home *** CD-ROM | disk | FTP | other *** search
- .de pp
- .sp
- .ti +3
- .en
- .de rb
- .bd
- .en
- .de r
- .db
- .en
- .sp 5
-
- .nf
- .bd 1000
- .ce 1000
- WHEELCHAIR SIMULATOR PACKAGE
- (Draft 2 4-Feb-88)
- .sp 3
- *
- T. Mathews, M. Smith and J. McLaughlin
- .sp 2
- Department of Electrical Engineering,
- University of Calgary,
- Calgary, Alberta, Canada T2N 1N4
-
- *
- Technical Resource Centre,
- Suite 100, 525 11 Avenue, S.W.,
- Calgary, Alberta, Canada T2R OC9.
- .sp 3
- Contact person: M. Smith.
- (403) - 220 - 6142 (MDT)
- .sp 3
- .bd 0
- .ce 0
- .fi
- .bd
- FUNDING:
- This project was initially funded as a special project by the
- .bd
- University of Calgary
- and the
- .bd
- Calgary Celebral Palsy Association.
-
- .ce
- .bd
- DISTRIBUTION AND COPYRIGHT
- .pp
- This package remains the copyright property of the authors. However,
- you are free to copy and distribute the package provided this
- notice remains with the package. You may not charge for any package that
- includes this program other than for the cost of the diskette to which
- it is copied. AMIGA user groups and the ubiquitous FRED FISK can copy and
- distribute it as per normal.
- .pp
- If you find the package useful, then in the spirit of SHAREWARE, you
- are requested to send a tax deductable donation (suggested $20) to
- the
- .bd
- Wheelchair Simulator Project,
- c/o J. McLaughlin at the Technical Resource centre address,
- so that another
- student can be hired to do further development work.
-
- .bd
- WARNING:
- Although much care and attention has been given to the development and
- testing of the programs involved in this package, no warranty is given
- that the programs will behave exactly as described.
- .bp
- .ce
- .bd
- PROGRAM HISTORY:
- .sp
- The
- .bd
- WHEELCHAIR SIMULATOR
- was suggested as a project by J. McLaughlin
- to T. Mathews to fulfill the requirements for a graphics course
- taught by M. Smith. The course, ENEL513, is part of the program
- in
- .bd
- COMPUTER ENGINEERING
- taught at the University of Calgary Electrical Engineering Department
- .bd
- (UCEE).
- Further development work by T. Mathews and M. Smith
- occured across the summer of 1987 using funds provided by the
- University of Calgary and the Calgary Celebral Palsy Association.
- Credit is due to the therapists and patients of the Alberta Children's
- Hospital, Calgary who made many useful suggestions and tested the program.
-
- The
- .bd
- MAKER
- program is based on a project developed by S. Worthington again to
- fulfill a course requirement for ENEL 513. It has been extensively modified
- by M. Smith who also designed the
- .rb
- LYNNETTE
- graphical interface which allows the program to run on the AMIGA.
- .sp 3
- .ce
- .rb
- FEEDBACK
-
- .pp
- Please send your feedback to
-
- .in +5
- .nf
- Dr. M. R. Smith,
- Department of Electrical Engineering,
- University of Calgary,
- Calgary, Alberta, Canada T2N 1N4.
-
- (403) 220-6142 (MST)
- .fi
- .in -5
-
- who is currently directing the software development of the project
- (and having a fun time hacking when his new baby daughter lets him
- onto the terminal. Do you really think that 6 months is TOO early?)
- .pp
- Please let him know what you think of the program. (I don't like the
- wall colours either but something keeps changing them back to those colours
- and I can't find what.) Any suggestions on different reinforcers etc.,
- and information on bugs would be useful.
- .pp
- In reporting bugs, please don't say "THIS DOES WORK". Say instead
- if you do this, and then this, and then that, then this happens. That
- way, I can trace what might be happening. For example, under certain
- conditions (which I can't replicate) all the bulletin boards and
- other objects move up to the highest horizontal wall. If this happens,
- select the DELETE ALL option and start again. If you can make it
- happen consistently, let me know how and I'll fix it.
