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- id m0tyzMG-0007qga; Tue, 19 Mar 96 04:13 MST
- Sender: owner-executor
- Received: from ardi.com by ftp.ardi.com
- (Smail3.1.29.1 #3) id m0tyzLg-0007qZn; Tue, 19 Mar 96 04:13 MST
- Path: sloth.swcp.com!usenet
- From: Clifford T. Matthews <ctm@ardi.com>
- Newsgroups: comp.emulators.mac.executor
- Subject: Re: Realmz 2.5's character generation
- Date: 19 Mar 1996 03:16:23 -0700
- Organization: ARDI
- Lines: 19
- Message-ID: <ufg2b5v154.fsf@ftp.ardi.com>
- References: <960318174904.20410418@central.edu>
- NNTP-Posting-Host: ftp.ardi.com
- In-reply-to: Twerp's message of Mon, 18 Mar 1996 17:49:04 -0600 (CST)
- X-Newsreader: Gnus v5.0
- To: executor@ardi.com
- X-MailNews-Gateway: From newsgroup comp.emulators.mac.executor
- Sender: owner-executor@ardi.com
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-
- >>>>> "YAC" == Twerp <CAVANY@central.edu> writes:
- In article <960318174904.20410418@central.edu> Twerp <CAVANY@central.edu> writes:
-
-
- YAC> Does anyone know of a way to get around the screwy fonts in
- YAC> Realmz 2.5? Mainly in the character generation part where
- YAC> you are rolling for stats... I have to constantly refresh the
- YAC> screen for Realmz to show the correct fonts 7-Fkey )...
- YAC> Later on in the game, I get garbled fonts and the 7-Fkey only
- YAC> makes things worse... Oh well, that's the end of my
- YAC> bitching... :) I LUV EXECUTOR! :)
-
- No way to get around it. We just don't support all the new font
- formats yet, so Executor improvises.
-
- YAC> -YAC
-
- --Cliff
- ctm@ardi.com
-
-