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- Rise of the Triad
- Official FAQ
- Version 3.00
- by Derek Greentree
-
- Laudatory Quotes!!!:
- "1994 Best Shareware Game of the Year!"
- - InterActive Gaming
-
- "ROTT provides everything an action gamer could want."
- - Computer Game Review
-
- "Weapons so powerful, they blow you out of the game!"
- - Joe Siegler, Apogee
-
- "Gross! Was that his eyeball?"
- - Anonymous
-
- "Swim Swim Hungry."
- - The Dopefish
-
- Legend:
- (X) Chapter
- [X-X] Section(Major Topic)
- [X-X-X] Topic
- [X-X-X-X] Subsection(Minor, though important, information)
-
- -------------------------------------------------------------------------
- Table of Contents:
- (1) Official Stuff
- [1-1] Copyright/Trademark Info
- [1-1-1] Trademarks
- [1-1-2] RotT FAQ Copyright and Distribution Info
- [1-2] Legal purchasing of RotT
- [1-3] The Issue of Pirating
- [1-3-1] How do I report pirating?
- (2) What is RotT?
- [2-1] What is RotT?
- [2-2] What company makes RotT?
- [2-2-1] Who are the authors of RotT?
- [2-2-2] What other games has Apogee made?
- [2-2-3] Apogee? Isn't that id?
- [2-2-4] What was RotT written in?
- [2-2-4-1] What is that DOS/4GW thing?
- [2-2-4-2] What is protected mode?
- [2-3] The RotT storyline
- [2-4] Why RotT? Where did the idea come from?
- [2-5] Flavors of RotT
- [2-5-1] Shareware Version
- [2-5-2] CD/Disk/Site License Versions
- [2-3-2-1] The CD Goodies
- [2-5-3] Installing RotT
- [2-5-3-1] SNDSETUP
- [2-6] Versions
- [2-6-1] What is the current version of ROTT?
- [2-6-2] Version 1.3 Fixes
- [2-6-3] I have vXxx. How do I update my copy of RotT?
- [2-6-3-1] Software Creations BBS
- [2-6-3-2] The World Wide Web
- [2-6-3-3] FTP
- [2-6-4] Why aren't my saved games compatible between versions?
- [2-7] Where can I get RotT?
- [2-7-1] Where can I get shareware RotT?
- [2-7-2] Where can I get registered RotT?
- [2-8] Where can I find online information about RotT?
- [2-9] What is a DIP?
- (3) Stuff in the Game
- [3-1] Enemies
- [3-1-1] Enemies Not Used
- [3-2] Items
- [3-3] Bosses
- [3-3-1] How do I defeat General Darian?
- [3-3-2] How do I defeat Sebastian Krist?
- [3-3-3] How do I defeat the NME?
- [3-3-4] How do I defeat El Oscuro?
- [3-3-5] How do I defeat Snake Oscuro?
- [3-4] Players
- [3-4-1] What are the strengths/weaknesses of each player?
- [3-5] Weapons
- [3-6] The Shareware Version End Credit Silliness :)
- [3-7] Bonuses in the game and after....
- (4) Level Authors
- [4-1] Very short level hints.
- (5) Cheating
- [5-1] What are the cheat codes?
- (6) Playing RotT
- [6-1] What do I need to run ROTT?
- [6-1-1] How do I make more memory available for RotT?
- [6-2] What are the command line options?
- [6-2-1] What is RotT DOPEFISH?
- [6-3] Game Controls and Keys
- [6-4] What input devices can I use for RotT?
- [6-5] An Apogee Industry First - Variable Violence
- [6-6] Official RotT Player's Guide
- (7) Multiplayer(COMM-BAT) RotT
- [7-1] The SETUP Program
- [7-2] What do I do to play over the modem?
- [7-3] What do I do to play over a network?
- [7-4] What if the players have different versions of ROTT?
- [7-5] Can I play RotT over the Internet?
- [7-5-1] IHHD - The Internet Head to Head Daemon
- [7-6] What is COMM-BAT?
- [7-6-1] What are the different kinds of COMM-BAT in RotT?
- [7-7] Troubleshooting Multiplayer Connections
- [7-8] Multiplayer Options
- (8) Add-ons
- [8-1] Level Editing with RottED
- [8-1-1] What is RottED?
- [8-1-2] Where can I get RottED?
- [8-1-3] How do I use RottED?
- [8-1-4] What are .RTC and .RTL files?
- [8-1-5] I've made a neat level and I want to distribute it. Where
- can I put it?(And where can I get levels?)
- [8-1-5-1] The .RTD Authoring File (SAMPLE)
- [8-1-5-2] SPECTRUM.COM.AU
- [8-2] Hey, I'm a programmer and I want to make an editor!
- [8-2-1] Technical info?
- [8-3] Will there ever be official add-ons for RotT like SOD was for Wolf3d?
- [8-4] Levels Created at the Time of this FAQ
- (9) The Creators
- (10) Troubleshooting RotT
- (11) Secrets in the Game
- (12) A Note From the Author
- ----------------------------------------------------------------------
- (1)
- OFFICIAL STUFF
- [1-1]
- [1-1-1]
- Trademarks
- All of the following are registered trademarks and are so acknowledged:
- Rise Of The Triad(RotT), Doom, id Software, Apogee Software, COMM-BAT
- Wolfenstein 3D,
- RottED, Pro Audio Spectrum, Sound Blaster, Gravis
- Ultrasound(GUS), Gravis Gamepad, IHHD(the Internet Head to Head Daemon),
- Creative Labs, Gravis Corporation, Media Vision, Roland, Microsoft, MS-DOS,
- IBM, Intel Corporation, Watcom, Borland, C++, Rational Systems, the DOS/4GW
- extender, the Apogee FAQ, the Doom FAQ by Hank Leukart, Cyberman, Wingman.
- All other trademarks not mentioned are(hypothetically! :) )acknowledged.
- [1-1-2]
- Copyright Information
- This article, the Official Rise of the Triad FAQ v3.00, is Copyright 1995
- Derek Greentree
- You are hereby granted the following rights:
- I. To make copies of this work in original form, so long as
- (a) the copies are exact and complete;
- (b) the copies include the copyright notice and these paragraphs
- in their entirety;
- (c) the copies give obvious credit to the author, Derek Greentree;
- (d) the copies are in electronic form.
- II. To distribute this work, or copies made under the provisions
- above, so long as
- (a) this is the original work and not a derivative form;
- (b) you do not charge a fee for copying or for distribution;
- (c) you ensure that the distributed form includes the copyright
- notice, this paragraph, the disclaimer of warranty in
- their entirety and credit to the author;
- (d) the distributed form is not in an electronic magazine or
- within computer software (prior explicit permission may be
- obtained from Derek Greentree);
- (e) the distributed form is the NEWEST version of the article to
- the best of the knowledge of the distributor;
- (f) the distributed form is electronic.
- You may not distribute this work by any non-electronic media,
- including but not limited to books, newsletters, magazines, manuals,
- catalogs, and speech. You may not distribute this work in electronic
- magazines or within computer software without prior written explicit
- permission. These rights are temporary and revocable upon written, oral,
- or other notice by Derek Greentree. This copyright notice shall be governed
- by the laws of the state of Florida.
- If you would like additional rights beyond those granted above,
- write to the author at "derekg@compass.net" on the Internet.
- I am not associated with Apogee in any way.
- [1-2]
- The Legal Purchase of RotT
- According to Apogee Software, the following methods of purchasing RotT are
- legal:
- Directly from Apogee Software, in a retail store in a box distributed by
- FormGen, or from one of our authorized overseas dealers. A list can be
- found in the dealers.exe file that accompanies Rise of the Triad. You
- can also purchase and download the registered version from the Software
- Creations BBS (current as of September 9th).
- [1-3]
- The Issue of Pirating:
- I would like to take a minute to discuss a very important issue facing the
- software community today : pirating. Pirating, as I'm sure you know, is
- the illegal distribution of copyrighted software. Great software like RotT
- is the result of a lot of work by a lot of honest, nice people. They
- deserve compensation for their long hours developing the product that you
- use. That's why pirating is so terrible. You may not consider it, but
- every time an illegal copy is distributed these people are hurt, as well
- as all their dependents. If you have the registered version of RotT, and
- you got it by one of the legal ways listed above, thank you for supporting
- the shareware and software ideal. If you haven't, pay now.
- Pirating is a crime. You may not think that you can be caught, but
- you can, and the penalties are severe.
- [1-3-1]
- How can I report pirating?
- If you encounter pirating, or the willful participation of any of the
- illegal methods of software distribution listed above, please call the
- Software Pirating Association(which Apogee is a member of):
- 1-800-388-PIR8
- REMEMBER! SUPPORT THE SHAREWARE IDEAL!
- (2) What is RotT?
- [2-1]
- Now, the good stuff!
- What is RotT?
- Rise of the Triad, or RotT, is a first person perspective adventure game
- made by Apogee software. RotT is a great blast-fest, and features a
- RSAC violence rating of 4(wanton and gratuitous violence), making
- it the most violent game ever!
- However, Apogee has led the way with an Industry First: an Adjustable
- Violence level. The violence level in the current game can be changed from
- none to excessive, and can be password protected. For more information on
- this feature, please see section 6-5 of this FAQ. RotT also includes:
- - an excellent Multiplayer Option, called COMM-BAT(see Chapter 7), supporting
- modem, network, and serial cable games
- - multiple-story levels(up to sixteen stories high!)
- - fully-digitized actors, as opposed to the clay model techniques of certain
- other software developers who shall remain nameless
- - hazards upon hazards, including SpinBlades, Firechutes,
- Wanderwalls, and more! You'll die in many, many ways!
- - 20 MB of graphics and sounds
- - 5 unique characters, each with their own strengths
- - super power-ups(Godfire!Godfire!Godfire!)
- - a unique save game feature, allowing you to view a "screen shot" of where
- you saved your game
- - 11 player network play
- - excellent AI for enemies
- - never-before-seen effects like parallaxing skies, fog, and lighting!
- - 32 levels plus 40 COMM-BAT ZONES(on the CD version, disk version
- has 30 COMM-BAT ZONES)
- - An infinite random level generator, so there is no end to the game.
- Well, all right it's not REALLY infinite. There are actually only
- 2,147,483,648 random level sequences( that's 2 billion, 146 million,
- 483 thousand, 648). If you're not a programmer, that number would have
- no significance to you. However, if you're among the anointed, you
- would know that 2,147,483,648 is the maximum value for a LONGINT, which
- is a signed 32-bit number. So there.
- - REMOTE RIDICULE(a PC first!) - send pre-recorded messages during COMM-BAT
- play and cruelly taunt your opponent. Version 1.3 supports Live recording
- of messages during Net Play: simply speak into the microphone and all your
- opponents will hear your insult!
- - registered version supports : add-on game levels, add-on COMM-BAT levels,
- and add-on COMM-BAT sounds! Doom Level Designers, go nuts over how easy
- it is to create levels! No more sectors or sidedefs!
- - and MORE!
- [2-2]
- What company makes RotT?
- RotT was created and published as shareware by Apogee Software, Ltd.
- RotT was published commercially by FormGen, Inc.
- [2-2-1]
- Who are the authors of RotT?
- Well, folks, credits go out like this:
- Designer/Producer:
- Tom Hall
- Programming:
- Mark Dochtermann
- Jim Dose'
- Nolan Martin
- William Scarboro
- Art:
- Stephen Hornback
- Chuck Jones
- Tim Neveu
- Susan Singer
- Cygnus Multimedia
- Music:
- Lee Jackson
- Bobby Prince
- Additional Level Design:
- Joseph Selinske
- Joe Siegler
- Marianna Vayntrub
- Manual Design:
- Robert M. Atkins
- Tom Hall
- Les Dorscheid(Cover Illustration)
- See Chapter 9 for some stuff about these folks.
- [2-2-2]
- What other games has Apogee made?
- Apogee is the distributor of Wolfenstein 3D, and the makers
- of : Duke Nukem', Blake Stone: Aliens of Gold,
- Raptor, Boppin', Wacky Wheels, Hocus Pocus, and more!
- Apogee will now release their cutting-edge 3D games through a company
- called 3D Realms. 3D Realms has also released their first game, Terminal
- Velocity, and quite a game it is. But that's a whole different FAQ, by
- Adam Williamson.
- [2-2-3]
- Apogee? Isn't that id?
- No, it is not. Apogee and id have always been separate software
- companies and always will be. You see, Apogee is a developer and publisher
- of software. Almost all the games you see with the Apogee logo are written
- by Apogee. However, id wrote a few games and distributed them through Apogee,
- namely a some Commander Keen episodes and Wolfenstein 3D. Later on, however,
- id switched to distributing their own games.
- There is no bad will between the Apogee and id people, in fact, they are
- good friends.
- [2-2-4]
- What was RotT written in?
- RotT was written in Watcom C++ v10.0 with the Rational Systems DOS/4GW
- extender.
- [2-2-4-1]
- What is this DOS/4GW thing?
- The DOS/4GW extender in a shell for programs that are written in protected
- mode. Another protected mode shell is the resident DPMI extender distributed
- with Borland C/C++.
- [2-2-4-2]
- What is protected mode?
- In the old days of computing, DOS programs had only 640 KB of memory to work
- with. In fact, ol' Bill Gates, President of Microsoft, once said, "640 KB
- ought to be enough for everybody". It wasn't.
- The next advance came with
- the development of extended memory. Extended memory provided a way for
- programs to load their needed resources in a separate memory location and
- free up more of that 640 KB to directly access.
- The most recent development came with the DOS protected mode extender. The
- protected mode extender provides a way for programs to be able to directly
- access all of the memory on a computer. If your computer has a total memory
- size of 8 MB, then a protected mode program can use that entire 8 MB area.
- The ROTTHELP.EXE file distributed with RotT contains a more detailed
- explanation of protected memory. All right, if you really must know,
- protected memory uses look-up values in a table which is stored in that
- 640 KB. So you can't access that extra memory really directly, you
- take a side turn and access it through a look up table. But that's a
- whole different FAQ.
- [2-3] The RotT Storyline
- You are a member of the HUNT, the top secret High-risk United Nations
- Task Force, sent on extremely covert operations to possible trouble spots
- outside the three-mile boundary waters of member countries. You are on a
- routine reconnaissance mission on San Nicolas Island, located in the Pacific
- twenty miles west of Los Angeles. Your team is investigating possible cult
- activity in an old monastery, when suddenly troops pour out of nowhere!
- In the distance your boat explodes. Just before your radio goes all static,
- you hear desperate newsmen describing the systematic destruction of Los
- Angeles. An escaped prisoner informs you that a pyrotechnics expert and a
- rich studio head have joined forces with the Oscurido cult. Their plan:
- kill millions of innocent people for the glory of their master, El Oscuro.
- Having no other escape route, the HUNT heads into the monastery, taking the
- only course of action left: stop the Oscuridos or die trying.
- [2-4]
- Why RotT? Where did the idea for RotT?
- To "Why RotT", Joe Siegler(Apogee's Online Support Manager) says:
- "Why not? :) Besides, if the market is so small as to only allow
- Doom, then we might as well pack up and go home now. Besides, if you
- look at the list of features in ROTT, there's a lot in ROTT that can't
- be done in Doom."
- To "the idea", Joe says:
- "Originally, the project was
- to be nothing more than new levels for Wolf3D, with a few extra added
- graphics. It then turned into a Wolf sequel. The original name was
- "Wolfenstein 3D II: Rise of the Triad". The Wolf references got
- dropped, but the work done in that era is easy to see in ROTT."
- [2-5]
- "Flavors" of RotT
- [2-5-1]
- The ShareWare Version
- This shareware version contains one episode entitled "The Hunt Begins", and
- consists of 8 levels in episode one and 2 secret(warp-only) levels.
- The shareware version supports only 4 COMM-BAT modes:
- Normal
- Collector
- Hunter
- Tag
- The end credits to the shareware version are pretty silly. See section 3-6.
- Also, read this note from Joe Siegler:
- "There is an extra version called Rise of the Triad: The HUNT Begins
- SPECIAL EDITION. This is marketed in retail by LaserSoft. It is the
- same as the regular shareware episode, except is has 3 extra levels, and
- 3 extra COMM-BAT Levels that are not available on ANY other version.
- Apogee does not distribute this version, it is only available in stores
- from LaserSoft."
- [2-5-2]
- The CD/Disk/Site License Versions
- The Disk version retails for $29.95, and contains 32 game levels and 30
- COMM-BAT Zones. Available for the disk version is the Triad PowerPack, for
- $10, which contains an additional 10 COMM-BAT Zones. The CD Version(Super
- Triad) contains 32 game levels and 40 COMM-BAT Zones, as well as shareware
- versions of many of Apogee's popular games. The CD Version has
- all the levels contained in the disk version plus the PowerPack, and it
- retails at $34.95, which saves you five bucks.
- Both the CD and the Disk versions contain 4 game episodes.
- The Site License version is for Net Players. It is CD only, and costs
- $84.95. The Site License version contains 50 COMM-BAT Zones in all, as well
- as 11 command cards. The Site License version is the only registered
- version that can be played on a network unless each computer on
- the network has it's own separate copy of RotT. The shareware version
- can be played on a network, but with a limit of 5 players.
- See section 2-7 for How to Order This Really Cool Game.
- [2-5-2-1]
- The CD Goodies
- On the CD is a directory called GOODIES, and it contains a lot of
- extra stuff from Apogee. It contains the following:
- all the songs from the game in MIDI format
- all the sounds from the game in .WAV format(including some not used in
- the game)
- some of the textures from the game in .BMP format
- lots of scanned pictures from that hard-working gang at Apogee!
- Zipped-up shareware versions of lots of Apogee games for easy uploading
- RandRott, the Rise of the Triad random-level generator
- RTSMaker, for making your own remote-ridicule sounds
-
- The v1.3 CD has two more things. First, there's a directory in GOODIES
- called RottED that has Wayne Sikes' Rise of the Triad Level Editor.
- There's also a directory off the root called PREVIEW that has screen
- shots from Duke Nukem 3D and Shadow Warrior.
- * The person who grouped the software together to put on CD was Joe Siegler,
- so you can tell him how much you like those groovy pictures. His e-mail
- address is in Chapter 11.
- [2-5-3]
- Installing RotT
- To install RotT from the Disk Version, simply put in the first disk
- and type install, then follow instructions. After the files are successfully
- copied, type SNDSETUP to configure your sound card for RotT.
- To install RotT from the CD, put the CD in your CD-ROM drive, switch
- to that drive, and type INSTALL. Apogee's graphical interface will let
- you choose two install options, to either play from your hard drive or
- play from your CD. To play from your CD, you need lots of memory and a
- fast computer and CD-ROM drive. Hard disk installation is recommended. The
- install program on the CD also allows you to install lots of other shareware
- Apogee games.
- [2-5-3-1]
- The SNDSETUP Program
- In SNDSETUP, you configure your sound card for RotT. Select Music from
- the Main Menu and choose your sound card. Then do the same for Sound FX.
- The menu for Number of Voices determines how many voices can be played
- simultaneously during game play. The more voices that are played at
- the same time, the slower the game will run. The next menu allows you
- to choose 8-bit or 16-bit mixing. The 16-bit option provides better sound
- quality but sacrifices game speed.
- [2-6]
- Versions
- [2-6-1]
- What is the current version of RotT?