-
-
- M. Smith 4th February 1988
- .bp
- .ce
- PACKAGE CONTENTS
-
- .pp
- This package of programs is designed to enable therapists to evaluate the
- types of control for a wheelchair used by the handicapped. It is also
- useful in providing some training for persons who need to become more
- familiar with the use of a wheelchair in a non-threatening and safe
- environment.
- .pp
- The package is designed to be run on an Amiga computer with 512K
- memory, a colour monitor, a joystick, a keyboard and a mouse. The
- programs have been written in "C" and can be ported to other computers
- that have colour graphic capability (e.g. Apple G.S.). Because of the
- size of the program, the need for graphic capability and other factors,
- it is believed that porting to a computer such as an Apple 2E would
- not be feasable.
- .pp
- The package contains 5 programs,
- CONTROLLER, MAKER, WHEELCHAIR3D, WHEELCHAIR2D, ANALYSIS
- and a series of predesigned floor plans.
-
- .bd
- CONTROLLER:
- .br
- This is a program designed to allow the easy calling
- of the other programs in the
- package. People who become familiar with the AMIGA will probably find that
- the direct calling of the programs from the keyboard is a faster process.
- It also allows changing of the date, patient name and other useful utilities.
-
- .bd
- MAKER:
- .br
- This program enables the user to design a floor plan through which the
- wheelchair operator can move. Walls, doorways, tables, cones and other
- objects can be placed as desired on the floor plan. Objects include
- arrows on the walls, happy faces and bulletin boards with messages. Other
- objects can be added by getting the authors in a good mood via buttering
- up their egos. Various options such as wheelchair speed and rotation rate can
- be set for use by the wheelchair simulation programs.
-
-
- .bd
- WHEELCHAIR3D:
- .br
- This displays, in animated 3D, a view of the floor plan, bulletin boards,
- etc., as seen by a person seated in a wheelchair. The wheelchair can be moved
- through the plan or rotated by using the joystick.
-
- .bd
- WHEELCHAIR2D:
- .br
- Designed to allow the user to become familiar with the floor plans
- generated by the therapist. It is more of a game than anything else but
- does allow some familiarity with the joystick to be obtained. If the
- game aspect of using the joystick is important in the therapy,
- buy a commercial package such as PACMAN rather than use this program.
- There are some very good (free)
- .bd
- PUBLIC DOMAIN
- games available on FISH
- disks. Contact your local AMIGA user's group or computer shop for details.
- The games are free except for the cost of the disk onto which you copy them.
-
- .bd
- ANALYSIS:
- (not yet in existance.)
- .br
- This is designed to allow the therapists to analyse the progress of the
- patient. Suggestions as to what useful analysis should be made are
- requested.
-
- .bp
- .bd
- .ce
- STARTUP PROCEDURE
- .pp
- Connect your AMIGA computer with monitor, joystick and mouse as suggested
- in your manual. If you are using a custom joystick be careful when connecting
- to an AMIGA 1000 computer as they have a live (5 Volt) pin on the joystick
- connector. Make sure that your joystick has this pin disconnected. We have
- not yet found a joystick that causes a problem, but everybody has heard of
- Murphy.
- .pp
- For the AMIGA 1000 computer, insert the
- .rb
- KICKSTART
- disk into the disk drive
- and switch on the computer and monitor. With the AMIGA 500 and 2000
- computer you simply switch on the computer: no KICKSTART disk is necessary.
-
- When requested by a prompt on the screen, remove the
- KICKSTART disk and insert the
- .bd
- WHEELCHAIR SIMULATOR
- disk into the disk drive. In a short period of time, the
- .bd
- CONTROLLER
- program will load into memory and run itself.
