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- ----------------------------------------------------------------
- *RADIX: INTO THE VOID*
- By: Neural Storm Entertainment &
- Union Logic Software, INC.
- Distributed By: EPIC MEGAGAMES
-
- "Official" pre-release FAQ, v3.0
- Written by: Greg MacMartin
- July 1995
- -----------------------------------------------------------------
-
- =================================================================
- <TABLE OF CONTENTS>
- =================================================================
-
- I. Introduction
- 1. Preliminary Info.
- [1-1] A note from the author, Greg MacMartin
- [1-2] About the RADIX Faq version 3.0
- [1-3] Game creation progress
-
- II. General Game Information
-
- 2. What is RADIX: INTO THE VOID?
- [2-1] So, what is it?
- [2-2] What is "shareware"?
- [2-3] What will the episodes be?
-
- 3. What will make RADIX different than any other "3D Shooter"?
- [3-1] Sloping walls, ceilings and floors.
- [3-2] Fast, furious gameplay.
-
- 4. What features does the RADIX engine have?
- [4-1] Non-orthogonal walls.
- [4-2] Texture mapped walls, ceilings and floors.
- [4-3] Multiple lighting variations
- (diminishing/fog effects)
- [4-4] Looking up and down.
- [4-5] Multiple heights.
- [4-6] Parallaxing Background.
- [4-7] Analog Movement.
- [4-8] Complex event system.
- [4-9] Auto Detail (with 5 settings).
- [4-10] Full Stereo digital music system
-
- 5. What kind of gameplay features will RADIX have?
- [5-1] What kind of enemies will be in RADIX?
- [5-1-1] Extra-dimensional aliens.
- [5-1-2] Alien fighter craft.
- [5-1-3] Miscellaneous alien defence systems.
- [5-2] What kind of weapons will RADIX have?
- [5-3] Any other neat things?
- [5-4] How does this game compare to DESCENT?
- [5-5] Will RADIX have Network/Modem support?
-
- 6. Who is creating RADIX: INTO THE VOID?
- [6-1] Neural Storm Entertainment Inc.
- [6-2] Union Logic Software Inc.
- [6-3] Epic MegaGames Inc.
-
- 7. What will be needed to run RADIX?
- [7-1] REQUIRED Hardware
- [7-2] What sound cards will be supported?
- [7-2-1] Will the PC speaker be supported?
- [7-3] What game controllers will be supported?
- [7-4] Will RADIX be found on other gaming platforms?
-
- III. Ordering Info / Release Dates
-
- 8. When will I be able to get RADIX?
- [8-1] Current Release Date.
- [8-2] Where can I get some screen shots?
-
- 9. How and Where will I be able to get RADIX?
- [9-1] Shareware release.
- [9-2] Mail-order release.
- [9-3] How do I contact Epic MegaGames?
- [9-4] OK, so where will I get the thing?
-
- IV. Conclusion.
-
- 10. Revision History.
- [10-1] Version 1.0
- [10-2] Version 2.0
- [10-3] Version 2.1
- [10-4] Version 3.0
-
- =================================================================
- I. <INTRODUCTION>
- =================================================================
-
- -----------------------------------------------------------------
- 1. Preliminary Info.
- -----------------------------------------------------------------
-
- [1-1] A note from the author, Greg MacMartin
- This version is a complete revision of the old 2.1
- version which is now vastly out of date. This version is now
- very definitive and fully correct. The game is almost ready for
- release, so this will probably be the last version of the
- pre-release Radix FAQ. Feel free to E-mail me with questions.
- (gmacmart@chat.carleton.ca)
-
-
- [1-2] About the RADIX faq version 3.0
- This version uses the same layout as previous versions,
- however the information given will be vastly altered from the 2.1
- version.
-
- [1-3] Game creation progress
- The shareware version is DONE, and is now undergoing beta
- testing. Registered levels are also being completed, and small
- programming glitches are being ironed out.
-
- There has been some other small changes as well, the most
- notable being the change in publisher which will be discussed later.
-
- =================================================================
- II.<GENERAL GAME INFORMATION>
- =================================================================
-
- -----------------------------------------------------------------
- 2. What is Radix: Into the Void?
- -----------------------------------------------------------------
-
- [2-1] So, what is it?