- The current version of RotT for both the shareware and registered games
- is 1.3.
- [2-6-2]
- Version 1.3 fixes
- ■ Reverb Added. In large rooms, sounds now tend to echo more.
- ■ Ability to limit the amount of time you wish to play in the standard game.
- Please see the section on command line parameters for more info.
- ■ Support added for the Logitech Wingman Assassin.
- ■ Support added for virtual reality hardware.
- ■ Dog Mode BarkBlast crashes in registered version fixed.
- ■ Problems with El Oscuro related crashes in registered version fixed.
- ■ Boss Key now works in standard game.
- ■ Live RemoteRidicule back in the game (and works on a GUS now, too!)
- ■ Fixed Gravis UltraSound init problem.
- ■ Other small miscellaneous bugs fixed.
- [2-6-3]
- I have vX.xx. How do I update my copy of RotT?
- There are three areas where you can update your version.
- [2-6-3-1]
- Software Creations BBS
- BBS (508)365-2359 2400 baud
- (508)368-7036 9600-14.4K baud
- (508)365-4035 28.8K baud
- Software Creations BBS is Apogee's official #1 file site. Just call up
- from your terminal program, fill out the presented questionnaire, and
- set your modem a-downloadin'.
- [2-6-3-2]
- The World Wide Web
- You can reach update patches through the Software Creations Web BBS, the
- first Web BBS. The Software Creations Web BBS is located at:
- http://swcbbs.com
- [2-6-3-3]
- FTP
- The official Apogee FTP site is "ftp.uml.edu" in the directory:
- /msdos/games/Apogee/
- [2-6-4]
- Why aren't saved games compatible between versions?
- When each version of RotT is released, the saved games from a
- previous version can't be used on the new version. This is because, in
- order for the saved games to be compatible with the new .WAD and .EXE file,
- the data structures in the save game file change slightly. That's
- why they can't be used. In fact, they are automatically deleted by the
- patch program. Sorry!
- [2-7]
- Where can I get RotT?
- [2-7-1]
- Where can I get shareware RotT?
- The shareware episode of RotT is available at:
- FTP ftp.uml.edu /msdos/games/Apogee
- WWW http://www.swcbbs.com
- BBS (508)365-2359 2400 baud
- (508)368-7036 9600-14.4K baud
- (508)365-4035 28.8K baud
- TELNET swcbbs.com
- Where can I get Registered RotT?
- 1. A store
- 2. Apogee 1-800-APOGEE1
- 3. Online purchasing at Software Creations BBS
- 4. Coming Soon - Online Purchasing at the Web BBS
- 5. FAX the ORDER.FRM file to (214)278-4670
- 6. Mail a check or money order to:
- Apogee Software
- P.O. Box 496389
- Garland, TX 75049
- Please include $5 Shipping and handling.
- [2-8]
- Where can I find online information about RotT?
- A newsgroup exists:
- alt.games.apogee
- Or, there are 2 good WWW pages:
- http://www.swcbbs.com/apogee/apogee.htm
- This is Joe Siegler's Official Apogee Homepage
-
- http://cyberspace.org/u/rhfactor/www/apogee.htm
- This is RHFactor's<RHFactor@GlobalOne.net> WWW page.
-
- Rise of the Triad's official WWW page can be gotten to directly at
- http://www.swcbbs.com/apogee/rott.htm
- [2-9]
- What is a DIP?
- A DIP is a Developer of Incredible Power. This is what the Apogee
- design team calls themselves. Tom Hall sent out a memo, and at the
- end he said, "If we do this, we will be the Developers of Incredible
- Power." It stuck. See Chapter 9 for more.
- (3) Game Stuff
- [3-1]
- Enemies
- The following is a list of all the enemies in the game plus a short
- description of each. Since Apogee used digitized shots of all their employees
- in costume for the enemies, the names of who is what enemy(and who made the
- sound for it) are listed in parentheses after each enemy. Unless otherwise
- specified, the voices are done by the same person.
-
- Low Guards(Actor:Steve Quarrella, Former Tech Support)
- ----------
- There are lots of these. They wear gray shirts and black slacks. They are
- armed with pistols.
- Note from Joe Siegler:
- "There's two ways to get a Lightning
- guard in the game. You can either tell the game to put one there. The other
- way is to put a low guard. In order to further maximize the actor randomness,
- the game will look at the map grid before starting, and every time it sees that
- there is to be a low guard, it will randomly pick a low guard, or a lightning
- guard.
-
- In regards to random guards, there is such a guard as "random". When
- constructing a ROTT map, this special guard will be different every time you
- go into the level. What the game does is looks and sees which guards are
- actually placed in the level. For example, if the entire map has Triad
- Enforcers, Low Guards, & High Guards, it will pick the random actor from these
- three. Strike Team guards will not be picked randomly in this example, since
- they weren't placed in the level by the designer.
-
- I've never tried to see what happens if *ALL* the guards in a level are random
- guards. I also do not think it will pick a BOSS as a random guard, if you put
- a random guard on a level with a BOSS."
-
- HP:
- Easy 30
- Medium 40
- Hard 50
- Crezzy 60
-
- High Guards(Actor:Steve Blackburn, Apogee's VP of Operations)
- -----------
- These guards wear olive green jackets, have black beards, and carry MP40's.
- Sometimes, when they die, you can take their MP40 machine guns(10 percent
- chance).
- HP:
- Easy 35
- Medium 50
- Hard 65
- Crezzy 80
-
- Lightning Guards(Actor:Kevin Green, Customer Supp. Manager;Voice:Kevin Green
- ---------------- and William Scarboro)
- These guards also wear olive green jackets. If they're right next to
- you, they'll steal your weapons. Some of them also beg for mercy when
- they're about to die. Beware, some have bazookas!
- The ones that beg will just fall over and "die" if you don't kill them.
- However, they don't really die, because if you turn your back on them, they
- will get back up and start shooting again!
-
- HP:
- Easy 45
- Medium 50
- Hard 60
- Crezzy 75
-
- Triad Enforcers(Actor:George Broussard, Executive VP of Apogee)
- ---------------
- These guards wear black and carry a chain gun. They throw hand grenades
- at you("here,catch!").
- P.S. George Broussard is now the President of 3D Realms, which is a sister
- company of Apogee. They are distributing a game called Terminal Velocity.
- You outta check that puppy out(ftp.uml.edu/msdos/Games/3DRealms).
- HP:
- Easy 425
- Medium 475
- Hard 525
- Crezzy 525
-
- Strike Team(Actor:Scott Miller, President of Apogee)
- --------------
- These guards wear white uniforms and will duck and roll 2 door lengths when
- shot at.
- Joe Siegler:
- "They'll dodge missiles, too. They also try and dodge wanderwalls, but that
- doesn't usually work. :)"
-
- HP:
- Easy 40
- Medium 50
- Hard 60
- Crezzy 70
-
- Overpatrols(Actor:Nolan Martin, Former Programmer)
- -----------
- They are dressed in black uniforms and shoot nets at you. If you are trapped
- in an Overpatrol net, I hope you have the knife.
- HP:
- Easy 50
- Medium 55
- Hard 60
- Crezzy 70
-
- Death Monks(Actor:Lee Jackson, Musician;Voice:Tom Hall, Director)
- ----------
- Death Monks are dressed in brown robes and waddle around. If they are next
- to you they will drain your life.
- HP:
- Easy 200
- Medium 250
- Hard 275
- Crezzy 300
-
- DeathFire Monks(Actor:Allen H. Blum III, Programmer;Voice:Tom Hall)
- ---------------
- DeathFire monks are the same as Death Monks except they shoot fireballs.
- HP:
- Easy 200
- Medium 250
- Hard 300
- Crezzy 350
-
- Robot Guard(based on a model by Gregor Punchatz;Voice:Sound CD #4005)
- -----------
- Small metal robots that shoot explosive disks.
- HP:
- Easy 100
- Medium 125
- Hard 150
- Crezzy 175
-
- Ballistikraft(Gregor Punchatz model;Voice: Sound CD #4005)
- -------------
- Large metal robots. Slow-moving; fast firing. Run. Run fast, run hard.
- Look at HP to see why.
- HP:
- Easy/Medium/Hard/Crezzy INFINITE
-
- BOSSES
- Bosses can't be harmed by bullet weapons.
- General Darian(Actor:Steve Maines, Former Art Director;Voice:Mark Dochtermann,
- -------------- Programmer)
- Tall boss with a rocket launcher.
- Quotes:
- "They'll bury you in a lunchbox!"
- "You're toast!"
- HP:
- Easy 1500
- Medium 2300
- Hard 2400
- Crezzy 2800
-
- Sebastian "Doyle" Krist(Actor:Joe Siegler, Online Support Manager)
- -----------------------
- The boss who sits in a chair and has a monocle. His chair is a duded-up
- office chair, and, though you can't see it, the controls on the arms
- are office staplers. Joe says he almost stapled his hands during filming.
- The Chair used is Stephen Blackburn's Comfy Office Chair, with Marianna
- Vayntrub's paper and glue.
- Quotes:
- "Hey, where ya' going?"
- "Come back here!"
- From Joe Siegler:
- "I also say "Bleh", and "It wasn't supposed to turn out like this". I also
- recorded two other bits that weren't used in the game, but do appear in the
- WAV file directory on the CD. They are "Dammit", and "I won't fail like
- Darian did"."
-
- HP:
- Easy 2500
- Medium 3400
- Hard 3600
- Crezzy 3800
-
- NME(based on a model by Gregor Punchatz;Voice:Sound CD #4005)
- ---
- The Nasty Metallic Enforcer. Hard to kill.
- Very hard to kill. If you can say you beat the NME without
- cheating, you've made quite and accomplishment. The NME, is, in fact,
- the hardest boss in the game.
- P.S. - It's very hard to notice, but on the back of the NME's head is
- a Texas license plate that says "SPRAY". This was the design team's nickname
- for the NME.
- Quotes:
- "Whirr-click!"
- "Buzzzz"
- HP:
- Easy 3000
- Medium 4500
- Hard 5000
- Crezzy 5900
-
- El Oscuro, all forms(Actor:Tom Hall, Creative Director)
- --------------------
- The Main Boss.
- From Joe Siegler:
- "The things that El Oscuro says are true Latin. I forget what they mean
- offhand, but it's stuff like "I'll kill you". Except for one. One of the
- things that Oscuro says means "Eat Your Veggies". That's a reference to the
- old Commander Keen series where "Eat Your Veggies" is the name of the song
- that appears in the Dopefish level. :) (The Veggies Latin one starts with
- the word "Comedi".)"
-
- HP(El Oscuro):
- Easy 3000
- Medium 3600
- Hard 2500
- Crezzy 4800
- HP(Snake Oscuro;per head):
- Easy/Medium/Hard/Crezzy 1000
-
- PLAYERS
- Taradino Cassatt(Voice:Joe Selinske)
- Thi Barrett(Voice:Susan Singer)
- Doug Wendt(Voice:Lee Jackson)
- Lorelei Ni(Voice:Pau Suet Ying *)
- Ian Paul Freeley(Voice:Jim Dose')
-
- * Pau Suet Ying is a waitress at a Chinese restaurant
- about half a mile from Apogee's HQ. :) Ahhh, Chinese food. The fodder of
- programmers everywhere. Chinese food and Jolt Cola, that's the stuff.
-
- For Dog Mode, the Dog's snout and paw are:
- Loki(George Broussard's dog), the Carpet Wetting Maestro
- Joe Siegler says:
- "The dog's snout and paw are actually Loki. It was not easy getting the
- dog to behave so it could be videotaped for scanning. :)"
- For God Mode, the Hand of God is:
- Tim Neveu's Hand
- [3-1-1]
- Enemies Not Used
- The following alternate enemies were digitized but not used at the end.
- Joe Siegler says:
- "The female guards were removed from the game at the end of development
- after the manual was already printed. The reason for this is that the
- plan was to have the game randomly pick between a male/female guard of
- the same type. So, the game would have to keep the sounds/graphics
- for both the male and female guards in memory at once, and because of
- this, it really increased the amount of memory needed to play the
- game. It was impossible to do this and make it work nicely in 8 megs,
- or AT ALL in 4 megs, so the idea was dropped. However, the manuals
- were already printed, so there wasn't anything that could be done about
- it. If you play ROTT all the way through, and finish it (the
- registered version) the right way, you'll see a (VERY LONG) list of
- credits. At the end is a list of "Actors who were cut from the game".
- Since they were already digitized, we made use of a single frame of
- them, and stuck 'em in. There were alternates to the low guard, the
- Overpatrol, and the Strike guards. The rest didn't have female
- counterparts."
-
- The following alternate enemies were not used:
-
- Alternate Low Guard(Actor:Marianna Vayntrub, Mark Dochtermann's Fiancee;
- Voice:Colleen Compton)
- Alternate High Guard(Actor:Steve Hornback, Main RotT Artist)
- Alternate Overpatrol(Actor:Pat Miller, Scott Miller's Mom)
- Alternate Strike Team(Actor:Ann Grauherholz, Tom Hall's Friend)
- Alternate Lightning Guard(Actor:William Scarboro, RotT programmer)
- Alternate DeathFire Monk(Actor:Mark Dochtermann, RotT programmer;
- Voice:Tom Hall)
-
- [3-2]
- Items
- The following items are listed from the foreground tile
- summary section of RottED. Items followed by a plus(+) in
- parentheses are registered version only. Items followed by a (SS) are
- Super Secret, rarely if ever seen in the game!
-
- INTERACTIVE/DECORATION
- ----------------------
- Ceiling Lights, 4 versions
- Dead Guy, 3 versions
- Metal Light Pole
- Empty Healing Basin
- Statue with knife on it(+) - Touching this statue will give you the
- knife
- Crate of TNT
- Bonus Barrel - Barrel with white label on it
- Fire Urn
- Jump Pad - constant, periodic, or one-time only jumping
- Floor garbage, 4 varieties
- Floor grating
- Metal scraps
- Empty key pedestal
- Table
- Stool
- Brown pillar
- Gray pillar
- Dark pillar
- Oscuro Larvae(+) - In last level only
- Collector Item- Triad that spawns in Collector and Scavenger COMM-Bat
- Tree in pot
- Plant in pot
- Urn
- Statue w/o knife(+)
- Monk bed
- Barrel
- Bulletproof vest - blue; no bullet damage
- Asbestos vest - gray; no fire damage
- Gas mask
- GADs - Gravitational Anomaly Disks. The gray disks that float at a certain
- height. EGADs(Elevator GADs) rise and sink. TGADs(Train GADs) move along
- a path.
-
- KEYS
- ----
- Gold Key Pedestal - Contains Gold Key
- Silver Key Pedestal- Contains Silver Key
- Iron Key Pedestal- Contains Iron Key
- Oscuro Key Pedestal- Contains Oscuro(red) key
-
- HEALTH/LIVES
- -------------
- Monk Meal(called Guard Gruel in the manual) - oatmeal-like substance in Green
- bowl; replenishes 10 hit points
- Priest porridge cold - red substance in brown bowl; replenishes 10 hit points
- Priest porridge hot- red substance that glows in brown bowl; replenishes 50
- hit points. Priest porridge hot can be make from Priest Porridge cold
- by detonating a missile near it.
- Small monk crystal - thin glowing crystal; worth 10 hit points
- Large Monk crystal - large glowing crystal; worth 50 hit points
- 1Up - Looks like a powerup containing a glowing blue ankh, gives extra life
- 3Up - Same as 1Up except ankh glows green, gives 3 extra lives!
- Healing Basin - Large, ornate basin containing water; worth random number of
- hit points, from 25 to 100
- Life Item, 1 point - Gray circle with ankh inside it, worth 1 life
- point(collecting 100 life points gives you an extra life)
- Life Item, 5 points - Gold circle with ankh inside it
- Life Item, 10 points - Gold Studded circle with ankh
- Life Item, 25 points - Two revolving circles surrounding red ankh
-
- SUPER SECRET
- ------------
- Developer Ball(D, I, and P)(SS)(+) - The Developer balls don't really
- "do" anything. They are super secret items, and the three exist
- on three different levels in the game. If you collect them all, you get
- a 100,000 point bonus at the end of the game. The DIPs put them in because...
- well, they're just cool, let's put it that way.
- Scott's Mystical Head(SS)(+) - a digitized frame of Scott
- Miller(the President of Apogee)'s head. This super-secret item gives
- you 2,764,331 points. A sound clip also says, "Scott's Mystical Head!" This
- item is found on the level called "the room". 1-800-276-4331 is Apogee's
- order number. Hint, hint.
- Joe Siegler says:
- "It's a digitized shot of Scott Miller, the President of Apogee. The
- idea was to find something really super secret, and the frame used was
- one of him in shock.
- Remember "The Wizard of Oz", and the "Pay no attention to the Man
- behind the curtain" bit? Well, the joke was based off of that. The
- real reason isn't all that interesting I suppose, it's just funny to
- us. :)"
-
-
- HAZARDS
- -------
- Firechutes, 4 directions - shoots fireballs
- Spinblade Stabber, from Ceiling - a rotating, bladed pole comes
- out from the ceiling
- Spinblade Stabber, from Floor- same as ceiling, but comes from floor
- Spinblade Stabber, attached to Ceiling - a rotating, bladed pole is attached
- to the ceiling and remains exposed
- Spinblade Stabber, attached to Floor - same as ceiling but attached to floor
- Raising gun emplacement, 4 directions(+) - raises when you are near and
- shoots in one direction
- Four-way gun emplacement(+) - Shoots directly at you when near
- Rolling Boulder, 4 directions(+) - drops and rolls in 4 directions
- Heat pit
- Pit trap(+) - normal looking floor that breaks under you and causes damage
- Path-Following Spinblade - This is a SpinBlade, or series of them, that
- follow a path along the floor or ceiling
- Firejet - A plume of flame shoots from the floor or ceiling
- Stabbers - A revolving series of spears comes out from the floor or
- ceiling. Not fun.
- Crushing Cylinders(+) - Floor or Ceiling. If the ceiling is high enough, the
- cylinders that come from the floor will lift you up.
-
- PUSHWALLS/TRIGGERS
- ------------------
- Touchplates - Trigger remote events; have four levels of visibility
- Turbo WanderWall- A wall that moves around a room and is lethal
- Pushpillar - will move when activated, 3 colors(brown, gray, or dark)
-
- POWERUPS/POWERDOWNS
- -------------------
- God Mode Powerup - powerup with a rotating hand in it; makes you ten feet
- tall and able to shoot Godfire(which seeks out and utterly discorporates
- people); YOU ARE INVINCIBLE.
- Dog Mode Powerup(+) - powerup with a rotating bone it;makes you 3 feet tall
- and gives you the BarkBlast; YOU ARE INVINCIBLE.
- Mercury Mode powerup - powerup with a winged shoe in it;makes you fast and
- allows you to fly with PGUP and PGDN
- Random Powerup(+) - Random powerup or powerdown
- Shrooms Mode Powerdown - powerup with a mushroom in it; colors explode
- everywhere and your vision wanders sickeningly
- Elasto Powerdown - powerdown with a ball in it;reduces your friction factor
- to nothing, and you bounce off walls
-
- [3-3]
- Bosses
- Help me with a boss, you say. Right here, I say!
- [3-3-1]
- How do I defeat General Darian?
