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4. Spoilers

This chapter contains hints for some of the difficult levels. You are strongly advised not to read the spoilers unless you are completely stuck. Some levels are intentionally difficult and even veteran Enigma players need hours to solve them. Some levels are easier to solve in easy game mode (see section 2.1.2 Game Options).

4.1 Hints for `Enigma'  Hints for Level Pack `Enigma'
4.2 Hints for `Enigma 2'  Hints for Level Pack `Enigma 2'


4.1 Hints for `Enigma'

#3: Lasers 101
Move two of the mirrors to the top and one to the bottom. By moving the mirrors around and by aiming carefully you can hit all of the Oxyd stones with a laser beam.

#5: Sokoban Revival
Remember? This was the first level in the original Sokoban... So it can't be that hard!

#9: Floppy Swapping
First, find the floppy disk and the magic wand, you will need them. Second, always keep the floppy and the wand with you. Third, some stones look alike but don't behave alike.

#14: Pharaohs' Tombs
Don't take the papyrus.

#15: The Grim Reaper
Ever thought of turning your mouse upside-down???

#16: Knock Knock
Listen carefully, look carefully.

#22: Way to Go
One of the blue dots behaves differently. Make use of that fact!

#29: Push Your Way
Find the magic wand first!

#30: Meditation
Align the marbles vertically.

#32: Space Pirates
This one is tricky. Ignite a bomb near the wooden stones.

#37: Twelve doors
You opened all the doors and still can't get through? You must have missed something!

#48: Tricks and Traps
Forget the blue dots on the first screen.

#57: Hidden Treasure
Make sure you always have access to the room with the switch on the floor. Then search for the second screen with the "hidden treasure".

#72: Light Switches
Jam the lasers in case you're not fast enough.

#82: Flood Gates
Carefully flooding certain areas can be useful. Do not leave the first room without activating the lower switch.

#88: Walk the Plank
Not enough of a pirate to master the this level? There is a different, easier route.

#97: Where Am I?
Make use of the wooden stones if you have lost your way.

#111: Draggers
Admitted, this level is evil. There's a seed hidden near your starting point.

#114: Robbery
Enter the bank through cracks in the floor.

#116: Laser Magic
It's time to learn a few things about object transformations. Experiment!

#138: Question of Speed
Or rather: Question of Seed???


4.2 Hints for `Enigma 2'

#16: Wells
Afraid to die?


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This document was generated by Daniel Heck on October, 11 2003 using texi2html