- Radix: Into The Void is a 3-D perspective action game. The
- player is the pilot of an experimental fighter, the Radix-class
- Inter-Dimensional Starfighter, in the year 2148. The player has
- complete control of the plane's movements, including speed, and
- lateral / horizontal movement. The ship is heavily armed and has
- the capability to incorporate new technologies into it's systems
- if they are found. Many aliens, alien craft, missiles and mines
- await the Radix fighter at every turn. Not only does one playing
- this furious game have to deal with these nasties, but one also has
- to keep the fighter from flying into walls, getting sucked down
- by gravity wells, getting seeked by missiles... You get the
- picture.
-
- Why would one want to put themselves through something like
- that? Well...
-
- In the 22nd century, after centuries of global strife
- and tyranny, the people of the Earth united into a sovereign
- world government. The United Earth Space Alliance (UESA) launched
- a dynamic plan to expand the reaches of the human race beyond
- that of our solar system. This effort resulted the launching of the
- first of two colony ships, in the year 2147. These massive vessels
- were destined to colonize an asteroid on the outskirts of our solar
- system, designated Theta-2. After 5 months, the first ship safely
- arrived and initiated the colony. Soon after, the second of the
- two ships departed from earth with 10,000 colonists to place the
- Theta-2 base into full operation. Once the colony was fully
- established, mankind was to finally have the opportunity to
- leave the confines of the Solar system.
-
- It happened on October 24th, 2148. While the second ship
- approached the colony, something unnatural occurred. A dark
- shape began to form of out nothingness, blacking out the
- starscape and eating away at a small portion of our reality.
- The commander of the colony vessel "Salvation" barely managed to
- communicate to Earth that there were dozens of alien ships emerging
- from this void when the largest of these ships tore the Salvation
- apart with an immensely powerful particle beam.
-
- The gigantic alien craft then somehow dragged both portions
- of the Salvation into a huge hangar bay, sealing the fates of the
- 10,000 human beings aboard...
-
- According to the information collected from the destruct
- beacon (the "black box") that reached the Titan colony orbiting
- Saturn, there were 45 alien vessels. The one that destroyed the
- Salvation, the largest one, started on a slow (8-9 month) flight to
- Earth. The remaining 44 ships attacked the tiny Theta 2 base
- (with only 300 personnel) and set up what looked to be a base of
- their own.
-
- Almost immediately after the incident, UESA went on alert
- status and began assembling a fleet to counteract this alien force.
- Our fleet reached the huge enemy craft well before it had even
- entered the inner solar system. Although the 3 battlecruisers,
- 10 frigates and 15 destroyers fought well, all were destroyed by
- the massive vessel. Although the attack was a devastating failure,
- it confirmed the fact that these aliens were out for blood. It also
- allowed Earth Command to realize that large ships did not stand a
- chance against this vessel. One small, fast, deadly ship armed to
- the teeth just might be able to slip by the defences of the vessel
- and cause some serious damage.
-
- Meanwhile, Earth scientists combined their knowledge and
- pooled their ideas, and eventually concluded that the black
- space, dubbed "The Void", is in fact some sort of inter-dimensional
- portal; a tear in the structure of our universe. Using the current
- knowledge of multi-dimensional physics and quantum mechanics, they
- were able to develop a device that would allow a small spacecraft,
- preferably a fighter of some sort, to enter The Void and
- successfully leap into a different universe.
-
- Three months after the incident at Theta 2, the Radix-class
- inter-dimensional starfighter was built. Considering the
- unimaginable costs involved and the time required to build this
- powerful fighter, only one was able to be built. Loaded onto
- the "Defiance", a battlecruiser, Operation Vengeance commenced.
- Although the Radix class had just barely begun the experimental
- stage of it's development, there was no more time left. The
- Defiance had to leave, and the Radix, the last desperate hope
- for humanity, was going with it...
-
-
- [2-2] What is "Shareware"?
- Shareware is a popular method of distributing software in
- which the possible buyer gets to "try it out" before buying it.
- It the case of games, the first episode, usually out of three is
- the one that is freely distributed for people to try. This game
- is no exception. RADIX: INTO THE VOID will be a shareware game
- separated into 3 episodes, the first of which will be
- distributed freely. As usual, many features will only be found
- in the second and third episodes, which must be purchased.
-
-
- [2-3] What will the episodes be?
-
- Episode One: Vengeance
-
- The Radix class starfighter's first mission: Save Earth from
- destruction by destroying the massive earthbound enemy ship.