- Darian does not have any special weaknesses, but a trick to know
- when fighting Darian is how to avoid the SpinBlade Stabbers he uses.
- If you stand underneath a light, Darian can't use his Stabbers against
- you. If you do it right, you can blast him through an open door and
- then scoot out of the way.
- [3-3-2]
- How do I defeat Sebastian "Doyle" Krist?
- There are no tricks to defeat Krist, but
- Joe Siegler says:
- "... Krist, if he escapes
- the room, and goes up on a stairwell of GAD's will stay up there, and
- won't come back down. That's a bug. It was fixed in v1.3 registered,
- but is cute to see if you don't have v1.3 registered."
- [3-3-3]
- How do I defeat the NME?
- Joe Siegler says:
- "NME can't fire at you if you land on him, but if you land
- on top of NME, you're pretty much SOL anyway, since as soon as you
- jump off, you're hosed.
-
- Oh yeah, don't lead NME out of the room he's in. We never intended
- for him to leave the room he's in, and if you do, and get him down
- near the SpinBlades, the game will crash."
- So there are no tricks to defeat the NME.
- For those of you who were expecting a little more and are disappointed,
- this is the exact answer that I got straight from the horse's
- mouth(Joe Siegler):
- "I have a standard answer for all other bosses
- besides El Oscuro:
- As for the boss creature, there is no trick that I can tell you like
- 'move the left arrow five times, hit the up arrow, dance a jig, fire 7
- times'. It's really just a timing thing. You need to watch the guy,
- and see what his pattern is. All Apogee boss creatures have patterns,
- and if you watch them, you'll see where you can safely go and where
- you cannot go."
- [3-3-4]
- How do I defeat El Oscuro?
- Joe Siegler:
- "The trick to El Oscuro in the "Lair of El Oscuro" level is to not fire
- at him at all. You need to just avoid him for awhile, and he'll
- eventually expend his own energy and die. Firing at him only makes
- him stronger.
- Bear in mind that this is not the last level, there are two more
- levels with some variant of El Oscuro."
- [3-3-5]
- How do I defeat Snake Oscuro?
- Joe Siegler says:
- "Here's how to really do it.
- (This solution implies that you save your game several times, since
- you'll probably die a few times doing all this if you've never done
- it before.)
-
- To defeat El Oscuro properly in the "In the Dark Nest" level, you need
- to first get rid of the two rooms of larvae that are at the start of
- the level. Do NOT go up the stairs right away. Back up, and get one
- of the heat vests, and look around on the left hand wall. There's a
- bunch of larvae in there. Destroy them, and while you're in there, go
- over towards the Oscuro wall, and you'll hit a touchplate. Then, go
- back to the stairwell, but do not go up, go into the similar room of
- larvae on the other side, and you'll note that a wall has moved back,
- and you'll be able to get the Oscuro key behind a wall that was in the
- way (it would have been in the way if you went to this room first).
- Get rid of all the larvae in this room too, and THEN you can go up the
- stairwell (you might as well grab a fully charged weapon and another
- heat vest before you go up there).
-
- Go to the top of the stairs, but do not go over yet. Look down, and
- you'll see two "rooms" in front of you. The rightmost one is the one
- you want to go at first. If you just walk off gently, you'll fall on
- a mercury mode that is suspended in the air. If you run off, you'll
- miss it. There's a touchplate around the outside of the aforementioned
- "room" that will allow access inside. (This goes for all 4 "rooms" in
- the main battle chamber, but this one is the one we want to concern
- ourselves with now). Anyway, inside there is a touchplate. Hit that
- touchplate, and a firewall at the far end of the room, a firewall will
- move out of the way revealing a doorway which is opened with the
- Oscuro key you got before you came up the stairs. To get over the
- wall, you need to do one of these things.
-
- Try not to let Snake Oscuro get trapped in here with you, or it will
- make things very difficult.
-
- 1) Fly over it (if you got the mercury mode when falling off the steps)
- 2) Grab the firevest, and then the firebomb. Turn around, and point
- the firebomb at the floor. You'll fly up in the air, and over the
- wall.
-
- Once over, there's a pushwall to be pushed. Follow the now opened up
- pathway, and you'll be led to the third room of larvae. Look out in
- this room, as there are a lot of Deathfire Monks in here, too. Once
- you dispose of all the larvae, SAVE YOUR GAME! :) You can then go
- back out the way you came in, and defeat the Oscuro Snake, and on to
- final victory.
- Note: The Oscuro snake can only be hurt when he's over a firepit."
- [3-4]
- Players
- There are five available characters in the registered version. They are
- listed below. Only the first is available in the shareware episode.
-
- 1) Taradino Cassatt
- 2) Thi Barrett
- 3) Doug Wendt
- 4) Lorelei Ni
- 5) Ian Paul Freeley(Get it? I.P. Freeley.)
- [3-4-1]
- What are the strengths/weaknesses of each player?
- Taradino Cassatt:
- Cassatt is Mr.Average. That's why he's in the shareware episode. He
- has average life, average speed, and average weapons accuracy. If nothing
- special is called for, Cassatt's a good choice.
- Thi Barrett:
- She's pretty average, too. She's a female average character, in case
- you don't like Cassatt or you prefer a female character. She's a little
- faster than Cassatt. My personal favorite.
- Doug Wendt:
- This guy is a tank. He's pretty slow, and only has average weapons
- accuracy, but, man, he can take tons of damage. Lots o' hit points here.
- Lorelei Ni:
- Not many hit points. Fast. Extremely good weapons accuracy. Not
- for beginners.
- Ian Paul Freeley:
- Freeley is a player who is provided for a happy medium between players
- like Cassatt or Barrett and Wendt. He's got more hit points than Cassatt
- or Barrett, but he's slower. On the other hand, he doesn't have as many
- hit points as Wendt, but he's faster.
- [3-5]
- Weapons.
- Hee hee hee.
- Keep in mind that firing rate is only an approximation by me. Initial Ammo
- is how much ammo you have when you pick up the weapon. Once again, a weapon
- followed by a (+) is in the registered version only. The things one
- can do with a stopwatch and a lot of time on one's hands.
- BULLET WEAPONS:
- Pistol - Standard start off weapon. Better upgrade quick unless all you
- want to do is see yourself die, which is pretty cool in itself.
- Initial Ammo : Infinite
- Firing Rate : 2.5 shots/sec
- Damage : 13 HP
- Dual Pistols - Better than the regular pistol but still not good enough.
- Initial Ammo : Infinite
- Firing Rate : 3.25 shots/sec
- Damage : 26 HP
- MP40 - Good weapon. You should use this on lower enemies and save your
- ammo. For instance, if you get a heat seeker and you're in a room of low
- guards, use your MP40. Save the heat seeker.
- Initial Ammo : Infinite(Thank you, DIPs!!!!!)
- Firing Rate : 4.25 shots/sec
- Damage : 10/bullet
- MISSILE WEAPONS:
- All the missle weapons have a firing rate of
- 2.2 missles/sec
- except the Split Missle.
-
- Bazooka - Pretty straight forward. Point, shoot, boom. Best weapon, I think,
- to get ludicrous gibs.
- Initial Ammo: 10 missles(NOTE:
- if you get this weapon by killing a lightning guard, it will only have
- 3 shots left).
- Damage : 160-222
- Heat Seeker - This works better the farther away you are from your enemy. If
- you are too close, it's likely that the missle will not be able to turn in
- time and will miss. This is a good weapon, but the missles aren't very
- powerful.
- Initial Ammo : 7 missles
- Damage : 100-162
- Drunk Missle - Without a doubt the most fun weapon. Not the most powerful,
- but, man, it's really cool. Even the sound is cool. Upon firing, a
- cluster of 5 missles shoots out which then heat seek. The results are
- _messy_ :).
- An individual missle is pretty weak.
- Here's a neat little story about Drunk Missles from
- Joe Rovang(jrovang@netcom.com):
- "I love trying to outrun drunk missiles in Comm-bat play. Once I
- was killed three separate times in a row by the same single shot of
- drunk missiles.
- Another time I was trying to outrun drunk missiles, I managed to
- dodge them and get them to chase me as I ran toward my opponent (the
- one who shot them). I slipped around him and into a corridor just in
- time to have him get splattered by his own drunks, while I got away
- without a scratch."
- Initial Ammo : 7 clusters of 5 missles each
- Damage : 25-56/missle
- Firebomb - Dangerous to you and to enemies. This is a long range weapon
- only. You should be very careful. Some of us have been fragged more
- than once by being too trigger happy and using it in close quarters. >:)
- Upon firing, little mushroom clouds spread out in a "X" formation. Good
- for checking behind corners. Another good use of the firebomb(when you
- have an asbestos suit) is if you shoot it down(so the missle detonates
- right next to you) it will fling you up and away. A workable alternative
- to not having Mercury Mode.
- Initial Ammo : 5 missles
- Damage : 150-242
- Flamewall - One of the best weapons to use. Whenever you use it you
- should try not to hit people with the missle but have it hit the ground in
- front of them. This is because the missle isn't powerful enough to kill
- with a direct hit, but on hitting the ground, a wall of fire spreads out
- and goes away from you. All regular enemies are instantly fragged by this
- fire. The flamewall is great for Multiple Frags. NOTE: If you have a
- fast player, you can actually run into your own wall of fire. It's
- not pretty, especially in COMM-BAT. Doh!
- Initial Ammo : 5
- Damage : death or destroys Asbestos vest
- Split Missle(+) - This weapon is pretty cool. It works like this:
- You hold down the fire button and a missle shoots out. When you release
- the fire button, the missle splits into 2 missles which go out at 45
- degree angles and heat seek. This is good because the individual
- warheads are about average strength, and while's they're combined
- they're a bit stronger than a bazooka shot. The missles release like
- this:
- (You)
- |(Missle)
- |(You release fire button here)
- / \ (Missle)
- (Missle) / \
- Initial Ammo : 7 missle clusters of 2 each
- Firing Rate : N/A(will not fire constantly if you hold down the fire
- button)
- Damage : 100-162/missle
- MAGICAL WEAPONS:
- Excalibat(+) - A glowing bat that you can hit enemies with(which
- isn't very powerful but it really cool to see). If you hold down the
- fire button, after a period of time(See firing rate) a 180 degree wall
- of glowing, explosive baseballs fire out, and those baseballs are really
- powerful. It's called an Excaliblast.
- You can really have fun with this one.
- Initial Ammo : Infinite swings, 10 Excaliblasts
- Firing Rate : 1 Excaliblast/3.5 seconds
- Damage(Swing) : 10-50
- Damage(Excaliblast) : 160-122/ball <--- Yep. Per ball.
- Dark Staff(+) - Super powerful and really cool looking. The fire from
- this weapon in a black sphere rippling with energy. One shot will
- destroy all regular enemies(not bosses). NOTE: The Dark Staff's
- sphere will travel through a door or an enemy if you are right next
- to them. So, shoot through a Door. It's cool. Come on, live a little.
- Initial Ammo : 7 Kinetic Energy Spheres
- Firing Rate : .6 shots/sec(1 shot/1.704 sec)
- Damage : 280-432
- POWERUP WEAPONS:
- God Mode - You're ten feet tall. Your weapon is Godfire. YOU ARE INVINCIBLE.
- You laugh at all enemies. Godfire will seek out and discorporate all
- enemies in the area near you, and a few shots will destroy a boss. If
- you're playing COMM-BAT, the person who's in God Mode flickers with
- many different colors. God Mode lasts 30 seconds. Fire away.
- Initial Ammo : Infinite Godfire
- Firing Rate : 1.2 shots/sec
- Damage : 500/Godfire
- Dog Mode(+) - You're 3 feet tall. YOU ARE INVINCIBLE.
- You can rip people to shreds or explode
- them with the BarkBlast(which is unleashed by holding down the fire
- button. If you're playing COMM-BAT, the person in Dog Mode looks like
- a miniature player with a dog's head. The dog's head has glowing eyes.
- Dog Mode lasts 30 seconds.
- Initial Ammo : Infinite biting and BarkBlast.
- Firing Rate : 1 Barkblast/3.5 seconds
- Damage(Bite) : 30
- Damage(BarkBlast) : 100
-
- [3-6]
- Shareware End-Credit Silliness.
- If you've played and beaten the Shareware version, and waited for
- a while at the end screen, you'd notice that the last message on the screen
- would occasionally change. These messages are silly little things put
- in by the programmers. They change as the version number changes(they
- get progressively sillier). Here's a list of them, courtesy of Joe
- Siegler:
- Version 1.0:
- 1) You've won the battle, Cassatt. But when the Oscuridos return,
- will you be ready as they wage their Dark War?
- 2) Armed with only a pistol and 30 bucks, you must stop the minions
- of El Oscuro before they kill millions of innocent people.
- 3) Take a vacation. You've earned it. Maybe on San Nicolas Island...
- 4) Thanks for playing. If you liked "The HUNT Begins", check ordering
- info for information about continuing your adventure.
- 5)
- 6)
- 7)
- 8) Look, this is pointless. You are done. Push off.
- 9)
- 10) Wow, you must like this fine background screen.
- 11)
- 12)
- 13) Sigh.
- 14) All right, um . . . you found the secret message! Congratulations!
- 15) Didn't work, huh? Okay, how about this . . .
- 16) THE END
- 17) Dang. Thought I had you there.
- 18) Stop watching. Pretty please?
- 19) With sugar on top?
- 20) Wait . . . I could just go to the demo loop! See ya.
- After #20, one of the patrol robots comes on the right side of the screen
- and the text "Am I late?" appears over his head.
- Version 1.1
- #1-#12 Same as Version 1.0
- 13) Fnord.
- #14-#18 Same as Version 1.0
- 19) Bet you were expecting some new messages in Version 1.1.
- 20) Well, too bad. This is the only one.
- 21) OK, I lied. There are 2 different messages. So sue me.
- 22) Actually three is a nice number. That's it. Hope you enjoyed it.
- P.S. did you find the new cheat codes?
- After #22, the patrol robot comes out.
- Version 1.2
- #1-#12 Same as Version 1.1
- 13) "Bob"
- #14-#18 Same as Version 1.1
- 19) You know that if you registered, there would be a lot more cool stuff
- happening right now.
- 20) Episode IV : A New Hope *(FAQ Author's Note: For those of you living
- in the Stone Age, this is from the first Star Wars movie)*
- 21) Just think of all the new secret messages you could find hidden in
- the registered version!
- 22) Someone right now is probably enjoying the really exciting ending of
- the registered version.
- 23) ROTT was filmed before a live audience.
- 24) No animals were harmed during the creation of this video game,
- although one dog did get its butt spanked when it peed on the carpet.
- After #24, the patrol robot comes out.
- There were no changes in V1.3 over V1.2.
- [3-7]
- Bonuses in the game and after...
- If you've played RotT, you've probably noticed that you get some
- bonuses after some levels. If you want to know what they mean, here they
- are(note, they are also included in the ROTTHELP.EXE file supplied with
- version 1.3).
- BONUS WHAT IT MEANS
- Supercharge Bonus Got all powerups on level
- Adrenaline Bonus 100% Kills
- Bleeder Bonus used all health items on level
- Skin of Teeth ended level with 1 dot of health
- Republican Bonus 1 Got all missile weapons on level
- Republican Bonus 2 Destroyed all plants on level
- Democrat Bonus 1 Never used a handgun on level
- Democrat Bonus 2 All shrooms & healing basins used on level
- Ground Zero Bonus Hit with your own missile (hint: FW)
- Bull in China Shop Destroyed all life items on level
- Curiosity Bonus Every switch, pushwall, pillar, sound area
- pushed, messed with, or whatever
- Bonus Bonus Got all bonuses
-
- It is REALLY hard to get the Bonus Bonus.
-
- There are more bonuses at the end of the whole game in Dark War. They are
- pretty tough to get, too.
-
- Genocide Bonus Kill every one of the same type of actor in the game.
- This can be gotten multiple times depending on how many
- different types of actors you can wipe out.
- DIP Bonus Collect all three developer balls.
- (4)
- Level Descriptions
- From Joe Siegler:
- Here is a listing of all the levels for Rise of the Triad, and who
- designed them. The vast bulk of levels were done by Tom Hall, so to
- avoid typing his name a zillion times, assume it was done by Tom Hall
- unless you see a name after the level.
-
- Also, the individual registered episodes have their own names, but this
- information was never really publicized much. Their names are also
- listed here.
-
- Rise of the Triad: The HUNT Begins (Shareware)
- ----------------------------------------------
- 1-1 The HUNT Begins
- 1-2 Foggy Mountain Shareware Warp Only Levels
- 1-3 The Fourth Door --------------------------
- 1-4 Dark Tunnels 2-1 Too Tall
- 1-5 Metal Threat 2-2 Play Room
- 1-6 Ride 'em Cowboy (Joe Siegler)
- 1-7 Boom Boom Boom
- 1-8 Wall to Wall (Joe Siegler)
-
- Rise of the Triad: Dark War (Registered)
- ----------------------------------------
- Episode 1: Approach Episode 2:Monastery
- =================== ===================
- 1-1 The Thick of It 2-1 Into the Castle
- 1-2 Winding Way 2-2 Great Halls of Fire (Marianna)
- 1-3 Burned and Amazed 2-3 The Room
- 1-4 Too Much Room 2-4 Spiraling In (Marianna)
- 1-5 Two Key Return 2-5 Rocky Plateau
- 1-6 Spring Surprise 2-6 Four Way Chamber
- 1-7 General Darian 2-7 Sebastian Krist
- 1-8 Turn of the Screw (Marianna Vayntrub) 2-8 Elevator Trouble
-
- Episode 3:Caves Below Episode 4:The Slow and the Dead
- ===================== ===============================
- 3-1 Robotricks 4-1 "Monky" Business
- 3-2 Down & Over (Marianna Vayntrub) 4-2 Fire and Brimstone
- 3-3 Dead in Five Seconds 4-3 Crushing Defeat
- 3-4 Clear and Present Dangers 4-4 Diamonds & Rust
- 3-5 The Angry Quilt 4-5 Backfire
- 3-6 Movin' Walls 4-6 Circles of Fire
- 3-7 Know Thine NME 4-7 Lair of El Oscuro
- 3-8 Eight Ways to Hell (Joe Siegler) 4-8 Switched Around (Joe Selinske)
- 4-9 Canyon Chase
- Registered Warp Only Levels 4-10 In the Dark Nest
- ---------------------------
- 5-1 Dead in Two Seconds
- 5-2 The Vomitorium
- 5-3 This Causes an Error! (Joe Siegler)(This level is a joke level)
-
- Rise of the Triad COMM-BAT Levels
- ---------------------------------
- Shareware Comm-Bat Registered Comm-Bat (Continued)
- ================== ===============================
- The Corpseyard (William Scarboro) Batter Up!
- Falling for It Attonement
- Fun House Memorize This
- The Labryinth Swimmin' Pool
- Dark Warrens The Sanctum of Rocking (William)
- Hill and Hill Again Think Up!
