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- T h e ___ " O f f i c i a l "
- / _ \ _ __ ___ __ _ ___ ___
- | |_| | '_ \ / _ \ / _` |/ _ \/ _ \
- | _ | |_) | (_) | (_| | __/ __/
- |_| |_| .__/ \___/ \__, |\___|\___| F A Q
- |_| |___/ Version 5.2
-
- Current as of November 21, 1995
-
- (changes and additions since v5.1 are denoted by leading '}' marks)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Contents:
-
- [1] Introduction
- [1.1] A word from me
- [1.2] About this FAQ
- [1.2.1] Obtaining the latest version of the FAQ
- } [1.2.2] Revision history
- [1.3] Obtaining other Apogee-related FAQs
- [1.4] What is Apogee?
- [1.5] What does "Apogee" mean?
- [1.6] How Apogee markets its games
- [1.7] Getting the latest information
- [1.7.1] Electronic news
- } [1.7.2] Apogee's internet mailing list
- } [1.7.3] Finger files
- } [1.7.4] World Wide Web
- [1.8] Apogee's staff
-
- [2] Historical Information
- [2.1] Other companies
- } [2.1.1] What's Apogee's relationship with 3D Realms?
- [2.1.2] What's Apogee's relationship with id?
- [2.1.3] What's Apogee's relationship with Parallax?
- } [2.1.4] What's Apogee's relationship with Softdisk?
- [2.2] What awards has Apogee won?
- [2.3] The Apogee theme song
- } [2.4] The Dopefish
- } [2.5] Flash
- [2.6] History of specific games
- } [2.6.1] The Kroz Series
- } [2.6.2] Commander Keen
- [2.6.3] Duke Nukem and Duke Nukem II
- } [2.6.4] Wolfenstein 3D and Spear of Destiny
- [2.6.4.1] "Call Apogee and say Aardwolf"
- } [2.6.4.2] What's B. J. Blazkowicz's relationship with Commander Keen?
- [2.6.5] Halloween Harry and Alien Carnage
- [2.6.6] Rise of the Triad
- } [2.6.7] Paganitzu and Realms of Chaos
-
- [3] Lists
- [3.1] Games
- } [3.1.1] What games are currently available from Apogee?
- } [3.1.2] The games are too big to download! Are there "split" versions?
- [3.1.3] What upgrade patches are currently available?
- } [3.1.4] Hardware requirements and support
- } [3.1.5] Which of Apogee's games are good?
- [3.1.5.1] Rules of the voting system
- [3.2] Past projects
- } [3.2.1] What Apogee games are no longer supported?
- [3.2.2] Working titles of Apogee games
- } [3.2.2.1] Alternate titles for Wolfenstein 3D
- [3.2.3] Cancelled projects
- [3.3] Previews
- } [3.3.1] What slide shows are currently available from Apogee?
- } [3.3.2] What are upcoming releases from Apogee?
-
- [4] The Almanac
- [4.1] Release dates
- } [4.1.1] Games
- } [4.1.2] Slide shows
- [4.1.3] Miscellaneous
- [4.2] Cast of characters
- } [4.2.1] Heroes
- } [4.2.2] Villains
- [4.2.3] Cameos
- [4.3] Behind the scenes
- } [4.3.1] Programmers
- } [4.3.2] Artists
- } [4.3.3] Musicians
- [4.3.4] Sound engine programmers
- } [4.3.5] Level designers
- [4.3.6] Creative directors
- [4.3.7] Advertising Layouts
-
- [5] Obtaining the Games
- [5.1] The Shareware Episodes
- [5.1.1] Software Creations BBS
- [5.1.2] Anonymous FTP
- [5.1.3] CompuServe
- [5.1.4] America Online
- [5.1.5] Fidonet
- [5.2] The Registered Episodes
- [5.2.1] Ordering information
- [5.2.2] What combination deals does Apogee offer?
-
- }[6] Playing the Games
- } [6.1] Network services
- } [6.1.1] TEN
- [6.2] Cheating
- } [6.2.1] Complete cheat list
- [6.2.2] Hex editing
- [6.3] Hints
- [6.4] Secrets and other fun things
- [6.5] Troubleshooting
- [6.5.1] Things to try first
- [6.5.2] Setting the BLASTER environment variable
-
- [7] Contacting Apogee
- [7.1] By phone
- [7.2] By fax
- [7.3] By snail mail
- [7.4] Through networks
-
- }[8] Credits
-
- [9] Dopefish and Friends
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Legal Quagmire: This FAQ is copyright (c) 1994-5 by Samuel Stoddard. No part
- of this FAQ may be distributed unless it remains intact, with all credits,
- attributions, and other miscellaneous praises to myself preserved. You may
- keep as many copies of this FAQ as you like, on whatever and however many
- different mediums that you like, and you can even read more than one copy
- at one time. There's a whole lot of trademarks in here that are acknowledged
- implicitly even if they aren't acknowledged explicitly in the following
- statement: I hereby explicitly acknowledge the following trademarks: Apogee,
- 3D Realms, id, Parallax, Interplay, FormGen, Softdisk, GT, Cygnus, Argo Games,
- Microsoft, Stacker, all game titles, operating system titles, and other
- software titles and company names, and all the other trademarks in here. All
- the trademarks that are not explicitly explicitly acknowledged are implicitly
- acknowledged as explicitly acknowledged trademarks. All trademarks (including,
- but not limited to, those that are explicitly acknowledged, those that are
- implicitly acknowledged as explicitly acknowledged, and those that are
- explicitly implicitly acknowledged) are also implicitly acknowledged here to
- boot. The header for this FAQ was done with the aid of "Figlet." Finally, I
- take no responsibility whatsoever for anything that happens as a result of
- this FAQ's existence. Except for the good things.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1] Introduction
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [1.1] A word from me
-
- Who am I? I'm just another Apogee fan, the primary difference between you and
- me being that I'm the one flaunting my vast sea of Apogee knowledge. I don't
- guarantee that all of the facts in this FAQ are true, but I try to make
- this as informative and truthful a document as I humanly can without playing
- hookey from work or school. (I do have priorities, after all.) If you have
- some tidbits of information, or, heck, a whole flood of information tidbits,
- let me know and I'll put it in the FAQ along with your name in the credits.
- The best way to reach me is through the internet. Try these addresses in
- this order: ss1@christa.unh.edu, stoddard@ctron.com.
-
- [1.2] About this FAQ
-
- This FAQ is copyrighted (see above) by Samuel Stoddard. While it is
- authorized and "officialized" by Apogee, it is not the property nor the
- work of Apogee. However, Apogee has contributed generously to its
- creation and growth; for that, I offer my sincere thanks.
-
- [1.2.1] Obtaining the latest version of the FAQ
-
- - Via anonymous FTP: a latest version of the Apogee FAQ can be found
- in the following places:
- - ftp.uml.edu /msdos/games/apogee/faq/apogee.faq
- - wcl-l.bham.ac.uk /pub/djh/faqs/Apogee.faq
- - ftp.wustl.edu /pub/MSDOS_UPLOADS/game_faq/apogeeXX.faq
- - ftp.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee/apogeeXX.faq
- "XX" is the version number. Note that since I upload to ftp.wustl.edu
- directly, this site will receive new versions more quickly than the
- other two sites.
- - Through Usenet: I try to post the FAQ in alt.games.apogee,
- comp.sys.ibm.pc.games.misc, and comp.sys.ibm.pc.games.action on a regular
- basis. New versions will be posted to all three newsgroups immediately
- upon release.
- - Email: write me at ss1@christa.unh.edu or stoddard@ctron.com.
-
- The HTML version of the Apogee FAQ has been discontinued.
-
- [1.2.2] Revision history
-
- The revision history of this FAQ is as follows:
-
- } Version 5.2 - 11/21/95 - Reorganization of some sections. Lots of minor
- } updates.
- Version 5.1 - 10/08/95 - Major additions: working titles, cancelled
- projects, expanded credits. Other revisions.
- Version 5.0 - 09/01/95 - Major additions, updates, and corrections.
- Addition of hints section.
- Version 4.2 - 06/25/95 - Minor updates and corrections.
- Version 4.1 - 06/17/95 - Softdisk history added. Other minor updates.
- Version 4.0w - 04/17/95 - HTML equivalent of 4.0.
- Version 4.0 - 04/17/95 - Addition of secrets, theme song, Dopefish, and
- ROTT history sections. Institution of voting
- system. Reorganization of some sections. Other
- updates, major and minor.
- Version 3.0 - 03/24/95 - Major changes, additions, revisions, and
- reorganization. Addition of the hardware
- requirements and some of the history sections.
- Version 2.4w - 2/95 - First HTML version, roughly equivalent to 2.4.
- Version 2.4 - 01/29/95 - Hex editing section added. Almanac release date
- updates and additions. Cheats additions. Other
- minor updates.
- Version 2.3 - 12/21/94 - Revision of the "blaster environment variable"
- section. Updated "behind the scenes." Other
- updates.
- Version 2.2 - 11/16/94 - Behind the scenes sections added. Other minor
- updates.
- Version 2.1 - 11/05/94 - Minor updates.
- Version 2.0 - 10/26/94 - The almanac added. Game release dates added.
- Tech support addresses added. Other major
- changes, additions, and revisions.
- Version 1.1 - 09/27/94 - Minor updates and additions to several sections.
- Version 1.0 - 09/16/94 - Cheats section completed. Many major additions.
- Version 0.4 - 9/94 - Formatting and typo fixes. Minor additions. Not
- publicly released.
- Version 0.3 - 9/94 - First public release. The first batch of Joe
- Siegler's additional information incorporated.
- Version 0.2 - 8/94 - Minor changes made before Joe Siegler's response.
- Version 0.1 - 8/94 - Sent to Joe Siegler for suggestions and
- corrections.
-
- [1.3] Obtaining other Apogee-related FAQs
-
- Several other FAQs relating to Apogee are available. You can obtain these
- by FTPing to ftp.uml.edu and downloading the appropriate file in the
- /msdos/games/apogee/faq or /msdos/games/3drealms/faq directory. Most of these
- FAQs are also available at wcl-l.bham.ac.uk under /pub/djh/faqs. If you do
- not have access to FTP, you can try emailing the author directly. If this
- fails, too, you can post a request for the desired FAQ in alt.games.apogee
- or comp.sys.ibm.pc.games.action. In the interests of preserving Usenet
- bandwidth, however, please use this method only when other means are not
- fruitful.
-
- Subject Author Email
- ------- ------ -----
- 3D Realms Sam Stoddard ss1@christa.unh.edu
- Rise of the Triad Derek Greentree derekg@compass.net
- Commander Keen Bill Amon wamon@mitre.org
- Wolfenstein 3D Adam Williamson adam@scss.demon.co.uk
- Terminal Velocity Adam Williamson adam@scss.demon.co.uk
- Duke Nukem 3D Zeuxis zeuxis@wwa.com
-
- [1.4] What is Apogee?
-
- Apogee is a games distributor for PC games of many sorts. It is a diverse
- gaming company, contributing to several different genres of games. While
- much of what Apogee publishes are games written primarily by other companies,
- such as Cygnus or Argo Games, Apogee writes their own games as well. Apogee's
- staff includes an array of talented programmers, artists, and musicians. For
- many years now, Apogee has been among the leading shareware games companies
- for the PC and compatible market.
-
- [1.5] What does "Apogee" mean?
-
- According to the American Heritage dictionary, "apogee" means: "the point
- in the orbit of the moon or of an artificial satellite most distant from
- the earth." Or, more generally, "the farthest or highest point; apex."
- Related words are the Greek "apogaion," the neuter form of "apogaios"
- which means "away from the earth." There is also the New Latin word
- "apogaeum," which is derived from the Greek word. There is a French word
- "Apogee" (with an accent over the first 'e'). In English, there is the
- related word "apogean" and the antonym "perigee."
-
- Interestingly, the meaning of the word "apogee" was one of the questions in
- the shareware version of an early Apogee quiz game (discontinued since)
- entitled "Word Whiz."
-
- All this is academic, however, for according to the Apogee slogan, "Apogee
- means action." :-)
-
- [1.6] How Apogee markets its games
-
- In 1987, Apogee came up with a unique method of marketing their games. Since
- then, other shareware companies have adopted their strategy. Their scheme is
- this: each game they produce is divided into three to four, sometimes even
- six episodes. The first episode is free. It can be downloaded from
- CompuServe, BBS's, or the Internet, or bought in a store that distributes
- shareware games for disk copying charges. You can distribute the shareware
- episode to your friends yourself, if you like, provided you leave all the
- original files intact.
-
- If you like the shareware episode of a game, Apogee requires that you register
- it. This is the normal rule regarding shareware. Upon registration, you will
- receive the complete game. Apogee uses this marketing scheme so that people
- can have a good idea about the game they are buying before they put their cash
- on the line.
-
- [1.7] Getting the latest information
-
- There are a few ways to get the latest information about Apogee, even if you
- want it more quickly than keeping up with the latest revisions of this FAQ
- would do. These methods are mentioned briefly in the following sections.
-
- [1.7.1] Electronic news
-
- On Usenet, the newsgroups alt.games.apogee, comp.sys.ibm.pc.games.action,
- and comp.sys.ibm.pc.games.misc all carry discussion about Apogee's latest.
- Apogee monitors these, plus the gaming, shareware, and Apogee support
- conferences on Fidonet, Rime, Intelec, ILink, and U'NI-Net.
-
- [1.7.2] Apogee's internet mailing list
-
- Apogee has an Internet mailing list. Whenever new games or slide shows are
- released (or other important information), Apogee sends the information out in
- }a mailing. If you would like to be on this mailing list, contact Apogee
- }at apogee.software@apogee1.com. This email address sends directly to Joe
- }Siegler (for now), not to a list daemon or robot. The mailing list is free
- }of charge.
-
- This mailing list is the same one as the 3D Realms mailing list; if you're
- on one, you're on the other.
-
- [1.7.3] Finger files
-
- }On the internet, you can finger apogee@apogee1.com to receive all the latest
- information about Apogee. Usually this entails both recent and upcoming
- releases, among other things.
-
- [1.7.4] World Wide Web
-
- }You can reach the Apogee and 3D Realms home pages by connecting to one of
- }the following:
- }
- } Apogee home page: http://www.apogee1.com/
- } 3D Realms home page: http://www.3drealms.com/
-
- [1.8] Apogee's staff
-
- Scott Miller - President, Co-owner
- George Broussard - Executive VP, Co-owner
- Steven Blackburn - VP Operations
- Tom Hall - Creative Director
- Greg Malone - Creative Director
- Dennis Scarff - Vice President, World Operations
- Joe Siegler - On-Line Support Manager & Technical Support
- Kevin Green - Customer Support Supervisor & Technical Support
- Dan Linton - SysOp/Owner of Software Creations BBS
- Lee Jackson - Technical Support
- Dennis DeSmeth - Technical Support
- Bryan Turner - Technical Support
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [2] Historical Information
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [2.1] Other companies
-
- [2.1.1] What is Apogee's relationship with 3D Realms?
-
- Apogee and 3D Realms are sister companies, both divisions of Action
- Entertainment, Inc. Originally, Action Entertainment's next-generation
- of 3D games were going to be published under the Apogee name. However,
- in late August of 1994, 3D Realms was born, and the four next-generation
- }3D games that Action had under production (namely, "Blood," "Duke Nukem 3D,"
- }"Shadow Warrior," and "Ruins: Return of the Gods," [this latter was later
- }cancelled], all of which use the "build" engine) are now under the 3D Realms
- }label.
-
- [2.1.2] What is Apogee's relationship with id?
-
- Joe Siegler's explanation of the relationship between Apogee and id follows:
-
- Apogee and id Software are two completely different companies. They
- always have been, always will be. Apogee doesn't own id; id doesn't own
- Apogee; nor is one a division of the other.
-
- Apogee Software writes and distributes software. Of the many games that
- Apogee has published, only a handful have not been written by Apogee as
- well. id Software wrote three of these games, namely, Keen Vorticons, Keen
- Galaxy, and Wolfenstein 3D.
-
- id Software writes software, and up until Doom, had never published anything
- themselves. id has published through a few companies, Apogee being one of
- them. As mentioned before, Keen Vorticons, Keen Galaxy, and Wolfenstein 3D
- were distributed by Apogee. (At later dates, id went on and also published
- Keen Galaxy and Wolf3D in the stores through GT Software, but that's another
- story.) Some earlier id efforts such as Catacomb 3D are distributed
- through Softdisk. (Technically, these early games, such as Catacomb 3D,
- Dangerous Dave, and Rescue Rover, are Softdisk games, not id Software games,
- though they were made by the same people who would ultimately found
- id Software. The first game released as an "id Software" game was
- Keen: Vorticons.)
-
- id has published three commercial only games. Two of these were published
- by FormGen, those being Keen: Aliens Ate My Babysitter and Spear of Destiny.
- These two are quite frequently assumed to be Apogee games, but they are not.
- Check them; the name Apogee does not appear within. Apogee does, however,
- *resell* those two games, adding to the confusion. But again, they do not
- distribute them; they only sell them. Apogee has to buy them from FormGen
- like any other computer store would. The third id retail game is Doom II,
- published in the retail markets by GT Software.
-
- Starting with Doom, id has been publishing on their own. Apogee has absolutely
- nothing to do with Doom, nor future titles by id Software. Furthermore,
- starting with the release of Heretic, id Software will also be publishing games
- on their own label. They licensed their Doom engine to two companies, Cygnus
- Studios (the people who did Raptor), and Raven Software. The two games
- produced under this agreement (Strife and Heretic respectively), are going to
- be published under the "id" label exactly the same way that id Software
- themselves published Wolfenstein 3D under the "Apogee" label.
-
- There has been no "big divorce," or "feud" or something along those lines
- between id and Apogee. The id guys and the Apogee guys are all good friends,
- and in fact get together every once in a while to shoot pool at the id
- offices. Other mutual activities include paintball (which also involves
- Cygnus). There was never a fallout between Apogee and id. Anyone trying to
- imply this is driving a wedge where it doesn't belong or exist.
-
- [2.1.3] What's Apogee's relationship with Parallax?
-
- In the credits for the game Descent, written by Parallax and distributed by
- Interplay, there is a thank you note to "Scott Miller and Apogee Software."
- Mike Kulas, the leader for the project, was asked why that was in there,
- and his response is given below.
-
- Hi Joe,
-
- We put Scott and Apogee in there because we truly appreciate
- all that Apogee did for us. Scott showed a lot of faith in
- us when we didn't really have anything to show anybody. If
- not for Scott, I don't think we would be anywhere near where
- we are today.
-
- You can tell people exactly this, if you like.
-
- Mike
-
- [2.1.4] What's Apogee's relationship with Softdisk?
-
- Daniel Tobias' (senior programmer/editor for Softdisk) explanation of the
- relationship between Apogee, id, and Softdisk follows:
-
- Apogee and Softdisk are two companies whose paths have crossed time and
- again since Scott Miller submitted Kingdom of Kroz to them on November 26,
- 1987. It won second place in Softdisk's CodeQuest '87 and published on
- issue #20 of Softdisk's subscription software product "Big Blue Disk"
- (which later became "On Disk Monthly" and, finally, "Softdisk PC"). Scott
- Miller continued to submit his games, listed below:
-
- Title Submitted Issue/Date
- ----- --------- ----------
- Kingdom of Kroz 11/26/87 BBD #20, 06/88
- Computer Quiz 01/20/88 BBD #21, 07/88
- Astronomy Quiz 01/20/88 BBD #26, 11/88
- Maze Runner 01/20/88 BBD #26, 12/88
- BASIC Quiz 01/20/88 BBD #28, 02/89
- Dungeons of Kroz 01/20/88 BBD #29, 03/89
- Meteors 03/12/88 BBD #30, 04/89
- Block Five 01/20/88 BBD #32, 06/89
- Caverns of Kroz 04/22/89 BBD #35, 09/89
- Castle of Kroz 08/31/89 BBD #47, 09/90
-
- These are available as back issues of the Big Blue Disk; only the Kroz games
- are currently available from Apogee.
-
- Apogee's Vice President George Broussard wrote a game for Softdisk under
- contract called "Scubadventure," which was published as part of a defunct
- monthly game disk subscription from Softdisk and also sold as a stand alone
- item.
-
- Apogee's Keith Schuler also made a submission to Softdisk, namely,
- "Chagunitzu," the forerunner of Apogee's "Paganitzu." This was published
- by Softdisk on Big Blue Disk #44 (dated 6/90).
-
- The id team also has its ties with Softdisk. Originally, the people who
- ultimately founded id Software worked for Softdisk and wrote numerous
- games for them.
-
- Games done as full-time employees of Softdisk:
- Catacomb [2D game published first as an Apple II version on
- Softdisk #114, then ported to the PC for BBD #50]
- Dangerous Dave [published on a game "sampler disk"]
- Catacomb II [later changed to "The Catacomb"]
- Slordax
- Rescue Rover
- Dangerous Dave in the Haunted Mansion
- Hovertank 3D
-
- Games done on a contract basis after the id group left:
- Keen Dreams
- Rescue Rover 2
- Catacomb 3D
- Tiles of the Dragon
-
- Solo works of John Romero:
- Twilight Treasures [on BBD #35]
- Zappa Roids [on BBD #36]
- Pyramids of Egypt [on BBD #46]
-
- Solo works of John Carmack:
- Dark Designs I [on BBD #52]
- Dark Designs II [on BBD #54]
-
- Keen Dreams was released in a shareware version by Softdisk (latest shareware
- release is v1.20), as well as various registered, catalog, and retail
- editions. (Apogee does not distribute Keen Dreams -- those who would like it
- should contact Softdisk.)