- Once you penetrate the ship's shielding system, there is no
- turning back! Will you be able to stay alive long enough to
- make your way to the main engine core and destroy it?
-
- Episode Two: Theta 2.
-
- After an amazingly successful campaign against the enemy's lead ship,
- the Earth forces move to the offensive. After plotting
- out a strategy, it is decided that the Radix class fighter will
- fly offensive missions against the Enemy's gruesome Theta 2
- base, with the aim to destroy it so that the Earth colony once
- residing there can be rebuilt!
-
- Episode Three: The Void.
-
- The mastermind of the Enemy's conquest has escaped into the
- void, and you must follow it in. This is the ultimate test for
- the Radix fighter. What awaits you on the other side? Will you
- be able to seal the Void closed and still get out of it alive?
-
- -----------------------------------------------------------------
- 3. What will make RADIX different than any other "3D Shooter"?
- -----------------------------------------------------------------
-
- [3-1] Sloping walls, ceilings and floors.
- Almost all of the 3-D games out there at this point are
- games with straight floors with no sloping at all. Take the
- shareware blockbuster Doom; a game highly acclaimed for it's
- feeling of immersion and fluid action...Imagine Doom if it was
- the same speed but it had sloping surfaces. No longer would
- stairs be necessary to change heights; there could be a hill.
- All sorts of unique effects can be produced using sloping
- surfaces, including a greater feeling of immersion. Radix has
- such slopes, and they are used throughout the game on ceilings,
- walls and floors.
-
- [3-2] Fast, furious gameplay.
- Some games strive to use the newest technology and techniques
- to create a virtual world. Although these techniques may be neat,
- you need a Pentium-90 to play them so they are not agonizingly slow.
- The creators of Radix have picked and chosen the techniques that
- will make the game as real an experience as possible, and yet not
- slow the engine down.
-
- In Radix, you are constantly moving and constantly having to be
- aware of your surroundings, as your ship is vulnerable to the floors
- and walls of the surrounding 3D world. This creates an extremely
- intense and challenging game environment.
-
- -----------------------------------------------------------------
- 4. What features does the RADIX engine have?
- -----------------------------------------------------------------
-
- [4-1] Non-orthogonal walls.
- This feature is fast becoming the standard among 3-D games,
- although there are still some that aren't implementing it.
- Basically, this means that the walls can be at any angle to
- one-another. For instance, in WOLFENSTEIN 3-D all the walls are
- at 90 degrees to one another, so that every locale was rectangular
- in shape. RADIX, DOOM and others no longer have this problem.
- Areas can be created that look much more real than before and
- increase the feeling of realism and immersion in the gaming world.
-
-
- [4-2] Texture-mapped walls, ceilings, and floors.
- This feature allows all surfaces to have full VGA 256
- colored graphics on them. This is another standard feature
- that is common with most 3-D games. There are still, however,
- some games that use it very sparingly or not at all.
-
-
- [4-3] Multiple lighting variations (diminishing/fog effects)
- RADIX has 120 different shades of lighting built into it's
- engine. This allows for a more realistic depiction of light in
- the game. The lighting also has a diminishing effect similar
- to that of DOOM, but there is also a cool fog effect that sort
- of reminds me of the one used in THE ELDER SCROLLS: ARENA (an RPG).
-
-
- [4-4] Looking up and down.
- This feature allows the player to see up and down. It is,
- of course, a required feature for a game like Radix because the
- player is right behind the plane, and the player's view must
- stay behind the plane if it moves up or down.
-
-
- [4-5] Multiple heights.
- Radix allows the player to fly at different altitudes,
- depending on the level that is being flown. Some missions have
- staggering height differences, in which there are deep chasms and
- crevices that one can fly into. Others have sloped tunnels and shafts
- that require some heavy climbing or diving to navigate.
- Whatever the case, height differences are certainly one of the
- key features of Radix.
-
-
- [4-6] Parallaxing Background.
- This feature means that the background graphics move up with
- the player's view to look more realistic. Also, there are
- actually two different bit-maps used for the front and for the
- back view to simulate how a true world would look like. This
- prevents a "wraparound" effect that can make background graphics
- look cheap.
-
-
- [4-7] Analog Movement.
- Analog movement is a kind of movement that automatically
- adjusts for the speed of the CPU, which means that the player
- will move at the same RATE on a 386-33 as on a 486-50.