- Iron Tower Ziggurattack
- The Great Divide Free Flight
- Cross Purposes (Joe Siegler)
- Registered Comm-Bat Joustin' Time (Mark Dochtermann)
- =================== Captured
- One Stop Gun Shop Yellow Brick Road
- The Well Crystal Fields
- Way Too Tiny
- Sign Language Site License Comm-Bat
- Land Bridge ---------------------
- Checkers King of the Hill (Joe Selinske)
- Tree House The Castle
- Mazewar '94 It's the Pits (Joe Selinske & Tom Hall)
- Impossible Land Popcore (Joe Selinske with Tom Mods)
- Picture This Round 'n' Round
- Mark's Madness (Mark Dochtermann) Hey! More Barrels! (Joe Selinske & Tom)
- Bazooka Joke Too Tight
- Above All This Race Track (Mark Dochtermann)
- Four Square Cave In (Joe Selinske with Tom Mods)
- Giza Glen Park
- Ramp Urge to Kill (Jim Dosé)
- Into the Fray Death Tree
- Lotta Lava Oh Yeah! (Joe Selinske)
- The Machine Staff Meeting
- [4-1]
- Hints
- If a level has a hint that I can find, here it is.
- These hints come from the RotT Players Guide(See Ch.11), and I
- can't very well copy that entire book into here, so if a hint seems
- too cryptic, tough. Use the map cheat or something else.
- E1A1 Get the four one-ups on this level. The first is easy:
- Wait 2 minutes and shoot some guys while the elevator comes. The
- second is hard : run like the wind to outrun the closing wall.
- The third is easy : Use a jump pad to land on a pillar and
- push the wall back. The fourth is hard : Avoid the fireballs.
- E1A2 Getting the two 1 ups while in Dog Mode is the big thing here.
- E1A3 The way to the secret level is fairly easy. Leap to get
- the Mercury Mode power up in the maze, then fly to the secret room,
- shoot, push the pushwall, and fly to the exit. Don't forget the 2
- one-ups.
- E1A4 Use the God and 2 Dog power-ups.
- E1A5 You can get all the ankh coins in the room with the cage.
- It takes practice. Try all the jump pads in the room. The optional
- area is harder; in fact, these are the toughest jumps in the whole game. The
- next-to-last jump is nasty.
- E1A6 The elevator area is the hardest. Use the jump pads to skip
- part of the puzzle.
- E1A8 Don't miss the 2 power-ups, especially the one the touchplate
- maze.
- E2A1 The Excalibat is hidden by a bunch of pushwalls just off the
- secret bird-shaped room.
- E2A2 Get the gas mask hidden in the hallway before entering the gas room.
- Don't miss the one-up in the touchplate tunnel.
- E2A3 This map has Scott's Mystical Head. Get the Mercury power-up, destroy
- the gun emplacements, and meet Scott.
- E2A4 There are 2 one-ups in this level, but I hope you like pushwalls.
- E2A5 There's 2 one-ups(one easy, one hard), and a secret exit to the secret
- level.
- E2A6 The first Developer Ball is in this level.
- E2A8 2 one-ups.
- E3A1 3 one-ups and a God powerup.
- E3A2 2 one-ups and Godmode.
- E3A3 The I Developer Ball is easy to get here, use the fireproof vest
- hidden behind a maze pushwall.
- E3A4 Go into each side room to move the pillars out of the way
- on the East side of the level. If you have Shrooms mode, the pushable
- push pillar will glow; this is true of any pushpillar maze.
- E3A5 Bring big weapons when you round the corner.
- E3A6 Traps guard the way to the secret level...
- E3A8 A power-up kind of level.
- E4A1 Get the Dog and God mode powerups for Monky Fun.
- E4A2 Four 1-ups and Dog Mode.
- E4A3 Don't panic at the start, just walk forward.
- E4A4 3 one-ups for the true explorer.
- E4A5 Getting out alive here is a trick.
- E4A6 Don't let the calm at the beginning of the level fool you; it's a
- trap. The P Developer Ball is here.
- E4A8 10 one ups.
- E4A9 One up hidden near the end.
- (5)
- Cheating
- [5-1]
- What are the cheat codes?
- Type in each cheat code, letter by letter, to get the
- desired effect. You can type in either the "code" or
- the "alternate". Note that for the codes, the slash
- is a backslash, not a forward slash. The codes are not
- case sensitive. The "dipstick" code must be given before
- any others, to enable the other cheats. Note that any
- cheats marked by an asterisk work only in the registered
- version of the game. All other cheats work in both the
- shareware and registered versions. Codes that give a message on the
- screen are followed by "confirmation message".
-
- Code Alternate Description
- ---- --------- -----------
- \ECC DIPSTICK Enable/disable cheat codes.
- Confirmation Message:
- "Cheat Codes Enabled!"
- Transport:
- \GTL GOTO Provides a menu to the accompaniment of the
- "Fish Polka" and allows you to choose a level.
- \GOO GOOBERS Restart from first level.
- \REL REEN Re-enter level.
- \L8R GOGATES Exit to DOS.
- \ECL GOARCH Exit current level.
- \FUN [none] Pause and enter rotation mode (use mouse).
- Left and right buttons zoom in and out.
- \EKG [none] Extreme Gib mode.
- Every kill you make will be the kinds that
- bring up the message "Ludicrous Gibs!". In
- other words, the kills you make will be
- EXTREMELY messy.
- Confirmation Message:
- "EKG Mode On!"
- \LEE MAESTRO Game jukebox. Choose a song!
-
- Gameplay:
- \WWW CHOJIN Woundless with weapons. This is the
- "invulnerability" code. With this code,
- you also have all the weapons, and you
- will never run out of ammo for anything.
- After a while, this just sucks the fun out
- of the game.
- Confirmation Message:
- "Woundless with Weapons On."
- \GOD TOOSAD God mode.
- Confirmation Message:
- "God Mode!"
- * \DOG WOOF Dog mode.
- Confirmation Message:
- "Dog Mode!"
- \MER FLYBOY Mercury mode.
- Confirmation Message:
- "Mercury Mode! Press PGUP and PGDN to fly."
- \SHR BADTRIP Shrooms mode.
- Confirmation Message:
- "Shrooms Mode POWERDOWN!"
- \ELA BOING Elasto mode.
- \RFA SPEED Enable autorun(all movements will be running).
- \PAN PANIC Reset to normal; full health; no modes, keys,
- or extra guns.
- Confirmation Message:
- "Back to normal. Ahhh."
- \OOF WHACK Hurt yourself.
- \DIE 86ME Kill yourself.
- Confirmation Message:
- A voice says "Youuuu suuucckkk."
- Effects:
- \DON DIMON Light diminishing on.
- \DOF DIMOFF Light diminishing off.
- \FON LONDON Fog on.
- \FOF NODNOL Fog off.
- \SON SHINEON Light sourcing on.
- \SOF SHINEOFF Light sourcing off.
- \CON GOTA386 Turn off floor and ceiling textures.
- \COF GOTA486 Turn on floor and ceiling textures.
-
- Equipment:
- \BAR SHOOTME Bulletproof armor.
- \FAR BURNME Asbestos armor.
- \GAR LUNGDUNG Gas mask.
- \GAI SIXTOYS Get items (keys, bulletproof armor, health).
- Confirmation Message:
- "Items Aplenty! Bulletproof armor!"
- \BUM SLACKER Get all keys required to finish the level.
- Confirmation Message:
- "Slacker Pack."
- \OFP HUNTPACK Outfit player (bulletproof armor, keys,
- heatseeker, and, in the registered version,
- a split missile).
- Confirmation Message:
- "Outfit player!"
- \GW2 JOHNWOO Double pistols.
- \GW3 PLUGEM MP40 machine gun.
- \GW4 VANILLA Bazooka.
- \GW5 HOTTIMES Heakseeker.
- \GW6 BOOZE Drunk missile.
- \GW7 FIREBOMB Firebomb.
- \GW8 BONES Flamewall.
- \GW9 SEEYA Hand of god (permanent god mode).
- * \GWA SPLIT Split missile.
- * \GWB KESOFDEATH Kinetic energy sphere.
- * \GWC HOMERUN Excalibat.
- * \GWD CUJO Dog weapon (permanent dog mode).
-
- Views:
- \CAM RIDE Missile camera on/off.
- \HUD WHERE HUD on/off (x,y,room coordinates).
-
- Demos:
- RECORD Record a demo (does not work in v1.0).
- STOP Stop a demo (does not work in v1.0).
- PLAY Play a demo (does not work in v1.0).
-
- + Misc Command Line Parameter - In the registered version, "dopefish" will
- cause Scott's Mystical Head to appear on
- the main log on screen to the accompaniment
- of belches performed by Joe Siegler. :)
- (6) Playing RotT
- Unless otherwise stated, this material comes almost verbatim from
- the ROTTHELP.EXE file for version 1.3.
- [6-1]
- What do I need to run RotT?
- ■ Rise of the Triad's minimum requirements are a 386DX/40 with 4 megs of total
- memory. However, Apogee strongly recommends a 486DX2/66 with 8 megs of
- total memory, and a local bus video card. A fast hard drive will also
- help things a lot. A sound card is also strongly recommended.
- *FAQ AUTHOR'S NOTE: I run RotT on a 486 DX-33, at it runs fine.*
- [6-1-1]
- How do I make more memory available for RotT?
- The best way around this is to "boot clean." This means to boot your
- system without loading any unnecessary memory resident programs. The
- easiest way to do this is to create a bootable floppy disk according to
- the instructions in your DOS manual (see the FORMAT /S command) and
- create a file called CONFIG.SYS and a file called AUTOEXEC.BAT on that
- disk. Please refer to your DOS manual for instructions on creating these
- files.
-
- These files should contain the following lines:
-
- CONFIG.SYS
- ==========
- FILES=30
- BUFFERS=30
- STACKS=9,256
- <if your sound card requires a line in config.sys, put it here>
- <if you use disk compression, make sure to load that driver>
- <if you require a driver to access your hard drive, make sure to use it>
-
- AUTOEXEC.BAT
- ============
- @echo off
- <your path line>
- <your prompt line>
- MOUSE <if you play with a mouse>
- SET BLASTER=<see section on SET BLASTER for more help on this line>
-
- The <your path line> and <your prompt line> items in the sample
- AUTOEXEC.BAT file refer to the lines that start with the words PATH and
- PROMPT in the AUTOEXEC.BAT file that is on your C: drive. These lines
- are optional, but including them will make navigating your hard drive a
- little easier.
-
- If you have DOS 5, you will need to create a boot disk and make
- CONFIG.SYS and AUTOEXEC.BAT files, using the above examples. If you have
- DOS 6 or higher, you have two ways of booting clean without the need for
- a boot disk.
-
- For DOS 6 and higher, the fastest way is to reboot your computer and
- watch for a message that says "Starting MS-DOS" (IBM versions will say
- either "Starting PC DOS" or "Starting IBM DOS"). When you see this
- message, press your F8 function key. You will then be prompted to
- confirm each line of your current CONFIG.SYS and AUTOEXEC.BAT files.
- This will allow you to temporarily turn off the programs that you do not
- need or that may be causing problems. ONLY ANSWER "YES" TO THE LINES
- SHOWN ABOVE AND THE "OK to process AUTOEXEC.BAT?" QUESTION. When
- finished, you will be left at a plain C:\> prompt.
-
- NOTE: Pressing the Left Shift or F5 function key at the "Starting
- MS-DOS" prompt will not work properly. ROTT requires at least
- 30 available "file handles" to operate properly. This is defined
- by the FILES=30 statement in your CONFIG.SYS file. If you bypass
- your CONFIG.SYS file completely by pressing Left Shift or F5, you
- are stuck with the DOS default of 8 file handles. You will
- experience errors if you attempt to run the game this way.
-
- If you are more familiar with DOS, we strongly recommend that you set up
- a multi-boot option. These newer versions of DOS allow you to set up
- multiple boot configuration sections in your CONFIG.SYS and AUTOEXEC.BAT
- files, mostly eliminating the need for boot disks. Again, please consult
- your DOS manual for instructions on how to create a boot disk, or a
- multi-boot configuration using the parameters stated above.
-
- ROTT is a protected mode program, and it does not require the services of
- such memory managers as QEMM, EMM386, etc. Please read the section on
- protected mode programs for more information.
- [6-2]
- What are the command line options?
- The command line parameters for ROTT are stackable, which means that you
- can use more than one at a time, if you need to. An example of a stacked
- set of command line parameters would look like this...
-
- ROTT NOSOUND CYBERMAN
-
- Please note that while these are intended for use with the ROTT game, you
- can use them on the setup program. The setup program will pass any command
- line parameters to the ROTT game that were given to it.
-
- Here is a list of the command line parameters you can use with ROTT.
- NOTE : These command line params are from v1.3 and some have no
- effect on earlier versions.
-
- ? » Gives you a list of all the common command line
- parameters used by Rise of the Triad.
-
- NOSOUND » This option turns off all sounds (both music and
- sound effects) for the game, and makes it silent.
-
- QUIET » Disables all displays of text (except error msgs)
- that would normally occur before the title screen.
-
- NOJOYS » This turns off joystick detection. Useful if you
- are getting false joystick detection. Use this if
- the menus just start scrolling on their own, with
- no input from you.
- NOMOUSE » This turns off mouse detection. If your menus start
- scrolling on their own, and the NOJOYS parameter
- didn't fix it, try this instead. If you still get
- self-scrolling menus, try using both NOJOYS and
- NOMOUSE together.
-
- NOECHO » Disables reverb/echo sound.
-
- DEMOEXIT » Forces the game to exit to DOS if the demo loop is
- interrupted (by a keypress).
-
- TEDLEVEL » Used with Apogee's Internal ROTT Level Editor. Has
- no useful function other than for Apogee's use.
-
- SPACEBALL » This turns on detection for the Spaceball controller.
-
- CYBERMAN » Turns on detection for the Cyberman controller.
-
- ASSASSIN » Turns on detection for the Logitech Wingman Assassin.
-
- ENABLEVR » Enables driver for virtual reality hardware. Contact
- your VR hardware vendor for support.
-
- TIMELIMIT » Allows you to play for a certain amount of time
- with unlimited lives. Killing enemies and picking
- up life items adds time to the clock. (This is for
- standalone play only.) If you use this, you MUST
- also use MAXTIMELIMIT.
-
- MAXTIMELIMIT » Sets the maximum time limit you can play, so you can
- only earn up to this many seconds of time.
-
- WARP » Warps to a specific level number from 1 to whatever.
-
- DOPEFISH » See section 6-2-1. :) :) :)
-
- FILE » This is the name of a user added wad file for ROTT.
- For example, if you wanted to use a custom wad file
- named FNORD.WAD, you'd need to type in this...
- ROTT FILE FNORD.WAD You can add three such files
- using this method.
-
- SOUNDSETUP » Makes ROTT go through setting up your sound card.
-
- VER » Shows the version of ROTT you are playing.
-
- SLOWDEATH » When you die in ROTT, this will let you see your
- death in slow motion, as opposed to the normal speed
- it's shown at. "Wicked."
-
- NOWAIT » This will bypass all opening cinematics and screens,
- and will place you at the Main Menu.
-
- NOW » This will bypass all menus and screens, automatically
- placing you into the game in Level 1 as the default
- default character and using the default difficulty.
-
- PAUSE » This will bring up a "Press any key to continue"
- prompt when you first run the game. This is useful
- if you need to contact Apogee for help, and they need
- to ask you a few questions about ROTT and your
- system.
-
- NET » Tells ROTT that you're playing a multi-player game.
- This is listed here for completeness' sake, but
- should never be used. It's really used by the setup
- program to pass data to the communication vectors.
- In other words, the real explanation isn't worth all
- the time it would take to explain it. :)
-
- MAPSTATS » This will output the map statistics (ie: Number of
- different walls, doors, etc.) of the current level
- to the file MAPINFO.TXT.
-
- TILESTATS » This will output the tile statistics (ie: Number of
- different actors, plants, objects, etc) of the
- current level to the file MAPINFO.TXT.
-
- LEVELSIZE » Computes the amount of memory needed to run a
- particular level.
-
- IS8250 » This parameter is passed by ROTTSER.EXE. It will
- tell ROTT you are playing with an 8250, and in which
- case, it will turn off the music for modem games.
-
- The final three command line parameters were only used during development, so
- we could make sure that the levels we were designing didn't blow up the game!
-
- There are also some command line parameters that are used by the ROTTIPX.EXE
- and ROTTSER.EXE programs to control various aspects of modem/serial and network
- game play. They are being provided here for completeness sake. The incorrect
- usage of these can cause problems. Apogee recommends that you not use these
- directly, and start all multi-player games from the setup.exe program provided.
- Both sections require the use of the NET command line parameter for them to be
- of any use at all.
-
- These parameters relate to ROTTSER.EXE (Serial and Modem play)...
-
- VECTOR interrupt vector with which to communicate with ROTT
- ANSWER answer mode
- DIAL dial mode
- PAUSE pause before launching
- STATS print out run time stats after ROTT returns
- PLAYER 0 - makes you the master
- 1 - makes you not the master
- must be used on both systems with different values, to work
- properly
-
- These parameters relate to ROTTIPX.EXE (IPX Network play)...
-
- VECTOR interrupt vector with which to communicate with ROTT
- PAUSE pause before launching
- NODES number of players in game
- SOCKET network socket to use
- SERVER specify this computer to be a server
- STANDALONE specify this server to be standalone
- else client on top of server
- REMOTERIDICULE turn on RemoteRidicule support
- MASTER This will force a specific client in Comm-Bat ROTT to be Player
- 1 (or the Master). Only the first use of this in a game will
- be honored. Any uses beyond the first will be ignored. If
- this is not used, the first person to launch into a NetROTT
- game will be the Master. (This parameter can cause instability
- in Comm-Bat ROTT. We recommend against it's use.)
- [6-2-1]
- What is ROTT DOPEFISH?
- If you type in ROTT DOPEFISH, the first screen you see is a head swirling
- around the screen, and lots of belching. The head is Scott's Mystical
- Head(See the items section), and the belcher is Joe Siegler. :)
- The full story of the Dopefish is printed here from the APOGEE FAQ, which I
- recommend you check out. It's chock full of info.
- (from the Apogee Faq)
- Lee Jackson's history of the Dopefish, added to by Joe Siegler:
-
- Dopefish is the product of the fertile mind of Tom Hall. It was one of 24
- drawings he did of ideas for characters for Commander Keen: Good-bye, Galaxy!
- while part of id Software. Dopefish was one of the characters from these
- drawings that made the cut. According to Tom, "I just drew this stupid
- little fish," and the rest is history.
-
- Dopefish is described in the cast of characters for Secret of the Oracle as
- the second dumbest creature in the universe (the number one ranking is
- anyone's guess). His thought patterns go, "swim swim hungry, swim swim
- hungry." Dopefish "will eat anything alive and moving near them, though they
- prefer heroes."
-
- Dopefish was "adopted" by the Tech Support staff at Apogee soon after Joe
- Siegler, Steve Quarrella, and myself came onboard. Dopefish was Joe's
- favorite character, and Steve was the resident Keen expert -- I provided a
- few vocal effects and some art. We got hold of some screen capture software
- and went to town.