- .pp
- Using the
- .rb
- BACKUP
- command of the controller program, you should first make copies of
- the wheelchair simulator disk and then put away one of the disks
- in a safe location as your master disk.
- It is suggested that one disk be used per patient.
- .pp
- Once backup copies of the disks have been made, choose the options to
- run the
- .rb
- MAKER
- or
- .rb
- SIMULATOR
- programs as required.
-
- .bp
- .bd
- .ce
- CONTROLLER
- .sp
- .pp
- The commands for running this program will appear on the screen.
- Type the first letter of the command and press the
- .rb
- RETURN
- key. The command will become highlighted. Entering another letter and
- pressing RETURN will enable you to change your choice. Once the
- correct command has been selected, press
- return key again and the command will be executed.
-
- .pp
- The available commands are
-
- .rb
- A - ANALYSIS
- provides an analysis and print out of the results of the patient
- sessions using the simulators. (Not available Feb 1988.)
-
- .rb
- B - BACKUP
- which causes a copy of the
- master disk to be made.
- It is suggested you make a new disk for each patient and keep
- your master disk in a safe location.
-
- .rb
- C - CHANGE
- which enables you to change the floor plan or change the options for the
- simulation of an existing plan.
- You will be provided with a list of the names of the floor plans.
- Type in the name of the plan you wish to change and press the return key.
-
- .rb
- D - DELETE
- which enables you to delete an unwanted floor plan from the disk.
- You will be provided with a list of the names of the floor plans.
- Type in the name of the plan you wish to delete and press the return key.
- To avoid accidental removal of the plans by the patient,
- a password is required to cause the deletion. The password is
- .bd
- Get on with it
-
- .rb
- L - LIST
- provides a list of the available floor plans on the current disk.
-
- .rb
- M - MAKE
- will allow the making of a new floor plan.
- You will be provided with a list of the names of the floor plans
- already existing so you can choose another no conflicting name.
- Press RETURN when you are ready.
-
- .rb
- P - PATIENT
- allows the changing of the patients name on the disk. The patient name
- is used as a file name into which to store the analysis results from
- the simulator.
-
- .rb
- R - REMOVE
- removes the existing floor plans from the disk. Useful command if you can't
- find the master disk when a new patient comes in. Copy another patient's
- disk and then remove the plans from it. To avoid accidental removal,
- a series of passwords are required to cause the deletion. The passwords are
- .bd
- Get on with it
- and
- .bd
- or else!!!!
-
- .bd
- T - TIME and DATE
- allows the setting of the current time and date of the session for use by the
- analysis program. Once the time and date are set, they are automatically
- changed by the computer until it is powered down.
-
- .bd
- 2 - 2D simulation
- A list of the names of the floor plans available is first provided.
- Type in the name of the plan you wish to run and press return.
-
- .bd
- 3 - 3D simulation
- A list of the names of the floor plans available is first provided.
- Type in the name of the plan you wish to run and press return.
- .bp
- .ce
- .bd
- MAKER
- .sp 3
- .pp
- This program is a graphics program to allow simple interactive entry of
- a floor plan.
- Rather than entering random floor plans, it is suggested that the therapist
- build a floor plan of a situation with which the patient is familiar
- (e.g. hospital ward, home, school).
-
- .rb
- .ce
- DESCRIPTION
-
- .pp
- If you are developing a new floor plan using the
- .rb
- M - MAKE
- option of the controller program, you will be provided with a small
- box called a
- .rb
- REQUESTER.
- This is to be used to enter in the name of the plan. There should be
- a small greyish box (the text cursor) inside the requester. If there is not, then
- move the mouse so that the arrow on the screen points into the black area
- of the requester and press the (left) button on the mouse. The text cursor
- should appear. (The text cursor will be in the wrong place when a
- requester appears on the screen, if the mouse buttons get touched shortly
- before the requester is due to appear. This fact should be remembered as
- it is a fairly common thing to cause happen in other parts of the
- controller program as you become familiar with the program and become
- quicker off the mark.)