- Obviously, the FRAME rate would be (significantly) slower, but
- the rate that one MOVES is not effected.
-
- [4-8] Complex events and event system.
- Radix employs a very complex event system that allows for
- the activation of many events at once. Events could be things
- such as lighting effects, moving surfaces, teleportation, super
- speed boosters, gravity wells, scrolling bitmapped surfaces,
- among others. For example, triggers could deactivate one event
- and activate two others simultaneously.
-
- [4-9] Auto Detail (with five settings).
- Radix has an auto detail option. This allows the player playing
- on a slow computer to fly around in complex areas and keep a steady
- frame rate. The game also has 5 (count 'em) FIVE detail settings
- (High, Medium, Low, Super Low, and G.A.N.C).
-
- [4-10] Full Stereo digital music/sound system
- Radix: Into The Void uses an 8 channel digital music and
- sound effect system that produces crystal clear music and sound.
- All sounds, including the music, use digitally sampled instruments
- and sound effects instead of the more limited FM synthesis
- emulation. Recent releases which use this newer sound system are
- JAZZ JACKRABBIT and ONE MUST FALL 2097.
-
- -----------------------------------------------------------------
- 5. What kind of gameplay features will RADIX have?
- -----------------------------------------------------------------
-
- [5-1] What type of enemies will be in Radix?
-
- Radix's enemies consist of many different types of alien ships,
- like the Skyfire Assault Fighter, which flies around spewing red
- laser bolts and the defence drone which is considerably weaker and
- easier to kill. There is also a couple of walking aliens, the
- most notable being the alien "fodder" which is not too difficult to
- kill but can be an annoyance if there are many of them. There will be
- a detailed list of all enemies included here once the game is
- released.
-
- [5-2] What kind of weapons will RADIX have?
- There are seven different weapons that are in the game.
- Three of these will only be usable if the player has the registered
- version. The weapons are listed below. Some of the weapons will
- have multiple power levels. As in DESCENT, the player simply has
- to find a weapon a second time (or a third time) to increase the
- power level of that weapon. There are also two types of weapons in
- this game; weapons that require ammunition and weapons that take energy
- to fire. The ammo weapons will generally be the most powerful
- (with the exception of the Gravity Wave device).
-
- --> Neutron cannon * 2 levels
- This is the basic weapon system equipped with the Radix class
- fighter. The different weapon levels increase the damage of
- the lasers and also increase the rate of fire.
-
- --> Explosive Projectile Cannon (E.P.C)
- This is a rapid fire weapon that causes much more damage
- than the neutron cannon, but is a little more difficult to
- aim with.
-
- --> Plasma Cannon * 3 levels
- This weapon is a powerful wide-spread energy weapon that packs
- a serious punch at level 3.
-
- --> Seeking Missile System
- This system shoots out two powerful enemy seeking missiles that
- cause serious damage. The most powerful weapon in the shareware
- version of the game.
-
- --> Nuclear Missiles (REGISTERED ONLY)
- These are dumb fire missiles that will require skill to use very
- successfully. However, the explosion caused by these things is
- very large and powerful.
-
- --> Phase Torpedo (REGISTERED ONLY)
- This will fire out a small cluster of torpedoes that will stay
- together and then split apart, each one homing in onto enemies.
- This one kind of reminds on the torps fired by the Enterprise D on
- Star Trek.
-
- --> Gravity Wave Device (REGISTERED ONLY)
- This is a mega powerful weapon that sends out a potent wave of
- destruction. Anything that hits the wave gets blasted away
- at a random direction, thereby clearing a path in front of
- you of those pesky aliens.
-
-
- [5-3] Any other neat things?
- There are many neat power-ups and technologies that the player
- can collect throughout the game. These usually aid the player in
- doing certain things easier, such as turning faster or destroying all
- visible enemies :). There is one really neat system, called the
- "Automated Laser Defence System", or ALDS. Whenever enemies get near,
- this thing automatically fires out lasers at them.
-
- [5-4] How does this game compare to DESCENT?