-
- The Dopefish "product line" started with an ANSI screen which Joe and I did --
- he converted a screen capture to raw ANSI, and I cleaned it up and made it
- presentable. You can see the results by logging into Software Creations and
- typing DOPEFISH (or just DO for short) at the menu prompt. After this, we
- convinced Jay Wilbur of id to have some Dopefish polo shirts made from an EPS
- file of the front-facing burping Dopefish (a.k.a. "Burpfish"). When Christmas
- rolled around, my wife decided we needed to bring Dopefish into the real
- world, so she made 20 or so stuffed Dopefish dolls (mostly side view, with a
- couple of Burpfish for good measure). These were done in both EGA (green)
- and CGA (purple) versions and were given out at the Apogee Christmas party
- that year. When Jay Wilbur heard of this, his first thought was that we
- needed to get a life. This past Christmas, Brenda (my wife) took a printed
- enlargement of a screen capture and did pixel-for-pixel-accurate needlepoint
- tree ornaments, and Joe had coffee cups made with a Burpfish on them. Below
- the Burpfish on the mugs is the caption, "Eat Your Veggies!", which is the
- title of the music for the level that Dopefish appears in, composed by Bobby
- Prince. Brenda also made a mobile of Dopefish for Christmas 1994, but due to
- extreme delays in getting it done, it was never delivered until July 1995.
-
- Please note that this Dopefish merchandise is not, and was not ever, for
- sale to the general public. They were all strictly in-house gags, so
- please don't swamp Apogee with requests for any of these items. However,
- if you're a Dopefish fan yourself, and have created some goofy Dopefish
- items yourself, Joe Siegler would love to hear about it. See the sections
- on "contacting Apogee" for information on how to reach him.
-
- Other Dopefish-related items that have appeared include several Windows and
- OS/2 desktops/icons (including the "official" OS/2 Apogee icon on the only
- OS/2 machine at the office, mine), screen savers, and fax images. There's
- also a BMP that Tom Hall put together that, when tiled, looks great as a
- Windows background. The OS/2 logo and the Windows BMP are both available in
- Apogee's CompuServe forum. Joe Siegler has a full-page Dopefish that will
- occasionally mysteriously show up in someone else's fax machine. Dopefish has
- also appeared in countless taglines, Internet signature files (described by
- Tom Hall as "Pisces Swimeatus"), and even in a reinterpretation of the birth
- of the universe, where the Big Bang is replaced by the Big Burp. Steve even
- holds the title, granted via a mail-order ordainment service, as "Pope of the
- Church of the Dopey Fish." The title is legally recognized, by Texas state
- law.
-
- Why Dopefish? Well, he swims, he eats, and he burps. What more can you ask
- for? I personally think that the latter reason is why Joe likes him so much.
- Joe is known for a few wall rattlers and personally did the voice of Dopefish
- in Wacky Wheels and Rise of the Triad. He really practiced for it, too.
- Sitting at his computer at four in the morning with a two liter bottle of
- Diet Coke, he ran through take after take, hurting himself a couple times
- in the process, until he came up with just the right length and resonance.
-
- To date, Dopefish has been involved in three Apogee games: Commander Keen:
- Good-bye, Galaxy! (as a character), Wacky Wheels (making a secret cameo
- appearance), and Rise of the Triad (as a command line parameter and the
- subject of a song, the "Fish Polka," composed by me). In addition, the first
- level in the rejected ROTT level set is called "Use the Fish." If you load
- this level up, use the map cheat, and look at the map, you'll see that the
- entire level is essentially the Dopefish -- you're playing inside. The title
- "Use the Fish" comes from the fax that Jay Wilbur of id Software sent Apogee
- when he granted them permission to use the Dopefish as a cameo character.
-
- Even though he belongs to id Software, he is a welcome adopted member of the
- Apogee family. If there are ever any new Keen games, you can wager a goodly
- amount that the Dopefish will be in it.
-
- [6-3]
- Game controls and keys(from F1 in RotT)
- The standard defaults are:
- KEY RESULT
- --- ------
- Left Arrow Left Rotation
- Right Arrow Right Rotation
- Up Arrow Forward
- Down Arrow Backward
- Pgup Look/Fly up
- PgDn Look/Fly Down
- Insert Scroll through weapons
- Enter Toggle weapons
- Home Aim Down
- End Aim Up
- Backspace Volte-face(180-degree turn)
- Tab Map view
- Ctrl Fire
- < Strafe left
- > Strafe Right
- Esc Main Menu
- Shift Run
- Caps Lock AutoRun
- 1-4 Weapon change
- Del Drop Weapon
- F2 Save Game
- F1 Help
- F3 Restore Game
- F4 Controls/Sound/Music
- F5 Detail Level
- F6 QuickSave
- F7 Messages On/Off
- F8 End Game
- F9 QuickLoad
- F10 Quit
- F11 Gamma Correction
- F12 Boss Key(v1.3 only, a "The Boss Is Coming" screen.
- Shows the Dos Prompt. Any keypress restores
- Game).
- COMM-BAT
- --------
- F1-F11 Remote Ridicule Messages
- F12 Live Remote Ridicule, NETPLAY ONLY
- T General Message
- Z Direct Message
-
- CYBERMAN/3 BUTTON MOUSE
- -----------------------
- Movement Move or turn
- Button 1 Fire
- Button 2 Sidestep
- Button 3 Use object/open door
-
- GRAVIS GAMEPAD(Or, as one of my friends says, "BEAVIS GAMEPAD")
- --------------
- Pad Direction Move or turn
- Button 1 Fire
- Button 2 Sidestep
- Button 3 Use object/open door
- Button 4 Run
-
- JOYSTICK
- --------
- Stick direction Move or turn
- Button 1 Fire
- Button 2 Use object/open door
-
- SPACEPLAYER
- -----------
- Movement Move or turn
- Button 1 Use object/open door
- Button 2 Automap
- Button 3 Fire
- Button 4 Aim
- Button 5 Switch weapons
-
- [6-4]
- What input devices can I use for RotT?
- ■ For game play the following devices are optionally supported:
- Keyboard, Mouse, Cyberman, Space Player, Gravis GamePad, Logitech Wingman
- Assassin, & virtual reality hardware(The Assasin and VR hardware
- are only supported in v1.3).
- [6-5]
- Variable Violence
- This is an adjustable violence level, and can be password protected.
- You must end your game to change the violence level. Violence ranges
- from NONE to EXCESSIVE.
- [6-6]
- The Official RotT Player's Guide
- There is a book available from Apogee called "The Official
- RotT Player's Guide". This book is written by Bernie Yee, and contains
- a complete inventory of all RotT objects, obstacles, and enemies. It
- also has a complete map as well as a walkthrough for every level
- of the game, Q and A from the creators of RotT, and Tom Hall's tips
- on creating your own levels. I highly recommend it(I got a lot of
- good stuff from it, but I couldn't very well put _everything_).
- It's specs are:
- Publisher=Infotainment World
- ISBN= 1-57280-053-4
- (7)
- Multiplayer(COMM-BAT) RotT
- [7-1]
- Using the SETUP Program
- If you want to play a network, modem, or serial game, you must use the
- SETUP.EXE program, found in your game's directory. This setup program will
- allow you to launch any of the multi-player games mentioned above, as well as
- allow you to select alternate level packs, graphics, and sound (if you have
- them), and access other miscellaneous game options. This section of the
- technical help file will explain and show you how to use the options that the
- setup program offers.
-
- Here is a brief summary of the options inside the ROTT setup program:
-
- ■ MODEM GAME
-
- This option will let you setup the parameters needed to play ROTT over a
- modem. When you select this option, you will see a new menu with the
- following items listed:
-
- » Quick Dial Default Number - This option will dial your default player
- phone number without having to do anything
- else. If you have not set up any phone numbers
- in the phone book, this will not be highlighted.
-
- » Number List - This will bring up a screen where you can set up the various
- phone numbers of your ROTT opponents. You can use the up
- and down arrows to scroll around the list. Press "E" to
- edit the parameters. Pressing Space next to an entry will
- define it as a default. You can only have one default number.
- Pressing Enter on a selected phone number will dial that
- number immediately.
-
- » Manual Dial - This will let you manually enter and dial a phone number
- that is not set up in your Number List.
-
- » Wait for Call - This will put your modem into answer mode, so your friend
- can call you to play.
-
- » Change Modem Setup - This option will bring up another screen where you
- can select your modem type from the supplied list of
- modem strings. After you select one of the modems,
- you can then alter the init and hangup strings if you
- so desire. The file that these strings is kept in is
- called MODEM.PCK, and is editable/listable with any
- standard ASCII file editor/viewer.
-
- » Change Dial Out Prefix - This option will be useful for people who might
- need to enter a 9 to reach an outside line to
- dial on, disable call waiting, etc.
-
- ■ NETWORK GAME
-
- This option will let you play ROTT via an IPX/SPX network. Please note you
- need to have your IPX/SPX software loaded before picking this option, or the
- network driver will tell you it cannot find an IPX network. There are two
- ways to play network ROTT. You can either have one computer dedicated as a
- ROTT "Server", with all players launching the game from standalone "Client"
- systems, or you may have one player's computer act as both Server *and*
- client while all other players launch as Clients. If you have more than 8
- players, you must have a dedicated server. Please see the "Setting up an
- IPX/SPX Network Game" section for more information on starting network games.
-
- ■ SERIAL GAME
-
- This option will let you play via a serial (null-modem) cable. Please make
- sure you have your COM port correctly defined before selecting this option.
- Please note that if you are playing a serial game, both players MUST select
- the same port speed, or the game will not work properly.
-
- ■ SETUP COM PORT
-
- This option will allow you to set up the various options of your COM port
- for modem or serial play. This must be done before attempting to play either
- a serial or modem game, or you will have problems. Pressing enter here will
- bring up a submenu of COM port setup options. They are:
-
- » Select COM port - This will tell ROTT which com port you are using. If you
- are unsure, check your computer's manual for more info.
-
- » Select IRQ - This will let you alter the default IRQ settings for your COM
- port. This can be dangerous, and unless you know you need to
- alter this, it is a good idea to leave this option alone.
-
- » Select UART - This will let you alter the COM I/O port that your computer
- uses to communicate. A Hexadecimal number is required here.
- This can be dangerous, and unless you know you need to alter
- this, it is a good idea to leave this option alone. This is
- NOT where you indicate the type of UART chip you have. The
- UART chip type cannot be changed from the setup program.
-
- » Select Port Speed - This option will allow you to select what port speed
- you wish to open your com port at. This is not to be
- confused with a connect rate. If you run into trouble
- with modem/serial games, it's probably a good idea to
- start with a low number and work your way up until you
- find the fastest rate at which your systems can connect
- successfully. Also, the 115200 rate is only available
- if you have a 16550 or higher serial chip/card. While
- 8250 and 16450 are supported in v1.1+ it is recommended
- that you use a 16550, due to the 16550's far larger
- buffer size. 8250 and 16450 buffers are far smaller,
- and can cause problems with multi-player ROTT games.
-
- » Select PULSE/TONE - This option will let you tell ROTT what type of phone
- you have; pulse or tone. By default, this is set to
- tone. If you only have pulse dialing, this is where
- you can alter this option.
- ■ USE MODIFIED STUFF
-
- ( This option is non-functional in the shareware version of ROTT )
-
- This option will allow you to play ROTT with various alternate files, from
- new levels, to different sounds and graphics. Normally, these things are
- kept in the same directory as the ROTT game is, but if you wish to keep these
- files separate from the game itself, you can alter the directory that ROTT
- will look for them in by choosing the "Change Alternate Directories" Option.
- Any of the other options here will allow you to select which alternate file
- you wish to use. In this example, I will use 'Alternate Game Levels'. You
- would scroll down to "Choose Alternate Game Levels", and then press enter.
- You will be presented with a list of all the alternate game levels that are
- present in your defined level directory. You would scroll to the one you
- wish to play, and press the space bar. A √ would appear next to the selected
- file, and it would then be loaded when you played ROTT. Please note that if
- you select alternate files like this, you MUST run ROTT from the "Run ROTT"
- option. Alternate level selections are not saved. If you wish to play with
- alternate files, you will need to select them every time you wish to play
- the game.
-
- ■ CHANGE CODENAME
-
- When you play in multi-player mode, you are given the choice to enter a name
- that you are identified as. This option in the setup program will let you
- choose a default name so you don't have to keep typing it in every time you
- play a game; whatever you enter here can be overridden when you start the
- game. This is only here as a convenience.
-
- ■ MODIFY MACROS
-
- When you are in Comm-Bat mode, you can send preset pieces of text to your
- opponents instead of having to type the same message over and over again.
- This is where you set them up. Use the arrow keys to scroll to the macro
- you wish to edit, and press ENTER. You can type in your macro here. Please
- see the section on Comm-Bat play on how to use these in the game.
-
- ■ CONFIGURE SOUNDS
-
- This option will let you set up your sound card for music and sound effects.
- You can alter the volume level for both music and sfx here.
-
- ■ RUN ROTT
-
- This option so incredibly runs Rise of the Triad!
- [7-2]
- What do I do to play over the modem?
- ■ There are a few global rules that will apply no matter what you do in
- playing ROTT over the modem. These rules are as follows:
-
- » You must have a 9600bps modem or higher.
- » When connected to another computer, both sides MUST use the same port speed. I
- » The init string you are using MUST disable data compression.
- » The init string you are using MUST disable error correction.
- » Make sure you are running from DOS. Multi-tasking environments such as
- Windows or DesqView are not supported.
- » This isn't a requirement, but we strongly recommend that you have a 16550
- chip as your serial chip. Serial ports that use 8250's and 16450's are old,
- and do not have very large buffers, and can cause problems with modem play.
- » This isn't actually a requirement, but we strongly recommend that you do
- this in your init string. Have your init string monitor the DTR, and if
- dropped, have the modem enter command state. This will allow ROTT to hang
- up the phone properly. If you do not do this, ROTT may not be able to
- properly hang up the telephone when it's done. This command is usually &D1.
- Please consult your modem manual for more information.
-
- ■ Please check your modem manual for the proper init strings. Apogee technical
- support is unable to assist with specific modem string setups. The reason
- for this is that in order to provide a tested string, we would have to have
- that modem, and since we do not have all modems at Apogee HQ, it is not
- possible for us to provide support on a modem that we do not have. The modems
- we do have are listed in the MODEM.PCK file under "Tested Modem Strings". If
- you find you need to make your own string, please consult your modem's manual
- or contact either the modem manufacturer or the computer vendor or
- manufacturer for assistance. They will be able to provide much better info
- that Apogee's Tech Support department, since they are intimately familiar
- with their own product. This goes for any error received during modem or
- serial play. Virtually all of them are related to a bad modem init
- string.
-
- ■ If you have trouble getting your modem working with ROTT, but have been able
- to properly play either Doom or Heretic by id Software with your modem, you
- might wish to try the init string from Doom or Heretic in ROTT. We've found
- that a lot of Doom modem strings work with Rise of the Triad.
-
- So, you're sitting there saying, "I just want to set up and play!". OK, here's
- a list of the steps you'll need to follow to get ROTT up and running via modem.
- Please consult the section on using the setup program for detailed help on how
- to do these various things.
-
- 1) Type in "setup" to begin.
- 2) Go to "Setup COM Port" and ensure that the COM port you're using is setup
- properly with the right port speed, and adjust PULSE/TONE, if you need to.
- NOTE: For modem play, it is recommended that both sides open the port at
- the same speed. If you are playing via serial mode, you MUST have
- both sides opening their ports at the same speed. Start at 9600, and
- see if it works OK; you can then pick higher speeds if you wish to.
- 3) Go to "Modem Game" and set up your modem with the Change Modem Setup option.
- If you need to, also change the dial out prefix.
- 4) Go to the "Number List" & set up all your friends in the dialing directory.
- 5) If you are going to be called, just go to "Wait for Call". If you are going
- to be doing the dialing, select someone and call them!
- 6) Once connected, you're ready to play Comm-Bat ROTT! Please consult the
- section on Comm-Bat play for details on how to set up the various Comm-Bat
- play options of ROTT.
- [7-3]
- What do I do to play over a network?
- ■ There are a few global rules that will apply no matter what you do in
- playing ROTT over a network. These rules are as follows:
-
- » The network has to have IPX/SPX protocols.
- » Make sure you are running from DOS. Multi-tasking environments such as
- Windows or DesqView are not supported.
-
- Setting up network play is easier than setting up modem or serial mode. Here
- are the steps necessary for getting Comm-Bat IPX play working in ROTT.
-
- 1) Make sure your IPX/SPX protocols are loaded on all computers. The ROTTIPX
- driver will not run without your protocols loaded.
- 2) Decide which computer will be acting as the ROTT server, and whether this
- computer will be playing or not. If the server computer will also be
- playing, it should be a fairly powerful computer (we recommend at least a
- 486 (not an SX) with at least 8 megs of memory, preferably more. The reason
- for this is that the server computer will be at a slight disadvantage if
- playing, and more memory or a more powerful computer will help alleviate
- the problem.
- 3) Figure out how many people are playing.
- 4) If you are playing multiple games of ROTT on the same network at the same
- time, you will need to make use of the "Change Socket Number" option.
- Please see your network administrator for more info regarding what to put
- here. This is something specific to your network.
- 4) Go to the ROTT Server and run the setup program, then go to 'Network game',
- and select "Launch as Server".
- 5) Enter the number of players and press ENTER. The ROTT server will then
- wait for the designated number of players to join.
- 6) If the server computer is to be playing, pick "Client on top of Server."
- If there is a standalone server, pick "Standalone Server".
- 7) Go to the Client computers, run the setup program, and then select
- "Launch as Client". Once the server is found, you will see a message
- telling you which player you are. If the other players are slow getting
- into the game, they will be ridiculed on your computer!
- 8) At this point, you're ready to play! Consult the Comm-Bat section on how
- to set up all the various play options of ROTT Comm-Bat play.
-
- Here are some miscellaneous network items to keep in mind:
-
- ■ Each player must have a registered copy of Rise of the Triad on their
- computer, or there must be a site-licensed version of ROTT in use. This
- does not apply if you are using Shareware only.
-
- ■ It is not possible to play a network game using a shared copy of the game on
- the network. Each player must have an installed copy on their local machine.
-
- ■ ROTT will not work properly if players are on different LANs that are
- connected together. Make sure that all players are on the same LAN,
- or you may not be able to play.
-
- ■ Live RemoteRidicule will only work in network mode. Check your microphone
- before you play NetROTT to make sure that it is set up properly.
-
- ■ When playing NetROTT, we urge you to not select your network server as the
- ROTT server. The reason for this is that if someone on your network starts
- making extensive use of your server and doing heavy disk access, you will
- note ROTT slowdowns. The ROTT server can be any computer, not necessarily
- your network server.
-
- ■ Everyone should be at the DOS prompt before launching the ROTT server.
- Once the server is launched, the first person to launch as a client will
- be the "Master", if playing with a standalone server. If playing with a
- Client on top of a Server, then the server will always be the Master.
- (See the Comm-Bat section for a description of Masters & Clients) If you
- are playing with a standalone server, this can be overridden with the
- 'MASTER' command line parameter. If this is used, the first person to
- enter into the game with the MASTER command line parameter will become
- master, and any subsequent uses of the MASTER parameter in that game will
- be ignored. The MASTER parameter will be ignored if you are playing with
- a Client on Top of Server setup.
- [7-4]
- What if the players have different versions of RotT?
- If you are playing Rise of the Triad's Comm-Bat mode, we strongly recommend
- that all players either have the same type of game (shareware, registered,
- CD, or Site License). It is possible to play one version against another one,
- but the process to start will be different. If you need to play mixed versions
- like this, it is recommended that the master computer be the version of the
- game that is the lowest. In other words, if one of the versions is shareware,
- then that person should be the master. This is the easiest way to do it.