-
- .pp
- Enter in the name of the new plan and press the return key.
- If you have deliberately
- chosen the name of an existing plan, a requester will appear at the
- top of the screen to ask for confirmation. Use the mouse to move the
- arrow to point to either the
- .rb
- OKAY TO DELETE
- or the
- .rb
- CHOOSE NEW NAME
- option and press the left mouse button for the program to continue.
-
- .pp
- If you used the
- .rb
- CHANGE
- option from the CONTROLLER program, then the old floor plan will
- automatically be read in so that you can modify it.
- .bp
- .ce
- .rb
- Using the MAKER program to create floor plans.
- .sp
- .pp
- A grid of grey lines will appear on the screen. This will be the
- .rb
- WORKING AREA
- where the floor plan is designed.
- .pp
- At the right of the screen,
- is a series of coloured boxes. These performed a function in the original
- program and since they looked pretty, I left them in. In version 2 of this
- program, these will be used for selecting objects (happy faces, etc.) in
- an easier way than currently done.
- .pp
- On the left of the screen, a series of commands appear ( the
- .rb
- MENU
- ). Move the red CROSS
- on the screen to one of the options by moving the mouse
- and press a mouse button. The command
- chosen should become highlighted in
- WHITE.
- If you choose the wrong menu item, move the cross to another option and press
- the mouse key twice: the first to unchoose the unwanted item, (highlight
- disappears), and the second time to choose the correct item.
- .pp
- The MENU options are
-
- .rb
- QUIT
- used for leaving the maker program and returning to the controller program.
-
- .rb
- WRITE PLAN
- used to save the plan you have designed onto the patient disk.
-
- .rb
- SHOW TRUE
- To make it easier to use the program, it is not necessary to place
- items such as happy faces and bulletin boards
- EXACTLY at the right location on a wall. You
- simply place it close to a wall. When the plan is saved, the program works
- out the nearest wall and moves the object to there. Since the program
- makes some decisions, the objects don't always move where you want them.
- Using the SHOW TRUE option allows you to find out what the computer will
- do. If you don't like what happens, use the CHANGE command to move an
- item to somewhere else.
-
- .rb
- CHANGE
- This option allows you to delete incorrect items added to the
- floor plan, change the messages printed on the bulletin board, change
- the operating options of the simulation. For more details on the CHANGE command
- see the section entitleed "Building a floor plan".
-
- .bd
- START
- Allows the initial placement and direction
- of the wheelchair to be set in the floor plan.
-
- .rb
- BULLETIN
- Allows the placement of bulletin boards and messages. Details later.
-
- .rb
- OBJECTS
- Allows the placement of tables, cones, arrows, happy faces. Details later.
-
- .rb
- DOORWAYS
- Allows the placement of doorways in walls. Details later.
-
- .rb
- WALLS
- Allows the placement of walls in the floor plan. The walls are the
- fundamental unit of the plan. Details later.
- .bp
- .ce
- .rb
- BUILDING A FLOOR PLAN
-
- .pp
- First select the WALL option. That option should become HIGHLIGHTED. Now
- move the cross-hair using the mouse. Place the cross-hair close to one
- of the intersections of the GRID in the WORKING SPACE and press the (LEFT)
- mouse button ONCE and RELEASE. You don't have to get very fussy of "how
- close is close" as the computer will choose the nearest intersection
- automatically.
-
- .pp
- Now move the mouse in either a horizontal or vertical direction. A thin
- RED
- line will appear on the screen and move as you move the mouse. This
- is the wall that will later be drawn. Move the mouse UP, DOWN, LEFT and RIGHT
- until the wall suits your fancy. Then press the mouse button. The RED line
- will disappear and a
- YELLOW
- line will appear. This line does not move with the mouse and shows the
- final placement of the wall.