-
- The 3D game, "Catacomb Abyss," was not written by the id crew, but rather a
- team of Softdisk programmers, headed by Greg Malone, after they had left.
- The engine for "Catacomb Abyss," however, was the Catacomb 3D engine
- previously written by id. "Catacomb Abyss" is part of a trilogy along with
- }"Catacomb Apocalypse" and "Catacomb Armageddon." Greg Malone later became
- }the creative director for Duke Nukem 3D and Shadow Warrior, two of 3D Realms'
- }games.
-
- Of the various people mentioned elsewhere in this FAQ, the following are
- former full-time Softdisk employees: Jason Blochowiak, Adrian Carmack,
- John Carmack, Tom Hall, Jerry K. Jones, Greg Malone, Michael Maynard, John
- Romero, and James T. Row.
-
- [2.2] What awards has Apogee won?
-
- Apogee has won over a hundred national and international awards -- far too
- many to list here -- but here are some of the highlights:
-
- Commander Keen - Best Entertainment Software - 1992
- Commander Keen - Best Overall - 1992
- Math Rescue - Best Education Software - 1993
- Wolfenstein 3D - Best Entertainment Software - 1993
- Wolfenstein 3D - Best New Home, Hobby, Entertainment - 1993
- Wolfenstein 3D - Best Overall, People's Choice - 1993
-
- [2.3] The Apogee theme song
-
- The earliest hint of a theme song for Apogee Software might have been in such
- early games as Crystal Caves and Secret Agent, wherein the then Apogee logo
- was accompanied by a series of trills uttered by the PC speaker. It was
- less of a theme song and more of a "semi-standard opening" for Apogee games
- at the time. The first real appearance of the familiar Apogee theme song,
- however, was in the game Major Stryker. Today, any Apogee fan will
- instantly recognize the Apogee theme song and will probably be capable of
- humming it on command, though there's no guarantee that he'll simply refuse
- to do it. The Apogee theme song is a short, simple, but sweet few bars,
- and one could easily imagine it as a theme in a symphony or fugue.
-
- Lee Jackson's paraphrased history of the Apogee theme song follows:
-
- Robert "Bobby" Prince, the composer of the scores of numerous Apogee games,
- did the original theme song, which appeared essentially unaltered in Major
- Stryker, Monster Bash, Bio Menace, Blake Stone: Aliens of Gold, and Blake
- Stone: Planet Strike. He composed a "rock"-like version for Duke Nukem II,
- which was later used in Raptor v1.2. (Previous versions of Raptor had a
- version of the theme much like the original.)
-
- For Halloween Harry (Alien Carnage) and Mystic Towers, something different
- was needed. These use MOD music instead of the MIDI-style used in our other
- games, so a new file was needed. The folks at SubZero composed a dramatic
- version for Harry; a rather silly version was made for Mystic Towers, since
- since the game itself is quite silly.
-
- I took over the MIDI version of the fanfare starting with Hocus Pocus. It
- wasn't something I was asked to do -- I just played around with an idea, gave
- it to Tom Hall and Joe Siegler, who then played it for Scott Miller and
- George Broussard, who dubbed it the "John Williams fanfare." (It was actually
- an attempt to emulate the MOD file that SubZero did for Harry -- I always
- liked it.) This fanfare has, to date, appeared in Hocus Pocus, Wacky Wheels,
- Boppin, and Rise of the Triad. It is the current "official Apogee fanfare."
-
- [2.4] The Dopefish
-
- }(Note: As of October 1995, a Dopefish web page became available at the URL
- }http://www.apogee1.com/, as a link from the Commander Keen: Goodbye Galaxy!
- }page . The Dopefish page contains a slightly modified version of the
- }following text, plus links to images and samples of the items of memorabilia
- }mentioned within.)
-
- Lee Jackson's history of the Dopefish, added to by Joe Siegler:
-
- Dopefish is the product of the fertile mind of Tom Hall. It was one of 24
- drawings he did of ideas for characters for Commander Keen: Goodbye, Galaxy!
- while part of id Software. Dopefish was one of the characters from these
- drawings that made the cut. According to Tom, "I just drew this stupid
- little fish," and the rest is history.
-
- Dopefish is described in the cast of characters for Secret of the Oracle as
- the second dumbest creature in the universe (the number one ranking is
- anyone's guess). His thought patterns go, "swim swim hungry, swim swim
- hungry." Dopefish "will eat anything alive and moving near them, though they
- prefer heroes."
-
- Dopefish was "adopted" by the Tech Support staff at Apogee soon after Joe
- Siegler, Steve Quarrella, and myself came onboard. Dopefish was Joe's
- favorite character, and Steve was the resident Keen expert -- I provided a
- few vocal effects and some art. We got hold of some screen capture software
- and went to town.
-
- The Dopefish "product line" started with an ANSI screen which Joe and I did --
- he converted a screen capture to raw ANSI, and I cleaned it up and made it
- presentable. You can see the results by logging into Software Creations and
- typing DOPEFISH (or just DO for short) at the menu prompt. After this, we
- convinced Jay Wilbur of id to have some Dopefish polo shirts made from an EPS
- file of the front-facing burping Dopefish (a.k.a. "Burpfish"). When Christmas
- rolled around, my wife decided we needed to bring Dopefish into the real
- world, so she made 20 or so stuffed Dopefish dolls (mostly side view, with a
- couple of Burpfish for good measure). These were done in both EGA (green)
- and CGA (purple) versions and were given out at the Apogee Christmas party
- that year. When Jay Wilbur heard of this, his first thought was that we
- needed to get a life. This past Christmas, Brenda (my wife) took a printed
- enlargement of a screen capture and did pixel-for-pixel-accurate needlepoint
- tree ornaments, and Joe had coffee cups made with a Burpfish on them. Below
- the Burpfish on the mugs is the caption, "Eat Your Veggies!", which is the
- title of the music for the level that Dopefish appears in, composed by Bobby
- Prince. Brenda also made a mobile of Dopefish for Christmas 1994, but due to
- extreme delays in getting it done, it was never delivered until July 1995.
-
- Please note that this Dopefish merchandise is not, and was not ever, for
- sale to the general public. They were all strictly in-house gags, so
- please don't swamp Apogee with requests for any of these items. However,
- if you're a Dopefish fan yourself, and have created some goofy Dopefish
- items yourself, Joe Siegler would love to hear about it. See the sections
- on "contacting Apogee" for information on how to reach him.
-
- Other Dopefish-related items that have appeared include several Windows and
- OS/2 desktops/icons (including the "official" OS/2 Apogee icon on the only
- OS/2 machine at the office, mine), screen savers, and fax images. There's
- also a BMP that Tom Hall put together that, when tiled, looks great as a
- Windows background. The OS/2 logo and the Windows BMP are both available in
- Apogee's CompuServe forum. Joe Siegler has a full-page Dopefish that will
- occasionally mysteriously show up in someone else's fax machine. Dopefish has
- also appeared in countless taglines, Internet signature files (described by
- Tom Hall as "Pisces Swimeatus"), and even in a reinterpretation of the birth
- of the universe, where the Big Bang is replaced by the Big Burp. Steve even
- holds the title, granted via a mail-order ordainment service, as "Pope of the
- Church of the Dopey Fish." The title is legally recognized, by Texas state
- law.
-
- }Dopefish mania attained a new high in October 1995 when Joe Siegler, one of
- }Dopefish's most avid proponents, announced the grand opening of a Dopefish
- }web page, containing images and sound files of the Dopefish's various and
- }diverse incarnations, plus a slightly modified version of this very text.
- }The page is accessible via the "Commander Keen: Goodbye Galaxy" page of the
- }Apogee web site.
-
- Why Dopefish? Well, he swims, he eats, and he burps. What more can you ask
- for? I personally think that the latter reason is why Joe likes him so much.
- Joe is known for a few wall rattlers and personally did the voice of Dopefish
- in Wacky Wheels and Rise of the Triad. He really practiced for it, too.
- Sitting at his computer at four in the morning with a two liter bottle of
- Diet Coke, he ran through take after take, hurting himself a couple times
- in the process, until he came up with just the right length and resonance.
-
- To date, Dopefish has been involved in three Apogee games: Commander Keen:
- Goodbye, Galaxy! (as a character), Wacky Wheels (making a secret cameo
- appearance), and Rise of the Triad (as a command line parameter and the
- subject of a song, the "Fish Polka," composed by me). In addition, the first
- level in the rejected ROTT level set is called "Use the Fish." If you load
- this level up, use the map cheat, and look at the map, you'll see that the
- entire level is essentially the Dopefish -- you're playing inside. The title
- "Use the Fish" comes from the fax that Jay Wilbur of id Software sent Apogee
- when he granted them permission to use the Dopefish as a cameo character.
- Yet another incarnation of the Dopefish in ROTT is only in version 1.3 of the
- game -- when you complete it, there's a picture of a bucked tooth Joe Siegler
- (teeth compliments of artist Stephen Hornback) with a Dopefish pillow (again,
- made by Lee Jackson's wife Brenda) in his lap.
-
- Even though the Dopefish belongs to id Software, he is a welcome adopted
- member of the Apogee family. If there are ever any new Keen games, you can
- wager a goodly amount that the Dopefish will be in it.
-
- }[2.5] Flash
- }
- }Many people wonder what the peculiar ASCII drawing is that appears frequently
- }in Joe Siegler's signature file. (A replica appears at the end of this FAQ.)
- }On some terminals, the drawing is difficult to recognize; on others, it's
- }quite easy. It's Flash, Joe's tabby cat, born in mid 1993, named after the
- }dog on "The Dukes of Hazzard." In Joe's words, he's "a 'mutt' cat, no special
- }breed, but a cool cat anyway." The ASCII drawing is by Glenda Moore, a
- }Software Creations user.
-
- [2.6] History of specific games
-
- [2.6.1] The Kroz Series
-
- Scott Miller had been programming games since 1975, when he was in high
- }school. "Caverns of Kroz" was the very first Kroz game, written in Turbo
- }Pascal and originally endowed with the simple title "Kroz." It was sold to
- }the disk magazine I.B.Magazette, as was the second Kroz adventure, "Dungeons
- }of Kroz" (originally titled "Kroz II"). In 1987, Scott wrote "Kingdom of
- Kroz" and, with the full knowledge that, at the time, 99% of shareware was
- not profitable for its authors, released it into the shareware market. Thus,
- it was a mystifying surprise when Kroz turned out to be a smash hit. The
- letters poured in, expressing love of the game and demanding sequels. In
- 1988, Kingdom of Kroz I received top honors in the game category of
- Softdisk's CodeQuest '87, a national programming contest, and came in second
- overall (it lost to a spreadsheet program). Scott Miller himself said, in the
- notes to a later version of the game, "Thanks to Kroz I now know what a mutual
- fund is, but on the downside my taxes require a book two inches thick to
- figure out."
-
- In short, Kroz marked Apogee's birth, emergence into the national
- mainstream, and coronation as one of the earliest kings of shareware.
-
- What inspired Kroz? At the time, Scott Miller's favorite games were
- M.U.L.E., Archon, and Spelunker, among others. He liked games where puzzle
- solving was first, and the action secondary. Kroz's main inspiration was
- probably Rogue, which Scott used to play, but disliked for its randomness
- and reliance on chance. So Kroz was born. Another of Scott's favorite
- games is evident from the title; Kroz spelled backwards is "Zork," one of
- Infocom's most famous and successful text adventure games.
-
- The various episodes and versions of Kroz are many. To confuse the issue,
- Kroz, as well as many of the other early Apogee games, were not sold
- strictly in a single bundle of three or four episodes. The shareware
- episode, Kingdom of Kroz, could be registered at a cost of $7.50, and this
- registration made the customer eligible to buy other episodes at $7.50 each,
- or several episodes at some savings. The episodes of Kroz are as follows:
-
- 1. Caverns of Kroz
- 2. Dungeons of Kroz
- 3. Kingdom of Kroz
- 4. Return to Kroz
- 5. Temple of Kroz
- 6. The Final Crusade of Kroz
- 7. The Lost Adventures of Kroz
-
- }"Return To Kroz" was published in two separate disk magazines, under different
- }titles. One title was "Shrine of Kroz"; the other, "Castle of Kroz." Scott
- }finally decided upon the "Return to Kroz" title because he liked the title to
- }the third Star Wars movie. Similarly, "Valley of Kroz" was an alternate title
- }given to "Temple of Kroz."
-
- Episodes 1-3 comprised "The Kroz Trilogy," and originally published on
- Softdisk's Big Blue Disk series. These episodes were later redone in 1990,
- their names changing to "Caverns of Kroz II," "Dungeons of Kroz II," and
- "Kingdom of Kroz II." Since Kingdom of Kroz II had significant map changes
- to 17 different levels, the original "Kingdom of Kroz I" remained available
- for purchase to registered owners of "Kingdom of Kroz II."
-
- Episodes 4-6 comprised "The Super Kroz Trilogy." These contained more
- levels, more items, and more effects. This trilogy was intended to complete
- the Kroz series, but the letters kept pouring in, including one from
- Patricia Baker, RI, who said, "I have lived in Kroz for almost a month and
- was sorry tonight to finally find the Amulet."
-
- So one final episode of Kroz was to be made, namely Episode 7, "The Lost
- Adventures of Kroz." This contained 75 new levels, and, as such, was sold
- at the slightly steeper rate of $20. As said earlier, however, the rates
- were lowered if more episodes were purchased at once. In early 1991, one
- could buy the first six episodes for $35 total, or $45 for all seven.
-
- "The Lost Adventures of Kroz" was the final episode to be completed. At
- one time, another episode had been planned for release in March 1991
- entitled "The Underground Empire of Kroz," but this never saw the light of
- day. Apogee, along with the rest of the gaming community, started moving
- on toward more ambitious projects.
-
- }Unlike most of Apogee's early games, the Kroz series is still commercially
- available from Apogee. The episodes you'll get upon a $24.95 registration are
- the revised Kroz Trilogy, the Super Kroz Trilogy, and the Lost Adventures.
- You cannot buy the individual episodes for Kroz or any other Apogee game any
- longer; Apogee stopped doing this in mid 1993.
-
- [2.6.2] Commander Keen
-
- Joe Siegler's explanation of the history of the Keen series:
-
- Here's a short history of the Commander Keen games. First, I'll list
- all the games and their titles. All of them were written by id
- Software.
-
- 1) Marooned on Mars ---\
- 2) The Earth Explodes | ---> Invasion of the Vorticons
- 3) Keen Must Die ---/
- 3.5) Keen Dreams
- 4) Secret of the Oracle --\__ Goodbye Galaxy
- 5) The Armageddon Machine --/
- 6) Aliens Ate My Babysitter
-
- Episodes 1-3 are collectively called "Invasion of the Vorticons,"
- and are published by Apogee Software. This series of Commander Keen
- was released on December 14th, 1990, according to Tom Hall, Apogee's
- Creative Director, and at the time, Creative Director of id Software.
-
- Episodes 4 and 5 are collectively called "Goodbye Galaxy," and are also
- published by Apogee Software. This series of Commander Keen was
- released somewhere around June of 1991. There was also a special CGA
- edition of Keens 4-5 made. The game is functionally exactly the same
- as the standard EGA version of the game, but the graphics are in CGA.
-
- Episode 6 is a "stand alone" game, and is entitled "Aliens Ate my
- Babysitter." This episode of Keen is distributed by FormGen. It is
- commercial software, and is available at your local software store
- (such as CompUSA). This is also sold by Apogee, but Apogee only
- resells this product, we don't actually distribute it. FormGen also
- decided to put off-disk copy protection on the full version of this
- game. Furthermore, FormGen also has a playable 3 level commercial
- demo available for perusal before purchase. Apogee Software sells a
- version of Keen 6 in CGA. I do not know if FormGen sells the CGA
- version of Keen 6 in the stores; it may only be available from Apogee
- Software. Check with FormGen for more details.
-
- Keen Dreams has kind of an interesting story. This is referred to as
- the "Lost Episode" of Commander Keen. I like to think of it as "Keen
- Episode 3.5." The reason for that is that Keen Dreams falls in between
- Vorticons and Galaxy, both in terms of technology and story line.
- Before the id guys actually formed id, the majority of them worked at
- Softdisk, a computer software publisher in Shreveport, LA. The
- founding members of id Software left Softdisk to do the Vorticons
- series of Keen for Apogee Software. However, they were contractually
- obligated to deliver another game to Softdisk, and since development
- had started on the Galaxy series, they threw together a Keen game for
- Softdisk, and Keen Dreams was born. This game is not sold by Apogee
- Software, nor does Apogee have anything at all to do with it. You'd
- need to contact Softdisk for any further information regarding Keen
- Dreams.
-
- Episodes 1, 3.5, 4, and the 3 level demo for Episode 6 are
- the only ones that you are legally allowed to upload and download
- anywhere. Episodes 2, 3, 5, and the full version of Episode 6 are
- commercial software, and should not appear on any BBS, online service,
- or should otherwise be sold except for authorized sellers of the
- games.
-
- Here are the BBS filenames as currently available from Apogee for the
- various Keen games from Apogee.
-
- Keen 1 -> #1KEEN.ZIP
- Keen 4 -> #4KEEN.ZIP
- Keen 4 -> #4KEENC.ZIP (Special CGA Version)
-
- I've seen the 3 level Aliens Demo available with the filename
- #6K-DEMO.ZIP and K6DEMO.ZIP. I've seen Keen Dreams available with
- the filename KDREAMS.ZIP. However, neither of these are Apogee
- products, and I cannot vouch for the files' names.
-
- If you played Keen 5, there was a screen that said something to the
- effect of "Join us in December 1992 for the greatest Keen adventure
- yet." There was a picture of Keen smiling, with a Santa Claus hat on.
- At the time, id Software was intending to do a third series of
- Commander Keen, tentatively entitled "Commander Keen: The Universe is
- Toast." However, other projects came up (Wolfenstein 3D, Spear of
- Destiny, and later, Doom). At this time, there is no development
- going on in the Commander Keen department. There will probably be
- more Commander Keen games by Apogee Software. However, even if the
- work were to commence on the game TODAY, it would still take about twelve
- months to see the light of day.
-
- On a different note, Commander Keen, and artifacts from the Keen games have
- found their way into other games. Commander Keen is listed in the default
- scoreboards of a handful of Apogee games, mentioned in the instructions of
- one, and has made a few more prominent appearances, which are listed under
- }the "Cameos" section of this FAQ. Also, see the section on "What's B. J.
- }Blazkowicz's relationship with Commander Keen?" for information on that.
-
- Finally, you can visit the Keen: Vorticons page of the Apogee WWW pages to see
- the original, rejected title screen for Keen I.
-
- [2.6.3] Duke Nukem and Duke Nukem II
-
- There is frequently a great deal of confusion over the correct spelling of one
- of Apogee's most prized characters, Duke Nukem. The original spelling for the
- name was "Duke Nukem"; however, during the code fix stage between v1.0 and
- v2.0 of the original game, Apogee found a character overseas named "Duke
- Nukem" that was thought to be copyrighted. So, for v2.0 of the original Duke
- game, the name was changed to "Duke Nukum." Then, during the programming of
- Duke II, it was discovered that the character they found overseas was not
- copyrighted after all -- and so the original name was reinstated. "Duke
- Nukem" is also the spelling used in 3D Realms' "Duke Nukem 3D."
-
- The spellings "Duke Nuke 'em," "Duke Nuke'um," "Duke Nuke'm," "Duke Nuk'em"
- and other variations are not, and were never, correct.
-
- [2.6.4] Wolfenstein 3D and Spear of Destiny
-
- Joe Siegler's explanation of the history of the Wolfenstein series:
-
- On May 5, 1992, Apogee Software released the shareware episode of Wolfenstein
- 3D, and has been distributing it in the shareware market since. Apogee
- is the official distributor of Wolfenstein 3D's original six episodes in the
- shareware market.
-
- Somewhere around September of 1992, FormGen Corp released Spear of Destiny.
- This is a retail sequel to Wolfenstein 3D. This game consisted of one episode
- with 20 levels. This game consists of some new wall art, a couple of new
- objects, and new boss creatures. This game is essentially the same as Wolf3D
- generally, but is completely new in the level design aspect. This game is
- available in stores like CompUSA. Apogee also resells this product, but is not
- responsible for its distribution. Apogee has to buy it from FormGen
- like any other store would. There is a two level playable demo floating around
- for Spear of Destiny. It's the same first two levels that appear in the full
- version of the game. It is not shareware; commercial demos are for the most
- part non-interactive, however, this one *is* interactive, and since it bears
- a close resemblance to Wolfenstein 3D, which is shareware, the SOD demo is
- frequently mistaken for being shareware, which it is not.
-
- There have been numerous editors and extra levels created by users for both
- Wolfenstein 3D and Spear of Destiny. With regard to Wolf3D, Apogee
- respectfully requests that you not make or distribute any editors, extra
- levels, or other add-ons that will work on the shareware episode. If you
- choose to make add-ons, please make these items for the registered version
- only, and be aware that Apogee cannot support user-created items.
