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- >>>>> "Steve" == Steve Arky <phlos-ah@violet.berkeley.edu> writes:
-
- Steve> I have noticed that the video slowdown under OS/2 and WIn95
- Steve> is extremely pronounced. It is most noticeable in games
- Steve> (Maelstrom, e.g.,). Is there any chance this will get
- Steve> better in executor 2?
-
- Steve> I have a P100 with a Matrox Millenium card, so my machine's
- Steve> video should be up to snuff.
-
- I've written some detailed postings in the past about why this
- happens. The short answer is that OS/2 and Win95 don't support DPMI
- 1.0, so we can't map the video card's frame buffer directly into our
- address space. This only really matters for games that bypass
- QuickDraw (like Maelstrom). The problem is compounded if you also
- don't have VBE 2.0 in your Win95/Warp setup ("executor -info" will
- tell you).
-
- Eventually we'll support DirectDraw under Win95, and maybe DIVE under
- OS/2, and theoretically this problem will go away. There's also a
- slimy way we can do it that throws away memory protection and
- potentially lets an Executor crash bring down your machine, but we've
- hesitated to do it (so far, anyway).
-
- -Mat
-
-