home *** CD-ROM | disk | FTP | other *** search
- Message wolf:2 - Read
- From: <guckes@math.fu-berlin.de>
- To: <umbryer@ccu.umanitoba.ca>
- Subject: 1WOLF3D FAQL
-
-
- From: FAQ
- Subject: How to read this FAQL
-
- If you are using the newsreader "nn" then may read this article like
- reading a news group by using "G" followed by "%".
-
- From:
- Subject: What is 1WOLF3D ?
-
- 1WOLF3D is a game published by Apogee Software.
-
- It is a game for IBM compatible personal computers.
-
- The game is about a war prisoner trying to escape a Nazi jail.
- The name of the jail is "Castle Wolfenstein".
-
- In the game you play the jailed person who tries to escape.
- You move the character around the dungeon like jail.
- While you move you can see the jail in 3D.
-
- The goal is to find the exit of the jail. Guards and dogs try to prevent
- you from escaping. You are given a gun and a knife to kill both guards
- and dogs.
-
- The violent part of the game has been discussed on the net.
-
- From:
- Subject: Please help with the compilation of this FAQL !
-
- I'd be very happy if someone would help me editing it to make it a
- better frequently asked questions list (FAQL).
-
- I am sure this list could help a lot of people who have questions
- about 1WOLF3D.
-
- Remarks and questions by me are marked with "[SG:]".
- If you have an answer to any of these questions, please email them
- to me. Thanks!
-
- From:
- Subject: What news groups to read for 1WOLF3D
-
- The news group I recommend is "comp.sys.ibm.pc.games".
-
- There is also "rec.games.misc". BUT I would like to ask all of you to
- post to "comp.sys.ibm.pc.games", as this group is the most appropriate
- for this.
-
-
- From:
- Subject: Some information about 1WOLF3D of APOGEE:
-
- [SG] The following is the first article I saw about the existence
- of 1WOLF3D.
-
- Jamie Walsh (jwalsh@aspentec.com) [6 May 92 12:58:45 EST]
-
- Apogee just released Wolfenstein 3D. I saw it in uploads of
- Channel 1 BBS yesterday, presumably uploaded by Scott Miller
- of Apogee. I called Software Creations BBS voice phone, and
- sysop Dan Linton confirmed that it was genuinely released two
- days ago with the filename #1wolf3d.zip.
-
- It requires VGA and a 286 or better CPU to run.
- Being of a violent nature, and showing bloody graphics,
- Apogee gave the game a parental warning rating of "PC-13."
-
- From:
- Subject: FAQ: Distribution laws
-
- [SG] The violence within the game naturally caused discussion about
- its playability and distribution.
- Therefore would like to draw your attention to the following article.
-
- Stephan Petersen (IFF291@DJUKFA11.BITNET) [7 May 92 12:40:33 GMT]
-
- I've heard that this game violates German law and can't
- therefore be distributed by the German representatives of
- Apogee, nor should it be uploaded to a German ftp site or
- bulletin board. I haven't seen the game and can't judge
- whether these measures by the German authorities are
- appropriate, but if it's illegal to use/distribute it in
- Germany it's not because of "nothing". Please kindly consider
- the above when mailing or uploading to German sites as this
- might cause trouble for the system administrators.
-
- From:
- Subject: FAQ: Where can I get 1WOLF3D ?
-
- The game is available via "anonymous ftp" on several sites.
-
- [SG]
- Most of the given information is incomplete.
- I would like to give the information in the form
- "host(internet address):/path/file[size][date]".
- In case you know the missing information, please consider telling
- me about it via email.
-
-
- Host name (Internet address):/path/file[size][date]
- ----------------------------------------------------------------------------
- wuarchive.wustl.edu(128.252.135.4 ):/pub/MSDOS_UPLOADS/1wolf3d.zip
- ftp.ulowell.edu(129.63.32.1 ):/msdos/Games/Apogee/1wolf3d.zip
- info.umd.edu(128.8.10.29 ):/info/Computers/PC/AfterHours/Recreation
-
- ccu.umanitoba.ca (130.179.16.8 ):/path/file
-
- The program has also been posted to comp.binaries.ibm.pc.archives
- at the beginning of May 1992.