-
- Sometime in mid/late 1993, id Software decided that they were going to publish
- these same six original episodes in the retail market. These are the same six
- episodes that Apogee had been selling since May of 1992. Since Apogee was at
- that time not set up for retail distribution, id Software went with another
- company called is GT Software. This package is available in CompUSA and
- contains the same six episodes that Apogee distributes. Apogee has absolutely
- nothing at all to do with this product. The GT Software version of
- Wolfenstein 3D is totally a GT product. Apogee has no control over the
- packaging, quality control, or price.
-
- In May of 1994, FormGen Corporation released an update to Spear of Destiny. It
- was two new epsiodes and are available in the stores. The collective name of
- the product is "Spear of Destiny Mission Add-On Packs." The new new epsiodes
- each have their own individual titles, these being "Mission 2: Return to
- Danger," and "Mission 3: Ultimate Challenge." These are add-ons to Spear of
- Destiny and have some new level graphics, some differently colored actors,
- but is essentially more levels for Spear of Destiny. These extra versions do
- require that you have the first Spear of Destiny game (the original six Apogee
- Wolf episodes are not required). Neither Apogee Software nor id software
- has anything to do with these add-on packs. Neither Apogee nor id sells the
- packs or supports it. It is strictly a FormGen product.
-
- id Software has also either written or released versions of Wolfenstein 3D for
- other platforms over time. Apogee Software has nothing to do with any
- of them. id Software holds the copyright to Wolfenstein 3D and can
- license it to others for other platforms or do whatever they want with it.
- These versions are listed for completeness' sake only.
-
- The Super Nintendo version was released around Jan/Feb of 1994. This was
- published through a company called "Imagineer." Due to Nintendo restrictions,
- some elements of the game had to be removed. These were, 1) all Nazi
- references, 2) the dogs (replaced with rats), and 3) blood (replaced with
- sweat). This is still a good game, considering what it's programmed for.
- There was a version released for the Atari Jaguar around August of 1994, and
- this version is probably the best graphically of any version published. When
- you go up right against walls and the like, they do not become as blocky or
- chunky, as compared to previous versions of Wolfenstein 3D. This version was
- published by Atari. id also licensed Wolf3D so that it could be published
- on the Macintosh computer. This version was released in October 1994 and is
- being distributed by MacPlay, a division of Interplay. WolfMac is a
- shareware title, and there is a shareware version of it available. When you
- register, you get something like 30 levels. Again, Apogee has nothing to do
- with these versions of Wolfenstein 3D; you would need to contact the various
- companies, or id Software directly for more information on them. In the fall
- of 1994, it was revealed that Vitesse was working on a version of Wolfenstein
- }3D for the Apple IIgs. This version was being done by Bill Heinemann. This
- }brings the Wolfenstein saga full circle as the original Castle Wolfenstein was
- written for the Apple //e. As of August 95, this still has not been released
- due to program delays. It is still planned for release at this time, however.
-
- }Sometime in August/September 1995, id Software release the source code for
- }Wolfenstein 3D to the Internet and CompuServe. It does not contain the code
- }for the levels and graphics, however, so you'll need the data files from the
- }shareware or commercial versions of the game for it to work properly.
-
- The premiere issue of Game Developer's Magazine stated that Apogee Software was
- working on a game called "Wolfenstein 3D: Part II," which was to be a totally
- new game, with completely new actors, and new everything; the only thing the
- same being the title Wolfenstein 3D. This information is partially
- incorrect; there is no such title under production at either Apogee or id
- Software. However, this was under production at Apogee for a while back in
- early 1994, but this was dropped, and the project changed to "Rise of the
- Triad." This game is now available from Apogee Software.
-
- [2.6.4.1] "Call Apogee and say Aardwolf"
-
- Joe Siegler's explanation of "Aardwolf":
-
- "Call Apogee and say Aardwolf." It's a sign that to this day is something
- that I get asked about a lot. This is a sign that appears on a wall in a
- particularly nasty maze in Episode 2 Level 8 of Wolfenstein 3D. The sign
- was to be the goal in a contest Apogee was going to have, but almost
- immediately after the game's release, a large amount of cheat and mapping
- programs were released. With these programs running around, we felt that
- it would have been unfair to have the contest and award a prize. The sign
- was still left in the game, but in hindsight, probably should have been
- taken out, since we still get calls now, almost three years after the game's
- release.
-
- Also, in a somewhat related issue, letters were shown after the highest score
- in the score table in some revisions of the game. These letters were to be
- part of another contest that got scrapped before it got started, where we were
- going to have people call in with their scores and tell us the code; we'd then
- be able to verify their score. However, with the cheat programs out there,
- this got scrapped too.
-
- }[2.6.4.2] What's B. J. Blazkowicz's relationship with Commander Keen?
- }
- }Besides the fact that id Software created both the Commander Keen and
- }Wolfenstein games, there is a further relationship between the two main
- }characters. The following is an excerpt from the Official Hint Manual for
- }Wolfenstein 3D which explains the relation:
- }
- } William Joseph Blazkowicz was born August 15, 1911, to Polish
- } immigrants. Blazkowicz was a top spy for the Allied Forces,
- } receiving the Congressional Medal of Honor and other accolades
- } for heroism. "B.J.," (as he was called by his friends) married
- } after World War II, at age 40, to Julia Marie Peterson. Their
- } son, Arthur Kenneth Blazkowicz, became a television talk show
- } personality in Milwaukee. For show biz purposes, Arthur changed
- } his last name to Blaze. Arthur later married Susan Elizabeth
- } McMichaels. They had one son (which they named after Arthur's
- } father), William Joseph Blazkowicz II, or as he signs his grade
- } school homework, B. Blaze....
-
- [2.6.5] Halloween Harry and Alien Carnage
-
- Halloween Harry was written by Sub-Zero software, located in Australia.
- Apogee is the game's distributor. In October of 1993, Apogee released
- v1.1 of Halloween Harry in the United States. As with both Mystic Towers
- and Wacky Wheels, the first American version was 1.1, not 1.0. The reason
- for this is that an incomplete version of the game was released overseas
- as a cover program and referred to as v1.0. Please note, however, that
- these are not complete, finished versions of the games.
-
- A month later, v1.2 of the game was released. A year after that, Apogee
- suggested a title change to "Alien Carnage." Sub-Zero agreed. Thus, in
- early November of 1994, "Halloween Harry" was dropped from Apogee's
- distribution, and "Alien Carnage" added. Alien Carnage v1.0 is essentially
- Halloween Harry v1.2 with a name change, price change, and episode
- reorganization. The shareware version of Alien Carnage (its first episode)
- is Halloween Harry's episode three. With the exception of this
- reorganization, Alien Carnage consists of the same episodes as Halloween
- Harry. The shareware version of Halloween Harry is still legal to
- distribute; however, Apogee prefers you distribute the shareware version of
- Alien Carnage only, as this version has the new pricing information
- screens.
-
- [2.6.6] Rise of the Triad
-
- Back in early 1994, a game called "Wolfenstein 3D: Part II" was under
- production. This was dropped, and the project became "Rise of the Triad," or,
- as it is casually known, "ROTT." Version 1.0 was released on December 21,
- 1994; in February 1995, versions 1.1 and 1.2 were released. Version 1.2 was
- supposed to have fixed the problem that 1.1 introduced where 4 meg machines
- could not play at all. As it turned out, 1.2 did not fix that, and a 1.2a
- patch was released a week later. At this point, the CD version of ROTT was
- burned (but not the Site License version). After that started shipping, a
- bug was found where people playing directly from the CD could not save games.
- So 1.2b was released to fix this. Since this was a CD only bug, a version 1.2b
- was not released for the shareware version or disk based registered version.
- The Site License version was produced after v1.2b, so that does not exist as
- a version prior to 1.2b. Version 1.3 was released for all shareware and
- registered versions in August 1995. The disk based registered version was
- available starting in late February; the regular CD based registered version
- started shipping in March, and the Site License CD started shipping in April.
- In July 1995, Apogee released a package of rejected ROTT levels, available for
- free in the file ROTT_REJ.ZIP.
-
- Tom Hall, the creative director for Rise of the Triad, dubbed the Rise of the
- Triad team the "Developers of Incredible Power" (DIP). ROTT was the first
- release of the Developers of Incredible Power, under that name. For most of
- the members of "DIP," Rise of the Triad was their first real project. Tom
- Hall and Stephen A Hornback were the only ones who had worked extensively
- on previous Apogee games.
-
- The principle composer for ROTT was Lee Jackson. In 1984, Lee Jackson marched
- in a Drum and Bugle Corps, called the Nighthawks, out of Houston -- he did pit
- percussion and wrote the pit parts for some of the pieces. In his words,
- "this style has a tremendous influence on my writing. . . . One chart from
- ROTT (Havana Smooth) is almost a pure Corps chart. . . . Joe [Siegler] hates
- Drum Corps. [He] absolutely *can* *not* *stand* Drum Corps when he knows what
- he's listening to. I kind of slipped this song past him."
-
- The name of the shareware version is "Rise of the Triad: The HUNT Begins."
- The name of the registered version is "Rise of the Triad: Dark War," which
- contains four new episodes. The four registered episodes have the titles,
- in order, "Approach," "Monastery," "Caves Below," and "The Slow and the Dead."
-
- One of the curiosities of ROTT is that the actors in the game were digitized
- and voiced by members of Apogee. The following chart shows who was scanned
- and who was sampled to create each ROTT character.
-
- Character/Description Real Life Actor Voice
- --------------------- --------------- -----
- Low Guard Steve Quarrella Steve Quarrella
- (Grey Shirts - There are lots of em) (Former Tech Spt)
-
- High Guard Steve Blackburn Steve Blackburn
- (Green Uniforms - Drop MP40's) (VP of Operations)
-
- Lightning Guard Kevin Green Kevin Green &
- (Begs for Mercy, Steals your weapon) (Cust Support Mgr) Willam Scarboro
-
- Triad Enforcer George Broussard George Broussard
- (Throws Hand Grenades) (Exec VP of Apogee)
-
- Strike Patrol Scott Miller Scott Miller
- (White Shirts - Ducks and Rolls) (President of Apogee)
-
- Overpatrol Nolan Martin Nolan Martin &
- (Brown uniforms - throws nets) (Former Programmer) Chuck Jones
-
- Death Monk Lee Jackson Tom Hall
- (Waddles, drains your life) (Musician)
-
- DeathFire Monk Allen H. Blum III Tom Hall
- (Shoots Fireballs) (Programmer)
-
- Robot Guard Was a model by Sound CD #4005
- (Small Metal Robots) Gregor Punchatz
-
- General Darian Steve Maines Mark Dochtermann
- (Large Boss with Rocket Launcher) (Former Art Director)
-
- Sebastian "Doyle" Krist Joe Siegler Joe Siegler
- (Boss in Chair) (Online Support Mgr)
-
- NME (Nasty Metallic Enforcer Boss) Was a model by Sound CD #4005
- (Nickname "Spray") Gregor Punchatz
-
- El Oscuro Tom Hall Tom Hall
- (Main Boss - both forms) (Creative Director)
-
- Taradino Cassatt Not Applicable Joe Selinske
-
- Thi Barrett Not Applicable Susan Singer
-
- Doug Wendt Not Applicable Lee Jackson
-
- Lorelei Ni Not Applicable Pau Suet Ying *
-
- Ian Paul Freeley Not Applicable Jim Dose'
-
- * Pau Suet Ying was a waitress at a Chinese Resturant, called May China Cafe,
- about half a mile from Apogee's Headquarters.
-
- Not everyone that was digitized was used in the game. The following chart
- shows other people who were scanned and sampled, but not used in the final
- release of the game.
-
- Character/Description Real Life Actor Voice
- --------------------- --------------- -----
- Alternate Low Guard Marianna Vayntrub Colleen Compton
- (Fiancee of Mark D.)
-
- Alternate High Guard Steve Hornback Steve Hornback
- (Main ROTT artist)
-
- Alternate Overpatrol Pat Miller Pat Miller
- (Scott Miller's Mom)
-
- Alternate Strike Team Ann Grauherholz Ann Grauherholz
- (Tom Hall's Friend)
-
- Alternate Lightning Guard William Scarboro William Scarboro
- (ROTT Programmer)
-
- Alternate DeathFire Monk Mark Dochtermann Tom Hall
- (ROTT Programmer)
-
- [2.6.7] Paganitzu and Realms of Chaos
-
- About a year before Keith Schuler wrote Paganitzu for Apogee, he wrote
- another game called Chagunitzu for Softdisk. These two games were almost
- identical, containing the same characters and story and so forth. Unlike
- Paganitzu, however, Chagunitzu does not adapt to the speed of your computer,
- making it virtually unplayable on fast computers.
-
- Following his success with Apogee's Paganitzu, Schuler began a sequel
- in early 1992 entitled, "Paganitzu II: the Bloodfire Pendant." Later, it
- went through a name change to "Alabama Smith and the Bloodfire Pendant."
- Still later, its name became "Realms of Chaos," losing all its Paganitzu
- references in the process.
-
- Realms of Chaos was originally supposed to be a 16 color EGA game, slated
- for a 1994 release, but, with the increasing popularity of VGA games, it was
- decided that time should be spent converting Realms of Chaos to a 256 color
- }VGA game. Finally, after three years in production, Realms of Chaos was
- }released by Apogee in November 1995.
-
- }Contrary to what one might think, the cancelled 3D Realms project
- "Ruins: Return of the Gods" was not ever associated with Paganitzu, even in
- its early days.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [3] Lists
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [3.1] Games
-
- Please note that this information is constantly changing, especially when new
- games are added to the list of Apogee products. Some of the information given
- here could become out of date rather quickly.
-
- [3.1.1] What games are currently available from Apogee?
-
- A list of Apogee games follows. The filename given is the file -- on
- CompuServe, BBS's, and the Internet -- which contains the first episode of
- each game. Note that on the Internet, the filenames do not contain the
- leading '#' mark.
-
- The price given is the cost of the *complete* game with all episodes. The "Ep"
- field contains the number of episodes in the complete version. The "Ver"
- field contains the latest version number of the game. "Gph" is the best
- graphics mode that the game utilizes. The "Size" fields are approximate.
-
- Name Size Genre Filename Price Ep Ver Gph
- ---- ---- ----- ------------ ------ -- --- ---
- }Realms of Chaos 2544k Plat #1roc.zip $24.95 3 1.0 VGA~
- Rise of the Triad 3661k 3DAct #1rott13.zip $29.95 5 1.3 VGA*^~=
- Boppin 1349k Puzzl #1bop11.zip $29.95 4 1.1 VGA*~
- Wacky Wheels 1664k Race #1wacky.zip $34.95 6 1.1 VGA*
- Mystic Towers 1204k 3DPuz #1mystic.zip $24.95 6 1.1 VGA
- Hocus Pocus 944k Plat #1hp11.zip $24.95 4 1.1 VGA
- Raptor: Call of the Shadows 2018k Shoot #1rap12.zip $34.95 3 1.2 VGA
- Blake Stone: Planet Strike N/A 3DAct [none] $24.95 1 1.01 VGA+~
- Blake Stone: Aliens of Gold 1506k 3DAct #1bs30.zip $29.95 6 3.0 VGA~
- Duke Nukem II 1117k Plat #4duke.zip $34.95 4 1.0 VGA
- Alien Carnage 1750k Plat #1ac.zip $19.95 4 1.0 VGA^
- Wolfenstein 3D 729k 3DAct #1wolf14.zip $49.95 6 1.4 VGA~
- Bio Menace 637k Plat #1bio11.zip $29.95 3 1.1 EGA~
- Monster Bash 1011k Plat #1bash21.zip $34.95 3 2.1 EGA*~
- Commander Keen: Galaxy 649k Plat #4keen.zip $34.95 2 1.4 EGA*^
- Commander Keen: Vorticons 210k Plat #1keen.zip $29.95 3 1.31 EGA^
- Cosmo's Cosmic Adventure 524k Plat #1cosmo.zip $34.95 3 1.2 EGA
- Duke Nukem I 277k Plat #1duke.zip $29.95 3 2.0 EGA
- Major Stryker 568k Shoot #1majr14.zip $29.95 3 1.4 EGA
- Crystal Caves 222k Plat #1crystl.zip $29.95 3 1.0 EGA
- Secret Agent 239k Plat #1agent.zip $29.95 3 1.0 EGA
- Math Rescue 430k Educ #1math.zip $29.95 3 2.0 EGA
- Word Rescue 377k Educ #1rescue.zip $29.95 3 2.0 EGA
- Dark Ages 189k Plat #1dark.zip $29.95 3 1.0 EGA
- Paganitzu 322k Puzzl #1paga.zip $29.95 3 1.02 EGA*~
- Arctic Adventure 131k Plat #1arctic.zip $24.95 4 2.0 CGA
- Pharaoh's Tomb 118k Plat #1ptomb.zip $24.95 4 3.0 CGA
- Monuments of Mars 136k Plat #1mars.zip $24.95 4 1.0 CGA
- The Kroz Series 111k Puzzl #1kroz.zip $24.95 7 1.0 TEXT
-
- Spear of Destiny 3D Action $34.95 1 1.4 VGA+~
- Commander Keen: Aliens Ate My BabySitter Platform $34.95 1 1.4 EGA+*
-
- + - Spear of Destiny and Aliens Ate My Babysitter are commercial pieces of
- software by FormGen Corporation. id Software wrote both of them, and
- FormGen distributes them. Apogee only resells these titles. There are
- demos available from FormGen for these games, but they are not Apogee
- titles, and Apogee does not distribute the demos for these games.
- Blake Stone: Planet Strike is also distributed by FormGen, but written
- by Apogee. There is no demo or shareware version of the game.
-
- * - There is an optional CGA mode in Paganitzu.
- There are CGA versions of Keen: Galaxy and Keen: Aliens.
- There is a "Monster Bash Lite" version of this game, which contains the
- first three levels of the shareware episode. Apogee does not
- distribute this version anymore, but it is still legal to pass
- around. If it still exists on an FTP site or BBS, its filename
- will probably be "#1mblite.zip" ("1mblite.zip" on the Internet.)
- There is a smaller registered version of Wacky Wheels, which contains
- only the first three sets of tracks, available for $24.95.
- There is a smaller registered version of Boppin called Basic Boppin which
- contains only the first two episodes of the game, is available for
- $19.95. This version does not contain the level editor, nor the
- ability to play user-created levels. The $29.95 version is
- called Super Boppin, and contains the complete game and level
- editor.
- There are several versions of Rise of the Triad available. The regular
- registered is $29.95, and contains 32 regular levels and 30
- comm-bat zones. The power pack add-on contains 10 extra comm-bat
- zones, a random level generator, and BMP and WAV files from the
- game. Super Triad is for CD only, costs $34.95, and contains
- everything in the regular registered, plus the power pack, plus
- more BMP and WAV files, plus some extra Apogee shareware games.
- The Site License version is also for CD only, costs $89.95,
- includes 10 more comm-bat zones, a signed site license agreement,
- and eleven command cards. For people to play a networked game
- using the registered version, each member must have either their
- own registered versions, or a site license version owned between
- them.
-
- ^ - The full titles of the Keen games are "Commander Keen: Goodbye Galaxy!"
- and "Commander Keen: Invasion of the Vorticons."
- Alien Carnage used to be known as "Halloween Harry."
- The shareware episode of Rise of the Triad is also known as "Rise of the
- Triad: the HUNT Begins"; the registered episodes are also known as
- "Rise of the Triad: Dark War".
-
- ~ - These games contain some measure of graphic violence, and may be
- unsuitable for young game players.
- Of these, Realms of Chaos, Rise of the Triad, Blake Stone, and
- Wolfenstein 3D have official notices about violent content.
- Boppin v1.0 has an option to minimize the violence somewhat. Boppin v1.1
- does not have violent content unless a command line parameter is
- given. (See the cheats section.)
- Rise of the Triad has adjustable violence levels that are password
- protectable.
- } Realms of Chaos has a violence toggle that is password protectable.
-
- = - The file specifications for Rise of the Triad are available as
- ROTSPEC1.ZIP in any official Apogee area.
- - RTSMaker, a RemoteRidicule sound editor for Rise of the Triad, is
- available as RTSMAKER.ZIP in any official Apogee area.
- - There is a set of "rejected" levels for ROTT available as ROTT_REJ.ZIP.
-
- [3.1.2] The games are too big to download! Are there "split" versions?
-
- There are split versions of the larger games available at Software Creations
- and on the Internet. Other forums do not carry the split versions.
-
- Game Split Filenames
- ---- ---------------
- }Realms of Chaos 1roca.zip 1rocb.zip
- Rise of the Triad 1rot13a.zip 1rot13b.zip 1rot13c.zip
- Boppin 1bop11a.zip 1bop11b.zip 1bop11c.zip
- Wacky Wheels 1ww-a.zip 1ww-b.zip 1ww-c.zip 1ww-d.zip
- Mystic Towers 1mt-a.zip 1mt-b.zip 1mt-c.zip
- Hocus Pocus 1hp11-a.zip 1hp11-b.zip 1hp11-c.zip
- Raptor 1rap12a.zip 1rap12b.zip 1rap12c.zip 1rap12d.zip 1rap12e.zip
- Blake Stone 1bs30-a.zip 1bs30-b.zip 1bs30-c.zip 1bs30-d.zip
- Duke Nukem II 4duke-a.zip 4duke-b.zip 4duke-c.zip
- Alien Carnage 1ac-a.zip 1ac-b.zip 1ac-c.zip 1ac-d.zip
- Wolfenstein 3D 1wolf-a.zip 1wolf-b.zip
- Monster Bash 1bash2a.zip 1bash2b.zip 1bash2c.zip
-
- [3.1.3] What upgrade patches are currently available?