- .pp
- .rb
- DELETING
- a wall that is in the wrong place can be done by the following stages
- .br
- .in +3
- Select the
- .rb
- CHANGE
- option. A new MENU will appear.
- .br
- Select the
- .rb
- DELETE LAST
- item option and the wall will disapper.
- .br
- Select the
- .rb
- FINISHED
- option and the main menu will reappear.
- .sp
- .in -3
- Now add any more walls that you want. You can choose other options and
- then come back to add even further walls.
-
-
- .pp
- Adding
- .rb
- DOORWAYS
- to existing walls is easy. Choose the DOORWAY option from the menu.
- Choose the middle of an existing wall with the cross-hair and press the
- mouse button.
- The red line will again appear and move with the mouse movement. This shows the
- location of the doorway. Make the doorway as large as you require and
- press the mouse button. A
- .bd
- PURPLE
- line will appear in the wall. This represents the doorway. For best
- effects in the 3D simulation, always place doorways into walls. You
- can get some interesting features if the doorway is in the middle of
- no-where. Add all the doorways you want. They can be removed by using the
- change command in the same way as described for the walls.
-
- .pp
- Adding
- .rb
- OBJECTS
- to the floor plan can be down by first selecting the
- .rb
- OBJECT
- menu option. Now move the cross-hair to the desired location on the working
- area and press the mouse button. A small white dot will appear on the screen
- marking the location chosen. At the bottom of the screen a requester will
- appear. You can type in the name of object you want and then press the
- return key. The object will then appear on the screen.
- The objects available are:
- .sp
- .in +3
- .rb
- ^ V < >
- which represent
- .rb
- UP, DOWN, LEFT, RIGHT ARROWS.
- Note that UP is a term relative to the screen at the moment. When the
- simulation works, an UP arrow means an arrow that will point north (towards
- the top of the screen. Interesting visual effects can be acheived by putting an
- UP arrow near an EAST-WEST wall to provide additional reinforcement. Note that
- these objects should be placed CLOSE but not ON a wall if you want them to
- remain on the expected side of a wall when the floor plan is saved to a disk.
-
- .rb
- T C
- represent TABLES and CHAIRS that can be placed as obstacles or as objects
- towards which the patient can be directed. These remain where you put them
- and do not move to the nearest when the plan is saved.
-
- .rb
- H
- represents HAPPY FACES. Happy Faces appear on the wall WHEN the wheelchair
- gets close to them and is facing them. They appear as blank black areas
- on the wall until the wheelchair comes close.
- .rb
- (KNOWN BUG:
- Unpredicatable things happen if two happy faces are on the
- same wall. Happy Faces only appear in a very short range of wheelchair
- positons relative to the wall.)
- .in -3
- .sp
- A useful reinforcer is the
- .rb
- BULLETIN
- board. You are allowed up to 8 bulletin boards per floor plan. This is
- an artifical constraint and could be changed. You enter a bulletin
- board by selecting the bulletin menu option. Now move the cross-hair
- to the desired location and press the button. A small dot marks the location.
- A requester will appear at the bottom of the screen. Type in the
- desired message (maximum 25 letters aprroximately)
- and press the return key. The location of the bulletin boards
- are indicated by the symbols
- .bd
- B1
- through
- .rb
- B8.
- The messages in the bulletin boards can be changed by selecting the
- .rb
- CHANGE
- menu option and then the bulletin sub-option in the new menu that
- appears. During the simulation, the message only appears on the bulletin
- boards when the wheelchair is close and in front of the bulletin
- board.. At other times, they appear as
- blank areas.
-
- .pp
- The starting location of the wheelchair can be chosen via the
- .rb
- START
- menu option. Select the starting location required in the floor plan
- and press the
- mouse button. A requester will appear asking for the starting direction
- to be indicated. The options are
- .rb
- L R U D
- which correspond to LEFT, RIGHT, UP and DOWN. The start position can be
- changed by deleting the old position via the CHANGE command and selecting
- a new position. If no start position is chosen, then the program automatically
- selects the centre of the floor plan facing North (up). If this happens to
- be a wall then so be it.