- It consisted in 15 parts. Decoding it yields
- "1wolf3d.zoo" [size: 651701 bytes].
-
- From:
- Subject: FAQ: Sound
-
- Q: What do I do if I lose the sound after encounter with a dog ?
- A: Hit F4 and ESC.
-
- From:
- Subject: FAQ: 1WOLF3D on OS/2:
-
- Q: What settings do I have to use to run 1WOLF3D under OS/2 ?
- A1: Try turning HW_TIMER on and VIDEO_RETRACE_EMULATION off.
- A2:
- From: HAN@FRECP12.BITNET (Jay Thierry HAN)
- Subject: Answer: Wolf 3D under OS/2 2.0
- Date: 18 May 92 02:32:25 GMT
-
- DOS_DEVICE = d:\os2\mdos\emm386.sys EMS 2048
- DOS_HIGH = On
- EMS_MEMORY_LIMIT = 2048
- HW_TIMER = On
- VIDEO_RETRACE_EMULATION = Off
-
- I think that's all. I'm not sure if any of them are standard settings, so
- just try them out. I'm not sure either if 2Megs of EMS really help or not.
- It works fine this way, and let OS/2 manage it for you! Have fun.
-
-
- Q: What do I do to get the special sounds, e.g. gun fire ?
- A: Use the sounds option (F6).
-
-
- From: FAQ
- Subject: 1WOLF3D: Video problems
-
- Some paradise cards and the video board built into the Dells
- card support the split screen mode needed to pull of the effects.
- The programmers are looking for a fix.
-
- "The score numbers and status areas are all messed up."
- This is due to a problem with the images in latch memory.
- Apogee is working on it.
-
- "The game messes up one way or another. I am using QEMM 5.11."
- Upgrade to QEMM 6.0 or higher.
-
- "The game hangs when I'm blasting around the levels.
- Especially when I'm in a long hall."
- You can't see it, but you got a divide by zero error.
- It's been noted and the next version will correct the problem.
-
- From: FAQ
- Subject: 1WOLF3D: Hints for playing the game
-
- Q: Why does the door not open ?
- A: If a door won't open then you must have missed picking up
- the appropriate key.
-
- Q: When I walk over a pool of blood why do I get that funny sound ?
- A: Because you can "SLUUURRP" it.
- [SG] Does this have any other effect on the game ?
-
- Q: How do you kill that big guy that says 'Guten Tag!' ?
- A: You can kill him in one pass if you have the heavy machine gun.
- After you open that door, backup immediately, like you should
- ALWAYS do, and hold down the fire key.
-
- Q: What is the best way to get around the levels ?
- A: Edward Lee (edlee@chinet.chi.il.us):
-
- The following trick is old news, but it may be worth mentioning
- here. When you travel through a maze like the ones in this game,
- you can use the strategy of moving through the maze as if one of
- your hands were always on a wall. This will get you through the
- entire maze except for the rooms whose walls are not directly
- connected with the rest of the maze walls (ignoring the floor and
- ceiling).
-
- The reason this strategy works is that you can imagine the entire
- maze as one elastic surface, a bubble. You can squeeze the bubble
- and make a long corridor, then stretch out different parts of the
- corridor to make other corridors, and so on. When you look at the
- final maze, it may bear little resemblance to the original bubble,
- but all of the walls that were formed from the original bubble are
- still connected to each other, continuously. When you keep the same
- hand on the wall at all times while travelling through the maze,
- you will eventually come back to where you started from. This is
- easiest to see in the case of a maze with just one corridor. This
- traversal method is known as the depth-first search strategy. It
- is one of the strategies used in computer programs to visit all
- the nodes (rooms) in binary trees and in other similar graphs.
-
- In Wolfenstein 3D, there are sometimes small, isolated bubbles
- within the larger bubble of the maze. So, for these, you may want
- to temporarily switch hands.
-
- From:
- Subject: FAQ: Are there any cheats for 1WOLF3D ?
-
- Start the game like this:
-
- WOLF3D /TEDLEVEL #
-
- Where # is the "level number" or "level name".
-
- # := "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" |
- "boss" | "secret"
-
- Note: # = "0" has the same effect as # = "1".
-
- Remark:
- This switch also works with KEEN 4, although it's buggy.
