home *** CD-ROM | disk | FTP | other *** search
Wrap
(Smail3.1.29.1 #3) id m0tsuUl-0007qfC; Sat, 2 Mar 96 09:49 MST Received: from ns.magicnet.net (pm5-23.magicnet.net [206.104.207.152]) by magicnet.magicnet.net (8.6.12/8.6.12) with SMTP id LAA23312 for <executor@ardi.com>; Sat, 2 Mar 1996 11:49:15 -0500 Message-Id: <199603021649.LAA23312@magicnet.magicnet.net> X-Sender: jabbott@mailhost.magicnet.net X-Mailer: Windows Eudora Light Version 1.5.2 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 02 Mar 1996 11:49:15 -0600 To: executor@ardi.com From: Jon Abbott <jabbott@magicnet.net> Subject: Sound with Executor Sender: owner-executor@ardi.com Precedence: bulk At 03:49 AM 3/2/96 -0700, you wrote: >One thing we know is that our current sound implementation interferes >with the use of some peripherals on some systems. We're in the >process of rewriting the lowest level portion of our sound driver so >that this will not happen. Would it be possible to use a sound library (or whatever it's called) of some sort, like HMI's Sound Interface to eliminate all these low level problems? I've noticed many more DOS based games lately are relying on HMI's Interface and was just curious as to how this might possibly be used with Executor.. I don't know enough about this to judge if it would be useful or not, but it seems like it handles all the sound code independently. It seems like Executor could benefit from something like this.. The only thing I'm concerned about with something like this would be the price to pay to HMI.. That may or may not be steep. >--Cliff >ctm@ardi.com Thanks, Jon Abbott