-
- These are the upgrades that are available on BBS's and networks only; if
- you need an upgrade that isn't listed, call Apogee. The "S/R" field says
- whether the patch is for the shareware or registered version of the game.
-
- Filename Game S/R From To
- -------- ---- --- ---- ---
- r13slpt.zip Rise of the Triad Site Lic CD 1.2b 1.3
- r13cdpt.zip Rise of the Triad Power Pack/CD 1.2ab 1.3
- r13fdpt.zip Rise of the Triad Disk Reg, no PP 1.2ab 1.3
- r13swpt.zip Rise of the Triad Shareware 1.2ab 1.3
- rot12spt.zip Rise of the Triad Shareware 1.1 1.2
- rot11spt.zip Rise of the Triad Shareware 1.0 1.1
- bops11pt.zip Super Boppin Registered 1.0 1.1
- bopb11pt.zip Basic Boppin Registered 1.0 1.1
- hppat-r.zip Hocus Pocus Registered 1.0 1.1
- rpat_12r.zip Raptor Registered 1.1 1.2
- rpat_12s.zip Raptor Shareware 1.1 1.2
- rappat-r.zip Raptor Registered 1.0 1.1
- rappat-s.zip Raptor Shareware 1.0 1.1
- bs30pat6.zip Blake Stone Registered 2.1 3.0
- bs21pat6.zip Blake Stone Registered 2.0 2.1
- bspatch6.zip Blake Stone Registered 1.0 2.0
-
- [3.1.4] Hardware requirements and support
-
- }[Realms of Chaos]
- }
- } Required: 386SX-16, VGA
- } Recommended: 486SX-33, VGA, 3 megs RAM
- } Supported: Control - Keyboard, Joystick, Gamepad
- } Sound - Soundblaster, WaveBlaster, Adlib, Gravis
- } Ultrasound, Pro Audio Spectrum, Disney Sound
- } Source, and General MIDI
- } Features: control config, 5 skill levels, 8 mid-level saved games,
- } 2 password-protectable violence levels
-
- [Rise of the Triad]
-
- Required: 386SX-40, VGA, 4 megs RAM
- Recommended: 486DX2-66, VGA, 8 megs RAM, Local Bus
- Supported: Control - Keyboard, Joystick, Mouse, Gamepad, Cyberman,
- Space Player, Wingman Assassin, Virtual Reality
- Hardware
- Sound - Soundblaster 16/Pro, Soundblaster, AWE 32,
- Waveblaster, Adlib, Roland Sound Cavas, Gravis
- Ultrasound, Ensoniq Soundscape, Pro Audio
- Spectrum 16, Logitech Soundman 16, Disney Sound
- Source, Tandy Sound Source, and General MIDI
- Features: 11 player network play, modem play, null modem cable play,
- } control config, 5 character selections, 4 skill levels,
- } 14 mid-level saved games, 4 password-protectable violence
- } levels
- Notes: For modem or serial play, a 8250 serial port is required, and
- a 16550 serial port is recommended.
-
- [Boppin]
-
- Required: 386SX-16, VGA, 2 megs RAM
- Recommended: 4 megs RAM, Joystick, Mouse (for level editor)
- Supported: Control - Keyboard, Joystick, Mouse
- Sound - Soundblaster 16/Pro, Soundblaster, AWE 32,
- Waveblaster, Adlib, Roland Sound Cavas, Gravis
- Ultrasound, Ensoniq Soundscape, Pro Audio
- Spectrum 16, Logitech Soundman 16, Disney Sound
- Source, Tandy Sound Source, and General MIDI
- Features: level editor (in Super Boppin), 2 player mode, control
- } config, 8 saved games, 2 violence levels
-
- [Wacky Wheels]
-
- Required: 386SX-25, VGA, 4 megs RAM
- Recommended: 486SX-33 (for split screen mode), Local Bus
- Supported: Control - Keyboard, Joystick, Gamepad
- Sound - Gravis Ultrasound, Pro Audio Spectrum 16,
- Sound Canvas, Soundblaster 16/Pro, Soundblaster,
- Waveblaster, General MIDI
- Features: modem play, null modem cable play, 2 player mode,
- control config, 8 character selections, 2 skill levels
-
- [Mystic Towers]
-
- Required: 286, VGA
- Supported: Control - Keyboard, Joystick, Mouse
- Sound - Soundblaster, Adlib
- Features: control config, 4 mid-level saved games, practice mode
-
- [Hocus Pocus]
-
- Required: 386SX, VGA
- Supported: Control - Keyboard, Joystick, Gamepad
- Sound - Gravis Ultrasound, Soundblaster 16/Pro,
- Soundblaster, Adlib, Sound Man 16, Sound Source,
- Roland Sound Canvas, General MIDI, and others
- Features: control config, 3 skill levels, 9 saved games
-
- [Raptor]
-
- Required: 386SX, VGA, 2 megs RAM
- Recommended: 386SX, VGA, 4 megs RAM
- Supported: Control - Keyboard, Joystick, Mouse, Thrustmaster
- Sound - Soundblaster 16/Pro, Soundblaster, Waveblaster,
- AWE 32, Pro Audio Spectrum 16, Gravis Ultrasound,
- Adlib, Roland Sound Canvas, and General MIDI
- Features: control config, 4 character selections, 4 skill levels,
- unlimited saved games, practice mode
-
- [Blake Stone: Aliens of Gold and Planet Strike]
-
- Required: 386SX, VGA
- Supported: Control - Keyboard, Joystick, Mouse, Gamepad
- Sound - Soundblaster, Adlib
- Features: control config, 4 skill levels, 10 mid-level saved games
-
- [Duke Nukem II]
-
- Required: 286, VGA
- Recommended: 386DX-33, VGA
- Supported: Control - Keyboard, Joystick, Gamepad
- Sound - Soundblaster, Adlib
- Features: 3 skill levels, 8 saved games
-
- [Alien Carnage]
-
- Required: 286, VGA
- Recommended: 386DX-33, VGA
- Supported: Control - Keyboard, Joystick
- Sound - Soundblaster
- Features: 3 skill levels, 5 saved games
-
- [Wolfenstein 3D and Spear of Destiny]
-
- Required: 286, VGA
- Recommended: 386DX-33, VGA
- Supported: Control - Keyboard, Joystick, Mouse, Gamepad
- Sound - Soundblaster Pro, Soundblaster, Adlib,
- Disney Sound Source
- Features: 4 skill levels, 10 mid-level saved games
-
- [Bio Menace]
-
- Required: 286, EGA
- Recommended: 386DX-33, EGA
- Supported: Control - Keyboard, Joystick, Gamepad
- Sound - Soundblaster, Adlib
- Features: 3 skill levels, 6 saved games per episode, practice mode
-
- [Monster Bash]
-
- Required: 286, EGA
- Recommended: 386DX-33, EGA
- Supported: Control - Keyboard, Joystick
- Sound - Soundblaster, Adlib
- Features: 3 skill levels, 10 saved games per episode
-
- [Commander Keen: Goodbye Galaxy and Aliens Ate My Baby Sitter]
-
- Required: 286, CGA
- Recommended: 286, EGA
- Supported: Control - Keyboard, Joystick, Gamepad
- Sound - Adlib
- Features: 3 skill levels, 6 mid-level saved games per episode
-
- [Commander Keen: Vorticons]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Features: 9 saved games per episode
-
- [Cosmo's Cosmic Adventure]
-
- Required: 286, EGA
- Supported: Control - Keyboard, Joystick
- Sound - Adlib
- Features: 9 saved games per episode
-
- [Duke Nukem I]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Features: 9 saved games per episode
-
- [Major Stryker]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Sound - Soundblaster, Adlib
- Features: 3 skill levels, 10 saved games
-
- [Crystal Caves]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Features: control config, 10 saved games
-
- [Secret Agent]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Features: control config, 10 saved games
-
- [Math Rescue]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Sound - Adlib
- Features: 2 character selections, 3 skill levels, saved games
- Notes: The music may sound scrambled on fast computers; if this
- happens, slow your computer down before running.
-
- [Word Rescue]
-
- Required: EGA
- Supported: Control - Keyboard, Joystick
- Sound - Adlib
- Features: 2 character selections, 3 skill levels, saved games
- Notes: The music may sound scrambled on fast computers; if this
- happens, slow your computer down before running.
-
- [Dark Ages]
-
- Required: 286, EGA
- Supported: Control - Keyboard
- Sound - Adlib
- Features: control config, 3 skill levels, 1 saved game
- Notes: This is the first game ever to support the Adlib sound card.
- This game may run too fast on fast computers; if this
- happens, slow your computer down before running.
-
- [Paganitzu]
-
- Required: CGA
- Recommended: EGA
- Supported: Control - Keyboard
- Features: 5 saved games
-
- [Arctic Adventure]
-
- Required: CGA
- Supported: Control - Keyboard
- Features: limited control config, 1 saved game
- Notes: This game may run too fast on fast computers; if this
- happens, slow your computer down before running.
-
- [Pharaoh's Tomb]
-
- Required: CGA
- Supported: Control - Keyboard
- Features: limited control config, 1 saved game
- Notes: This game may run too fast on fast computers; if this
- happens, slow your computer down before running.
-
- [Monuments of Mars]
-
- Required: 8088, CGA
- Recommended: 8086, CGA
- Supported: Control - Keyboard
- Features: limited control config, 1 saved game
- Notes: This game may run too fast on fast computers; if this
- happens, slow your computer down before running.
-
- [The Kroz Series]
-
- Supported: Control - Keyboard
- Notes: This game may run too fast on fast computers; if this
- happens, slow your computer down before running.
-
- [3.1.5] Which of Apogee's games are good?
-
- What follows is a series of evaluations for each game. Ratings are given on
- a scale of 1-10, 5 being the minimum "good" rating. (A rating of 10 does not
- mean perfection, for in the gaming world, perfection is never achieved;
- someone will always come out with something better later.)
-
- Ratings are given for different categories. For all but the last category,
- the ratings are my own personal ratings. The final category contains the
- results of the rating system, whereby game players far and wide may contact
- me via Internet email with their own evaluations of each game. To send
- your own evaluations, please see the instructions and rules in the next
- section.
-
- For the "Grph" field, the letter indicates (T)ext, (C)GA, (E)GA, (V)GA,
- or (S)VGA. "Snd" is sound. "Msc" is music. The "Enem" field rates how
- unique and interesting the enemies are. The "Lvl" field rates the design of
- the levels. The "Game" field rates the gameplay, or how well the game "works"
- as a game. The "Overall" field is not an average, but rather how lastingly
- enjoyable the game is to play. The "Vote Results" field gives two values:
- the first is the average rating from the voting system; the second is the
- number of people who have given ratings for that particular game.
-
- Name Grph Snd Msc Enem Lvl Game Overall Vote Results
- ---- ---- --- --- ---- --- ---- ------- ------------
- The Kroz Series T 2 2 N/A 2 6 6 6 10.0 1
- Raptor: Call of the Shadows V 10 10 9 5 7 8 10 8.7 12
- Duke Nukem II V 9 9 10 10 8 8 9 8.3 4
- Rise of the Triad V 10 9 8 7 9 8 9 8.2 10
- Wacky Wheels V 7 6 8 N/A 6 7 6 8.2 9
- Wolfenstein 3D V 8 9 7 8 8 10 10 8.0 9
- Paganitzu E 2 5 N/A N/A 7 6 6 8.0 1
- Dark Ages E 3 4 6 4 4 5 4 8.0 1
- Commander Keen: Galaxy E 7 6 6 6 7 7 7 7.8 5
- Spear of Destiny V 8 9 7 8 9 10 10 7.4 5
- Commander Keen: Vorticons E 3 3 N/A 4 5 6 6 6.8 5
- Hocus Pocus V 9 6 3 5 3 4 5 6.8 4
- Duke Nukem I E 5 3 N/A 9 10 9 9 6.7 4
- Major Stryker E 6 7 10 6 7 7 7 6.7 3
- Blake Stone: Aliens of Gold V 6 7 6 6 7 7 6 6.7 6
- Cosmo's Cosmic Adventure E 6 4 6 6 8 6 6 6.5 4
- Commander Keen: Aliens E 7 6 6 6 7 7 7 6.0 4
- Blake Stone: Planet Strike V 6.0 1
- Alien Carnage V 9 8 5 6 8 7 8 5.8 4
- Monster Bash E 6 6 10 9 8 7 8 5.6 5
- Mystic Towers V 7 7 7 4 6 6 6 5.4 5
- Boppin V 5 2 1 N/A 5 3 3 5.2 6
- }Arctic Adventure C 2 2 N/A 3 6 6 5 5.0 7
- Bio Menace E 5 4 6 9 8 7 7 5.0 2
- }Monuments of Mars C 2 2 N/A 3 5 5 4 4.0 8
- }Pharaoh's Tomb C 2 2 N/A 3 5 5 4 4.0 8
- Crystal Caves E 4 3 N/A 7 9 8 7 4.0 2
- Word Rescue E 3 6 7 6 6 6 6 4.0 1
- Secret Agent E 4 3 N/A 6 8 7 7 3.0 2
- Math Rescue E 3 6 7 6 6 5 6
- }Realms of Chaos V
-
- [3.1.5.1] Rules of the voting system
-
- To send in your votes, send mail to one of: ss1@christa.unh.edu or
- stoddard@ctron.com. Include something on the order of "Apogee Votes" in
- the subject line. The body of the message should contain one or more Apogee
- games that you're voting on, one vote per game. Your vote will be a rating
- from 1 through 10, inclusive. Use whole numbers -- the decimals in the
- results are given for accuracy. Include one vote per line, something like
- this:
- 10 Duke Stone
- 8 Commander Logan: Call of the Vorticons
- 6 Mystic Wheels 3D
- 4 Monuments of Destiny: Goodbye Triad!
-
- The games you can vote on are those listed in the above section ONLY. Don't
- vote on non-Apogee games, discontinued Apogee games, or beta versions of yet
- to be released Apogee games. (Note, however, that while "Keen: Aliens" and
- "Spear of Destiny" are not, technically, Apogee games, you can still vote on
- them.)
-
- So what will your votes do? Your votes will be averaged in with all the other
- votes. The average and the total number of voters will be listed in the
- ratings section. Your votes will be taken into consideration for the next
- release of the Apogee FAQ, and, from then, forever after. There is no need
- to resend votes unless you want to change a vote.
-
- [3.2] Past projects
-
- }[3.2.1] What Apogee games are no longer supported?
- }
- }Apogee no longer takes orders, technical support calls, or offers any other
- }form of support for the games listed in this section. Apogee does, however,
- }retain the copyright and requests that these games no longer be distributed.
- }Information about these games is given for purely historical interests.
- }Except where noted, Scott Miller wrote each game listed.
- }
- } The Thor Trilogy - text action/adventure game, like Kroz (Todd Replogle)
- } SuperNova - text adventure game (with Terry Nagy)
- } Beyond the Titanic - text adventure game
- } Word Whiz - vocabulary quiz game
- } Trivia Whiz - trivia quiz game (George Broussard)
- } Puzzle Fun-Pak - contains: Block Five, Asteroid Rescue, Phrase
- } Master, Maze Machine
- } Adventure Fun-Pak - contains: Rogue Runner, Night Bomber, Raiders of
- } the Forbidden Mine, The Thing
- }
- }Apogee does not distribute, sell, register, or retain copyright on any of
- }the following games. Furthermore, they request that the shareware episodes
- }(if they exist) on any Apogee site be removed from distribution.
- }
- } Jumpman Lives! - remake of "Jumpman" (Dave Sharpless)
- } Star Trek Trivia - Star Trek trivia quiz game
- } Star Trek: TNG Trivia - Star Trek: the Next Generation trivia quiz game
- } (George Broussard)
-
- [3.2.2] Working titles of Apogee games
-
- Sometimes, over the course of a game's development, the game's title can
- change, once, twice, or more. Here is a list of some of Apogee's games with
- their former titles. Where more than one former title is present, they are
- listed in chronological order.
-
- Realms of Chaos Paganitzu II, Alabama Smith and the Bloodfire Pendant
- Rise of the Triad Wolfenstein 3D: Part II
- Raptor: Call of the Shadows Mercenary 2029
- Bio Menace Bio Hazard
- Monster Bash Graveyard
- Cosmo's Cosmic Adventure The Adventures of Zonk
-
- }[3.2.2.1] Alternate titles for Wolfenstein 3D
- }
- }The following were all alternate titles for Wolfenstein 3D that Tom Hall
- }came up with. Many, however, are joke titles and were never seriously
- }considered -- thus why these names are separate from those in the section
- }above.
- }
- }Castle Ochtenstein, Luger's Run, The Fourth Reich, Adolph's Bane, Hard Cell,
- }Luger Me Now, Tank You Very Much, Castle Hasselhoff, How Do You Duseldorf?,
- }Castle Verlassen (to abandon the castle), Sturmwind (stormwind), Hollehammer
- }(hellhammer), Shattensendener (shadowsender), Geruchschlect (bad smell),
- }Dolchteufel (devildagger), Grabgrabbener (gravedigger), Eisenschwert
- }(ironsword), Dammerung (twilight/dawn).
- }
- }Note: the name Hollehammer made it into the game as the name of the castle
- }in episode two.
- }
- }(The information contained in this section comes from the Official Hint
- }Manual for Wolfenstein 3D.)
-
- [3.2.3] Cancelled projects
-
- Frequently, projects that get started never get finished. This can happen for
- a number of reasons. Legal problems is one common cause; slow progress and
- little promise is another. What follows is a list of projects that, for one
- reason or another, never saw the light of day. Dates are approximations of
- the time each game spent under development.
-
- Game Genre Date Comments
- ---- ----- ---- --------
- Crystal Carnage Combat 1994-5
- Fumes Racing 1994-5
- Crazy Baby Platform 1994-5 Small game, slow progress.
- Monster Bash VGA Platform 1994-5
- Tom, Dick, and Harry Platform 1993-4
- Megaloman Platform 1993-4
- Gateworld ?? 1990-1 Poor quality.
- Dino Days ?? 1990-1 Never started.
- The Underground Empire Puzzle 1990-1
- of Kroz
-
- [3.3] Previews
-
- [3.3.1] What slide shows are currently available?
-
- Filename Gph Game
- -------- --- ----
- #1xp-pix.zip VGA XenoPhage: Alien Bloodsport
- #1rotpx2.zip VGA Rise of the Triad
- #1rotpix.zip VGA Rise of the Triad
- #1boppix.zip VGA Boppin
- #1ww-pix.zip VGA Wacky Wheels
- #1mt-pix.zip VGA Mystic Towers (includes Triad and Ruins shots)*
- #1hp-pix.zip VGA Hocus Pocus (includes Shadow Warrior shots)*
- #1rappix.zip VGA Raptor: Call of the Shadows
- #1bspix3.zip VGA Blake Stone: Aliens of Gold
- #4dn-pix.zip VGA Duke Nukem II
- #1hhpix2.zip VGA Halloween Harry
- #1bm-pix.zip EGA Bio Menace
- #1mb-pix.zip EGA Monster Bash
-
- }* - "Shadow Warrior" is an upcoming game from 3D Realms, Apogee's sister
- } company. The shots from this game are very old and are not like what
- } the finished product will be. "Ruins: Return of the Gods" was a project
- } 3D Realms used to have under production but which was later cancelled.
-
- [3.3.2] What are Apogee's upcoming releases?
-
- Game Genre Release Date
- ---- ----- ------------
- XenoPhage: Alien Bloodsport Fighting Winter 1995
- Stargunner Shooter Winter 1995/1996
- Ravager Platform Spring 1996
-
- And from 3D Realms:
-
- Shadow Warrior 3D Action Winter 1995
- Duke Nukem 3D 3D Action Winter 1995/1996
- Blood 3D Action Winter 1995/1996
- Prey 3D Action 3rd Quarter 1996
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [4] The Almanac
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [4.1] Release dates
-
- What follows are lists of games and slide shows and the dates they
- were released. The lists are not complete.