- It is difficult to make a good comparison with DESCENT because they
- are so different. I realize that many elements in this FAQ seem to
- make RADIX seem very similar to DESCENT, but there are many fundamental
- differences between RADIX and DESCENT. The most major one is the fact
- that RADIX is much more fast and furious. You have no time to stop and
- ponder what to do next. RADIX has a much wider variety of enemies and
- environmental sprites than DESCENT, giving the player a little more to
- see and do. Also, RADIX has an added danger that the player has to keep
- track of; in RADIX if your plane flies into a wall, it will explode. In
- DESCENT, the player can ram into walls all he/she wants to and not worry.
- However, RADIX is not a true 3D game like DESCENT, and the designers have
- made no contrary claims saying otherwise. To be honest, if RADIX was true
- 3D, it would lose one of the aspects that makes it fun; speed.
-
- [5-5] Will RADIX have Network/Modem support?
- YES!!!
- Radix did not originally have multiplayer support, but the demand
- (Internet bashing) was so great that the designers decided to work overtime
- and put it in. There are the two standard options of cooperative and
- dogfight ("deathmatch"), but Radix also has a "capture the flag"
- multiplayer game. This is where each player carries a flag and each player
- must shoot at each other to get all the flags. Once one player has them
- all, the level can be finished.
-
- -----------------------------------------------------------------
- 6. Who is creating RADIX: INTO THE VOID?
- -----------------------------------------------------------------
-
- [6-1] Neural Storm Entertainment, INC
- Neural Storm Entertainment is a brand new company formed in
- Ottawa, Canada in late 1993. It is one dedicated to producing
- the games of the highest caliber, and will stop at nothing to do
- so. These guys are almost too dedicated. One might even call
- them paranoid perfectionists. In the end, though, this
- dedication will be evident in the final game. RADIX: INTO THE
- VOID will be their FIRST game, believe it or not.
-
- [6-2] Union Logic Software, INC.
- Union Logic is an Ottawa, Canada based software publisher and
- developer that is currently working with Epic Megagames for their next
- few games.
-
- [6-3] Epic MegaGames, INC.
- As many might have noticed, there has been a change of publishers
- for Radix. Union Logic was going to publish it themselves but an
- agreement was struck with EPIC that would benefit everybody.
- Epic MegaGames is a 3 year old leading shareware game developer
- and publisher based in Rockville, Maryland. They have produced many
- recent shareware hits such as Epic Pinball, Jazz Jackrabbit and One
- Must Fall 2097.
-
-
- -----------------------------------------------------------------
- 7. What will be needed to run RADIX?
- -----------------------------------------------------------------
-
- [7-1] REQUIRED hardware.
- RADIX: INTO THE VOID has been developed to be played on
- a 486-33 with 4 megs ram, standard VGA. It plays well on a
- 486 DX2-66 local bus, and if you have a Pentium, you MUST get
- this game. Now, the game might run on a 386SX-16, but I wouldn't
- want it to.
-
- - Minimum requirements:
- 386DX-40
- 4 Megabytes RAM
- Standard VGA
-
- [7-2] What sound cards will be supported?
- Currently, RADIX has native support for:
- 1) The Sound Blaster family (SB/SBPRO/SB16 and compatibles)
- 2) Gravis Ultra Sound
-
- NOTE: There is no support for the original Adlib sound
- card, as RADIX uses pure digital music and sound
- effects which are not possible to reproduce on the
- FM synthesis based Adlib card.
-
- [7-2-1] Will the PC speaker be supported?
- Hell no.
-
- [7-3] What game controllers will be supported?
- There is support for the keyboard, mouse, joystick and
- Gravis Game Pad.
-
- [7-4] Will RADIX be found on other gaming platforms?
- RADIX is currently written under DOS for 386 and above PC's
- and compatibles. Radix will be ported eventually to run natively
- under Win95 (or is it Win96? <g>).
-
- =================================================================
- III <ORDERING INFO / RELEASE DATES>
- =================================================================
-
- -----------------------------------------------------------------
- 8. When will I be able to get RADIX?
- -----------------------------------------------------------------
- [8-1] Current Release Date.
- There is no release date set. There has been much happening
- in the past month, and the release keeps getting pushed back. It
- is safer to simply say it will be out "soon".
-
- [8-2] Where can I get some screen shots?
- Thre are some shots available on the EPIC MEGAGAMES World Wide
- Web site. (See below).
-
- ----------------------------------------------------------------
- 9. How and Where will I be able to get RADIX?
- ----------------------------------------------------------------
-
- [9-1] Shareware release.
