The following topics describe the MAXScript access to Biped systems and the Physique modifier:
The following is an example of accessing Physique data:
Example:
phy = GetPhyContextExport $ $.physique
format "Physique Export Interface\n"
for v=1 to phy.numVerts do
(
vx = GetVertexInterface phy v
p = GetOffsetVector vx
--
format "\tVertex # % assigned to %\t " (v-1) (GetNode vx).name
format "%\n" (if (classOf vx) == PhyRigidVertex then "RIGID_TYPE")
format "\tOffset X: % Offset Y :% Offset Z: %\n" p.x p.y p.z
)