-
- [4.1.1] Games
-
- Game Version Date Released
- ---- ------- -------------
- } Realms of Chaos 1.0 11/11/95 *
- Rise of the Triad 1.3 Reg 08/18/95
- Rise of the Triad 1.3 SW 08/08/95
- Rise of the Triad 1.2a 02/25/95
- Rise of the Triad 1.2 02/17/95 ~
- Rise of the Triad 1.1 02/08/95
- Rise of the Triad 1.0 12/21/94 *
- Boppin 1.1 12/09/94
- Boppin 1.0 11/15/94 *
- Alien Carnage 1.0 11/02/94 *
- Blake Stone: Aliens of Gold 3.0 11/02/94
- Blake Stone: Planet Strike 1.01 10/28/94
- Blake Stone: Planet Strike 1.0 10/28/94 *
- Wacky Wheels 1.1 10/17/94 *
- Hocus Pocus 1.1 10/05/94
- Raptor: Call of the Shadows 1.2 09/26/94
- Mystic Towers 1.1 07/15/94 *
- Blake Stone: Aliens of Gold 2.1 07/15/94
- Hocus Pocus 1.0 06/01/94 *
- Raptor: Call of the Shadows 1.1 06/01/94
- Raptor: Call of the Shadows 1.0 04/01/94 *
- Blake Stone: Aliens of Gold 2.0 02/11/94
- Blake Stone: Aliens of Gold 1.0 12/02/93 *
- Duke Nukem II 1.0 12/02/93 *
- Halloween Harry 1.2 11/07/93
- Halloween Harry 1.1 10/10/93 *
- Bio Menace 1.1 08/24/93
- Bio Menace 1.0 08/03/93 *
- Math Rescue 2.0 08/01/93
- Word Rescue 2.0 08/01/93
- Monster Bash Lite 2.1 07/27/93
- Monster Bash 2.1 05/23/93
- Monster Bash 2.0 05/11/93
- Monster Bash 1.1 04/26/93
- Monster Bash 1.02 04/12/93
- Monster Bash 1.01 04/10/93
- Monster Bash 1.0 04/09/93 *
- Major Stryker 1.4 02/20/93 +
- Major Stryker 1.0 01/93 *
- Wolfenstein 3D 1.4 01/01/93 +
- Math Rescue 1.0 10/92 *
- Wolfenstein 3D 1.2 06/28/92
- Wolfenstein 3D 1.1 06/25/92
- Wolfenstein 3D 1.0 05/05/92 *
- Word Rescue 1.0 Spring 92 *
- Cosmic Cosmo 1.2 04/15/92
- Cosmic Cosmo 1.0 03/92 *
- Secret Agent 1.0 02/01/92 *
- Commander Keen: Goodbye Galaxy! 1.4 02/01/92
- Paganitzu 1.02 12/01/91
- Paganitzu 1.0 1991 *
- Duke Nukem 2.0 11/01/91
- Crystal Caves 1.0 10/23/91 *
- Duke Nukem 1.0 06-07/91 *
- Commander Keen: Goodbye Galaxy! 1.0 06/91 *
- Dark Ages 1.0 02/01/91 *
- Commander Keen: Vorticons 1.31 01/23/91
- Commander Keen: Vorticons 1.0 12/14/90 *
- Arctic Adventure 1.0-2.0 1990 *^
- Pharaoh's Tomb 1.0-3.0 1990 *^
- Monuments of Mars 1.0 1990 *
- Beyond the Titanic 1990 *
- } Star Trek: TNG Trivia 1990 *^
- Star Trek Trivia 1990 *
- Word Whiz 1990 *
- Trivia Whiz 1990 *^
- Caves of Thor 1989/1990 *
- SuperNova 1989 *
- The Kroz Series 1.0 1987 *
-
- * - This indicates the first U.S. release of the game.
-
- ^ - These games were originally published under the name Micro F/X. Micro F/X
- was the name of the software company that George Broussard ran before
- he teamed up with Scott Miller in 1990.
-
- + - Major Stryker versions 1.1, 1.2, and 1.3, and Wolfenstein 3D version 1.3
- were never released to the public.
-
- ~ - The registered version of the game started shipping with this shareware
- version.
-
- [4.1.2] Slide shows
-
- Game Date Released
- ---- -------------
- Boppin 10/18/94 *
- Rise of the Triad #2 10/11/94
- Wacky Wheels 08/30/94 *
- } XenoPhage: Alien Bloodsport 08/15/94 *^
- Rise of the Triad #1 07/15/94 *
- Mystic Towers 07/01/94 *
- Hocus Pocus 05/16/94 *
- Blake Stone: Aliens of Gold #3 02/11/94
- Raptor: Call of the Shadows 01/27/94 *
- Duke Nukem II 11/18/93 *
- Halloween Harry #2 10/06/93
- Halloween Harry #1 08/93 *
- Monster Bash 06/11/93 *
- Bio Menace 05/23/93 *
- Blake Stone: Aliens of Gold #1 03/25/93 *
-
- * - This indicates the first U.S. release of a slide show of the particular
- game.
-
- }^ - This is a self-running executable demo with no independent image files.
-
- [4.1.3] Miscellaneous
-
- Product Filename Associated With... Date Released
- ------- -------- ------------------ -------------
- ROTT levels rott_rej.zip Rise of the Triad 07/95
- RTS Maker rtsmaker.zip Rise of the Triad 03/13/95
- ROTT Specs rotspec1.zip Rise of the Triad 02/14/95
-
- [4.2] Cast of characters
-
- [4.2.1] Heroes
-
- Game Name Comments
- ---- ---- --------
- }Realms of Chaos Endrick The male character.
- }Realms of Chaos Elandra The female character.
- Rise of the Triad Taradino Cassatt Voiced by Joe Selinske.
- Rise of the Triad Thi Barrett Voiced by Susan Singer.
- Rise of the Triad Doug Wendt Voiced by Lee Jackson.
- Rise of the Triad Lorelei Ni Voiced by Pau Suet Ying.
- Rise of the Triad Ian Paul Freeley Voiced by Jim Dose'.
- Boppin Yeet
- Boppin Boik
- Wacky Wheels Tigi The Tiger.
- Wacky Wheels Blombo The Elephant.
- Wacky Wheels Ringo The Raccoon.
- Wacky Wheels Razer The Shark.
- Wacky Wheels Uno The Panda Bear.
- Wacky Wheels Sultan The Camel.
- Wacky Wheels Morris The Moose.
- Wacky Wheels Peggles The Pelican.
- }Mystic Towers Baron Baldric (see footnote) *
- Hocus Pocus Hocus Pocus
- Blake Stone: Strike Robert Wills Stone III Alias Blake Stone.
- Blake Stone: Aliens Robert Wills Stone III Alias Blake Stone.
- }Duke Nukem II Duke Nukem Voiced by Joe Siegler.
- Duke Nukem I Duke Nukem Related to Harrison Stryker.
- Alien Carnage Halloween Harry
- }Spear of Destiny B. J. Blazkowicz Full name William Joseph...
- Wolfenstein 3D B. J. Blazkowicz Related to Billy Blaze.
- Bio Menace Snake Logan
- Monster Bash Johnny Dash
- }Commander Keen: Aliens Billy Blaze B.J.Blazkowicz's grandson.
- }Commander Keen: Galaxy Billy Blaze Full name: William Joseph
- }Commander Keen: Vorticons Billy Blaze Blazkowicz II
- Cosmo's Cosmic Adventure Cosmo
- Major Stryker Harrison Stryker Related to Duke Nukem.
- Crystal Caves Mylo Steamwitz
- Secret Agent Agent 006 1/2 A short Duke Nukem?
- Paganitzu Alabama Smith Related to Nevada?
- Arctic Adventure Nevada Smith His second adventure.
- Pharaoh's Tomb Nevada Smith His first adventure.
-
- }* - Baron Baldric made his first appearance in the shareware game of the same
- } name, by Animation/FX.
-
- [4.2.2] Villains
-
- Game Villains
- ---- --------
- }Realms of Chaos Lord Ross
- Rise of the Triad General Darian, Sebastian "Doyle" Krist, NME
- (Nasty Metallic Enforcer, AKA "Spray"), El Oscuro
- Boppin Hunnybunz
- Hocus Pocus Trolodon
- Blake Stone: Planet Strike Dr. Pyrus W. Goldfire
- Blake Stone: Aliens of Gold Dr. Pyrus W. Goldfire
- Duke Nukem II The Rigelatins
- Duke Nukem I Dr. Proton
- Spear of Destiny Trans Grosse, Barnacle Wilheim, UberMutant,
- Death Knight, Angel of Death
- }Wolfenstein 3D Hans Grosse, Dr. Schabbs, Hitler, Otto
- Giftmacher, Greta Grosse, General Fettgesicht
- Bio Menace Dr. Mangle, Master Cain
- Monster Bash Count Chuck
- Commander Keen: Aliens The Bloogs
- Commander Keen: Galaxy The Shikadi
- Commander Keen: Vorticons The Vorticons
- Major Stryker The Kretons
- Secret Agent Dr. No Body, DVS terrorist leader
- Math Rescue The Gruzzles
- Word Rescue The Gruzzles
- Dark Ages Garth
-
- [4.2.3] Cameos
-
- Frequently, the star of one Apogee game will make a cameo appearance in
- another. Or, sometimes, someone from the real world shows up. A list of
- such cameos follows. Appearances of Apogee characters in the default
- scoreboards of games are not mentioned here, however, since there would be
- too many to list.
-
- WARNING: much of the fun of these games is running across these
- things during play. Do not read this section if you want to be
- surprised!
-
- Game Description
- ---- -----------
- Wacky Wheels The Dopefish, from Keen, (voiced by Joe Siegler).
- Bio Menace Commander Keen as one of the hostages in episode 2.
- Bio Menace Scott Miller, George Broussard, and Jim Norwood, in
- episode 2; also artifacts from other Apogee games
- including Keen and Duke. Yorp aliens from Keen
- are there, among other things, as is a portrait
- of Duke Nukem on the wall.
- Monster Bash Epic's Jill of the Jungle is mentioned in the story.
- Cosmo's Cosmic Adventure Duke Nukem, in episode 2, level 7.
- Duke Nukem I Commander Keen, mentioned by Dr. Proton in the
- first episode.
- Secret Agent Commander Keen, mentioned in the instructions.
- Paganitzu Yorp from Keen: Vorticons; also Keen's helmet.
-
- * - See the "secrets and other fun things" section for instructions on
- seeing this cameo.
-
- [4.3] Behind the scenes
-
- [4.3.1] Programmers
-
- Name Games
- ---- -----
- Steve Baker Mystic Towers
- Jason Blochowiak Keen: Galaxy Keen: Aliens+ XenoPhage^
- George Broussard Trivia Whiz Pharaoh's Tomb Arctic Adventure
- Allen H Blum III Major Stryker Duke Nukem 3D*^
- John Carmack Keen: Vorticons Keen: Galaxy Keen: Aliens+
- Wolfenstein 3D
- Robert Crane Alien Carnage
- Karen Crowther Word Rescue Math Rescue
- Mark Dochtermann Rise of the Triad Prey*^
- Jim Dose' Rise of the Triad Prey*^
- Andrew Edwardson Wacky Wheels
- Scott Host Raptor
- Steve Hovelroud Mystic Towers
- Stephen P Lepisto Boppin
- Peder Jungck Secret Agent
- Frank Maddin Crystal Caves Monster Bash Realms of Chaos
- Shadow Warrior*^
- Nolan Martin Rise of the Triad
- Michael Maynard Blake: Aliens Blake: Strike
- Scott Miller The Kroz Series Word Whiz SuperNova
- Beyond the Titanic
- Terry Nagy SuperNova
- Jim Norwood Bio Menace Shadow Warrior*^
- Todd J Replogle The Thor Trilogy Monuments of Mars Dark Ages
- Duke Nukem I Cosmo's Adventure Duke Nukem II
- Duke Nukem 3D*^
- John Romero Keen: Vorticons Keen: Galaxy Keen: Aliens+
- Wolfenstein 3D
- James T Row Blake: Aliens Blake: Strike
- William Scarboro Rise of the Triad Prey*^
- Keith Schuler Paganitzu Realms of Chaos
- Dave Sharpless Jumpman Lives!
- Ken Silverman Shadow Warrior*^ Duke Nukem 3D*^ Blood*^
- Mike Voss Hocus Pocus
- Lindsay Whipp Mystic Towers
-
- * - A 3D Realms game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.2] Artists
-
- Name Games
- ---- -----
- Randy Abraham Duke Nukem II
- Debra Berry Blake: Aliens Blake: Strike
- Allen H Blum III Dark Ages Major Stryker Duke Nukem I
- George Broussard Pharaoh's Tomb Arctic Adventure Secret Agent
- Crystal Caves Duke Nukem I
- Adrian Carmack Keen: Vorticons Keen: Galaxy Keen: Aliens+
- Wolfenstein 3D
- Erinn Day Realms of Chaos
- Jeff Dee Blake: Aliens Blake: Strike
- Manda Dee Monster Bash
- Rich Fleider Raptor
- Shaun Gadala Wacky Wheels
- Dale Homburg Math Rescue
- Jimmie Homburg Math Rescue
- Stephen A Hornback Major Stryker Cosmo's Adventure Duke Nukem II
- Rise of the Triad Terminal Velocity Duke Nukem 3D*^
- } Prey*^
- Chuck Jones Rise of the Triad Shadow Warrior*^ Duke Nukem 3D*^
- } Prey*^
- Dirk Jones Realms of Chaos Duke Nukem 3D*^
- Jerry K Jones Blake: Aliens Blake: Strike
- Frank Maddin Crystal Caves
- Lucinda Maddin Crystal Caves
- Tim Neveu Raptor Rise of the Triad
- Jim Norwood Jumpman Lives! Secret Agent Crystal Caves
- Duke Nukem I Bio Menace Shadow Warrior*^
- Les Pardew Major Stryker
- Stephanie Peaden Realms of Chaos
- Bud Pembroke Word Rescue
- Jennifer D Keitz Boppin
- Todd J Replogle Monuments of Mars
- Keith Schuler Paganitzu
- Susan Singer Rise of the Triad Realms of Chaos
- Gary Sirois Major Stryker
- Steven Stamatiadis Alien Carnage
- James Storey Rise of the Triad Terminal Velocity* Duke Nukem 3D*^
- } Stargunner^ Prey*^
-
- * - A 3D Realms game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.3] Musicians
-
- Name Games
- ---- -----
- Steven Baker Alien Carnage
- } Lee Jackson Rise of the Triad Duke Nukem 3D*^ Prey*^
- Mark Klem Wacky Wheels
- Andrew J Lepisto Boppin
- Matt Murphy Raptor
- Bobby Prince Major Stryker Keen: Galaxy Keen: Aliens+
- Cosmo's Adventure Bio Menace Wolfenstein 3D
- Spear of Destiny+ Duke Nukem II Blake: Aliens
- Blake: Strike Rise of the Triad Realms of Chaos
- Duke Nukem 3D*^
- Keith Schuler Dark Ages
- George Stamatiadis Alien Carnage
- Rob Wallace Monster Bash
-
- * - A 3D Realms game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.4] Sound engine programmers
-
- Name Games
- ---- -----
- Darren Baker Alien Carnage Mystic Towers
- Jason Blochowiak Keen: Galaxy Keen: Aliens Bio Menace
- Wolfenstein 3D Spear of Destiny Duke Nukem II
- Blake: Aliens Blake: Strike
- Jim Dose' Hocus Pocus Wacky Wheels Boppin
- Rise of the Triad Realms of Chaos XenoPhage^
- Duke Nukem 3D*^ Shadow Warrior*^
- Paul Radek Raptor
-
- * - A 3D Realms game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.5] Level designers
-
- Name Games
- ---- -----
- Allen H Blum III Major Stryker Duke Nukem I Cosmo's Adventure
- Duke Nukem II Duke Nukem 3D*^
- George Broussard Pharaoh's Tomb Arctic Adventure
- Andre Foucault Hocus Pocus
- Shaun Gadalla Wacky Wheels
- Tom Hall Keen: Vorticons Keen: Galaxy Keen: Aliens
- Wolfenstein 3D Spear of Destiny+ Rise of the Triad
- Prey*^
- Jennifer D Keitz Boppin
- Frank Maddin Monster Bash
- Nolan Martin Blake: Aliens
- Mike Maynard Blake: Aliens Blake: Strike
- Scott Miller The Kroz Series Monuments of Mars
- Jim Molinets Raptor
- Jim Norwood Bio Menace Shadow Warrior*^
- John Passfield Alien Carnage
- Bobby Prince Wolfenstein 3D
- Todd J Replogle The Thor Trilogy Monuments of Mars Dark Ages
- Duke Nukem I Cosmo's Adventure
- John Romero Keen: Vorticons Keen: Galaxy Keen: Aliens+
- Wolfenstein 3D Spear of Destiny+
- James T Row Blake: Aliens Blake: Strike
- Joe Siegler Rise of the Triad
- Joe Selinske Rise of the Triad Terminal Velocity* Shadow Warrior*^
- Marianna Vayntrub Rise of the Triad
- Mike Voss Hocus Pocus
-
- * - A 3D Realms game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.6] Creative directors
-
- ("Creative director" is synonymous with "producer.")
-
- Note: Scott Miller and George Broussard produced, co-produced, and/or
- executive produced _all_ Apogee and 3D Realms games, so they are not
- listed explicitly below.
-
- Name Games
- ---- -----
- Tom Hall Keen: Vorticons Keen: Galaxy Keen: Aliens+
- Wolfenstein 3D Spear of Destiny+ Rise of the Triad
- Terminal Velocity* Prey*^
-
- * - A 3D Realms game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.7] Advertising Layouts
-
- Robert Atkins and Michael Hadwin are responsible for all Apogee/3D Realms
- advertising layouts in magazines, manuals, flyers, and so forth. Originally,
- Steve Maines held the position, but, when he left, he was replaced by Robert
- Atkins. Michael Hadwin came aboard in the summer of 1995.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [5] Obtaining the Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [5.1] The Shareware Episodes
-
- [5.1.1] Software Creations BBS
-
- Apogee's home BBS is the Software Creations BBS. There are over a hundred
- lines. Apogee's games are released here and on their own web pages first
- before anywhere else in the world. The numbers are:
-
- Full Member High Speed Lines: 508 368-7139 14.4k Dual Std. USR
- 508 365-4616 16.8k Dual Std. USR
- 508 365-9352 28.8k Dual Std. Hayes
- 508 368-3424 28.8k Dual Std. USR
-
- Associate Member Lines: 508 365-2359 2400E Courier USR
- 508 368-7036 14.4k Dual Std. USR
- 508 365-2032 16.8k Dual Std. USR
- 508 368-6604 28.8k Dual Std. USR
-
- You can also reach Software Creations through the World Wide Web by connecting
- to the URL http://www.swcbbs.com/.
-
- [5.1.2] Anonymous FTP
-
- The official FTP site for Apogee is ftp.uml.edu. uml has several mirror sites
- which can be used in the event that uml is down or too crowded. Mirrors are
- generally updated on a daily basis. A list of sites follows:
-
- Site Name Directory Notes
- --------- --------- -----
- ftp.uml.edu /msdos/games/apogee the official site
- ftp.uml.edu /msdos/games/id/home-brew Keen/Wolf3D stuff
- ftp.uml.edu /msdos/games/editors crippled Duke I editor
- ftp.uwp.edu /msdos/games/apogee uml mirror
- ftp.ulowell.edu /msdos/games/apogee uml mirror
- wuarchive.wustl.edu /systems/msdos/msdos-games uml mirror
- ftp.uni-paderborn.de /pcsoft/msdos/games uml mirror
- ftp.sun.ac.za /pub/msdos/uml uml mirror
- nctuccca.edu.tw /Ulowell/msdos uml mirror
- src.doc.ic.ac.uk /computing/systems/ibmpc/ uml mirror
- msdos-games/games
- swcbbs.com /pub/apogee Software Creations
- ftp.cdrom.com /.3/games/Games/Apogee misc Apogee games
- ftp.cdrom.com /.3/games/historic/msdos/* older games
- ftp.cc.umanitoba.ca /wolf3d Keen/Wolf3D stuff
- spectrum.com.au /games/rott ROTT stuff
- wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee user-supported
-
- [5.1.3] CompuServe
-
- Type "GO APOGEE" at a ! prompt. The CompuServe forum is a combined forum,
- containing 3D Realms games as well as Apogee games.
-
- [5.1.4] America Online
-
- Use the keyword "APOGEE" to go to Apogee's forum. This same area also holds
- 3D Realms games.
-
- [5.1.5] Fidonet
-
- If you are a Fidonet SysOp, you can get Apogee's games on the Fido Filebone.
- Talk to your local filebone hub about the Apogee FDN areas. See FILEBONE.NA
- for more information. Send netmail to 1:124/9006 for more information on
- these areas.
-
- [5.2] The Registered Episodes
-
- The registered versions of the software are the complete versions, and, as
- they are not shareware, cannot legally exist on public BBS's or FTP sites.
- The registered versions of the software must be purchased directly from Apogee
- or from one of Apogee's dealers.
-
- In many of Apogee's newer games, a DEALERS.EXE executable is archived with
- the game. This is an executable readme containing a list of the foreign
- dealers that sell Apogee's software.
-
- [5.2.1] Ordering information
-
- To order directly from Apogee, call 1-800-APOGEE1. The line is open 24 hours
- a day. They'll need to know what disk size you desire, the best graphics
- mode you are able to run (CGA, EGA, VGA, SVGA), and whether you have an XT,
- 286, 386, 486, or Pentium. Note that some games have minimum CPU and
- graphics requirements. As of mid-1994, new Apogee games are only available
- on 1.44MB HD disks; older games that were available on 1.2MB HD disks will
- remain that way. LD disks will only be shipped if the entire registered
- series fits on that disk size.
-
- Use the ORDER.FRM file, which comes with virtually all of Apogee's games
- and is also available separately in most Apogee forums, if you want to send
- in an order by mail. Send it to:
-
- Apogee Software, Ltd.
- P.O. Box 496389,
- Garland TX 75049-6389
-
- Or, you can fax a copy of your order to (214) 278-4670. Please include a
- return fax number if you make use of this facility.
-
- [5.2.2] What combination deals does Apogee offer?
