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- WHEELCHAIR SIMULATOR PACKAGE
- (Draft 2 4-Feb-88)
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- T. Mathews, M. Smith and J. McLaughlin
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- Department of Electrical Engineering,
- University of Calgary,
- Calgary, Alberta, Canada T2N 1N4
-
- *
- Technical Resource Centre,
- Suite 100, 525 11 Avenue, S.W.,
- Calgary, Alberta, Canada T2R OC9.
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- Contact person: M. Smith.
- (403) - 220 - 6142 (MDT)
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- FUNDING: This project was initially funded as a special project
- by the University of Calgary and the Calgary Celebral Palsy
- Association.
-
- DISTRIBUTION AND COPYRIGHT
-
- This package remains the copyright property of the authors.
- However, you are free to copy and distribute the package
- provided this notice remains with the package. You may not
- charge for any package that includes this program other than for
- the cost of the diskette to which it is copied. AMIGA user
- groups and the ubiquitous FRED FISK can copy and distribute it
- as per normal.
-
- If you find the package useful, then in the spirit of
- SHAREWARE, you are requested to send a tax deductable donation
- (suggested $20) to the Wheelchair Simulator Project, c/o J.
- McLaughlin at the Technical Resource centre address, so that
- another student can be hired to do further development work.
-
- WARNING: Although much care and attention has been given to the
- development and testing of the programs involved in this
- package, no warranty is given that the programs will behave
- exactly as described.
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- PROGRAM HISTORY:
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- The WHEELCHAIR SIMULATOR was suggested as a project by J.
- McLaughlin to T. Mathews to fulfill the requirements for a
- graphics course taught by M. Smith. The course, ENEL513, is part
- of the program in COMPUTER ENGINEERING taught at the University
- of Calgary Electrical Engineering Department (UCEE). Further
- development work by T. Mathews and M. Smith occured across the
- summer of 1987 using funds provided by the University of Calgary
- and the Calgary Celebral Palsy Association. Credit is due to
- the therapists and patients of the Alberta Children's Hospital,
- Calgary who made many useful suggestions and tested the
- program.
-
- The MAKER program is based on a project developed by S.
- Worthington again to fulfill a course requirement for ENEL 513.
- It has been extensively modified by M. Smith who also designed
- the LYNNETTE graphical interface which allows the program to
- run on the AMIGA.
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- FEEDBACK
-
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- Please send your feedback to
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- Dr. M. R. Smith,
- Department of Electrical Engineering,
- University of Calgary,
- Calgary, Alberta, Canada T2N 1N4.
-
- (403) 220-6142 (MST)
-
- who is currently directing the software development of the
- project (and having a fun time hacking when his new baby
- daughter lets him onto the terminal. Do you really think that 6
- months is TOO early?)
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- Please let him know what you think of the program. (I don't
- like the wall colours either but something keeps changing them
- back to those colours and I can't find what.) Any suggestions on
- different reinforcers etc., and information on bugs would be
- useful.
-
- In reporting bugs, please don't say "THIS DOES WORK". Say
- instead if you do this, and then this, and then that, then this
- happens. That way, I can trace what might be happening. For
- example, under certain conditions (which I can't replicate) all
- the bulletin boards and other objects move up to the highest
- horizontal wall. If this happens, select the DELETE ALL option
- and start again. If you can make it happen consistently, let me
- know how and I'll fix it.
-
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- M. Smith 4th
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- February 1988
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- PACKAGE CONTENTS
-
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- This package of programs is designed to enable therapists to
- evaluate the types of control for a wheelchair used by the
- handicapped. It is also useful in providing some training for
- persons who need to become more familiar with the use of a
- wheelchair in a non-threatening and safe environment.
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- The package is designed to be run on an Amiga computer with
- 512K memory, a colour monitor, a joystick, a keyboard and a
- mouse. The programs have been written in "C" and can be ported
- to other computers that have colour graphic capability (e.g.
- Apple G.S.). Because of the size of the program, the need for
- graphic capability and other factors, it is believed that
- porting to a computer such as an Apple 2E would not be
- feasable.
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- The package contains 5 programs, CONTROLLER, MAKER,
- WHEELCHAIR3D, WHEELCHAIR2D, ANALYSIS and a series of predesigned
- floor plans.
-
- CONTROLLER:
- This is a program designed to allow the easy calling of the
- other programs in the package. People who become familiar with
- the AMIGA will probably find that the direct calling of the
- programs from the keyboard is a faster process. It also allows
- changing of the date, patient name and other useful utilities.
