4. Spoilers
This chapter contains hints for some of the difficult levels. You are
strongly advised not to read the spoilers unless you are
completely stuck. Some levels are intentionally difficult and even
veteran Enigma players need hours to solve them. Some levels are
easier to solve in easy game mode (see section 2.1.2 Game Options).
4.1 Hints for `Enigma'
- #3: Lasers 101
- Move two of the mirrors to the top and one to the bottom. By moving
the mirrors around and by aiming carefully you can hit all of the Oxyd
stones with a laser beam.
- #5: Sokoban Revival
- Remember? This was the first level in the original Sokoban... So it
can't be that hard!
- #9: Floppy Swapping
- First, find the floppy disk and the magic wand, you will need them.
Second, always keep the floppy and the wand with you. Third, some
stones look alike but don't behave alike.
- #14: Pharaohs' Tombs
- Don't take the papyrus.
- #15: The Grim Reaper
- Ever thought of turning your mouse upside-down???
- #16: Knock Knock
- Listen carefully, look carefully.
- #22: Way to Go
- One of the blue dots behaves differently. Make use of that fact!
- #29: Push Your Way
- Find the magic wand first!
- #30: Meditation
- Align the marbles vertically.
- #32: Space Pirates
- This one is tricky. Ignite a bomb near the wooden stones.
- #37: Twelve doors
- You opened all the doors and still can't get through? You must have
missed something!
- #48: Tricks and Traps
- Forget the blue dots on the first screen.
- #57: Hidden Treasure
- Make sure you always have access to the room with the switch on the
floor. Then search for the second screen with the "hidden
treasure".
- #72: Light Switches
- Jam the lasers in case you're not fast enough.
- #82: Flood Gates
- Carefully flooding certain areas can be useful. Do
not leave the first room without activating the lower switch.
- #88: Walk the Plank
- Not enough of a pirate to master the this level? There is a
different, easier route.
- #97: Where Am I?
- Make use of the wooden stones if you have lost your way.
- #111: Draggers
- Admitted, this level is evil. There's a seed hidden near your starting
point.
- #114: Robbery
- Enter the bank through cracks in the floor.
- #116: Laser Magic
- It's time to learn a few things about object transformations.
Experiment!
- #138: Question of Speed
- Or rather: Question of Seed???
4.2 Hints for `Enigma 2'
- #16: Wells
- Afraid to die?
This document was generated
by Daniel Heck on October, 11 2003
using texi2html