-
- Combo Name Games in Combo Price Save
- ---------- -------------- ------ ----
- Blast'em Raptor, Major Stryker $49.95 $15
- Duke Duke Nukem I, Duke Nukem II $39.95 $25
- Duke/Cosmo Duke Nukem I, Duke Nukem II, Cosmo $59.95 $35
- Kid Word Rescue, Math Rescue $39.95 $20
- Keen Galaxy/Aliens Keen: Galaxy, Aliens $59.95 $10
- Keen Vort/Galaxy Keen: Vorticons, Galaxy $49.95 $15
- Keen Fun Pack Keen: Vorticons, Galaxy, Aliens $69.95 $30
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [6] Playing the Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- }[6.1] Network services
- }
- }[6.1.1] TEN
- }
- }TEN (Total Entertainment Network) is a prominent online gaming service, which
- }provides multiplayer games via the Internet. While no Apogee games support
- }TEN at this time, plans are in motion to include TEN support in the upcoming
- }XenoPhage.
- }
- }TEN is a service not yet publically available. You can visit TEN's web pages
- }by connecting to http://www.ten.net/ for more information.
-
- [6.2] Cheating
-
- Apogee has almost always made a point of putting cheats in their games, both
- documented and undocumented. Sometimes these cheats are available in all
- versions of the game; other times they are only available in the registered
- version. From 1987 to around May 1993, Apogee games came with a hint sheet,
- which often contained cheats in them. From May 1993 to December 1993, Apogee
- games were shipped with a XXXXHINT.EXE file, which had the same text as the
- old hint sheets. Beginning in 1994, the XXXXHINT.EXE files are done away
- with too; the information is now contained in the actual game manuals.
- Sometimes, however, cheats are mentioned in XXXXHELP.EXE files which
- previously contained strictly technical support information.
-
- The cheats listed in the complete cheat list are subdivided by category.
- The customer cheats are the cheats listed in the hint sheet, hint file, or
- game manual that comes with the game. Some of the games also have a debugging
- mode, which is not generally documented. Their original purpose is to aid in
- the beta testing of the game. Lots of times, however, the debugging mode is
- left intact, available for the regular game-player to use. Finally, there are
- technical support parameters, which are not really cheats, but are used to
- correct some technical problems.
-
- [6.2.1] Complete cheat list
-
- This section contains a variety of cheats from various Apogee games.
- Actually, in the words of Joe Siegler, it's "the first comprehensive cheat
- [list] ever published for all Apogee titles."
-
- Note that while the customer cheat keys are officially supported by Apogee,
- the debug keys are not. If you use the debug keys, Apogee cannot provide
- any support, since this alters game performance to a state where their
- standard support comments and issues might not apply. In short, neither
- Apogee or I can be held responsible for damage caused by usage of the debug
- keys. (Though, as a word of reassurance, I have never heard of such a thing
- happening, save where expressly noted below.)
-
-
- }[Realms of Chaos]
- }
- }+ Customer Cheat - You can warp to any level by using a command line
- } parameter when you start up the game. The parameter
- } is "QUEST:ExLyDz", where x is a number from 1-3 and
- } signifies the episode number, y is from 1-9 and signifies
- } the level number, and z is from 1-5 and signifies the
- } difficulty level. If the "Ex" is missing, the episode
- } number defaults to 1; if the "Ly" is missing, the level
- } number defaults to 1; and if the "Dz" is missing, the
- } difficulty level defaults to 3.
- }
- }+ Debug Modes - Warning: use of any of the following codes may cause the
- } system to crash -- use at your own risk!
- }
- } - To enter "examine level" mode, hold [capslock] [d] [x] down
- } simultaneously.
- }
- } - For each code given below, press [backspace], then type the
- } word in, letter by letter.
- }
- } FIRE - power up weapons for both characters
- } RAIN - recharge health points
- } MAGMA - power up stamina for both characters
- } ASTRAL - Round mana gems up to 250
- } PRIME - has effects of FIRE, RAIN, MAGMA, and ASTRAL
- } ETHER - level warp
- } WIND - partial invincibility (invulnerable to everything except
- } spikes, crushing weight, and drowning)
- }
- }+ Tech Support Command Line Parameters - These aren't really debug codes, or
- } cheats, either. They're in here for Apogee's Tech Support to use in
- } assisting customers who might be having problems running the game.
- }
- } NOEMS - turn off use of EMS
- } NOXMS - turn off use of XMS
- } FORCEMEM - disregard memory check at startup
- } (can cause poor performance symptoms!)
-
-
- [Rise of the Triad]
-
- + Customer Cheat - Type in each cheat code, letter by letter, to get the
- desired effect. You can type in either the "code" or
- the "alternate". Note that for the codes, the slash
- is a backslash, not a forward slash. The codes are not
- case sensitive. The "dipstick" code must be given before
- any others, to enable the other cheats. Note that any
- cheats marked by an asterisk work only in the registered
- version of the game. All other cheats work in both the
- shareware and registered versions.
-
- Code Alternate Description
- ---- --------- -----------
- \ECC DIPSTICK Enable/disable cheat codes.
-
- Control:
- \GTL GOTO Go to another level.
- \GOO GOOBERS Restart current level.
- \REL REEN Re-enter level.
- \L8R GOGATES Exit to DOS.
- \ECL GOARCH Exit current level.
- \FUN [none] Pause and enter rotation mode (use mouse).
- \EKG [none] Extreme Gib mode.
- \LEE MAESTRO Game jukebox.
-
- Gameplay:
- \WWW CHOJIN Woundless with weapons.
- \GOD TOOSAD God mode (temporary invulnerability).
- * \DOG WOOF Dog mode (temporary invulnerability).
- \MER FLYBOY Mercury mode (flying).
- \SHR BADTRIP Shrooms mode (drunk?).
- \ELA BOING Elasto mode (bounce; no friction).
- \RFA SPEED Enable autorun.
- \PAN PANIC Reset to normal; full health; no modes, keys,
- or extra guns.
- \OOF WHACK Hurt yourself.
- \DIE 86ME Kill yourself.
-
- Effects:
- \DON DIMON Light diminishing on.
- \DOF DIMOFF Light diminishing off.
- \FON LONDON Fog on.
- \FOF NODNOL Fog off.
- \SON SHINEON Light sourcing on.
- \SOF SHINEOFF Light sourcing off.
- \CON GOTA386 Turn off floor and ceiling textures.
- \COF GOTA486 Turn on floor and ceiling textures.
-
- Equipment:
- \BAR SHOOTME Bulletproof armor.
- \FAR BURNME Asbestos armor.
- \GAR LUNGDUNG Gas mask.
- \GAI SIXTOYS Get items (keys, bulletproof armor, health).
- \BUM SLACKER Get all keys required to finish the level.
- \OFP HUNTPACK Outfit player (bulletproof armor, keys,
- heatseeker, and, in the registered version,
- a split missile).
- \GW2 JOHNWOO Double pistols.
- \GW3 PLUGME MP40 machine gun.
- \GW4 VANILLA Bazooka.
- \GW5 HOTTIMES Heatseeker.
- \GW6 BOOZE Drunk missile.
- \GW7 FIREBOMB Firebomb.
- \GW8 BONES Flamewall.
- \GW9 SEEYA Hand of god (permanent god mode).
- * \GWA SPLIT Split missile.
- * \GWB KESOFDEATH Kinetic energy sphere.
- * \GWC HOMERUN Excalibat.
- * \GWD CUJO Dog weapon (permanent dog mode).
-
- Views:
- \CAM RIDE Missile camera on/off.
- \HUD WHERE HUD on/off (x,y,room coordinates).
- \MAP CARTIER Show entire map (doesn't work *from* the map).
-
- Demos:
- RECORD Record a demo (does not work in v1.0).
- STOP Stop a demo (does not work in v1.0).
- PLAY Play a demo (does not work in v1.0).
-
- + Misc Command Line Parameters - In the registered version, "dopefish" will
- cause Scott's "mystical head" to appear on
- the main log on screen to the accompaniment
- of belches performed by Joe Siegler.
-
- "-screenshots" will enable you to capture
- screen shots. From the game, press [alt] [C]
- to save a PCX image. In version 1.3 of the
- game, the "-screenshots" parameter is not
- required.
-
- [Boppin]
-
- + Customer Cheat - The following cheats are available:
-
- From the main menu, these are available in both the shareware and
- registered versions of the game:
-
- [ctrl] [V] - gives a slide show of all episodes (while the
- show is playing, you can hit the left and right
- arrow keys to go to the previous and next levels,
- or esc to quit)
- [ctrl] [T] - sound testing dialogue
-
- During gameplay, the following are available in both the shareware and
- registered versions of the game:
-
- [ctrl] [B] - display the mystery spot
- [ctrl] [L] - moves you to the next level, at the expense of
- a life; will not work during the final battle
- [shift] [ctrl] [L] - moves you back a level; this will not work on
- either the first level of an episode, or the
- final battle
-
- During gameplay, the following are available provided the password
- "TOYS" is given to activate them. These work only in the registered
- version:
-
- [ctrl] [F] - go to the final battle for the episode
- [alt] [H] - delivers one maximum hit during the final battle
- [ctrl] [F5] - add one credit to player one (nine maximum)
- [ctrl] [F8] - add one credit to player two (nine maximum)
- [1] or [!] - set lives for player one to zero *
- [2] or [@] - set lives for player two to zero *
-
- * These two cheats may not work if the shift key is used for a button.
-
- Finally, in v1.1 of Boppin, the command line parameter "blood" may
- be used to access the violence mode from v1.0.
-
-
- [Wacky Wheels]
-
- + Customer Cheat - The following command line parameters can be used in
- both the shareware and registered versions of the game:
-
- /2 Fast gameplay.
- /3 Really fast gameplay.
- /debug Create a ERR.LOG file as you play.
- turbo Activate the turbo key [brake]+[fire].
- jump Activate the jump key [brake]+[accelerate].
-
- Additionally, you can specify ONE of the following three weapon parameters:
-
- hog Get 99 hedgehogs.
- ice Get 99 ice cubes.
- fire Get 99 fireballs.
-
- + Miscellaneous - Hitting [F10] during game play will write the screen out to
- a PCX file.
- - There is a way to play a track from the registered version of
- Wacky Wheels in the shareware version, namely, the track
- featured in the ordering information. Follow these steps:
- - start a new game and complete track 1
- - save the game and quit to the main menu
- - look at the ordering information
- - go back to main menu and restore the saved game
-
- + Misc Command Line Parameter - "now" will start the game directly from the
- main menu.
-
-
- [Mystic Towers]
-
- + Customer Cheat - Cheats are activated by typing "BALDRIC" during a level.
- Once actived, your score is reset to zero, and you can
- press the following key combos to achieve what is listed:
-
- [lshift] R xx - where xx is a number of a room to jump to (01-45)
- [lshift] H - to get maximum health, also food and drink
- [lshift] K - to get all keys except the end tower key
- [lshift] W - to get full weapons
- [lshift] C - to get ten coins
-
- Only the health cheat works in the shareware version; the
- rest require the registered version.
-
-
- [Hocus Pocus]
-
- + Customer Cheat - For each of the following codes, type each letter by letter:
-
- FEELGOOD - full health
- BLAKE - both keys
- BANANA - laser shots (registered version only)
- QUARK - rapid fire (registered version only)
-
-
- [Raptor: Call of the Shadows]
-
- + Customer Cheat - The backspace key will restore all your energy and give
- you a death ray, at the cost of all your money. This
- will only work in the registered version.
-
- + Debug Mode - Set the environment variable "S_HOST" to the value "CASTLE"
- at the DOS prompt by typing "SET S_HOST=CASTLE" (it must be
- in caps). Then, when you play Raptor, you become completely
- invincible, and have all the weapons at your disposal. In
- addition, you can skip levels by starting them, hitting
- [esc], followed by [n]; you'll be returned to the hangar, and
- when you exit again, you'll be on the next level.
-
- + Warp - There is a level warp built into the game, so you can see any level
- you want at any time. What you need to do is to get to the screen
- where you see the level selection (Bravo Sector, etc...). The warp
- combination is a 2 key entry. The keys are not to be pressed at the
- same time. Note that you cannot use the level warp unless debug
- mode (see above) is active.
-
- Key 1 - Z, X, or Y (Z is Episode 1, X is Episode 2, and Y is Episode 3)
- Key 2 - Any key between Q and O on the keyboard. Q is Level 1, and O is
- Level 9.
-
- This works in both the shareware and registered versions. Note that if you
- try and warp to a registered episode from the shareware version, it will
- crash the game.
-
- [Blake Stone: Aliens of Gold and Planet Strike]
-
- + Customer Cheat - [J] [A] [M] [Enter] - These keys are to be pressed one at a
- time. When all are pressed, the message "Now you're
- Jammin'" appears, and you will be given all keys, and you
- will get 100% health. Your score will also be taken to 0.
- This will only work on the registered version of the game.
-
- + Debug Mode - Command Line Parameters
-
- POWERBALL - Enables debug keys. This also requires that you hold down the
- left and right shift keys during the JAM Logo intro. Don't
- hold them down until the white letters start to appear.
- Once the PC-13 screen is loaded, you can let go. You will hear
- a "ching" sound during the intro when debug mode has been
- successfully enabled. The "ching" sound will only happen if
- you have a sound card. If you have a PC speaker, you won't hear
- this.
- TICS - Display TIC INFO in score area.
- MUSIC - Enable music test mode: [backspace] [arrows] changes music.
- RADAR - Displays a rotating overhead view during gameplay. Please note
- that this REALLY slows the game down, to the point of being
- unplayable.
-
- These cheat keys can be use during gameplay only if you invoked
- the program with the "powerball" parameter:
-
- [backspace] W - Warp to level ([shift] [W] loads the default map)
- [backspace] D - Player invisible (dumb objects)
- [backspace] G - God mode
- [backspace] I - Item cheat
- [backspace] M - Memory info
- [backspace] P - Pause screen
- [backspace] Q - Fast quit
- [backspace] A - Add Actors to AutoMapper.
- [backspace] U - Unlock all floors
- [backspace] O - Show hidden walls on auto mapper
- [backspace] E - Quick Win Mission
- [backspace] B - Border color
- [backspace] C - Count objects
- [backspace] F - Facing spot
- [backspace] H - Hurt self (only if not in God mode)
- [backspace] S - Slow motion
- [backspace] V - Extra VBLs (Vertical Blanking Signal -- this will do
- nothing for most users)
- [backspace] [home] - Dec sky color (if ceiling textures are OFF)
- [backspace] [pgup] - Inc sky color (if ceiling textures are OFF)
- [backspace] [end] - Dec ground color (if ground textures are OFF)
- [backspace] [pgdn] - Inc ground color (if ground textures are OFF)
- [backspace] + - Add shading depth (if textures are OFF)
- [backspace] - - Dec shading depth (if textures are OFF)
- [backspace] ] - Inc shading drop off (if textures are OFF)
- [backspace] [ - Dec shading drop off (if textures are OFF)
- [shift] [tab] - Show full automap containing all live actors.
-
- These cheat keys can be used during gameplay:
-
- [6] [7] - Collect all bonus items (gold, ammo, health, etc).
- [7] [8] - Kill all actors.
- [6] [8] - Collect all bonus items and kill all actors.
-
- + Tech Support Command Line Parameters - These aren't really debug codes, or
- cheats, either. They're in here for Apogee's Tech Support to use in
- assisting customers who might be having problems running the game.
-
- VERSION - Display version information.
- SYSTEM - Display system information.
- HIDDENCARD - Disable checking for video card.
- NOJOYS - Disable checking for joysticks.
- NOMOUSE - Disable checking for mouse.
- NOMAIN - Disable checking for main memory.
- NOEMS - Disable checking for EMS memory.
- NOXMS - Disable checking for XMS memory.
- NOAL - Disable checking for Adlib.
- NOSB - Disable checking for Sound Blaster.
- NOPRO - Disable checking for Sound Blaster Pro.
- NOSS - Disable checking for Sound Source.
- SST - Disable checking for Tandy Sound Source.
- SS1 - Disable checking for Sound Source on LPT1.
- SS2 - Disable checking for Sound Source on LPT2.
- SS3 - Disable checking for Sound Source on LPT3.
- NO386 - Disable checking for 386.
- ENABLEGP - Enables NoteBook GamePort checking. (This will do bad things if
- you try it on an Acer.)
-
-
- [Duke Nukem II]
-
- + Customer Cheat - For the registered version only, the following two codes
- can be used during gameplay. Please note that all three
- letters have to be pressed at the same time.
-
- [E] [A] [T] - health is restored to maximum, but score is reset to zero
- [N] [U] [K] - get a random weapon, plus all inventory required to finish
- the current level
-
-
- [Alien Carnage]
-
- + Customer Cheat - Pressing [B] [I] [G] all at the same time will give you
- full health and jetpack power.
-
- + Debug Mode - The following debug keys work for version 1.1 of Halloween
- Harry only:
-
- [ctrl] [R] [E] [N] - Gives you all weapons, and activates
- god mode for several seconds.
- [alt] [L] - Level warp. Type the number of the
- episode (1-4), followed by the number of
- the level (1-5). Illegal input will dump
- you to DOS. This can not be used in the
- shareware version to access levels in the
- registered version.
- [alt] [=] - Change location within a level. Type
- coordinates after this code; illegal
- input will probably crash the game.
-
- + Tech Parameter - Pressing these four keys at the same time will show you the
- coordinates you are at on the level. This serves no real
- function on its own, but it is used by Apogee's Game Hint
- Line sometimes to locate a player in a level. The keys are
- [ctrl] [alt] [rshift] [F12]
-
- + Misc Command Line Parameter - "skip" will start the game directly from the
- main menu.
-
-
- [Wolfenstein 3D / Spear of Destiny]
-
- + Customer Cheat - Pressing [I] [L] [M] all at the same time, will give you
- both keys, and will give you 100% health. It will also
- take your score to zero. This cheat will work in both the
- shareware and the registered version.
-
- + Debug Mode -
-
- The debug mode is activated with a different command line parameter
- depending on what version of the game you have.
-
- v1.0 -> -next
- Once in the game, press [ctrl] [tab] [enter] to activate.
-
- v1.1+ -> -goobers
- Once in the game, press [lshift] [alt] [backspace] to activate.
-
- Spear -> -debugmode
- Once in the game, press [lshift] [alt] [backspace] to activate.
-
- Once activated, these are the keys you can use.
-
- [tab] [Q] - Quit
- [tab] [W] - Warp to level xx
- [tab] [E] - Exit to next level
- [tab] [T] - Debug info in memory
- [tab] [I] - Free items
- [tab] [O] - Map of level (only works in beta versions of Wolf3D)
- [tab] [S] - Slow motion
- [tab] [F] - Position info
- [tab] [G] - God mode (no damage)
- [tab] [H] - Hurt yourself
- [tab] [X] - Extra stuff (???)
- [tab] [C] - Statistics
- [tab] [V] - Add extra VBLs (Vertical Blanking Signal -- this will do nothing
- for most users except maybe increase or decrease
- the game speed.)
- [tab] [B] - Change border color
- [tab] [M] - Memory map
- [tab] [N] - No clipping (walk through walls)
- (This works only in Wolf3D v1.0 shareware. This mode can cause
- really bad things to happen to the game, including corrupting
- itself, which is why it was taken out.)
-
- + Jukebox - Hold down [M] when the game is starting to access a jukebox. It
- only brings up a few songs at a time; if you keep on doing this,
- it will randomly pick a separate list of songs for you to pick
- from.
-
- + Spear of Destiny only - To get a Gang Screen, choose the window resize
- option, change the window size, press enter to
- confirm, then immediately hold down the [I] and [D]
- keys together.
- - If you do nothing in the game for 30 seconds, BJ
- will either cross his eyes or stick his tongue out
- at you. It happens quickly, so you have to watch
- carefully. You can repeat this as many times as
- you like.
- - God mode is accessible in Spear without the use of
- the -debugmode command line parameter. Simply hold
- [tab] [G] [F10] down together to toggle it.
-
- + Tech Support Command Line Parameters are the same as in Blake Stone, except
- VERSION, SYSTEM, and ENABLEGP do nothing in Wolf3D.
-
- + Misc Command Line Parameter - "NOWAIT" will start the game directly from
- the main menu.
-
- + Note: If you press [B] [A] [T] all at once, you'll get a message asking
- why you're trying to cheat, since this is the old Keen Galaxy cheat
- code.
-
-
- [Bio Menace]
-
- + Customer Cheat - [C] [A] [T] - During gameplay, you can press these three
- letters at the same time, and you will receive the machine
- gun, 99 ammo, & 99 grenades. This works only in the
- registered version.
-
- + Tech Support Command Line Parameters -
-
- COMP - Turn on SVGA compatibility
- NOAL - Disable Adlib sound card detection
- NOJOYS - Disable joystick detection
- NOMOUSE - Disable mouse detection
- HIDDENCARD - Disable video card detection
-
- + Other Notes - The following secret weapons are available in both the
- shareware and registered versions:
-
- Super Plasma Bolt - Hold the up arrow until you hear a charge sound,
- then hit fire; this causes one hit point of damage.
- Fireball Attack - Turn left and right 6 or 7 times in succession,
- then hit fire.
- Electron Shield - Turn left and right 6 or 7 times in succession,
- then hit the jump key.
- Invincibility Burst - Hold the up arrow until you hear a charge sound,
- then hit the down arrow.
-
-
- [Monster Bash]
-
- + Customer Cheat - In the registered version only, you can press the [Z] and
- [F10] keys down simultaneously to receive five lives. Hold
- down [Z] first; since the [F10] key, by itself, has meaning
- in the game, the cheat won't work if you push both down at
- the same time and the [F10] is the first to register.
