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- ~Star Trek - A Final Unity
-
- Reviewed by Martin Keen
-
-
- Spectrum Holobyte don't seem to have much of a sense of timing. The
- Next Generation series finished last winter and the Generations film
- was screened months ago. Now as the new Star Trek series Voyager has
- been released on video the Microprose division have decided to finally
- release A Final Unity. Great timing lads! All that doesn't seem to
- matter to the PC games buying public though. At the time of writing
- the game is sitting on top of the charts.
-
- Because this product contains the words "Star Trek" is was guaranteed
- to shift some units thanks to those sad Trekkies. At this point it is
- important to add I am definetly NOT a Trekkie so this will be an
- imparcial review. Yes I have seen a couple of episodes but I'm no more
- likely to cover my face in white paint and pretend to be Data than I'd
- be to put on a Big Bird outfit after watching a bit too much of Sesame
- Street.
-
- On the whole Spectrum Holobyte had done a very good job indeed. The
- sound effects, music, voiceovers, and even graphics (apart from the
- bridge) are acurate enough to really capture the feel of the series.
- And the dialogue is similar to the original full of unneccesary
- jargon and stupid planet names.
-
- The intro sequence is great. All the characters have been rendered in
- 65,000 colours in SVGA. Unfortunately that just adds to the
- disapointment when the playable section of the game starts up and the
- characters on the bridge have the animation qualities of a Captain
- Pugwash cartoon.
-
- A Final Unity is really just a glorified graphic adventure. There
- isn't really that much to do on the Enterprise so most of the time is
- spent on away missions. Pick which characters you want to send
- then its time to beam down to another alien world. These sections
- consist of familair pointing and clicking. As an adventure game this
- section is pretty good. There are loads of things to talk to and use,
- and each planet has quite a few screen of graphics.
-
- Although the puzzles are fairly logical this is where the game falls
- down. It is impossible to be stuck on a puzzle. If you want to know
- what to do next use the speech icon on any one of the away team
- members and they will "suggest" an action. This suggestion normally
- solves the puzzle for you. As if that wasn't bad enough if you don't
- move the mouse for a couple of minutes one of the crew will blurt out
- the solution to a puzzle whether you wanted it or not.
-
- Even worse are the long periods of non-interaction. All too often a
- crew member will take the initative and start doing something that
- you have no control over. For instance Picard is talking to a trader
- who has been dealing in illegal goods. The trader offers information
- about the Romulans in exchange for his freedom. Should you accept this
- bribe or let the trader receive the punishment he deserves? As it
- turns out you don't get a choice, Picard decides for you.
-
- But don't let this put you off. On the whole Star Trek: A Final Unity
- is a superb game that really captures the spirit of the series. If
- you've never seen The Next Generation then this game might be quite
- a struggle to comprehend but the 90% of the population who have
- a basic knowledge of the characters are in for a treat.
-