-
- MAKER:
- This program enables the user to design a floor plan through
- which the wheelchair operator can move. Walls, doorways, tables,
- cones and other objects can be placed as desired on the floor
- plan. Objects include arrows on the walls, happy faces and
- bulletin boards with messages. Other objects can be added by
- getting the authors in a good mood via buttering up their egos.
- Various options such as wheelchair speed and rotation rate can
- be set for use by the wheelchair simulation programs.
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- WHEELCHAIR3D:
- This displays, in animated 3D, a view of the floor plan,
- bulletin boards, etc., as seen by a person seated in a
- wheelchair. The wheelchair can be moved through the plan or
- rotated by using the joystick.
-
- WHEELCHAIR2D:
- Designed to allow the user to become familiar with the floor
- plans generated by the therapist. It is more of a game than
- anything else but does allow some familiarity with the joystick
- to be obtained. If the game aspect of using the joystick is
- important in the therapy, buy a commercial package such as
- PACMAN rather than use this program. There are some very good
- (free) PUBLIC DOMAIN games available on FISH disks. Contact your
- local AMIGA user's group or computer shop for details. The
- games are free except for the cost of the disk onto which you
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- copy them.
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- ANALYSIS: (not yet in existance.)
- This is designed to allow the therapists to analyse the progress
- of the patient. Suggestions as to what useful analysis should
- be made are requested.
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- STARTUP PROCEDURE
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- Connect your AMIGA computer with monitor, joystick and mouse
- as suggested in your manual. If you are using a custom joystick
- be careful when connecting to an AMIGA 1000 computer as they
- have a live (5 Volt) pin on the joystick connector. Make sure
- that your joystick has this pin disconnected. We have not yet
- found a joystick that causes a problem, but everybody has heard
- of Murphy.
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- For the AMIGA 1000 computer, insert the KICKSTART disk into
- the disk drive and switch on the computer and monitor. With the
- AMIGA 500 and 2000 computer you simply switch on the computer:
- no KICKSTART disk is necessary.
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- When requested by a prompt on the screen, remove the KICKSTART
- disk and insert the WHEELCHAIR SIMULATOR disk into the disk
- drive. In a short period of time, the CONTROLLER program will
- load into memory and run itself.
-
- Using the BACKUP command of the controller program, you
- should first make copies of the wheelchair simulator disk and
- then put away one of the disks in a safe location as your
- master disk. It is suggested that one disk be used per
- patient.
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- Once backup copies of the disks have been made, choose the
- options to run the MAKER or SIMULATOR programs as required.
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- CONTROLLER
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- The commands for running this program will appear on the
- screen. Type the first letter of the command and press the
- RETURN key. The command will become highlighted. Entering
- another letter and pressing RETURN will enable you to change
- your choice. Once the correct command has been selected, press
- return key again and the command will be executed.
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- The available commands are
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- A - ANALYSIS provides an analysis and print out of the results
- of the patient sessions using the simulators. (Not available Feb
- 1988.)
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- B - BACKUP which causes a copy of the master disk to be made.
- It is suggested you make a new disk for each patient and keep
- your master disk in a safe location.
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- C - CHANGE which enables you to change the floor plan or change
- the options for the simulation of an existing plan. You will be
- provided with a list of the names of the floor plans. Type in
- the name of the plan you wish to change and press the return
- key.
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- D - DELETE which enables you to delete an unwanted floor plan
- from the disk. You will be provided with a list of the names of
- the floor plans. Type in the name of the plan you wish to
- delete and press the return key. To avoid accidental removal of
- the plans by the patient, a password is required to cause the
- deletion. The password is Get on with it
-
- L - LIST provides a list of the available floor plans on the
- current disk.
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- M - MAKE will allow the making of a new floor plan. You will
- be provided with a list of the names of the floor plans already
- existing so you can choose another no conflicting name. Press
- RETURN when you are ready.
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- P - PATIENT allows the changing of the patients name on the
- disk. The patient name is used as a file name into which to
- store the analysis results from the simulator.
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- R - REMOVE removes the existing floor plans from the disk.
- Useful command if you can't find the master disk when a new
- patient comes in. Copy another patient's disk and then remove
- the plans from it. To avoid accidental removal, a series of
- passwords are required to cause the deletion. The passwords are
- Get on with it and or else!!!!
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- T - TIME and DATE allows the setting of the current time and
- date of the session for use by the analysis program. Once the
- time and date are set, they are automatically changed by the
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- computer until it is powered down.