- If the lowest version is master, then you need to do nothing different.
-
- If you are playing mixed versions, and the Master is not the lowest version,
- then the Master must always select the Comm-Bat level set that is on the
- lowest computer playing the game. This is done by selecting the "Use Alternate
- Comm-Bat Levels" option in the setup program. In other words, if you have
- three people playing, two of whom have ROTTCD versions, and one who has just
- the registered version, the Master MUST select DARKWAR.RTC or an error will
- occur.
- The master is the player who calls the other, or, in NetPlay, the first
- player to start RotT.
- [7-5]
- Can I play RotT over the Internet?
- You may be able to using a program called IHHD, the Internet Head-to-Head
- Daemon.
- [7-5-1]
- IHHD
- From Hank Leukart's Doom FAQ(modified by permission):
- Enter IHHD -- the Internet Head to Head Daemon designed by Jim
- Knutson. With this brilliant little piece of code, multiplayer gaming has
- soared to new heights. With IHHD, you'll be able to play Head to Head
- against other human opponents all over the world, with the only cost to you
- being the regular prices you pay to connect to or use your Internet host.
- Best of all, it's free.
- First of all, your host needs to be running UNIX as its operating
- system. If you aren't sure what your host is running for its operating
- system, check the information given at the login prompt or send mail to
- your administrator.
- Other than that, you should be able to run IHHD with ease. Your
- first order of business is to get the IHHD software. It is available via
- anonymous FTP at "cactus.org" in the "pub/IHHD/src" directory.
- To get it:
- (1) FTP to cactus.org ("ftp cactus.org" at UNIX prompt)
- (2) At the login prompt, enter "anonymous"
- (3) At the password prompt, enter your E-mail address
- (4) At the command prompt, type "cd pub/IHHD/src"
- (5) Type "binary"
- (6) Type "get dialer1.6.4.shar"
- (7) Type "bye"
- If you followed the above steps, you should now have the
- "dialer1.6.4.shar" file in your home directory. Type "ls" at your host's
- command prompt to verify its existence. If you don't see it, try the
- above steps again or call for help.
- Next, if you've successfully retrieved the "dialer1.6.4.shar" file
- from the FTP site, you need to prepare the IHHD to run on your UNIX system.
- For UNIX veterans, the "dialer1.6.4.shar" file is in fact a shar file, and
- contains a makefile for easy compiling on your system. For the rest of
- us, follow these steps to get the IHHD up and running:
- (1) Create a directory to put the IHHD software in.
- Type "mkdir IHHD" at the command prompt.
- (2) Move the IHHD file to the new directory.
- Type "mv dialer1.6.4.shar IHHD"
- (3) Go to the IHHD directory.
- Type "cd IHHD"
- (4) Unpack the IHHD files.
- Type "sh dialer1.6.4.shar"
- (5) Compile the IHHD software to run on your system.
- Type "make"
- (6) You should now see a whole mess of files in the IHHD directory.
- The important filenames you're looking for should be:
- "dialer"
- "tcpdialer"
- "tcpanswer"
- "call"
- "showlog"
- (7) If you've got these, you're cool. Otherwise, try the above
- steps again, re-retrieve the "dialer1.6.4.shar" file from
- "cactus.org" using the instructions above, or call for help.
- If everything checks out, you're ready to rumble!
- Here's how you get connected using IHHD:
- (1) Set up a time to play with another Internet RotT player.
- Ideally, you should use E-mail to make the prior arrangements.
- Make sure you and your opponent use the same baud rate and line
- settings for your modems.
- Make sure data compression, error correction, and hardware
- flow control on your modem are off.
- (2) When it's time to play, start your favorite terminal program
- and call up your Internet host using your modem. Make sure that
- your baud rate and line settings correspond to your opponent's.
- (3) Login to your Internet host normally.
- (4) Contact the other player by sending a short E-mail message
- indicating that you are on the net and ready to play.
- (5) Once you both establish that you're there and ready to go,
- return to your UNIX prompt.
- (6) Type "cd IHHD" to enter your IHHD directory.
- (7) You may have to type "terminal download," if you do not have it
- activated already.
- (8) Type "dialer opponent's.host" to start the IHHD connection.
- For example, if you were playing against knuston@cactus.org,
- you would type "dialer cactus.org" to initiate the connection.
- Another way is to type "tcpdialer opponent's.host" while your
- opponent types "tcpdialer -answer". Or reverse roles, where
- you type "tcpdialer -answer" while your opponent types "tcpdialer
- your.host". Don't ask me what the difference is; I don't know.
- So, to recap, there are two methods of IHHD connection.
- Method 1: dialer. You each type "dialer other.guy's.host"
- Method 2: tcpdialer. One of you types "tcpdialer other.guy's.host"
- while the other types "tcpdialer -answer".
- (9) Regardless of which method you use to connect, type short text
- messages followed by a carriage return until you see your opponent
- acknowledge you. Unless you have "local echo" set to ON in your
- serial settings, you will not see the text you type.
- (10) If you don't see your opponent after a reasonable amount of time,
- exit dialer or tcpdialer by pressing "CTRL-C" (i.e. hitting
- the "CTRL" and "C" key simultaneously.) Contact your opponent
- again by E-mail and agree to try the other method of
- connecting.
- (11) If you're connection looks fine and your opponent has acknowledged
- you and you have acknowledged him, exit your terminal program
- and change to your ROTT directory. Run SETUP.EXE, and select
- "Run Serial Game."
- (12) If everything goes well, RotT will start up and bring you to
- your first game over the Internet! Congratulations, you are
- now connected by IHHD. You can now proceed to play RotT as if
- you were connected via a regular phone line.
- Unfortunately, because of the nature of the Internet, delays and
- warping may occur with your IHHD connection, depending on the quality of the
- connection between your and your opponent's host machines. These delays
- are often sporadic, and depend largely on what's going on the Internet
- at that particular times. Then again, you might just be extremely unlucky
- and have a cruddy Internet connection.
- To gauge the quality of the connection, try to "ping" your opponent's
- computer from your host. At the UNIX prompt, type "ping -s opponent's.host".
- You should get a listing of "ping times", which you may stop at any time by
- pressing "CTRL-C". Try pinging some other hosts you know to get an idea of
- how much ping times vary, and use this data to guesstimate the quality of the
- connection between your host and your opponent's.
- Another way to judge the quality of your connection is to simply look
- at the other player. If he's jumping all over the place, you've got a
- cruddy connection. If he's relatively smooth and steady, you've got a good
- connection.
- [7-6]
- What is COMM-BAT?
- COMM-BAT is Multiplayer RotT, whether it be through a modem, serial,
- network, or Internet connection.
- [7-6-1]
- What are the different kinds of COMM-BAT in RotT?
- There are nine different Modes (or games) you can play in Comm-Bat mode. Only
- three of them are available in shareware. The other 6 are registered only.
- They can all be played in Team mode, except "Tag". When you play in team mode,
- everyone with the same color will be on the same team. Capture the Triad has
- a limit of two teams. Every other game can have as many teams as you want,
- with the exception of TAG, which cannot be played in Team Mode at all.
-
- » NORMAL - This is just you and your buddies blasting each other into
- oblivion. There are no special parameters for this game, and
- everyone is your enemy. Shoot at will!
-
- » SCORE MORE - This is very similar to NORMAL, with one notable exception.
- You get more points for more difficult kills. The different
- point values you can get are:
-
- 1 point - Killing an enemy with a missile weapon on the ground.
- 2 points - Killing an enemy with a bullet weapon on the ground.
- 2 points - Killing an enemy with a missile in the air.
- 3 points - Killing an enemy with a bullet in the air.
- 4 points - Crushing someone (ie: standing on their head).
-
- » COLLECTOR - In this game, the object of the game is to collect more
- "Triads" than your opponent(s). There are small colored Triads
- scattered throughout the levels, and you need to collect more
- than your friends to win. There are no weapons in this game.
- This game is very well suited for young children.
-
- » SCAVENGER - This is very similar to Collector, except that there are
- weapons in this game. You can shoot at your opponents as they
- try to get the Triads.
-
- » HUNTER - In this game, one player is the "Prey". This player will be
- unarmed. It is everyone's job to find that player and kill
- them. A player is prey for a defined amount of time (this time
- is declared by the Master). At the end of that time, the
- prey becomes a hunter, and another player is then chosen to be
- the prey. During play, the Prey will have no weapon on their
- screen. That picture and screen name of the Prey will be in the
- upper left side of the screen, so that everyone will know who
- the Prey is. The person with the most amount of points wins the
- game. If you are playing hunter in team mode, then your entire
- team is "Prey" at the same time.
-
- » TAG - In this game, one person at a time is defined as "it". This player
- is denoted in the upper left hand corner of the screen. If you are
- "it", it is your job to run up to another player and tag them.
- You tag someone by going up to them and pressing the 'use' key (by
- default, this is the space bar). Once you tag that person, they
- become "it." One point gets added to their score, and it becomes
- their responsibility to seek out other players and tag them. The
- person with the lowest number of points at the end of the game will
- win. This game cannot be played in team mode.
-
- » ELUDER - In this game, you chase roving "Eluders" (they look like small
- coloured Triads - similar to the objects in Collector). Your object
- is to tag them by running up to them and pressing the 'use' key.
- Each one you tag earns you a point. The person with the most points
- at the end of the game wins.
-
- » DELUDER - Very similar to ELUDER, except that you need to destroy the roving
- "Eluders" instead of tagging them.
-
- » CAPTURE THE TRIAD - In this game, you play teams (if there are only two
- playing, it is two teams of one). Each team gets a Triad
- to protect. It is the object of the other team to steal
- your Triad from your home base and take it back to their
- home base. This is the only mode of ROTT that has to be
- played in team play.
-
- [7-7]
- Troubleshooting Multiplayer Connections
- MODEM/SERIAL
- ■ If you have trouble connecting at higher rates, try a lower port
- speed. These are not actual connect rates, these are port opening speeds.
- We recommend you start at 9600, and then go from there to see what levels of
- port speed you can successfully connect and play at.
-
- ■ When you play Rise of the Triad via modem/serial, you will note a line of
- text that reads "UART is a ..." This will either be 8250 or 16550. If you
- have an 8250, it means that you have a slow serial chip, and you may be
- prone to modem jerkiness and other game slowdowns. Apogee strongly
- recommends a 16550 or greater serial chip, since these have larger buffers
- and can deal with the influx of data better. If you have a 16450, it will
- be detected as an 8250, since a 16450 is virtually identical to an 8250.
- Also, software driven 16550 ports will most likely not be properly detected.
- You will need a "real" 16550 port in order to have it detected as such.
-
- ■ If you have an 8250/16450 and experience slowdowns, try these steps to
- speed things up:
-
- » Make sure you are using 8 Bit Mono sound. 16 Bit Stereo sound sometimes
- makes things go slower on certain system configurations.
-
- » Try setting the number of voices from 8 down to 4. If this doesn't help,
- keep trying to lower the number of channels down until you get something
- that is acceptable.
-
- » Try with all sound and music off. If it is still slow, then the problem
- lies elsewhere.
-
- » Make sure the init string you are using is correct for your modem. Quite
- often, incorrect strings will cause VERY slow game play.
-
- ■ Slowdowns during game play can be caused by several things. It can be your
- modem string, or it can be something simple like a bad phone connection,
- general bad phone lines in your area (or your opponents), or an 8250 chip.
-
- ■ If you are the person making the call, you are player one. You will be
- the "Master", and will be the one choosing the battle parameters and options.
-
- ■ If you experience modem flakiness after connecting once, you might wish to
- physically turn your modem off and then back on again. Some modems do not
- reset properly, or react better if you switch them off and then on again. If
- you have an internal modem, try resetting your system by pressing the reset
- switch on your computer or by powering down, waiting a few seconds, and
- powering back up again.
-
- ■ The MODEM.PCK file is a standard ASCII file. You can edit this as you
- desire, but you must follow the convention that is used in the file. If you
- alter the file format, you may not be able to pick modems properly. Please
- see the notes in the MODEM.PCK file for editing information.
- NETWORK
- ■ If you get the error "Unknown Packet During Setup" when launching the
- server, it means that someone who was playing a previous game using
- that server is still in the game. Ensure that everyone has exited and
- is at DOS before starting the server.
-
- ■ If you launch as a client, and the server is not found, this means that
- something has become unsynced. At this point, ensure that every computer
- is at the DOS prompt before launching the server. It also helps to reboot
- all computers playing ROTT before attempting to play. If possible, make
- ROTT the first thing you run after rebooting. This can help in certain
- memory/computer configurations.
-
- ■ It is possible to play more than one game on a network at one time. However,
- you can not START more than one game at a time. In other words, if your
- party wants to play NetROTT, and there is another group playing the game,
- then you will have to wait until all of them are in the game and playing
- before any of the second group can start. To start another game while one
- is in play, you need to make use of the "Change Socket Number" option in
- the setup program. Please see your local network administrator for more
- information regarding what to use here.
-
- ■ If you are getting an error where the game finds more players then there are
- actually playing, make sure all players are on the same LAN, everyone is
- booted clean, and try a different socket value.
-
- ■ If you are playing a network game, and you get the error message "IPX not
- detected", it means that you haven't loaded your IPX protocol. This will
- need to be loaded before any ROTT programs are run. Please ensure that the
- IPX protocols are loaded before running the setup program.
-
- [7-8]
- Multiplayer Options
- There are many different options you can select to alter RotT's Comm-Bat
- play. Here is a description of them.
-
- » GRAVITY - You can select Low, Normal, or High. Normal is pretty Normal.
- Low gravity can make it seem like you're flying, and it will
- take a long time for anything to fall to the ground. Low gravity
- makes it easier to get objects in the air (including the other
- players in the game). High gravity makes things fall like a
- rock, and it is very difficult to get objects in the air that are
- in hard to reach places in this mode.
-
- » SPEED - You can select either Normal or Fast. In Fast mode, the players run
- very fast, and it is a bit more difficult to control this way.
-
- » AMMO PER WEAPON - You can select One, Normal, or Gunfinity. In Normal, you
- have the regular number of shots per weapon. In One, you
- only get one shot per weapon, and then the weapon goes
- away. In Gunfinity, there are an unlimited number of
- shots per weapon. Be warned that Gunfinity makes it very
- easy for a player to sit in a corner and defend their
- position, creating a very unfair advantage.
-
- » HIT POINTS - You can alter the number of "hit points" per character. You
- can select one of the options listed, anywhere from 1 to 4,000.
- At one, you take one hit from any weapon, including the pistol,
- and you die. On the other end of the spectrum, having 4,000
- hit points makes it very difficult to kill someone unless you
- have Gunfinity or God Mode. You can also select "By Character"
- which means each character has their normal number of hit
- points as defined by their abilities.
-
- » RADICAL OPTIONS - These options radically change the game play of Comm-Bat.
- You can control whether things respawn, and how powerful
- they are. Here is a listing of what they are.
-
- Spawn Dangers - This controls whether you will get items such as firejets,
- boulders, spinblades, etc.
- Spawn Health - If you're daring, you can play the level without health.
- Spawn Weapons - This controls whether you want weapons in the level. If
- you choose this, there will not be any rocket weapons.
- Spawn Mines - If you turn this option on, it will turn all the health
- in a level to mines, which are very painful to run over!
- (Mines are not in the shareware version of Triad.)
- Respawn Items - This controls whether you want items such as the vests
- to reappear after they've been picked up/used.
- Weapon Persistence - Normally, when you pick up a weapon, there is none
- left behind. If this is switched on, the weapon will
- still be there after you pick it up. Furthermore, you
- cannot drop your weapon (this is done by hitting your
- 'delete' key by default) with this switched on.
- Random Weapons - Normally, a specific weapon will appear in the same place
- every time. If you turn this on, there will be different
- types of weapons appearing each time you play.
- Friendly Fire - If this is turned on, you will lose points if you kill
- yourself playing solo, or your team will lose points if
- anyone on your team kills themselves or another teammate.
- If this is turned off, then you can kill your own teammates
- or yourself and you don't lose any points.
-
- » LIGHT LEVELS - There are 6 levels of lighting you can choose from. They are
- Dark (everything is dark), Normal (as defined by the level
- designer), Bright (everything is really bright), Fog
- (everything has a foggy look to it), Periodic (this means the
- light level pulsates during play), and Lightning.
-
- » POINT GOAL - You can choose from a variety of point goals. You can choose
- 1, 5, 11, 21, 50, 100, Random (the computer makes one up),
- Random Blind (the computer makes one up but doesn't tell you),
- and Infinite (play till the cows come home). If you reach a
- defined point goal before the time you chose expires, your
- game will end. Also, if you are playing with Random Blind, you
- cannot press TAB to see everyone's Killcounts.
-
- » DANGER DAMAGE - You can control how much damage the various hazards in the
- level cause when you hit them. You can choose Normal, Low
- (not much damage at all), or Kill (you instantly die when
- you hit something).
-
- » TIME LIMIT - You can choose how long your game will last in minutes. You
- can select from 1, 2, 5, 10, 21, 30, 99, and NONE (play till
- the cows come home). If you reach the selected time limit
- before you reach the point goal you selected, your game will
- end.
-
- During Comm-Bat play, there are some extra features that are not available
- when you are playing the game by yourself. They are:
-
- » RemoteRidicule - You can press F1 through F10, and a sound will play on the
- computers of your opponents (assuming they have sound
- cards). Imagine the fun of walking up behind someone who
- doesn't know you're there, and making his computer say
- "Behind Ya!", and then whack him in the head with a
- baseball bat!
-
- » Live RemoteRidicule - If you have a Sound Blaster or 100% compatible, you
- will be able to speak live to all other players in
- the game by plugging a microphone into your Sound
- Blaster and pressing F12. What you say will be
- transmitted to all the others in the game. Only one
- player at a time can use this function. Please note
- that this option is only available in network play.
-
- Please note that while Live RemoteRidicule can be
- heard by everyone, you need a Sound Blaster, Sound
- Blaster Compatible, or Pro Audio Spectrum in order to
- record (transmit) sounds that everyone else can hear.
- If you have a sound card that's supported by ROTT, but
- is not specifically listed here, you will not be able
- to transmit messages using Live RemoteRidicule.
-
- » Messages - You can send text messages to other players, too. If you want to
- send a message to everyone, depress the "T" key, and then type
- away. When you're done, press ENTER, and your message will be
- transmitted to everyone. If you want to send a message to a
- specific person, you need to depress the "Z" key. After you type
- in your message and press ENTER, you will be shown a list of
- people playing. You can then select whom you want the message to
- go to.
-
- » Macros - If you want to send messages, but you don't want to type the same
- messages over and over again, you can make use of the Macro system.
- Macros are set up in the setup program (see the section on using
- the setup program for more info). When you're playing, you need
- to press "T" or "Z" like a normal message, but after that, you can
- press ALT-x where x is a number key between 1 and 0 on your keyboard
- for your macros.
-
- » Viewing - If you are playing in team mode, you can press the "9" key to look
- through the eyes of your teammates. Continue pressing "9" to
- scroll through the views of all of your teammates until you return
- to your own.
-
- When you are playing ROTT by yourself, the F5 key will change the detail level,
- and the F7 key will turn messages on and off. These can still be accessed when
- playing Comm-Bat RotT, but you need to use the Shift key as well.