-
-
- [Commander Keen: Goodbye Galaxy and Aliens Ate My Baby Sitter]
-
- + Customer Cheat - Pressing the [B] [A] [T] keys all at once will give you 99
- shots, an extra life, and all the gems. This does not work
- on early versions of Aliens Ate My Babysitter.
-
- + Debug Mode - Pressing [A] [2] [enter] all at once will activate debug mode.
- (Early versions of the game do not require this step.) Once
- activated, these keys will perform the following
- functions:
-
- [F10] [G] God mode
- [F10] [I] Free items
- [F10] [J] Jump cheat (Note that you will not be able to jump
- down while the jump cheat is activated)
- [F10] [N] No clipping (Be careful. If you fall off the bottom
- of the level, you'll die, even if you
- are in God Mode.)
- [F10] [Y] View hidden areas in the level.
- [F10] [B] Set border color (1-15)
- [F10] [C] Show number of active/inactive objects in the level
- [F10] [D] Record a demo
- [F10] [E] End the current level
- [F10] [M] Display memory usage
- [F10] [S] Slow motion
- [F10] [T] Sprite test
- [F10] [V] Add 0-8 VBLs (Vertical Blanking Signal -- this
- will do nothing for most users)
- [F10] [W] Warp to any level
- [F10] [Y] Reveal hidden areas
-
-
- [Commander Keen: Invasion of the Vorticons]
-
- + Customer Cheat - Either of these cheats will work with either the shareware
- or registered versions of the game. The key combinations
- need to be pressed at the same time.
-
- [C] [T] [space] - Gives pogostick, all keycards, and full ammo.
- [shift] [tab] - Pass through an unplayed level on world map.
-
- + Debug Mode - [G] [O] [D] - pressing all three of these at the same time
- will put you in god mode, and will give you a "jump cheat,"
- which means when you press "jump," you fly.
-
-
- [Cosmo's Cosmic Adventure]
-
- + Customer Cheat - Pressing [C] [0] [F10] down simultaneously will give you
- a full health and bombs. This cheat only works once
- per game.
-
- + Debug Mode - Pressing [tab] [del] [F12] at once activates debug mode. The
- debug keys are:
-
- [F10] [G] - God mode
- [F10] [W] - Warp
- [F10] [M] - Display memory usage statistics
-
- + Command Line Parameter - Give "apogee" on the command line when starting
- up Cosmo. The effects of this are many. One,
- the game will not recognize your old high
- scores or saved games. (The high scores will
- be reset to those of Simpsons' characters until
- you exit and re-enter the program normally.)
- In this mode, if you die quickly enough after
- entering a level, you'll be invincible from then
- on, to everything but pits on the bottom of
- each level.
-
-
- [Duke Nukem I]
-
- + Customer Cheat - Pressing [backspace] [pgdn] at the same time will give you
- all keys and full gun power. This can be used in either
- the shareware or registered version of the game.
-
- + Debug Mode - To activate, start up the game with "asp" as a command line
- parameter. (It must be in lower case.) Once activated, you
- can press the following key combinations inside the game.
- All keys in each combination must be pressed simultaneously.
-
- [G] [O] [D] - Full health & all items
- [G] [O] [W] - Level Warp. This isn't a real warp; it will
- just take you to the next level. You need to
- keep on using it to progress through the levels.
-
-
- [Major Stryker]
-
- + Customer Cheat - The cheats here are a bit more complicated than in other
- games. There is a two step procedure to active the cheat
- mode. (This cheat mode only works in the registered
- version. It does nothing in the shareware version.)
-
- Step 1 - Type [C] [H] [E] [A] [T] at the Main Title Screen.
- All keys need to be pressed one at a time. When
- you get it, you'll see the message that says
- "Cheat Active" (it really isn't yet).
- Step 2 - During the game, hold down the [backspace] key,
- and then press the [H] & [S] keys at the same
- time. When you are successful, you'll see a
- message that says "Cheat Mode On" (it is now).
- You can hit these three keys again to turn the
- cheat mode off.
-
- Once activated, you can press these keys to activate various
- options. Please note that you must hold down the [tab] key
- first before pressing the others, or it won't work.
-
- [tab] [O] - Fire Options
- [tab] [R] - Rapid Fire
- [tab] [S] - Shield Options
-
-
- [Crystal Caves]
-
- + Customer Cheat - All keys need to be pressed at the same time:
-
- [X] [T] [R] [A] - Gives you max ammo.
- [N] [E] [X] [T] - Lets you warp to any level.
-
- + Debug Mode - Pressing [Z] [E] [U] [S] at the same time will put you into
- God mode and will let you activate the other debug mode key,
- which is [G]. Pressing that will reverse the gravity in the
- game.
-
-
- [Secret Agent]
-
- + Customer Cheat - Pressing these key combinations at the same time will
- activate the functions listed. This will work with either
- the shareware or registered versions of the game.
-
- [U] [V] [K] - Gives you 25 ammo.
- [Z] [G] [I] - Gives you the disk and dynamite.
-
- + Debug Mode - Pressing these key combinations at the same time will activate
- the functions listed. This will work with either the shareware
- or registered versions of the game.
-
- [P] [J] [X] - God Mode
- [B] [O] [N] [D] - Warp
-
-
- [Math Rescue]
-
- + Customer Cheat - These cheats will work in either the shareware or the
- registered versions of the game. Key combinations have to
- be pressed at the same time.
-
- [E] [L] [M] - Gives you lids and slime.
- [P] [A] [M] - Level warp. When you hit this combination,
- the game will freeze. Press a number here,
- and you will be taken to that level. You
- will not be able to see the number when you
- are typing it.
-
- + Tech Parameter - Pressing the [+] or [-] keys will speed up or slow down the
- game appropriately.
-
-
- [Word Rescue]
-
- + Customer Cheat - These will work with either the shareware or registered
- versions of the game.
-
- [L] [Z] - Warp. When you type this, the screen will
- freeze. Enter the level number you want to go
- to. You will not be able to see the number
- when you are typing it.
- [P] [S] - Gives you slime.
- [Escape] - Will skip the finish of the key sequence.
-
-
- [Dark Ages]
-
- + Customer Cheat - Press [F10] to activate the cheat mode in either the
- shareware or registered versions of the game. This
- activates the following cheats:
-
- [backspace] - Reduce extra health requirement to 5 coins.
- [+] - Rapid fire.
-
-
- [Paganitzu]
-
- + Customer Cheat - To active the cheat mode, you need to be at the game menu
- screen. When you are there, press these three keys at the
- same time [ctrl] [A] [L], and you will be taken to another
- screen where you can enter a number. The numbers you can
- enter and their functions are listed below, and they will
- work with either the shareware or registered versions of
- the game.
-
- 325 - Gives you 99 lives.
- 589 - Goes to the end-game sequence.
- 822 - Double point value.
- 7xx - Level warp where xx is the level to warp to.
- 642 - Turn god mode on.
- 643 - Turn god mode off.
-
-
- [Arctic Adventure]
-
- + Customer Cheat - [M] [F] [X] - Pressing all three of these keys at the same
- time will give you all the keys, the boat, infinite ammo,
- and infinite pick axes. This will work with either the
- shareware or registered version of the game.
-
-
- [Pharaoh's Tomb]
-
- + Customer Cheat - When the scroll lock is on, the grey plus key will advance
- you through the levels. This will work on both the
- shareware and registered versions of the game.
-
-
- [Monuments of Mars]
-
- + Customer Cheat - To activate the cheat mode, you need to press [capslock],
- and then press the combination of [shift] [.]. Once
- you've done that, you can press [pgdn] to advance a level.
- This will work in either the shareware or registered
- versions of the game.
-
-
- [The Kroz Series]
-
- + Customer Cheat - To activate the cheat mode, you need to press either [!]
- or [X]. This depends on which version you're playing, so
- you will need to try both to see which works on what you
- have. Once activated, you can use these cheats:
-
- [shift] [9], then [rightarrow] - go to the next level
- [shift] [0] - free items
-
-
- [6.2.2] Hex editing
-
- Editing saved game files is one of the finer methods of cheating. Below are
- the specs for the saved game files for some Apogee games. To make use of
- these specs, you'll need a hex editor (an editor, as opposed to a text
- editor, which allows you to directly edit a binary file), and a small dose
- of know-how. If you are not comfortable with computers in general, it is
- not recommended that you attempt to cheat in this manner; mistakes editing
- these saved game files may cause unpredictable results. Naturally, neither
- Apogee nor I take responsibility for any damage caused by manually editing
- saved game files.
-
-
- [Wacky Wheels]
-
- Edit the WACKY.CFG file:
- 872H - number of laps, in longints (back up three and use those four
- bytes; remember that longints, integers, and words have
- reversed bytes).
- 876H - Difficulty level (1=amateur, 2=pro, 3=champ).
- 882H - Your points.
- 886H - Opponent's points.
- 88AH - Opponent's points.
- 88EH - Opponent's points.
- 892H - Opponent's points.
- 896H - Opponent's points.
- 89AH - Opponent's points.
- 89EH - Opponent's points.
- 87AH - Course group (bronze, silver, etc).
- 87EH - Course number (1-5).
- 8C3H - Number of porcupines.
- 957H - Horsepower of your engine (1=12HP, 2=6HP).
-
- Changing your character type is slightly more complicated. First,
- edit location 86AH as follows, remembering your old character number.
- 0=Uno, 1=Sultan, 2=Morris, 3=Peggles,
- 4=Razer, 5=Ringo, 6=Blombo, 7=Tigi
- At location 8A2H should be the number of your old character.
- Somewhere between 8A6H and 8BEH should be your new character number.
- Switch those bytes, so the one with the new character number has the
- old one in it, and your character number has the new number in it.
-
- Note that changing the course group in the shareware version will not permit
- access to the registered version course groups, but will instead crash the
- game.
-
-
- [Raptor: Call of the Shadows]
-
- With a hex editor, change bytes 27h and 28h of a Raptor saved game file
- (char????.fil) to the value FF. When you load this saved game, you'll have
- a few million dollars to spend on equipment. If you don't have a hex editor,
- there are some programs available that do this for you. The most common
- is RapCheat, available in various game cheat archives.
-
- [6.3] Hints
-
- The following contains some of the most frequently needed hints to various
- Apogee games. In the interest of keeping this FAQ from growing much more than
- it already has, it is limited to those hints and clues Apogee is asked for the
- most. This section contains spoilers -- use with caution.
-
- [Commander Keen: Goodbye Galaxy and Aliens Ate My Babysitter]
-
- The following procedures tell you how to get to the secret levels in episodes
- 4-6 of the Commander Keen series. The text was adapted from a procedure
- written by Joe Siegler.
-
- Episode 4: To get to the Pyramid of the Forbidden (the hidden pyramid with
- the hand on it), go to the Pyramid of the Moons level, get the yellow crystal
- and go to the room that has twelve inchworms in it. To the left is an open
- passageway with some inchworms to the left of it. All the way to the right of
- this bottom room is a door that needs the yellow crystal. Go through the door
- and flip the switch behind it. The left trapdoor will close over allowing all
- the inchworms to gather.
-
- Get the twelve inchworms together in one spot. When you are near them, they
- will follow you; if they are off-screen, they'll lose track of you. When
- the twelve are gathered together, a foot will form above your head. Jump on
- the foot, and it will take you to the hidden pyramid.
-
- While you're in the hidden pyramid, you won't be allowed to play any other
- levels until you finish that one. When the hidden pyramid level is completed,
- the foot will be there again. Jump on it, and you'll be transported to the
- outside of the Pyramid of the Moons, and you can continue with your game.
- I'll also mention that while you're in the hidden pyramid, you won't
- be allowed to play any other levels until you finish that one. When
- you finish the hidden pyramid, the foot will be there again. Jump on
- it, and you'll be transported to the outside of the Pyramid of the
- Moons again, and you can continue with your game.
-
- To get outside the Pyramid of the Moons, you need to go all the way to
- the left of the room where the inchworms are. There will be four guns
- in the ceiling shooting down. To the left of them is a hole in the
- ceiling you can jump into. Do that, and there will be a pole in there (that
- you can't see) that you can grab onto. Save your game, since it's easy
- to die in here. Follow the passageway and you'll see a door. You can
- go into that door if you want; there's a free life. Come back through
- and jump into the ceiling above that door, and follow a passageway in
- the wall. You'll come out to a doorway with a bunch of ice cream
- cones in front of it. Go through that door, and you're outside the
- pyramid.
-
- However, if you exit this level before going to the hidden pyramid,
- you won't be able to get to the hidden pyramid, since this level
- (Pyramid of the Moons) will be considered finished, and you won't be
- able to get back in.
-
- Episode 5: Stand in the archway near the end of the level in the "Gravitional
- Dampening Hub". You will not be able to see yourself in there. You'll need
- to do the down jump maneuver, which is holding the down arrow and pressing
- jump. You will fall into the floor below you. You will then need to walk to
- the left, as far as you can go. Since you will not be able to see yourself,
- the only way to know it's working is if the screen starts moving. If, when
- you start moving left, you appear again next to the arch, you didn't do the
- down jump maneuver right.
-
- Once you walk to the leftmost part of the level, you'll fall all the way to
- the bottom of the level. Once you stop falling, walk to the right, and you'll
- appear again. SAVE YOUR GAME HERE! The passageway that you're in leads to
- a teleporter, which will take you to the secret level. There are no more
- secrets along the way here, but there is a LOT of stuff that will kill you --
- precisely the reason you should have saved your game beforehand.
-
- Also, there is a bug in the secret level of Keen 5. Once you get there, if
- you look around hard enough, you'll find a transistor that you're supposed to
- pogo on and break. Sometimes you'll not be able to break it. Apogee never
- found why this happens. Sometimes it will work; sometimes it won't. If you
- do break it, the end game story will say that the Shikadi ship blew up;
- otherwise, it will say that it got away.
-
- Episode 6: This is the easiest one of them all. Right before the final level
- of the game, when you're on the world map, you'll see a somewhat large blue
- towering thing that looks like a cross between a hut and a mouth. If you look
- beyond it, you'll see a yellow fence. If you walk through the mouth and out
- the other side, you'll come to the fence (don't enter the level; going in the
- mouth and pressing space will put you into the level). Stay on the world map,
- and wait there a minute or two. A spaceship will come around, pick you up,
- and will take you to the secret level. When you're done with the secret
- level, wait for the ship again, and it will take you back. An English
- translation of the Galactic Alphabet is in a hidden area in this level.
-
- [Paganitzu]
-
- The solutions to two of the hardest Paganitzu levels, 1-12 and 1-19, follow.
- The original draft of the text was written by Joe Siegler.
-
- Paganitzu Episode 1 - level 12:
- LEGEND
- 1 + + + + + + + + + + + + + + + + -------------------
- 2 = & & & & & & & & & & & & & & + ( -- starting point
- 3 + k k k + + + + + + + + D D D ! & -- water
- 4 + + k + + k + D k D + + -- walls
- 5 + * * * + S S + D D D + ! -- the exit
- 6 + + + + * -- boulders
- 7 + k + + R * R + = -- pipeline
- 8 + * * * + S S + * * * + R -- rubble
- 9 + + S -- snake
- 10 + + + + + * * + + + + + # -- spider
- 11 + # R R ( D -- diamond
- 12 + + + + + + + + + + + + + + + + k -- key
-
- A B C D E F G H I J K L M N O P
-
- You begin at the point P-11. First, we'll concentrate on clearing the left
- side of the map and getting the 4 keys. Remove the rubble at K-11, then go
- to B-9. Push the rock at B-8 up one space, then push the rock at D-8 up
- one space. Then move to D-8 and push the rock at C-8 to the left. The
- left side of the map should now look like this:
-
- 1 + + + + +
- 2 = & & & &
- 3 + k k k +
- 4 + +
- 5 + * * * +
- 6 + +
- 7 + * k * +
- 8 + * +
- 9 +
- 10 + + + + +
- 11 + #
- 12 + + + + +
-
- A B C D E
-
- Get the key at C-7, then repeat the same steps for the next set of 3
- boulders (i.e. push the rocks at B-5 and D-5 up one space, then push the
- rock at C-5 to the left and get the keys.
-
- Notice how this leaves you with 2 usable rocks, now located at D-7 and D-4.
- We'll come back to them; now it's time for the right side of the screen.
-
- Prepare by pushing the rock at I-10 up one space, then release the spider
- by clearing the rubble at F-11. Keep out of his way, and as soon as
- possible, go stand at H-9, directly to the left of the rock you just pushed
- up. When the spider begins going down the "corridor" of L,M,N,O-9, follow
- him with the rock. Here's what the right side of the screen should look
- like:
-
- 1 + + + + + + + + +
- 2 & & & & & & & & +
- 3 + + + + + D D D !
- 4 + + k + D k D +
- 5 S S + D D D +
- 6 + + where you are "@" at H-9, pushing the rock at
- 7 + R * R + I-9 to the right as the spider goes down the
- 8 S + * * * + "corridor" from L-9 to O-9
- 9 @ * # +
- 10 * + + + + +
- 11 R (
- 12 + + + + + + + + +
-
- H I J K L M N O P
-
- When you trap the spider at O-9 with the rock, he will explode, turning
- himself, the rock at O-8, and the rock you were pushing at N-9 into
- diamonds. Move into the area, and get the diamonds and key. Notice now
- that you have 3 usable rocks available to you, at M-8, N-8, and N-7.
-
- You now have enough rocks to proceed. Use the 4 rocks from the right side
- of the screen, (if you mess anything up, you've got two extra rocks on the
- left side) to block the snakes, get the final keys, and exit the level.
-
-
- Paganitzu Episode 1 Level 19
-
- 1 X X X X X X X = ! X X X X X X X
- 2 X & & & & & = = X X k X LEGEND
- 3 X k X X X ------------------
- 4 X k * X X S X X -- rock wall
- 5 X * = = & X & & & & X & -- water
- 6 X * * = & & X & & & & X * -- boulder
- 7 X = = & k X k -- key
- 8 X * X * * X = -- pipe
- 9 X X * * * X S -- snake
- 10 ( X * * X ^ -- spikes
- 11 X & & & & & = = S k X X ( -- entrance
- 12 X X X X X X X = X X ^ X X X ^ X ! -- exit
-
- A B C D E F G H I J K L M N O P
-
- Throughout this message, I'll refer to a trick I'll call "the technique"
- which is essentially, pushing a rock from below or from its right side up
- to the coordinates I-4, moving yourself to H-4, then pushing the rock to
- the right, then down. "The technique" is useful for getting rocks in a
- position where you can push them from its left side. But more about that
- later. Here we go.
-
- First, avoiding the spider, push the rock at E-6 up one space, then push
- the rock at D-8 up and to the right one space (so it ends up at E-7). Keep
- out of the spiders way until he enters the small "nook" area you created at
- E-6 - when he does that, push the rock at C-6 in behind him. The spider,
- trapped by the rocks and the pipeline, will explode, turning the rocks and
- the pipe into diamonds and opening a passage to the right side of the
- screen.
-
- Next, on the right side of the screen, push the rock at I-9 to the left
- against the wall, then push the rock at I-8 up to I-4. Now use "the
- technique" to get that rock down to J-7. So far so good?
-
- Push the rock at J-7 to K-7, so it will be a few spaces directly above
- the spears. Now comes a semi-tricky part. You must run and push the
- rock that is at L-8 to M-8. If you do it right, the spears will shoot up
- and miss you, hitting the rock you left at K-7 earlier. Now you should be
- at L-8, and the rock that was formerly there should be at M-8. (Make sure
- didn't push the rock too far -- if it ended up at N-8 or O-8 instead of
- M-8, you'll have to start over!)
-
- Now, go down and dissolve the wall at M-11 (just run into it) and get the
- key at L-11 (the snake can't attack since the discharged spears are in his
- way. Now, push the rock at M-10 to N-10, then push it up into the water at
- N-6. Next, push the rock at M-8 to N-8, push the rock at M-9 down to M-10
- to get it out of your way, then push the rock at N-8 up into the water at
- N-5, and push the rock at M-10 up into the water at M-6.
-
- Now you'll need to use the rock at K-7 which the spears hit earlier. Don't
- worry; the spears won't come up any further after you move the rock.
- Standing to the right of the rock at K-7, use "the technique" to move the
- rock over and up to I-4, over to J-4, then back down to J-7. Push the rock
- over to M-7, then up into the water at M-5. Finally, push the rock at L-9
- up to L-7, then use "the technique" to manipulate it like the others, until
- you can push it (from its left side) over to N-7; then push it up to N-4 to
- block the snake.
-
- After that, the rest is easy. Walk up through the gap at M-6 and M-5, grab
- the key, head back down, grab the key at O-7 and turn and run QUICKLY before
- the spikes hit you (it can be done!), then head for the exit!
-
- [6.4] Secrets and other fun things
-
- Frequently, game programmers will embed little fun things into their games.
- Usually, these things would not crop up under ordinary game play. Sometimes
- it requires doing certain things, typing certain codes, or even activating
- the program on a particular day or time. Sometimes these little things are
- called "easter eggs." Below are some such things that can be found in some
- of Apogee's games, and the instructions for getting to them.
