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- ##RenderMan RIB-Structure 1.0
- Format 300 400 1
- Projection "perspective" "fov" 40
- #CameraOrientation 1.169 2.022 1.72 0.696 1.239 1.31 -124.879646
- ##CameraOrientation 1.169 2.022 1.72 0.696 1.239 1.31 -0.199809 -0.357082 0.912452
- # The above CameraOrientation produces this camera transform:
- Transform [ 0.858745 -0.199809 -0.471841 0
- -0.512253 -0.357082 -0.781082 0
- -0.012419 0.912452 -0.408996 0
- 0.053264 -0.61382 2.834402 1 ]
- WorldBegin
- TransformBegin
- # coffee
- Color 0.541176 0.380392 0.231372
- Disk .9 .36 360
- # mug
- Color 1 1 1
- Cylinder .4 0 1 360
- Cylinder .36 0 1 360
-
- Disk 0 .4 360
-
- Translate 0 0 1
- Torus .36 .04 0 180 360
- TransformEnd
-
- # mug handle
- TransformBegin
- Translate .3 0 .5
- Rotate 90 0 1 0
- Rotate 90 1 0 0
- Torus .3 .05 0 360 180
- TransformEnd
-
- # donut
- TransformBegin
- Color 0.909803 0.639215 0.392156
- Translate -.4 0 .85
- Rotate 90 1 0 0
- Torus .3 .15 0 360 270
- TransformEnd
-
- WorldEnd
-