- (8)
- Add-ons
- [8-1]
- Level Editing with RottED
- [8-1-1]
- What is RottED?
- RottED is a RotT level editor/creator made by Wayne Sikes. It is
- currently the only such editor for RotT. RottED is for Windows.
- [8-1-2]
- Where can I get RottED?
- You can get RottED by FTP from:
- spectrum.com.au /games/Rott/
- There is also a link to it(and another editor) from the Rott Page:
- http://www.swcbbs.com/apogee/rott.htm
- [8-1-3]
- How do I use RottED?
- Once you've gotten RottED to run properly, the obvious question is how
- to make levels using RottED. I'm going to abbreviate RottED to RE for the
- rest of this section. The first time you run RE, you're going to be confused.
- If you double-click on a tile, you'll see a screen that will really confuse
- you, since you don't have the vaguest idea what a "Sprite Plane" is.
- Well, first, you should print out a listing of all foreground and background
- tiles. To do this, go into help, pick Foreground Tile Summary, and then
- choose File...Print Topic. Do the same for Background Tile Summary. Now,
- I'm going to show you a glossary for RottED.
- PLANE - A field where data is stored.
- SPRITE - Any interactable object, such as an enemy, a health item,
- a powerup, a touchplate, etc.
- WALL - In RottED, Wall can mean an actual wall, a door, or a floor area.
- TILE - In the editing screen of RottED, you will see a large grid. Each
- separate rectangle in the grid is a TILE. Each TILE contains
- information.
- SPRITE PLANE - Each tile has a sprite plane where information about
- sprites on that tile are stored.
- WALL PLANE - Each tile has a wall plane where information about what floor
- pattern, wall, or door is on that tile.
- INFO PLANE - Each tile has an info plane where special information about
- that tile is stored.
- The grid you see in the editing screen is actually a top-view of the map
- you're going to create. However, there is an area of the editing screen
- which is not a physical component of the map you're going to create.
- The first 5 tiles in the top row if the map contain critical information
- for that map. These five tiles determine:
- The height of the map you wish to create
- The light level of your map
- Environmental effects such as fog and lightning
- The ceiling pattern of your map
- The song that will be associated with your map.
-
- Until you become more familiar with RottED, I suggest that you start
- each map by pressing CTRL-C. This will make RottED load some default
- values to the critical tiles.
-
- Now, to begin creating.
- I suggest that you use the RottED tutorial that is included with RottED,
- but I will include a short tutorial here.
-
- Creating A Room
- First, start RottED and make a new level. For it's name choose
- "FIRST.RTL".
- To make a room, you need an area bounded by walls on four sides. This is
- easy. First, choose what you want your wall to look like by picking a
- value from the background tile summary printout(see, you really SHOULD
- have printed it out). I usually use number 23. Then, double click which
- tile you want to be the upper-left corner of your room. Put 23 in the
- wall plane space and press OK, but FIRST remember which tile you are
- modifying(the tile's coords are on the top of the screen). Then, pick
- up the wall data from that tile by holding down the W key and clicking
- on the tile. The cursor should change from the standard mouse pointer
- to a text-editing like cursor. Now, click and drag a straight, horizontal
- line across the screen, make it at least 8 tiles long(remember which tile
- you ended at). Now, click and drag a vertical line down from the
- tile your horizontal line ended at. Now, another horizontal line going
- to opposite from your first and going the same length. Finally, a vertical
- line going up to the very first tile you edited. Do you follow? Though
- you can't see it, you've made a rectangular area bounded by the wall tile
- you chose:
-
- (Your first tile)
- |
- \|/ LINE 1
- X---------------X
- | |
- | |
- LINE 4 | |LINE 2
- | |
- X---------------X
- LINE 3
- If you want to see this area, choose View...Tile Brightness, then click
- on Default Tile Brightness, then OK. If your area is deformed or the walls
- have "holes", try again. Now press END. This takes you out of the "COPY
- WALL DATA" mode. Now, you need a floor. Put your mouse cursor in the
- middle of the area you created, and hold down the F key while you click the
- left mouse button. This brings up a screen with all the background tiles.
- Choose a floor tile by clicking on it, a good one is the white tile with
- the "X" through it. Now, as you can see, your area's floor has been covered
- with the floor you chose.
- Now, you need to add a vital piece of info, and that's a first person
- starting point. Choose a tile to start at and double click on it.
- In the SPRITE PLANE space, put the value 20. This is a first person start
- facing east. Now, choose another tile that you want to be an end-level tile.
- Double click on it and put the value 107 in the SPRITE PLANE. Next, on
- that same tile, choose the box that says "Level Info" and put the value 0.
- Press OK. You should see that the tile you selected for an exit has a red
- X and a red 0 on it. This is because there aren't any other levels in this
- RTL, so when you hit the exit tile, you'll go back to the beginning of
- the first level.
- Now, save your level.
- Move your level to the ROTT directory and enter setup. Choose the "Alternate
- Stuff" option. Next choose the "Alternate Game Levels Option", highlight
- your level's filename, and press the spacebar. Go back to the main
- menu and "Save and Run Rott". Start a new game. You should be in your level.
- You should now be able to use the RottED tutorial to add new options.
- Here's one thing that RottED doesn't mention, however:
- To make an elevator, you need to first create the boundaries. It should
- look Like this:
- +-----------------------+
- |ELEVA- |ELEVA- | WALL | Make this elevator where
- | TOR | TOR | | you want it, and make
- | WALL |WALL | | one exactly the same(with
- +-----------------------+ The Same Number Tile) where
- |ELEVA- |NUMBER | ELEV- | You want it to exit.
- |TOR |TILE | ATOR | That's how it works.
- |SWITCH |(90-97)| DOOR | An elevator with a Number Tile
- +-----------------------+ Of 90 will exit to the
- |ELEVA- |ELEVA- | WALL | other elevator with the tile
- | TOR | TOR | | of 90.
- |WALL | WALL | |
- +-----------------------+
- TIPS FOR LEVEL CREATING(AND ERRORS):
- In Comm-Bat levels, don't make things too complex. Mark Dochtermann
- implemented a new packet transfer technique for modem play, but
- it still can't be TOO complex.
- All life items(and items in general) should be obtainable.
- Show the player something they want, but create a barrier they
- must overcome.
- Never create a place where the player can't get out; and if you
- do, make sure they can kill themselves.
- When you create an important item, put a touchplate in front of it
- that dumps enemies all over the player, but don't do this too often.
- Try to use themes.
- In COMM-BAT, never have a super-defensible weapons "pick-off-the-other-guy"
- location. Or, if you do, always provide a non-horribly-hard way to
- pick off the waiting person.
- [8-1-4]
- What are .RTC and .RTL files?
- Files with a ".RTC" extension are COMM-BAT files. Files with a
- ".RTL" extension are regular game levels.
- [8-1-5]
- How can I distribute levels I've made?
- [8-1-5-1]
- The .RTD Author File
- Whoa, there, Tonto. First you need to fill out a .RTD file. You really
- don't HAVE to, but just show a little consideration and do so. A sample
- file follows.
-
- RTL Authoring Template v1.0
- ================================================================
- Title : The Name of your Level(or group of levels)
- Filename : The Filename for your levels.
- Author : Your name here
- Email Address : Your e-mail address
- Misc. Author Info : Other e-mail addresses, a URL, something.
-
- Description : Put something like "3 COMM-BAT levels" or
- if your level has a theme, put that.
- Additional Credits to : Did someone help you? Give a little credit.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : What Rott Level does this replace?(N/A for Comm-bat)
- Single Player : No for COMM-BAT, Yes otherwise
- Comm-Bat Level : Yes or No
- Difficulty Settings : If you have different enemies for different
- difficulties, put implemented.
- * Construction *
-
- Base : New level from scratch? Modification?
- Editor(s) used : Pretty much always RottED. The guys at Apogee
- use TED.
- Known Bugs : I think this is self-explanatory.
-
-
- * Copyright / Permissions *
-
- Authors MAY/MAY NOT use this level as a base to build additional levels.
-
- You MAY/MAY not modify this file.
-
- * Where to get this RTL *
-
- FTP sites:
-
- BBS numbers:
-
- Other:
- [8-1-5-2]
- The incoming levels site is a FTP:
- SPECTRUM.COM.AU
- in the dir "games/Rott/incoming".
- [8-2]
- Hey, I wanna make an editor!
- [8-2-1]
- Technical Info?
- You can get a technical info file from:
- ftp.uml.edu /msdos/games/Apogee/
- the filename is rottspec.zip
- or from spectrum.com.au
- [8-3]
- Will there ever be any add-on packs for RotT?
- Joe Siegler says that Apogee is tossing around an idea now of creating
- an add-on pack.
- [8-4]
- Levels created at the time of this faq-
- The following are .RTD files for levels available at spectrum.com.au at
- 08/25/95. If you uploaded a file but didn't include a .RTD file, then
- sucks to you.
- ================================================================
- Title : ANT 2
- Filename : ant2.rtl
- Author : Unknown
- Email Address : 100344.3715@compuserve
- Misc. Author Info :
-
- Description : Some com-bat levels
-
- Additional Credits to :
- ================================================================
-
- * Play Information *
-
- Episode and Level # :
- Single Player : No
- Comm-Bat Level : Yes
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Rotted 1.0
- Known Bugs :
-
- * Copyright / Permissions *
-
- (Dunno.. The author didn't make a rtd file so I made one for him - AR)
-
- * Where to get this RTL *
-
- FTP sites: spectrum.com.au:/games/rott/incoming
-
- BBS numbers:
-
- Other:
- ================================================================
- Title : Ant's Rott Episode
- Filename : ANT4.RTL
- Author : Ant.
- Email Address : 100344.3715@compuserve.com
- Misc. Author Info :
-
- Description :An entire episode for Rott, including a secret level.
-
- Additional Credits to : Su for helping create some of the levels.
- Wayne Sikes for creating ROTTED.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Episode 1, levels 1-7 +secret
- Single Player : Yes
- Comm-Bat Level : No
- Difficulty Settings : Yes
-
- More details on the levels, are included in the file ant4.txt,
- included in the ant4.zip file.
-
- * Construction *
-
- Base : New levels created from scratch
- Editor(s) used : ROTTED 1.1
- Known Bugs : None that I know of.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels,
- as long as they give me some credit for using my levels.
-
- You MAY distribute this RTL, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you distribute the ant4.zip file in its
- entirety.
-
-
-
- * Where to get this RTL *
-
- FTP sites: spectrum.com.au
-
- Other: Compuserve Action Games forum
- Compuserve Apogee forum.
-
- ================================================================
- Title : A.T.F. C.B.L. 1
- Filename : ATF_CBL1.ZIP
- Author : Alex T. Frase
- Email Address : Anonymous
- Misc. Author Info :
-
- Description : Alex T. Frase's Comm-Bat Levels
-
- Additional Credits to : Peter E. Frase; for ideas, inspirtaion
- and proofing of levels
- ================================================================
-
- * Play Information *
-
- Episode and Level # : N/A
- Single Player : No
- Comm-Bat Level : Yes
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : RottED 1.0
- Known Bugs : "Confusion" has been known to crash is played
- before or after another Comm-Bat level
-
- * Copyright / Permissions *
-
- Authors MAY use these levels as a base for other levels, but I would
- request recognition in any text files as the original author. You MAY
- distribute these levels to others, on the condition that none of the
- files are altered in any way.
-
- * Where to get this RTL *
-
- FTP sites: spectrum.com.au:/games/rott/incoming
-
- BBS numbers: None
-
- Other: None
- ================================================================
- Title : Comm-Bat for Two
- Filename : DCOMM.RTC
- Author : Derek Greentree
- Email Address : derekg@compass.net
- Misc. Author Info :
-
- Description : 3 pretty fun COMM-BAT Levels
-
- Additional Credits to : No one.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : N/A
- Single Player : No
- Comm-Bat Level : Yes
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Wayne Sikes' Excellent RottED v1.1
- Known Bugs : First Level is a little slow over modem play,
- complex. Works fine, though.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels.
- However, I request that you send me an e-mail letting me know where to
- find the levels that you built from this.
-
- You may do whatever you want with this file, as long as my name remains
- somewhere on it as the original author.
-
- * Where to get this RTC *
-
- FTP sites: ftp.spectrum.com.au/games/rott/incoming
-
- BBS numbers:
-
- Other: E-mail me at derekg@compass.net and I will send you a copy.
- ================================================================
- Title : The Front line
- Filename : Frntline.rtl
- Author : TIGERS1003
- Email Address : TIGERS1003
- Misc. Author Info : Fell free to E-mail me with any qeustions
-
- Description : 5 levels made with ROTTEDv1.1
-
- Additional Credits to : Wayne sikes ,The author of ROTTED
- ================================================================
-
- * Play Information *
-
- Episode and Level # :5 levels
- Single Player : Yes
- Comm-Bat Level : No
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : ROTTEDv1.1
- Known Bugs : None
-
- * Copyright / Permissions *
-
-
- You MAY distribute this RTL, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
- ================================================================
- Rotlev2.zip ----- Massive Head Trauma, Death Trap, The Mourge, Iron Works
- Title : Massive Head Trauma, Death Trap
- Filename : LOST.RTL, SCOT.RTL
- Author : Geddylee
- Email Address :
- Misc. Author Info : Thanks to Wayne Sikes for the great editor!
-
- Description : MHT = underground levels
- : DT = outside
- : The Morgue = outside, Gad infested
- : Iron Works = Metal walled level
-
- Additional Credits to : Scot Fitzgerald
- ================================================================
-
- * Play Information *
-
- Episode and Level # : 1
- Single Player : Yes (reccomended 2 player)
- Comm-Bat Level : Yes
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Rotted v1.1
- Known Bugs : none (please report any bugs or suggestions to
- PATRICKKEL@AOL.COM)
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels.
-
-
- You MAY distribute this RTL, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
- ================================================================
- Title : Rise of the Triad Reject Comm-Bat Levels
- Filename : REJECTS.RTC
- Author : Tom Hall, Joe Selinske, & Joe Siegler
- Email Address : apogee@metronet.com
- Misc. Author Info : Created by ROTT Level Designers
- Description : These levels were created for the official
- release of Rise of the Triad, but were rejected
- for various reasons. They are being released
- here so that you can enjoy them.
- ================================================================
- * Play Information *
-
- Episode and Level # : Various
- Single Player : No
- Comm-Bat Level : Yes
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : Ted (Apogee's Real ROTT Editor)
- Known Bugs : None
-
- * Copyright / Permissions *
-
- Authors (may NOT) use this level as a base to build additional levels.
-
- You MAY distribute this RTL, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
-
- * Where to get this RTL *
-
- FTP sites: swcbbs.com
-
- BBS numbers: Software Creations at 508-368-7036
- The Arsenal of Freedom at 214-271-5410
-
- Other: Apogee's CompuServe forum coming in Aug 95.
-
- ==============================================================================
-
- Notes: There are 21 levels in this pack. This is a listing of all the
- level designers. All levels in this pack (with the exception of
- the "This Causes an Error" level were originally created for use
- in Rise of the Triad. For whatever reason, these levels were not
- used, and since they were just lying around, we figured we'd just
- throw them out in the public for free for whomever wanted to play
- them! Here's a list of all the levels in this pack, who designed
- them, and notes on a few of them.
-
- 01) Use the Fish -> Designed by Joe Selinske
- Fans of the Keen IV game might recognize this level. If you rename this
- file to rejects.rtl, and look and use the map cheat to see the whole map,
- you should recognize this map. :)
-
- 02) Wan Fife -> Designed by Joe Selinske
- Fans of id Software's Doom might recognize this level. Thanks to John
- Romero of id Software for the inspiration for this level.
-
- 03) The Pound -> Designed by Tom Hall
- This level is spent almost entirely in Dog mode.
-
- 04) Valhalla -> Designed by Tom Hall
- The idea behind this level is to knock the other guy off the side of the
- level with a Godball. Woe be the person who isn't in God mode.
-
- 05) Aztec Paramecium -> Designed by Joe Selinske
-
- 06) Death Box -> Designed by Tom Hall
- For those people who complain about large levels. :)
-
- 07) Battle Squid -> Designed by Joe Selinske
-
- 08) Great Wally -> Designed by Tom Hall & Joe Selinske
-
- 09) Lumpy's Delight -> Designed by Joe Selinske
-
- 10) Pillar Killers -> Designed by Joe Selinske
-
- 11) Red Rum! Red Rum! -> Designed by Joe Selinske
-
- 12) Barreling Down -> Designed by Tom Hall & Joe Selinske
-
- 13) Spears of Density -> Designed by Joe Selinske
-
- 14) Balconexus -> Designed by Joe Selinske
-
- 15) Spinblade Runner -> Designed by Tom Hall & Joe Selinske
-
- 16) Five Windows -> Designed by Joe Selinske
-
- 17) Storm's Eye -> Designed by Tom Hall & Joe Selinske
-
- 18) Skylands -> Designed by Joe Selinske
-
- 19) Speed -> Designed by Joe Selinske
-
- 20) Twin Falls -> Designed by Joe Selinske
-
- 21) This Causes an Error! -> Designed by Joe Siegler
- This level was thrown on at the last second. If you rename this
- file to REJECTS.RTL, and load it up as a regular level file, and not
- a Comm-Bat level file, you'll have some fun in this level. Keep in mind
- that this level is a joke, and the error created is intentional.
- ================================================================
- Title : Wolfenstein 3D
- Filename : WOLF3D.RTL (External Zip is WOLFROTT.ZIP)
- Author : Joe Siegler
- Email Address : joe.siegler@apogee1.com
- Misc. Author Info : Level Designer for ROTT
- Description : I had decided to clone Wolf3D Level 1 for Rise of
- the Triad, but when id Software did it for Doom 2,
- the idea was dropped. I had forgotten about it
- until now, so I decided to release it on my own. :)
-
- Additional Credits to : Tom Hall and id Software for the original level
- geography of Wolf3D Episode 1 Levels 1 and 10.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1L1
- Single Player : Yes
- Comm-Bat Level : No
- Difficulty Settings : Not implemented
-
- * Construction *
-
- Base : New level from scratch (Sort Of)
- Editor(s) used : Ted (The Editor Apogee used to make our levels)
- Known Bugs : None
-
- * Copyright / Permissions *
-
- Authors (MAY) use this level as a base to build additional levels.
-
- You MAY distribute this RTL, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
-
- * Where to get this RTL *
-
- FTP sites: swcbbs.com
-
- BBS numbers: Software Creations at 508-368-7036
- The Arsenal of Freedom at 214-271-5410
-
- Other: CompuServe's Apogee Forum (Coming Aug 95)
- ---
- (9)
- The Creators
- THE DEVELOPERS OF INCREDIBLE POWER
- We got our name from a memo of Tom's about work hours. At the end, it read:
- [some text about working together well, and if we do...] We will be...
- The Developers of Incredible Power! It kind of stuck after that. We don't
- mean it to be bragging--we mean it to have a sense of humor about ourselves.
- So many companies take themselves so bloody seriously all the time.
- Anyway, here we are....
-
- WHO TITLE WHAT THEY REALLY DID
- Tom Hall Creative Director Designed game. Did most of levels.
- Drank lemonless, spoonless iced tea.
- Mark Dochtermann Head Programmer Wrote engine, comm code. Ate a lot of
- Chinese food, and looked weirdly into
- the air at times. Flew many sad
- (sometimes leaky) airplanes.