- When you finish the level, or if you try to quit the game,
- it hangs (on my computer anyway).
-
- There are also some cheat programs.
-
- Manfred Rost Manfred.Rost@p7.f61.n246.z2.fidonet.org
- [13 May 92 11:23:00 GMT]
- Cheat programs:
- (Radio Baldham 2:246/61):
- W3CHTINC.LZH 2508 24.04.92 <3> Castle Wolfenstein 3D, Cheat
- WOLFTRN.LZH 2273 24.04.92 <3> Castle Wolfenstein 3D, Trainer
-
- Q: How do I get to level 10 within the game ?
- A:
- You can get directly to level 10 by finding the secret door on
- level 1 near the elevator. There are two secret doors inside
- of that secret area. One has a secret elvator, and another had
- an extra man once.
-
- [SG] There is a program that prints out the maps for all levels:
-
- Bill Neisius (bill@solaria.SCG.HAC.COM) [15 May 92 14:21:59 GMT]
-
- There is a program called WMAP21.ZIP on wuarchive.wustl.edu in
- /pub/MSDOS_UPLOADS that prints maps for all 10 levels of W3D.
- Also included on the maps: First aid kits, Ammo, Food, Guns,
- Keys, Treasure,as well as Dogs, and Guards (both kinds).
-
- Larry Hastings (funkster@cats.ucsc.edu) has announced
- [17 May 92 09:36:29 GMT] a slight change of this program.
- It will now print the level maps in standard ASCII.
-
-
- Bill Kirby (bkirby@cs.umr.edu) [16 May 92 03:35:00 GMT]
- Wolfenstein 3-D graphics editor:
- First, kudos to the author of that WMAP program. I've been
- digging around in that d*mn maptemp.wl1 file for about a week
- now and couldn't figure anything out. I've had a LOT more fun
- trying to figure out these file formats than actually playing
- this game. :-)
-
- Anyway, I have a program that lets you edit the 64x64 pixel
- graphic images that are "texture mapped" onto the walls. The
- file VSWAP.WL1 contains graphics for both the wall images and
- the guards, etc. But I haven't figured out the way the guards
- are stored, so you can't do anything with them yet.
-
- The program requires VGA (duh) and a mouse. It's not very clean,
- but it works. If there is enough interest, I'll clean it up a
- bit and upload it to wuarchive.
-
- Jeffrey Michael Bryer (umbryer@ccu.umanitoba.ca) [Thu, 14 May 1992 20:18:11 GMT]
- Wolfenstein 3D - Map Update(4):
-
- Due to popular demand I have made the PostScript verision of my
- maps available. The PS version is courtesy of George Dolbier
- (georged@sequent.com) and is simply a conversion from the PCX
- format to Encapsulated PS.
-
- As a bonus the files are roughly the same size but (of course)
- PS compresses much nicer than PCX where the PCX zoo archive is
- 167KB the PS zoo archive is only 37KB.
-
- Both formats are available at ccu.umanitoba.ca in pub as
- 1wolfmap.zoo.ps for the PS version
- 1wolfmap.zoo.pcx for the PCX version
-
- Are people still interested in an ascii version of the maps
- (now that the size of the files has been greatly reduced due to
- the use of PS)? I realize that not all people have access to PS
- printers and I have not seen the quality of printing that the
- maps have on dot-matrix or inkjet printers.
-
- Once our scanner is accessable again (May 26) I will add levels
- 4-10 and get them converted to PS.
-
-
-
- From:
- Subject: FAQ: Troubleshooting
-
- Memory:
-
- We had problems on some machines that used QEMM memory management.
- Wolfenstein writes directly to video memory, and QEMM was trying to
- move it, or only recognized part of the video RAM and had put
- high-RAM in some areas. It ran okay without QEMM loaded.
- Apogee is working on fixes.