-
- .pp
- The
- .bd
- CHANGE
- menu option allows the deletion of unwanted items, changing of simulation
- options, bulletin board messages. Selecting this item causes a new menu
- to appear with the following choices.
- .sp
- .in +3
- .rb
- FINISHED
- leaves the CHANGE option and returns to the main menu.
-
- .rb
- DELETE LAST ITEM
- will remove the last item drawn on the screen.
-
- .rb
- DELETE ITEM
- allows the deletion of a specific item or group of items. Once selected,
- move the cross-hair to a location a little to the left and below the
- object to be deleted: press the mouse button. Now move the cross-hair
- to a location a little to the right and above the object to be deleted.
- As you move the mouse, a small grey rectangle appears on the screen.
- When you press the mouse button, all items that start or end in the box
- will be deleted (never to return).
- .br
- .rb
- WARNING:
- If you try to delete a wall that is
- touching another wall, it is difficult not to delete both walls. If you do
- accidently delete an unwanted wall or two, then put them
- back using the WALL command.
-
- .rb
- DELETE ALL
- allows the deletion of everything in the plan. The name of the plan remains.
- If you want to completely delete a plan, then the DELETE option in the
- CONTROLLER program allows you to do this.
-
- .rb
- BULLETIN
- allows the changing of the messages in the bulletin board. On selection of
- this item, a requester will appear. Type in the bulletin board number you
- want to change. Another requester will appear showing the old message.
- You can edit the message by using the arrow keys to the right of the
- keyboard, the backspace key and the normal keyboard keys. Press the
- return key
- when you have an acceptable message. The arrow keys at the side of the
- keyboard allow you to before some editting on the old message rather than
- simply deleting it using the back space key.
-
- .rb
- OPTIONS
- allows the changing of the options used by the simulator when it runs.
- The options are
-
- .in +3
- .bd
- f F S (default S) name FLASH
- .br
- turn the FLASH off/on or replace it by a STOP sign respectively. The flash
- is used to indicate when the wheelchair runs into something. The lack of
- some indication that the wheelchair has run into something is confusing.
- However, the flash can be an undesired reinforced.
-
- .bd
- F0 F1 through F8 (default F0) name FONTS
- .br
- allowing the size of the letters used on the bulletin board to be
- changed. (Only font 0 is present on this issue)
-
- .bd
- J1 J2 through J5 (default J1) name JOYSTICK
- .br
- controls the momentum of the wheelchair. Without this control, the
- wheelchair does not stop instantly you release the joystick. Larger
- numbers means that the joystick must be held for a longer period
- of time before any action occurs. (At time of writing, this was not
- behaving in the manner expected.)
-
- .bd
- l L (default L) name LINES
- .br
- places LINES off/on the floor of the simulator. This is a very useful
- visual clue in the 3D simulation.
-
- .bd
- P1 P2 through P5 (default P1) name PADS
- .br
- places a set of WHEELCHAIR FOOT PADS on the front of the screen
- to allow visual positioning of the wheelchair. Only P1 means anything
- as we can't decide on useful shapes (arm rests or what have you.)
-
- .bd
- R1 R2 through R100 (default R11) name ROTATION
- .br
- controls the rate of rotation of the wheelchair.
- This should be about 7/10 of the value of the SPEED option for reasonable
- looking 3D simulations.
-
- .bd
- S1 S2 through S100 (default S16) name SPEED
- .br
- controls the speed of forward motion of the wheelchair during each frame
- of the animation.
-
- .bd
- T1 T2 through T100 (default T8) name TIME
- .br
- controls the time interval (in 1/10 secs) at which the screen updates.
- It controls the animation rate of the screen. Making the SPEED and TIME
- options both smaller, means that the movement through the floor plan
- will be smoother. However, if the floor plan is complicated with
- many walls and objects, the time for each animation frame may change,
- which is confusing for the patient.