- William Scarboro Programmer Wrote actor code. A lot of it. Also
- has this thing for buddah and pushing
- buttons in elevators with heads.
- Jim Dose' Programmer Wrote sound code, some menu code. Also
- locks keys inside his running car when
- outside of liquor stores.
- Stephen Hornback Artist Did most of the wall textures, most of
- the actors, the cool explosions, most
- of the items in the game, & the Apogee
- earth background. Dreams of working on
- Cosmo 6D with a Pink Floyd soundtrack.
- Chuck "D9" Jones Artist Did the snake door, tech door, some
- cinematics, and the Game Over picture.
- Has this incredible talent of hiding
- from people at pool parties and making
- them look silly!
-
- ASSOCIATE DEVELOPERS
- These people helped us out a lot
-
- Lee Jackson Our master musician won a world-championship pun-off. Three
- times. Also spent a lot of time pining for the fjords. (Not
- fields or fiords.) Fnord. Ruh. Warp.
- Joe Selinske He did a bunch of battle levels and some game levels, also
- spent too much time eating sushi and watching Japanimation.
- Later went on to wear very silly hats with horns on them.
- Joe Siegler He did some game levels, including several that really make
- people mad like "The Vomitorium". Drinks Diet Coke like
- most people inhale air. Also wrote the ROTTHELP file.
- Robert Atkins He did the awesome printed manual for Dark War, and admired
- Princess Leia in a "special" way.
- Marianna Vayntrub She did some game levels in Dark War, Krist's chair, Mark.
-
- FORMER DEVELOPERS
- These folks have left the Developers of Incredible
- Power, but left their mark on the game
-
- Tim Neveu He drew many cinematic screens, the weapons, and the menu
- pictures. Dreams of working for the Moon Pie people.
- Nolan Martin He programmed most of the menus and the setup program,
- and loved donuts.
- Susan J. Singer A former Artist who did many side textures, above textures,
- the female modem players, the five characters' faces, Tom.
-
- (10)
- Troubleshooting
- ■ Apogee strongly recommends that you consult your hardware and software
- manuals for your system before you make any suggested changes to your
- current system setup. Your manuals will tell you if you are about to
- make changes that may irreparably alter your computer or its
- configuration. Modifying your system or software can be dangerous if not
- done properly. Apogee will not be able to assist you with any problems
- resulting from such modifications.
-
- ■ If you get the error "Get Static for Index", it means your game data has
- become corrupt. Run SCANDISK (if you have MS-DOS v6.20 or higher) or
- CHKDSK /F (if you have any other DOS version - see your DOS manual for
- instructions), then delete the game and reinstall. If the problem persists,
- it's possible your disks have some bad data; obtain another copy.
- ■ If your copy of ROTT locks up randomly and you have a sound card, you might
- be experiencing a DMA conflict. These are caused by having more than one
- hardware device sharing a DMA (Direct Memory Access) channel with your sound
- card. DMA channels are used by ROTT to send sounds to your sound card. When
- you have more than one piece of hardware on a single DMA channel, the chip on
- your motherboard that controls DMA transfers may become confused and send the
- sound to the wrong place. When this happens, your system will lock up.
-
- Devices that usually cause DMA conflicts include CD-ROM drives, older
- dedicated FAX boards, tape backup drives connected to an accelerator card
- (not including tape drives plugged into your floppy drive controller cable),
- and in newer systems, the ECP/EPP parallel port on your I/O card or on the
- motherboard itself. If any of these devices are present on your system, they
- may be the source of your lockups.
-
- DMA conflicts cannot usually be spotted by diagnostic software (e.g., PC
- Tools SI.EXE, Norton Utilities NDIAGS, etc.). Apogee does not recommend the
- use of such software to determine if you have a DMA conflict. Instead, if
- you suspect a DMA conflict, try the following test:
-
- 1. Run the SNDSETUP program and select NONE for your Sound FX card.
- 2. Play ROTT and watch for lockups.
-
- If the game no longer locks up, then you were definitely experiencing a DMA
- conflict between your sound card and some other device.
-
- The ONLY way to resolve a DMA conflict is to physically move the conflicting
- device to another DMA channel. In all but the rarest cases involving devices
- that "download" their configuration at boot-up time, you cannot do this
- through software. You also cannot solve the problem by simply unloading the
- driver for the conflicting device. Since this is a true hardware conflict,
- the problem can persist even if the device driver is not loaded when you boot
- your machine. In laymen's terms, booting clean won't solve the problem. You
- will most likely have to move a "jumper" (see your manuals for a description)
- to physically reconfigure the conflicting device. If you need assistance
- with reconfiguring your device(s), please consult your system's manuals or
- contact the manufacturer of the device(s) in question. Apogee Software
- cannot provide assistance for reconfiguring your hardware.
-
- For best performance, do not move your sound card to a different channel:
- leave it where it is (usually channel 1 for 8-bit cards, or channels 1 and 5
- for 16-bit cards). Instead, move the conflicting device. After you have
- resolved the DMA conflict, you may re-run the SNDSETUP program and re-select
- your sound card under the Sound FX setup.
-
- If your copy of ROTT still locks up, you may wish to check some settings in
- your CMOS configuration as a last resort. If any of these are on, then
- switch them off: Hidden Refresh, Hardware Video Shadowing, Turbo Switching.
- Also, if you have either of these, turn them on: HD1 Block Mode; IDE HDD
- Block Mode.
-
- ■ If you have a Diamond SpeedStar video card, disable Zero Wait State.
-
- ■ If you hear static when you are playing with a Sound Blaster or
- compatible card, make sure to turn the MIC and LINE volumes to zero.
- Your card may be seeing input from these, resulting in static. For a
- Sound Blaster Pro, the program that adjusts these is called SBP-SET: see
- your card's manual for precise instructions on how to do this. If you
- still continue to hear static after doing this, try disconnecting any
- parallel port devices. IRQ5 and IRQ7, which are used by sound cards, are
- often frequently used by printers as well. If you have both plugged in,
- the result may be static and poor sound performance.
-
- ■ If you are running a Compaq computer with a VGA card and the game tells
- you that you do not have a VGA card, or if you experience lockups on a
- Compaq computer with a VGA card, you will need to contact Compaq for a
- special video driver. The reason for this is that Compaq has some video
- cards that do not conform to all proper detection methods. There is a
- device driver available from Compaq that will fix this problem. The
- driver's name is FINDVGA.SYS. This file used to be available on their BBS
- with the filename of SP0117.ZIP, but as of the writing of this document,
- it is not available. Please contact Compaq if you cannot locate the file
-
- ■ If you are playing with a joystick, and your performance seems erratic, make
- sure to calibrate the joystick inside the ROTT program. Also, check and
- make sure that the joystick port you are using for ROTT is speed adjustable.
- If it is, then try tinkering with the speed. If it is not, then there may
- not be anything you can do to alleviate the problem, short of buying a game
- card that provides speed adjustable game ports. Check your port's manual for
- more info. Also, make sure you do not have more than one active joystick
- port on your machine at any time. If you have a game card that provides two
- game ports, make sure that no other game ports (such as those on a sound card
- or I/O card) are active.
- ■ Help! My Space Player is not recognized by ROTT!
- The reason for this is that you must tell ROTT that you have this controller,
- and you're using it. This is done with the SPACEBALL command line parameter.
- Please see the section on Command Line Parameters for more info.
-
- ■ Help! My Cyberman is not recognized by ROTT!
- The reason for this is that you must tell ROTT that you have this controller,
- and you're using it. This is done with the CYBERMAN parameter. Please see
- the section on Command Line Parameters for more info.
-
- ■ Help! My Wingman Assassin is not recognized by ROTT!
- Yup. You guessed it. You need to tell ROTT that you have this type of
- controller, and that you're using it. This is done with the ASSASSIN
- command
- line parameter.
- ■ If you get an error that starts with either "FX SETUP ERROR", "MUSIC
- ERROR", or some other error that has "sound" in the error, it means that
- something is awry with your sound setup. Delete the SOUND.ROT file in
- your game directory and re-run the SNDSETUP.EXE program that comes with
- ROTT. Make absolutely sure that you select the proper sound card, since
- an incorrect selection can cause errors. If this doesn't work, try
- reinstalling the game.
-
- ■ If you have a GUS and you are not getting sound effects, or if your GUS
- sound effects are scratchy or distorted, make sure your GF1 IRQ is set to
- 7 or lower. This is controlled by the SET ULTRASND= command in your
- AUTOEXEC.BAT file. A sample of this command line would be:
-
- SET ULTRASND=220,1,1,7,5
-
- The next to last digit on this line (the 7, in this example) is your GF1
- IRQ. This number must be 7 or less for ROTT to operate properly. If it
- is higher than 7, you will need to edit your AUTOEXEC.BAT and change it
- to 7 or lower. Save the change, exit your editor, and reboot so that the
- change will take effect.
-
- ■ If you get an error that starts with "Z_Malloc", or get "Max Precache
- Reached", it means that you are having memory problems, usually due to a
- lack of memory available for ROTT. Make sure you are booting without a
- memory manager, or things like disk caches that take up valuable memory
- that ROTT needs to run properly.
-
- ■ If you get an error that says "Different number of Pushwalls/Doors/etc when
- trying to load a savegame", it means that either your map data or your save
- game has become corrupt. Go to the load save game menu, and delete the save
- game in question. If this doesn't solve the problem, reinstall ROTT.
-
- ■ If you are playing a net/serial/modem game, and you get an error that has
- "Player x is unsynced at ...." it means that you had bad packets or otherwise
- had a bad connection. Quit the game in progress and try again.
-
- ■ If you get an error that says "Illegal Load Game Value", it means your save
- game is corrupted. Either save over it, or delete it.
-
- ■ If you have an AWE32 Sound Card, and get the error "MPU-401 Initialization
- Error", you will need to turn your computer totally OFF, wait about 5-10
-
- seconds, and then turn it back on again. Delete SOUND.ROT, and try
- reselecting your music/sfx again. This error is caused by picking incorrect
- settings; if you pick the wrong settings for an AWE32, you need to power
- down and retry, not just reboot.
-
- ■ If you have an AWE32 Sound Card, and get the error that the AWE32 card is
- not being detected when you try and select music, do the following steps
- to set up AWE32 music:
-
- 1) Do a full reset of your computer; this means totally powering down, and
- then restarting your computer (just in case the AWE32 is in a bad state).
- 2) Set up sound fx by running SNDSETUP.EXE. Do not setup music at this time.
- 3) From the DOS prompt, type "EDIT SOUND.ROT". (Or use your favorite text
- editor; SOUND.ROT is an ASCII file)
- 4) On line 19, you should see the following: "MusicMode 0".
- Change this to read "MusicMode 5".
- 5) On line 76 you will see settings for the Sound Blaster. They will look
- something like this:
-
- ;
- ; Sound Blaster Settings
- SBType 6
- SBPort $220
- SBIrq 5
- SBDma8 1
- SBDma16 5
- SBMidi $330
- SBEmu $0
-
- On the line that say "SBEmu", change the number that follows from "$0"
- to be the same as the number following the "SBPort" parameter (in this
- case, "$220"). For this example, you would have:
-
- ;
- ; Sound Blaster Settings
- SBType 6
- SBPort $220
- SBIrq 5
- SBDma8 1
- SBDma16 5
- SBMidi $330
- SBEmu $220
-
- 6) Save the file and exit to DOS. ROTT should now be able to detect your
- AWE32 properly. If you still have trouble, then you may have incorrect
- values for the ports on your sound card.
-
- ■ If you notice the game running slowly on your system, here are a few
- suggestions on improving game performance.
-
- » Disable your disk cache. Since ROTT does its own internal caching,
- external caches get in the way. This can result in anything from slow
- performance to complete lockups. Disk caches also take away memory that
- the game could use to operate more efficiently.
-
- » Disable your upper memory manager (QEMM, 386Max, EMM386, etc). Since
- ROTT is a protected mode game, the services of these programs are not
- needed.
-
- » Turn the option for "Auto Detail Adjust" on. This will adjust the graphics
- level of the game on the fly, and will attempt to keep the game moving at
- a fast speed all the time. When you hit a snag, or a possible slowdown,
- ROTT will bump the graphics level down a bit until things speed up again,
- and then will adjust the graphics back up.
-
- » Try reducing the screen size. When playing the game, you can press either
- '-' to reduce your screen size, or '+' to increase it.
-
- » Turn off the ceilings and floors. This will usually speed things up
- considerably, since the game will not have to draw or keep track of any
- ceiling or floor graphics.
-
- » Try reducing the amount of digital channels that you have set for sound
- effects. Some system configurations have problems with having ROTT set
- for higher than 4 digital channels.
-
- » Try reducing the mixing selection on your sound card from 16 bit to 8
- bit. This is done from the SNDSETUP.EXE program, under the "SETUP
- SOUND FX" menu item. 8 Bit Mono is the fastest music/sound combination
- there is in ROTT, so if you have slowdown problems, try selecting 8
- Bit Mono.
- (11)
- Secrets in the Game
- (from the Apogee FAQ)
- If you start ROTT when your system clock indicates that it's one of five
- different holidays, the "group picture" of the five main characters is
- changed slightly. In addition, on Christmas, the music for the first
- level is changed to a familiar Christmas tune. The holidays and effects
- are as follows:
-
- Easter <varies> Lorelei Ni wears Easter Bunny ears.
- Cinco de Mayo 05/05 Ian wears a sombrero.
- Independence Day 07/04 Doug holds an American flag.
- Halloween 10/31 Thi wears a witch's hat.
- Christmas 12/24 Taradino wears a Santa Claus hat; new music
- 12/25 for the first level.
-
- Also, there's a way to get all five "holiday hats" in Rise of the Triad to
- show up on the screen at the same time. If you finish the game the right way,
- and destroy all the larvae in the last level, watch ALL the credits (takes
- several minutes). You'll get to a screen that says "The HUNT is victorious.
- The End." Do nothing. Let it sit there for about a minute or two, and
- you'll get another "The End" screen where all five "holiday hats" are shown
- at once.
-
- In the secret level "Eight Ways To Hell" (episode 3, area 8), designed by
- Joe Siegler (a noted and revered Dopefish follower), there's a hidden area
- about half way through the level. It's a long, narrow hallway with
- boulders running down the middle and elasto-modes on the sides. There's
- a touchplate at the beginning of the hallway which, when triggered, will
- open up a secret room. The gray walls in the middle of the secret room
- spell a message written in the Commander Keen language (see the Keen
- secrets section, below). Look at all the gray walls from all angles, or
- use the \MAP cheat (see the cheats section). Then look at the map to see
- the letters. Translated, it says, "Dopefish Lives!"
-
- Bosses play big roles in Rise of the Triad. There are four, one at the end
- of each episode, and arranged in order of weakest to strongest. There are
- ways to kill two of the bosses that the programmers at Apogee never thought
- to try. These "loopholes" are "fixed" in version 1.3 of ROTT, but version 1.2a
- and previous versions still have the loopholes. For Sebastian "Doyle"
- Krist, you can lure him out of the room by hitting the touch plate diagonally
- away and to the right of the gold door as you enter it. The triggering the
- touchplate will block the gold door and open a passageway. Lure Krist
- through here carefully, then through the brown door. Then go up the
- staircase! Krist, in his wheelchair will follow you up. However, due to
- a bug in Krist's programming (he was never intended to ascend stairs), he
- won't fall back down to the ground. He'll fire missiles at you, but with
- you safely beneath him, they won't hit. Shoot him until he's dead. You can
- also lure the NME out of the room he starts in, but if he's led into the
- nearby spinblades, the game will crash.
-
- The second loophole involves the final boss, El Oscuro, in his final form
- (the snake-like form). Get a firebomb and an asbestos vest. Then find
- El Oscuro and lure him into a corner. Keep the corner at your back. Aim
- the firebomb down and fire it -- this will thrust you up into the air.
- Land on El Oscuro and wait for him to exhaust himself. (The intended method
- of killing him is to not fire at him at all, but dodge his own attacks until
- he dies of exhaustion. Firing at him simply makes him stronger!)
-
- Several people have run across the curious message "I'm Free" while playing
- ROTT, and don't know what it means. If you get this, you're probably playing
- either the "This Causes An Error" level in the registered version, or you're
- playing a user-made level. The cause of the note is whenever a moving wall
- crosses the boundary of a level and just keeps on going. The game detects the
- problem, but, before crashing with a regular error message, manages to put up
- the picture saying, "I'm Free" (drawn by Tom Hall). The "This Causes An
- Error" level, originally titled "WanderWall Bug Map," has a pushwall in it
- that leaves the level, crashing the game with the "I'm Free" message.
- In the rejected ROTT levels (ROTT_REJ.ZIP), there is a level called "This
- Causes An Error Too."
-
- What all this is, is a manifestation of in-house humor. If you don't get it,
- that's good, because you're not supposed to. It's one of those "you had to
- be there" things. At any rate, the story goes...during the development of
- ROTT, when a level was tested wherein a pushwall was inadvertantly directed
- out of the level bounds, someone joked, saying, "I'm free." He probably
- wishes he hadn't, for all the confusion it's caused customers who have run
- across it -- either that, or, if he were more like me, he feels a deep sense
- of satisfaction in having successfully dumbfounded a significant enough
- percentage of the gaming community to warrant mention in FAQs such as these.
- (12)
- A Note From The Author
- Well, that's all that I have to tell you. I've written this
- file partially to save bandwidth on the newsgroup alt.games.apogee,
- and partly because I really like RotT. It's a lot of information
- that I've included here, and I hope that you like it. I've tried
- to make it the best I can, and if you do like it, thank you very much.
- You can tell me so at derekg@compass.net, I always enjoy getting
- mail. If you didn't like it at all, tough nuggets. If you think
- it should be altered, mail me.
- I can also be reached through my WWW page(which I think is pretty
- cool, but, hey, it's mine):
- http://www.compass.net/~derekg/
- I know I've had fun writing this,
- and I hope you had fun reading it. A lot of the stuff in here is
- the result of people's help, so I'd like to thank the following people:
-
- Bernie Yee for writing the Rise of the Triad Official Player's Guide.
- Jon Durward<jgdurwar@uwaterloo.ca>, a friend and the author of Hex, for
- providing me with some good talks
- Joe Rovang<jrovang@netcom.com>, who proofread and made some good
- suggestions
- Sam Stoddard<his adresses usually change>, author of the Apogee FAQ,
- for lots of good information, which I put in this FAQ
- Hank Leukart<ap686@freenet.columbus.edu>, author of the Doom FAQ, for
- good stuff about the IHHD(which he gave me permission to use)
- and a really complete copyright notice
- Adam Williamson<adam@scss.demon.co.uk>, author of the Wolf3D and
- Terminal Velocity FAQ, for inspiration, though he doesn't know it
-
- and, last, though certainly not least,
- Joe Siegler<joe.siegler@apogee1.com>, for:
- 1. Giving his Time.
- 2. Giving Answers. Lots of them.
- 3. Not going insane from a constant barrage of
- questions and telling me to push off.
- 4. Belching so well. :)
- Without Joe, this FAQ would not be.
-
- _|\_
- \ / \ Pisces Swimeatus
- |>< |> OO The Dopefish
- / \___/UU
-
- "I just drew this stupid little fish." -- Tom Hall
-
-