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- 2 - 2D simulation A list of the names of the floor plans
- available is first provided. Type in the name of the plan you
- wish to run and press return.
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- 3 - 3D simulation A list of the names of the floor plans
- available is first provided. Type in the name of the plan you
- wish to run and press return.
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- MAKER
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- This program is a graphics program to allow simple
- interactive entry of a floor plan. Rather than entering random
- floor plans, it is suggested that the therapist build a floor
- plan of a situation with which the patient is familiar (e.g.
- hospital ward, home, school).
-
- DESCRIPTION
-
-
- If you are developing a new floor plan using the M - MAKE
- option of the controller program, you will be provided with a
- small box called a REQUESTER. This is to be used to enter in the
- name of the plan. There should be a small greyish box (the text
- cursor) inside the requester. If there is not, then move the
- mouse so that the arrow on the screen points into the black area
- of the requester and press the (left) button on the mouse. The
- text cursor should appear. (The text cursor will be in the
- wrong place when a requester appears on the screen, if the
- mouse buttons get touched shortly before the requester is due to
- appear. This fact should be remembered as it is a fairly common
- thing to cause happen in other parts of the controller program
- as you become familiar with the program and become quicker off
- the mark.)
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- Enter in the name of the new plan and press the return key.
- If you have deliberately chosen the name of an existing plan, a
- requester will appear at the top of the screen to ask for
- confirmation. Use the mouse to move the arrow to point to either
- the OKAY TO DELETE or the CHOOSE NEW NAME option and press the
- left mouse button for the program to continue.
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- If you used the CHANGE option from the CONTROLLER program,
- then the old floor plan will automatically be read in so that
- you can modify it.
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- Using the MAKER program to create floor plans.
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- A grid of grey lines will appear on the screen. This will be
- the WORKING AREA where the floor plan is designed.
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- At the right of the screen, is a series of coloured boxes.
- These performed a function in the original program and since
- they looked pretty, I left them in. In version 2 of this
- program, these will be used for selecting objects (happy faces,
- etc.) in an easier way than currently done.
-
- On the left of the screen, a series of commands appear ( the
- MENU ). Move the red CROSS on the screen to one of the options
- by moving the mouse and press a mouse button. The command chosen
- should become highlighted in WHITE. If you choose the wrong
- menu item, move the cross to another option and press the mouse
- key twice: the first to unchoose the unwanted item, (highlight
- disappears), and the second time to choose the correct item.
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- The MENU options are
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- QUIT used for leaving the maker program and returning to the
- controller program.
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- WRITE PLAN used to save the plan you have designed onto the
- patient disk.
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- SHOW TRUE To make it easier to use the program, it is not
- necessary to place items such as happy faces and bulletin
- boards EXACTLY at the right location on a wall. You simply
- place it close to a wall. When the plan is saved, the program
- works out the nearest wall and moves the object to there. Since
- the program makes some decisions, the objects don't always move
- where you want them. Using the SHOW TRUE option allows you to
- find out what the computer will do. If you don't like what
- happens, use the CHANGE command to move an item to somewhere
- else.
-
- CHANGE This option allows you to delete incorrect items added to
- the floor plan, change the messages printed on the bulletin
- board, change the operating options of the simulation. For more
- details on the CHANGE command see the section entitleed
- "Building a floor plan".
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- START Allows the initial placement and direction of the
- wheelchair to be set in the floor plan.
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- BULLETIN Allows the placement of bulletin boards and messages.
- Details later.
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- OBJECTS Allows the placement of tables, cones, arrows, happy
- faces. Details later.
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- DOORWAYS Allows the placement of doorways in walls. Details
- later.
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- WALLS Allows the placement of walls in the floor plan. The walls
- are the fundamental unit of the plan. Details later.
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- BUILDING A FLOOR PLAN
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- First select the WALL option. That option should become
- HIGHLIGHTED. Now move the cross-hair using the mouse. Place the
- cross-hair close to one of the intersections of the GRID in the
- WORKING SPACE and press the (LEFT) mouse button ONCE and
- RELEASE. You don't have to get very fussy of "how close is
- close" as the computer will choose the nearest intersection
- automatically.
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- Now move the mouse in either a horizontal or vertical
- direction. A thin RED line will appear on the screen and move as
- you move the mouse. This is the wall that will later be drawn.
- Move the mouse UP, DOWN, LEFT and RIGHT until the wall suits
- your fancy. Then press the mouse button. The RED line will
- disappear and a YELLOW line will appear. This line does not move
- with the mouse and shows the final placement of the wall.