-
- .bd
- Z0 Z1 through Z4 (default Z2) name ZOOM
- .br
- controls the zoom factor used to display the floor plan in the 2D
- simulation. Value Z0 is only useful for providing the patient with
- an indication of what the floor plan looks like.
- .in -3
- .in -3
-
- .rb
- NOTE:
- If this program is run directly from the AMIGA command line rather than
- from the CONTROLLER program then the syntax is
-
- .rb
- maker planname
-
- change an old floor plan or
-
- .rb
- maker
-
- to make a new floor plan.
-
- .bp
- .ce
- .rb
- 3D SIMULATION and 2D SIMULATION
-
- .pp
- These run automatically from the controller program.
- When the 3D version is run, a blue screen will
- appear. Pressing the joystick will cause the simulation to start. Joystick
- forward/back movement will cause the scene to move relative to the wheelchair.
- Left and right joystick movements cause the chair to rotate. These actions
- follow what is to expected if a real wheelchair was moving. In the 2D
- version, the joystick movement causes the wheelchair to move on the
- screen in the same way that the joystick moves and not a real life movement.
-
- .pp
- To exit the simulators, hold down on the joystick button for a count of about
- 5 - 8 seconds and then release the button. Pull back on the joystick. This
- removes the chances of the patient accidently hitting the button and
- causing an unwanted stop.
-
- .rb
- KNOWN BUG:
- The simulators can be stopped by hitting CTRL-C but this will not allow
- the simulators to be run again until the computer has been powered down.
- This might be fixed in a later release.
-
-
-
- .rb
- NOTE:
- If this program is run directly from the AMIGA command line rather than
- from the CONTROLLER program then the syntax is
- .sp
- .ti +3
- .bd
- wheelchair2d planname
- .sp
- or
- .sp
- .bd
- .ti +3
- wheelchair3d planname
- .bp
- .rb
- .ce
- ANALYSER (Does not yet exist.)
- .pp
- This is a program that analyses data collected by the simulation programs
- during a session with the patient. A session refers to the time spend on one
- floor plan at one sitting. The data collected includes
- floor plan name, session date, session duration, whether 2D or 3D simulator
- used, types and numbers of obstacles encounterd. Indications of the
- quality of joystick use are given by the number of times the joystick
- was released or the patient bumped into walls or other obstacles. The settings
- of the speed, rotation and other options are recorder.
- .pp
- The commands for tunning this program appear on the screen. Type the first
- letter of the command and press the return key. The command will become
- highlighted. Once the correct command haaaas been chosen, press the
- return key again and the command will be executed.
- .pp
- the available commands are
- .sp
- .in +3
- .rb
- A - ANALYSE
- graphs? information from several sessions.
-
- .rb
- L - LIST
- provides a list of sessions according to date.
-
- .rb
- P - PRINT
- provides a hardcopy printout of one of the sessions if a printer is
- connected to the computer.
-
- .rb
- S - SCREEN
- sends the data printout to the screen.
- .in -3
-
- .pp
- The format of the printout is as follows
- .sp
- .in +3
- 1. Name of the patient.
- .br
- 2. Date of the session.
- .br
- 3. Duration of the session.
- .br
- 4. Floor plan name and whether 2D or 3D.
- .br
- 5. List and number of obstacles used.
- .br
- 6. Total number of obstacles.
- .br
- 7. Number of times patient bumped into walls.
- .br
- 8. Number of times patient bumped into tables or other obstacles.
- .br
- 9. Number of times joystick was released (i.e. to determine the quality
- of joystick use.)
- .br
- 10. Directions patient travelled (i.e. the number of times patient moved
- forward, reverse, left and right)
- .br
- 11. Settings of the options used in the simulation (i.e. reinforcers,
- speed, rotation rates etc.
- .in -3
-