-
-
- From:
- Subject: Acknowledgements
-
- The information included has been taken from postings of the
- following people:
-
- Ben Ziegler bpz4r@holmes.acc.Virginia.EDU
- Charles Evans cee1@Ra.MsState.Edu
- Jian Liu jiliu@copper.ucs.indiana.edu
- Stephen M Smith smsmith@magnus.acs.ohio-state.edu
- Bill Kirby bkirby@cs.umr.edu
- Ryan tanner tannerr@prism.cs.orst.edu
- G. Steve Arnold sarnold@bgsu.edu
- Jamie Walsh jwalsh@aspentec.com
- John W. Kale jwk3@po.CWRU.Edu
- Bill Rubin rubin@watson.ibm.com
- John Abanco ujabanco@uxa.ecn.bgu.edu
- ? ozymandias@desire.wright.edu
-
- Thanks to all of you.
- SG
-
- Sven
-
- From:
- Subject: FAQ: Trainer program for 1WOLF3D in Germany
- Date: 15 May 92 06:29:00 GMT
-
- Dan.Kaestner@p70.f50.n243.z2.fidonet.org (Dan Kaestner)
-
- Buratino-Box ( 02602-180315 - Fido: 2:243/50.70-HST-V32-V42b )
-
- WOLF-FIX.ARJ [02] Castle Wolfenstein 3D File Fix
- WOLFEND.ARJ [01] Saves games for Castle Wolfenstein
- WOLFPACK.ARJ [02] Wolfpack, UNLOCK for Missions
- WOLFTRN.ARJ [02] Trainer for Castle Wolfenstein 3-D
- W3CHTINC.ARJ [02] Castle Wolfstein 3D - Info Patch
- W3CHTINC.ARJ [02] Castle Wolfstein 3D - Info Patch
- W3EDTINC.ARJ [05] Super Cheat for Castle Wolfenstein (silver and gold keys)
-
- From: gdhg8823@uxa.cso.uiuc.edu (George Heinz)
- Subject: So you think Wolf is too easy . . .
- Date: Mon, 18 May 1992 02:02:27 GMT
-
- After messing around with the Wolfenstein mapping program, I started
- messing around with the map to change things around. So if you think
- that Wolfenstein is too easy as is, try downloading NEWWMAP.ZIP from
- WUARCHIVE. Levels 1-3 have been slightly modified (especially level 1).
- Guards are now more aggressive and will open doors to come after you
- from several rooms away. Level one also has a few Gutentag guys to
- greet you.
-
- I am working on some kind of editor for the game. I don't know what the
- odds of finishing it are (I start working full time on Monday), but anyone
- could write one based on the source code for the WMAP21 program.
-
- If you can actually kill everyone on the modified level one then I am very
- impressed . . .
-
- PS. To help you out you have a machine gun in your cell . . . ha ha ha :)
-
- George Heinz
-
- From: proudft@ocf.berkeley.edu (Thomas Michael Proudfoot)
- Subject: Re: So you think Wolf is too easy . . .
- Date: 18 May 92 03:17:16 GMT
-
-
- The second I saw George's article, I broke out of my newsreader,
- downloaded the new map, and played level one. All I can say is....
- great! awesome! violent! the way Death Incarnate should be!
-
- I was running like hell the whole way through, too... like an
- escaped prisoner should. Thanks, George. I would like to take this
- opportunity to shamelessly beg for you to finish the map-making program,
- I think it would be great! But, in the meantime, thanks for reviving
- my interest in this now much-bloodier game!
-
- From: huffstatler@esvax.avnet.com
- Subject: WARNING! WLFCHEAT.ZIP is a trojan !
- Date: 18 May 92 08:12:19 PDT
-
- W A R N I N G !
-
- I just heard about a file that is starting to make the rounds that
- is reported to contain a TROJAN. The file named is WLFCHEAT.ZIP.
- This is supposed to be a cheat program for Wolfstein Castle-3D.
- It is reported that this file when run, will wipe out the boot sector
- of the current HD, and it does so very quickly. None of the current
- virus scanners detected this trojan. WLFCHEAT.EXE contains a signature
- of WoLfIe at 3863H.
-
- I have not seen this file, but the information comes from a reliable
- source, so I thought I'd post the info here.
-
- Mike Huffstatler
- mike@esvax.avnet.com
-
-
-
- From: morteng@loke.dhhalden.no (MORTEN GRAESBY)
- Subject: FAQ: Map for level 10 of 1WOLF3D
- Date: Mon, 18 May 1992 13:29:37 GMT
-
- . W= wall
- ?= secret door
- . LAST ROOM AT LEVEL 1:
-