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- ##RenderMan RIB-Structure 1.0
- Format 512 256 1
- Projection "perspective" "fov" 40
- ##CameraOrientation -2.501 3.702 -0.21 -1.931 2.881 -0.237 0.02752 -0.013765 0.999527
- # The above CameraOrientation produces this camera transform:
- Transform [ 0.821118 0.02752 0.570094 0
- 0.570567 -0.013765 -0.821135 0
- -0.01475 0.999527 -0.027004 0
- -0.061721 0.329685 4.459978 1 ]
-
- WorldBegin
- #SurfaceToCurve "parametric" 8 8
- Scale .8 .8 .8
- Translate -1.5 0 0
- # P
- TransformBegin
- Translate 0 0 -0.5 # lower
- TransformBegin
- Cylinder 0.1 -0.5 0.5 360
- TransformEnd
- TransformBegin
- Translate .25 0 .25
- Scale .2 .2 .2
- Rotate 90.0 1 0 0
- Torus 1.0 0.5 0 360 360
- TransformEnd
- TransformEnd
-
- Translate .9 0 0
-
- # I
- TransformBegin
- Cylinder 0.15 -0.5 0.05 360
- Scale .15 .15 .15
- Translate 0 0 2.0
- Sphere 1 -1 1 360
- TransformEnd
-
- Translate .85 0 0
-
- # X
- TransformBegin
- Scale .8 1 .5
- Scale .5 .5 .5
- Translate 0 0 -1
- Hyperboloid 1 0.3 -1 -1 0.3 1 360
- TransformEnd
-
- Translate .9 0 0
-
- # A
- TransformBegin
- Scale 1 1 .5
- Scale .8 1 1
- Translate 0 0 -1
- Cone 1.0 0.5 360
- TransformEnd
-
- Translate .7 0 0
-
- # R
- TransformBegin
- Scale 1 1 .5
- Translate 0 0 -.4
- TransformBegin
- Cylinder 0.1 -0.6 0.3 360
- TransformEnd
- Translate 0 0 .15
- Rotate 90.0 0 1 0
- Rotate 90.0 0 0 1
- Paraboloid .25 0 0.5 180
- TransformEnd
- WorldEnd
-
-
-