- The first Episode, "Vengeance" will be put onto FTP sites
- and major BBSs so it can be downloaded. It will be able to be
- freely distributed, so you'll probably be able to get it from
- your friends. It may also be distributed to retail stores,
- where you could buy a copy for a little more than the price of
- the disks.
-
- [9-2] Mail-order release.
- There will be a toll free '800' number that you will be able
- to call to order Episodes 2 and 3 ("Theta 2" and "The Void").
- The price is currently tagged at $34.95 U.S.
-
- [9-3] How do I contact Epic MegaGames?
-
- Mailing Address: 3204 Tower Oaks Blvd.
- Suite 410
- Rockville, Maryland
- 20852
- USA
-
- Telephone Numbers: (800) 972-7434 (Orders)
- (301) 983-9771 (Questions and technical support)
- (301) 299-3841 (Fax)
-
- Electronic Mail: Internet: unlogic@globalx.net
-
-
- [9-4] OK, so where will I get the thing?
-
- (1) Exec-PC BBS: (414) 789-4360
-
- (2) Compuserve: GO EPIC
-
- (3) World Wide Web: http://www.epicgames.com
-
- (4) Internet FTP: ftp.execpc.com /pub/epic
-
- EPIC's titles and demos can be accessed via anonymous FTP
- at their FTP site. The site is "ftp.execpc.com", and the
- directory is "/pub/epic".
-
-
- =================================================================
- IV. <Conclusion>
- =================================================================
-
- Please keep in mind that this FAQ is preliminary and
- most of the information is subject to change. However, as
- stated before, much work has gone into this to ensure that it is
- as accurate as possible. Please don't hesitate to send any
- comments, suggestions and questions you might have regarding
- this FAQ or RADIX itself.
-
- -----------------------------------------------------------------
- 10. Revision History
- -----------------------------------------------------------------
-
- [10-1] Version 1.0 (October 1994)
- This version was a VERY preliminary FAQ that was written with
- a large amount of (official) speculation. It dealt mainly with the
- technical aspects of the game's engine and very little on gaming
- aspects. Limited slopes, multiple heights, tilting, among most of
- the other technical attributes of RADIX were talked about.
-
- [10-2] Version 2.0 (February 1995)
- This version addressed more gaming aspects of RADIX, and
- clarified some stuff. It is version 2.0 and not 1.1 because it was
- done so much later than the original FAQ was. Auto detail, enhanced
- slopes, and explanations about the delaying of RADIX were also
- talked about.
-
- [10-3] Version 2.1 (March 1995)
- This version is identical to 2.0 save for tiny changes to : Intro
- statements, weapons, the comparison to DESCENT and the release date.
-
- [10-4] Version 3.0 (July 1995)
- This is the final pre-release version FAQ. Everything in it
- is accurate and none of it is conjecture. Much irrelevant stuff has been
- deleted from earlier versions, and this one is more concise.
-
- =================================================================
- <COPYRIGHT NOTICE>
- =================================================================
-
- This article is Copyright 1705 by Greg MacMartin. All rights
- reserved. The following rights have been granted to the public:
-
- I. To make copies of this work in original form, so long as
- (a) you rewrite the whole thing on a typewriter;
- (b) the copies include the copyright notice and these
- paragraphs in their entirety;
- (c) the copies give obvious credit to the author, Greg
- MacMartin;
- (d) the copies are in electronic form.
- (e) You sing "MY SHARONA" while copying the material.
-
- II. To distribute this work, or copies made under the provisions
- above, so long as
- (a) you do not charge a fee for copying or for
- distribution;
- (c) you ensure that the distributed form includes the
- copyright notice, this paragraph and credit to the
- author;
- (d) the distributed form is not in an electronic magazine
- or within computer software (prior explicit permission
- may be obtained from Greg MacMartin);
- (e) the distributed form is the NEWEST version of the
- article;
- (f) the distributed form is electronic.
- (g) you get some Besterd Insurance while distributing it.
- (h) You sing all the contents of this FAQ to "MY SHARONA".
- (i) Never read this FAQ.
-
- You may not distribute this work by any non-electronic media,
- including but not limited to books, newsletters, magazines,
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- "gmacmart@chat.carleton.ca" on the Internet.
-
-
- *****************************************************************
- *********** Greg MacMartin ************
- *********** Email address: gmacmart@chat.carleton.ca ************
- *****************************************************************
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