gray75 }
-
- sky_sphere { pigment { rgb <0.5, 0.5, 0.75> } }
-