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Received: from sloth.swcp.com (sloth.swcp.com [198.59.115.25]) by nacm.com (8.6.10/8.6.9) with ESMTP id AAA03651 for <executor@nacm.com>; Sun, 23 Apr 1995 00:08:22 -0700 Received: from iclone.UUCP (uucp@localhost) by sloth.swcp.com (8.6.9/8.6.9) with UUCP id BAA28278; Sun, 23 Apr 1995 01:11:19 -0600 Received: from beaut.ardi.com by mailhost with smtp (nextstep Smail3.1.29.0 #11) id m0s2vlx-000Ye1C; Sun, 23 Apr 95 01:08 MDT Received: by beaut.ardi.com (linux Smail3.1.28.1 #5) id m0s2vlx-00000BC; Sun, 23 Apr 95 01:08 MDT Message-Id: <m0s2vlx-00000BC@beaut.ardi.com> Date: Sun, 23 Apr 95 01:08 MDT From: ctm@ardi.com (Clifford Thomas Matthews) To: ahem <SYNNAD@uncvx1.oit.unc.edu> Cc: executor@nacm.com Subject: Re: Solarian II In-Reply-To: <01HPN3YY0BLE001EW0@UNCVX1.OIT.UNC.EDU> References: <01HPN3YY0BLE001EW0@UNCVX1.OIT.UNC.EDU> Sender: owner-executor@nacm.com Precedence: bulk >>>>> "ahem" == ahem <SYNNAD@uncvx1.oit.unc.edu> writes: ahem> Emilio Moreno: EM> Solarian II v1.03 It works fine. This is an amazing color EM> arcade game similar to Maelstrom. This SHOULD BE in a demo EM> volume only -refresh [GREEN] ahem> How'd you get it to work? I got it to work (perfectly but ahem> unstably - would always crash eventually) on an earlier ahem> version of Executor, but had no success with 1.99l. Back when Executor allowed programs to write directly to the screen and we used page faults to do "bank switching", Solarian would hang, because it would write a long word that straddled a page, and the architecture of most SVGA boards would not allow us to map a bank that would include the entire long, so the naive page handling code would switch back and forth from bank to bank, each time the instruction was restarted a new fault would occur and this would go on indefinitely. Now programs *can't* write directly to the screen, so you need to use "-refresh n" (where n is a number like 6) to periodically copy the memory that we pretend is the screen to the real screen. This is a significant performance hit, but it has no problems with Solarian. Eventually, we'll support some video boards ability to map linearly their frame buffer into memory and then we'll be able to let programs write directly to the screen (on PCs with those video boards) and we'll no longer have to worry about bank switching, since linear mapping obviates the need for bank switching. It's not clear whether or not this capability will be ready by the time 2.0 ships. Mat guess that it will, but we have a lot of other work to do as well. --Cliff