-
- [Rise of the Triad]
-
- If you start ROTT when your system clock indicates that it's one of five
- different holidays, the "group picture" of the five main characters is
- changed slightly. In addition, on Christmas, the music for the first
- level is changed to a familiar Christmas tune. The holidays and effects
- are as follows:
-
- Easter <varies> Lorelei Ni wears Easter Bunny ears.
- Cinco de Mayo 05/05 Ian wears a sombrero.
- Independence Day 07/04 Doug holds an American flag.
- Halloween 10/31 Thi wears a witch's hat.
- Christmas 12/24 Taradino wears a Santa Claus hat; new music
- 12/25 for the first level.
-
- Also, there's a way to get all five "holiday hats" in Rise of the Triad to
- show up on the screen at the same time. If you finish the game the right way,
- and destroy all the larvae in the last level, watch ALL the credits (takes
- several minutes). You'll get to a screen that says "The HUNT is victorious.
- The End." Do nothing. Let it sit there for about a minute or two, and
- you'll get another "The End" screen where all five "holiday hats" are shown
- at once.
-
- In the secret level "Eight Ways To Hell" (episode 3, area 8), designed by
- Joe Siegler (a noted and revered Dopefish follower), there's a hidden area
- about half way through the level. It's a long, narrow hallway with
- boulders running down the middle and elasto-modes on the sides. There's
- a touchplate at the beginning of the hallway which, when triggered, will
- open up a secret room. The gray walls in the middle of the secret room
- spell a message written in the Commander Keen language (see the Keen
- secrets section, below). Look at all the gray walls from all angles, or
- use the \MAP cheat (see the cheats section). Then look at the map to see
- the letters. Translated, it says, "Dopefish Lives!"
-
- Bosses play big roles in Rise of the Triad. There are four, one at the end
- of each episode, and arranged in order of weakest to strongest. There are
- ways to kill two of the bosses that the programmers at Apogee never thought
- to try. These "loopholes" are "fixed" in version 1.3 of ROTT, but version 1.2a
- and previous versions still have the loopholes. For Sebastian "Doyle"
- Krist, you can lure him out of the room by hitting the touch plate diagonally
- away and to the right of the gold door as you enter it. The triggering the
- touchplate will block the gold door and open a passageway. Lure Krist
- through here carefully, then through the brown door. Then go up the
- staircase! Krist, in his wheelchair will follow you up. However, due to
- a bug in Krist's programming (he was never intended to ascend stairs), he
- won't fall back down to the ground. He'll fire missiles at you, but with
- you safely beneath him, they won't hit. Shoot him until he's dead. You can
- also lure the NME out of the room he starts in, but if he's led into the
- nearby spinblades, the game will crash.
-
- The second loophole involves the final boss, El Oscuro, in his final form
- (the snake-like form). Get a firebomb and an asbestos vest. Then find
- El Oscuro and lure him into a corner. Keep the corner at your back. Aim
- the firebomb down and fire it -- this will thrust you up into the air.
- Land on El Oscuro and wait for him to exhaust himself. (The intended method
- of killing him is to not fire at him at all, but dodge his own attacks until
- he dies of exhaustion. Firing at him simply makes him stronger!)
-
- It's hard to see, but there's a license plate on the back of the NME (the boss
- monster for episode 3 of the registered version). It looks like a Texas
- license plate that says "Spray." (Spray is the NME's nickname, given by the
- ROTT developement team.)
-
- Several people have run across the curious message "I'm Free" while playing
- ROTT, and don't know what it means. If you get this, you're probably playing
- either the "This Causes An Error" level in the registered version, or you're
- playing a user-made level. The cause of the note is whenever a moving wall
- crosses the boundary of a level and just keeps on going. The game detects the
- problem, but, before crashing with a regular error message, manages to put up
- the picture saying, "I'm Free" (drawn by Tom Hall). The "This Causes An
- Error" level, originally titled "WanderWall Bug Map," has a pushwall in it
- that leaves the level, crashing the game with the "I'm Free" message.
- In the rejected ROTT levels (ROTT_REJ.ZIP), there is a level called "This
- Causes An Error Too."
-
- What all this is, is a manifestation of in-house humor. If you don't get it,
- that's good, because you're not supposed to. It's one of those "you had to
- be there" things. At any rate, the story goes...during the development of
- ROTT, when a level was tested wherein a pushwall was inadvertantly directed
- out of the level bounds, Joe Selinske, former member of Apogee, joked, saying,
- "I'm free." He probably wishes he hadn't, for all the confusion it's caused
- customers who have run across it -- either that, or, if he were more like me,
- he feels a deep sense of satisfaction in having successfully dumbfounded a
- significant enough percentage of the gaming community to warrant mention in
- FAQs such as these.
-
- Joe Selinske's response to the above paragraph is quoted below:
-
- Yes, you are right. I do get deep satisfaction and a lot of laughs thinking
- back to when that whole "I'm Free" gag was running around Apogee. I am the
- bastard who started it, Tom [Hall] drew it, Joe [Siegler] scanned it in and
- Mark [Dochtermann] put it in the game. There were so many things going on
- during ROTT development that it scares me to think about them. Wow, that
- was some fun. But way too many inside jokes if you ask me. ;)
-
- [Wacky Wheels]
-
- To see the Dopefish, a creature from Commander Keen, start any single player
- race. When everybody else moves, stand still. Hold down the break, and turn
- left all the way around until the Dopefish shows up. Note: the lion that
- starts the race must remain on the screen the entire time; otherwise, the
- Dopefish won't appear. You can do this as many times as you like, so long
- as the lion doesn't leave the screen.
-
- [Raptor: Call of the Shadows]
-
- Raptor was written by Cygnus, and it seems to be a birthday present to
- themselves. Whenever Raptor is started when your system's clock matches the
- birthday of one of the people at Cygnus, Raptor behaves a little strangely.
- Here's the list of recognized birthdays. You can reset your system clock
- to one of these dates manually, if you wish; any year should be all right,
- so long as it's not in the past:
-
- March 12 Bobby Prince
- May 16 Scott Host
- August 28 Rich Fleider
- October 2 Jim Molinets
-
- Note that in v1.0 of Raptor, Bobby Prince's birthday was not recognized,
- while Tim Neveu's was.
-
- What happens is this: first, the Apogee logo is displayed, but not with
- Apogee's trademark music. Instead, you hear the Cygnus folks, sounding a
- little tipsy, humming the Apogee theme music themselves. In version 1.1 and
- 1.2, Bobby Prince says, "You boys just don't get it, do ya?" immediately
- afterward. In addition, some of the Raptor levels contain enemies that don't
- normally appear such as monkeys who throw coconuts at you, raptor dinosaurs
- scurrying across the screen, and cows with machine guns concealed beneath
- their hides. Most of these peculiar enemies appear on the first mission of
- the game, and they are usually difficult to kill.
-
- Finally, when you exit the game, you get to hear the member of Cygnus whose
- birthday it is give an impersonation of a monkey. This might consist of
- hooting or screeching sounds, or simply an eloquent rendering of the word
- "monkey." (The raucous you hear when monkeys appear during the game are
- all the monkey impersonations playing together at random.)
-
- There is a way, beyond setting the system time to a particular birthday, of
- getting the monkeys and raptors and cows to fight you. When the screen comes
- up where you must choose a sector to fly, flip the switch at the bottom center
- of the screen by clicking on it with the mouse. It should darken. This
- activates the three lights to the right of this switch. In version 1.0 of
- Raptor, you should turn on the first and third lights; in v1.1 and v1.2 of
- Raptor, you should turn all three lights on. Then you can select a sector or
- "auto pilot" and fly the level. You'll know the cheat worked if you hear a
- static-like sound. All levels have some new enemy that appears by using this
- cheat, though sometimes they are small and inconspicuous. Besides monkeys,
- cows, and raptors, there are: the ship from 2001: A Space Odyssey, the ship
- from Space 1999, pedestrians, a woman sunbathing on a roof, and other
- miscellaneous items.
-
- Note, however, that if you activate the "battle cow" mode using the switches,
- as opposed to running the game on a Cygnus birthday, you don't get the goofy
- Apogee theme song in the beginning, nor the individual monkey impersonation
- at the end.
-
- [Commander Keen: Goodbye Galaxy!]
-
- In Keen: Galaxy, episode 4, go to the level entitled "Pyramid of the Moons,"
- and from there, to the half moons painted on the floor. If you stand on
- these and do nothing for a while, Keen will moon you, instead of his usual
- idle activity of reading a book. This will only happen once per game,
- however.
-
- Also, in all episodes of Commander Keen, signs are written in an alien
- language. The comment is made, "too bad you don't know the language." Well,
- now you do. The language is a simple symbol substitution, the key of which
- is given below. This key appears only twice in all the Keen games; in the
- secret areas of the secret levels of episodes three and six.
-
- A B C D E F G H I J K L M
- # # # #### # # ##### # ### # # # # # #
- # # # # # # # # # #
- # # # # ## # # # # ### ### # # # # # # #
- # # # ## ### # # # # # # ###
- # #### # # # # # # #
- ##
-
- N O P Q R S T U V W X Y Z
- # # ## # # # # ## # # # # # #
- # # # # # # # # # ### # # # # # #
- # # # # ### # # # # # # #
- # # # # # # # # ##### ### # # # # # # #
- # # # # ### # #
-
- [6.5] Troubleshooting
-
- [6.5.1] Things to try first
-
- If you have a program with an Apogee game not starting correctly, there are a
- few things you can try. First, make sure your system meets the hardware
- requirements of the game. If they don't, you probably can't run the game
- without upgrading your hardware.
-
- Second, make sure you have the most recent version of the game. Many older
- versions of games have bugs that are fixed in the most recent versions.
-
- Third, if there is a XXXXHELP.EXE file that came with the game, read it.
- (Most registered Apogee games have such a file on the first game disk;
- with shareware versions, you might find it there and possibly in the directory
- the game was installed to as well.) This file will contain numerous common
- technical problems with their solutions. There are plans underway to make
- a file available on-line which will contain all the current versions of
- the technical support files in them.
-
- If the game is failing to start due to insufficient memory, you can try
- removing TSRs, or booting "clean." With MS-DOS 6.0 or greater, you can do
- this by holding down either the shift key or F5 while the system is booting.
- This causes your autoexec.bat and config.sys files to be bypassed. If you
- are running a memory manager, try removing the manager altogether; this
- seems to fix most problems Apogee games have with EMS/XMS memory. Additional
- suggestions on how to free up memory may be in the XXXXHELP.EXE file.
-
- Also, you may want to check the cheats section of this FAQ, as, for some
- games, it lists several technical support parameters you can pass to the
- game. Sometimes this fixes problems with certain pieces of hardware.
-
- If you problem is your Soundblaster card (or a Soundblaster emulating card),
- then the problem may be the settings on the card or the BLASTER environment
- variable. Check the section on that subject below.
-
- With regard to drive compression, Apogee has tested their entire product
- line with Stacker 3.1, Stacker 4.0, and MS-DOS 6.22's DriveSpace. The
- products all worked fine, with the following exceptions: Monster Bash
- suffered a slowdown using DriveSpace. The install procedure for the Rise
- of the Triad CD version 1.2a does not work under any drive compression
- program, but the game may be installed manually and will run fine.
-
- If you've tried everything and still can't get an Apogee game to work
- correctly, contact Apogee's technical support services. These are listed
- under "Contacting Apogee."
-
- [6.5.2] Setting the BLASTER environment variable
-
- This section may be useful if you are having problems with sound or music in
- an Apogee game.
-
- Apogee games that use Sound Blasters look at the BLASTER environment variable
- to figure out where to send its sound output. Check to make sure that you
- have the SET BLASTER line in your AUTOEXEC.BAT file. This code is an example,
- and probably isn't exactly what you need to put in your system.
-
- NOTE: Some of these parameters (P, H, & E) are dependant on certain types of
- cards. For example, the E is only needed if you have an AWE 32. The
- minimum requirements are to have the A, I, D, & T parameters. The other
- three may or may not be needed depending on what type of card you have.
- Please read this entire section to see if you need any of them. If you
- are using a clone card, or some card that's not a "true" Sound Blaster,
- then you will most likely only need A, I, D, & T.
-
- SET BLASTER=A220 I5 D1 T3 P330 H6 E620
- | | | | | | | | |
- | | | | | | | | |_______ AWE 32 Only Parameter
- | | | | | | | |__________ "High" DMA Channel
- | | | | | | |_______________ MIDI Port
- | | | | | |__________________ Type of Card
- | | | | |_____________________ DMA Channel
- | | | |________________________ Interrupt
- | | |_____________________________ Port Address
- | |___________________________________ Environment Variable
- |________________________________________ DOS Command
-
- NOTE: There can be no spaces between the word BLASTER and the equal sign (=).
- If you have a space in there, your system will read the parameter incorrectly,
- and it will not be recognized by our games.
-
- Now, these may not (most likely not) be the same for your board, because the
- Port Address, Interrupt and DMA Channel can be set by adjusting "jumpers" on
- your sound board. Some newer cards have this information controlled by
- software, please consult your card's manual for more information on how to set
- these things. You should also check your manual if you are unclear as to how
- to tell what settings your card is set at. The information *IS* important, so
- it's recommended that you know precisely what the settings are. If you are
- using a card that "emulates" the Sound Blaster (such as the Gravis UltraSound
- through software, or the PAS16), you should check your card's manual on how to
- set the card for Sound Blaster emulation.
-
- For PORT ADDRESS, it's almost always 220. That seems to be the default for
- most sound cards out there, and unless you know you've switched it away from
- 220, it's a safe bet it's still there.
-
- The INTERRUPT is something that varies from system to system. Mystic Towers
- and games prior to Raptor require that your IRQ be set at 7 or less. Apogee
- does not recommend using IRQ2, as it causes problems.
-
- The DMA CHANNEL sometimes causes problems if it isn't set to 1, which is the
- usual default. If it is not set to one, some Apogee games may lock up.
-
- The TYPE OF CARD should be 1 if you have an older Sound Blaster, or a Sound
- Blaster emulating card. Use 3 if you have a newer plain Sound Blaster. Use
- 2 for an older Sound Blaster Pro. Use 4 for a newer Sound Blaster Pro.
-
- The MIDI PORT parameter will only be needed if you are using a card that has
- MIDI capabilites. If so, this is where you define what MIDI port you are
- using. 330 seems to be the default, so if you have a MIDI card, and you
- haven't changed anything from factory defaults, this is probably where it still
- is.
-
- The HIGH DMA CHANNEL is something that is used primarily on Sound Blaster 16
- cards. This is not the same as the standard DMA channel, this is a different
- one. This is only used if you're using a 16 bit sound card capable of playing
- 16 bit Sound Blaster sounds. By default, this is usually 5, so unless you know
- that it's something else, it's probably still 5.
-
- The E620 parameter is something that is needed _only_ if you have a Creative
- Labs AWE 32 sound card. If you have one of these, this parameter will have
- been set up properly assuming you've installed the software that came with the
- card. Check your AWE 32 documentation for a more thorough explanation of what
- this parameter is used for.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [7] Contacting Apogee
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [7.1] By phone
-
- Apogee's technical support line is (214) 278-5655. It is open from 8am-6pm
- Central Time on Mondays through Friday. It is also closed for major national
- holidays and on the weekends.
-
- You can contact George Broussard at (214) 278-7828.
-
- [7.2] By fax
-
- Apogee's fax number is (214) 278-4670. Include a return fax number.
-
- [7.3] By snail mail
-
- Send mail to:
-
- Apogee Software, Ltd.
- POB 496389
- Garland, TX 75049-6389
- United States of America
-
- [7.4] Through networks
-
- You can contact an Apogee representative from the computer networks
- listed below by using one of the given addresses.
-
- Internet / apogee.software@apogee1.com
- apogee@metronet.com
- CompuServe / 74200,553
- AOL / APOGEE
- Fidonet / 1:124/9006
- Rime / ->APOGEE
- ->1674
-
- You can contact George Broussard on CompuServe at 73121,2743.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [8] Credits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- In no particular order, thanks to:
-
- - To Scott Symes <symes@lfs.loral.com> for forwarding information about
- the relationship between Apogee and id.
- - To Dan Cerman <decerman@ouray.cudenver.edu> for writing said information.
- - To Mike Vasconcellos <mikev@netcom.com> for Apogee game lists.
- - To Audry A. DeLisle <rad@crl.com> for information regarding MS-DOS 6.22's
- DriveSpace program, Apogee's recommended system configuration for it,
- Apogee games lists, and combination deal offers.
- - To Bill Amon <wamon@mbunix.mitre.org> for Keen cheats and the Keen FAQ.
- - To Rylan Hilman <hilman@ichips.intel.com> for more Keen cheats,
- Rise of the Triad cheats, and the Rise of the Triad FAQ.
- - To Derek Greentree <derekg@compass.net> for taking over the ROTT FAQ.
- - To Stanley Stasiak <stasiak@tartarus.uwa.edu.au> for the Wolf3D FAQ.
- - To Adam Williamson <adam@scss.demon.co.uk> for taking over the Wolf3D FAQ
- and the Terminal Velocity FAQ.
- - To Diane Winters <diane@netcom.com> for several cheats.
- - To Robert Wade <rewade@aol.com> for the Raptor birthday mode dates.
- - To Warren Buss <wbuss@primenet.com> for Wolf3D and Blake Stone
- information.
- - To Benjamin William Andrews <bandrews@pen.k12.va.us> for passing along
- the ROTT cheats.
- - To Vincenzo Alcamo <alcamo@arci01.bo.cnr.it> for compiling a ROTT cheat
- list.
- - To <danm360381@aol.com> for the Wacky Wheels hex editing instructions.
- - To Robert Mueller <lsrlight@netcom.com> for miscellaneous cheat codes.
- - To Spencer Candland <swcteam@aol.com> for Cosmo cheats.
- - To Kelly Youngblood <jry@pinn.net> for the Keen language.
- - To <ryanj85154@aol.com> for keeping sharp eyes on FTP sites.
- - To Michael T. Oda <az171@freenet.carleton.ca> for cheat corrections.
- - To Eric Baker <eric.baker@pctie.microbbs.us.com> for ROTT screen shots
- information and an abundance of tidbits.
- - To Stanley Adams <stanley.adams@search.van.wa.us> for Keen secrets.
- - To <jwnrski@execpc.com> for undocumented Wacky Wheels and Raptor cheats.
- - To Charlie Grasmick <sftk@mt.net> for correcting typos.
- - To Bryce C Liu <ptsm14c@prodigy.com> for observations about Wacky Wheels.
- - To Deepak Khurana <deepak.cherry@axcess.net.in> for numerous suggestions
- and information.
- - To Nigel Dight <n.dight@bbcnc.org.uk> for Spear of Destiny cheats and
- secrets.
- } - To Andrew Leonard <aleonard@access.digex.net> for Wolfenstein information.
- } - To Dean A. Thompson <paxit@inetnebr.com> for various suggestions.
- - To David B. Laprad <psc10003@frank.mtsu.edu> for some of the Paganitzu
- and Realms of Chaos history and prompting the discovery of the rest by
- his watchful curiosity.
- - To Donna Wong <donna@omc.lan.mcgill.ca> for noticing important details.
- - To Daniel Tobias <dtobias@webcom.com>, senior programmer/editor for
- Softdisk, for extensive and precise information regarding the relationship
- between Apogee, id, and Softdisk.
- } - To Scott Miller <scott.miller@swcbbs.com> for contributing to and
- } proofreading the Kroz history section -- and, of course, for starting it
- } all.
- - To Joe Selinske <joe.selinske@swcbbs.com> for his side of the "I'm Free"
- saga, miscellaneous historical information, and helpful suggestions.
- - To Lee Jackson <ljackson@intex.net>, composer for Apogee, for the history
- of the Apogee theme song, the Dopefish history, and being otherwise helpful
- in aiding in the development of this FAQ.
- - Last, but certainly not least, to Joe Siegler <joe.siegler@apogee1.com>,
- for his undying research and patience in the face of my unending string of
- questions and requests put forth before him. His efforts in promoting
- the accuracy and completeness of this FAQ are greatly appreciated.
-
- Apologies if I missed anyone.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [9] Dopefish and Friends
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- "YYAAAAAAAAAAAA...HA...HA...HA...HOOOOEEYY!!" -- Goofy
- "Yabba dabba doo!!" -- Fred Flintstone
- "Habba, habba, ha-hhhhhaaaaa...." -- Jackie Gleason
- "Burrrdeburrrdeburrrdeburrr...." -- The Swedish Chef
- "Ahweehrwyyhwhryrhwwehrwehrwrhwherr...." -- Dick Van Dyke, "Mary Poppins"
- "Yerhudurdhrrdrhudrtdhtudhrtduhtddhrtur...." -- Sebastian, "Little Mermaid"
- "Belch." -- Dopefish
-
- +--------------------------------+---------------------------------+
- | _|\_ | |\ _,,,---,,_ |
- | \ / \ Pisces Swimeatus | ZZZzz /,`.-'`' -. ;-;;,_ |
- | |>< |> OO The Dopefish | |,4- ) )-,_..;\ ( `'-' |
- | / \___/UU | '---''(_/--' `-'\_) |
- +--------------------------------+---------------------------------+
-
- "I just drew this stupid little fish." -- Tom Hall
- "And did I mention it has HUGE sprites?" -- XenoPhage slide show
- "There goes my only friend in the world." -- Frank Maddin, on Johnny Dash
- "Eat your veggies!" -- Dopefish
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-