-
- DELETING a wall that is in the wrong place can be done by
- the following stages
- Select the CHANGE option. A new MENU will appear.
- Select the DELETE LAST item option and the wall will
- disapper.
- Select the FINISHED option and the main menu will reappear.
-
- Now add any more walls that you want. You can choose other
- options and then come back to add even further walls.
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- Adding DOORWAYS to existing walls is easy. Choose the
- DOORWAY option from the menu. Choose the middle of an existing
- wall with the cross-hair and press the mouse button. The red
- line will again appear and move with the mouse movement. This
- shows the location of the doorway. Make the doorway as large as
- you require and press the mouse button. A PURPLE line will
- appear in the wall. This represents the doorway. For best
- effects in the 3D simulation, always place doorways into walls.
- You can get some interesting features if the doorway is in the
- middle of no-where. Add all the doorways you want. They can be
- removed by using the change command in the same way as described
- for the walls.
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- Adding OBJECTS to the floor plan can be down by first
- selecting the OBJECT menu option. Now move the cross-hair to
- the desired location on the working area and press the mouse
- button. A small white dot will appear on the screen marking the
- location chosen. At the bottom of the screen a requester will
- appear. You can type in the name of object you want and then
- press the return key. The object will then appear on the
- screen. The objects available are:
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- ^ V < > which represent UP, DOWN, LEFT, RIGHT ARROWS. Note
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- that UP is a term relative to the screen at the moment. When
- the simulation works, an UP arrow means an arrow that will
- point north (towards the top of the screen. Interesting
- visual effects can be acheived by putting an UP arrow near an
- EAST-WEST wall to provide additional reinforcement. Note that
- these objects should be placed CLOSE but not ON a wall if you
- want them to remain on the expected side of a wall when the
- floor plan is saved to a disk.
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- T C represent TABLES and CHAIRS that can be placed as
- obstacles or as objects towards which the patient can be
- directed. These remain where you put them and do not move to
- the nearest when the plan is saved.
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- H represents HAPPY FACES. Happy Faces appear on the wall WHEN
- the wheelchair gets close to them and is facing them. They
- appear as blank black areas on the wall until the wheelchair
- comes close. (KNOWN BUG: Unpredicatable things happen if
- two happy faces are on the same wall. Happy Faces only appear
- in a very short range of wheelchair positons relative to the
- wall.)
-
- A useful reinforcer is the BULLETIN board. You are allowed up
- to 8 bulletin boards per floor plan. This is an artifical
- constraint and could be changed. You enter a bulletin board by
- selecting the bulletin menu option. Now move the cross-hair to
- the desired location and press the button. A small dot marks the
- location. A requester will appear at the bottom of the screen.
- Type in the desired message (maximum 25 letters aprroximately)
- and press the return key. The location of the bulletin boards
- are indicated by the symbols B1 through B8. The messages in
- the bulletin boards can be changed by selecting the CHANGE menu
- option and then the bulletin sub-option in the new menu that
- appears. During the simulation, the message only appears on the
- bulletin boards when the wheelchair is close and in front of the
- bulletin board.. At other times, they appear as blank areas.
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- The starting location of the wheelchair can be chosen via the
- START menu option. Select the starting location required in the
- floor plan and press the mouse button. A requester will appear
- asking for the starting direction to be indicated. The options
- are L R U D which correspond to LEFT, RIGHT, UP and DOWN. The
- start position can be changed by deleting the old position via
- the CHANGE command and selecting a new position. If no start
- position is chosen, then the program automatically selects the
- centre of the floor plan facing North (up). If this happens to
- be a wall then so be it.
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- The CHANGE menu option allows the deletion of unwanted
- items, changing of simulation options, bulletin board messages.
- Selecting this item causes a new menu to appear with the
- following choices.
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- FINISHED leaves the CHANGE option and returns to the main
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- DELETE LAST ITEM will remove the last item drawn on the
- screen.
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- DELETE ITEM allows the deletion of a specific item or group
- of items. Once selected, move the cross-hair to a location a
- little to the left and below the object to be deleted: press
- the mouse button. Now move the cross-hair to a location a
- little to the right and above the object to be deleted. As
- you move the mouse, a small grey rectangle appears on the
- screen. When you press the mouse button, all items that
- start or end in the box will be deleted (never to return).
- WARNING: If you try to delete a wall that is touching
- another wall, it is difficult not to delete both walls. If
- you do accidently delete an unwanted wall or two, then put
- them back using the WALL command.
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- DELETE ALL allows the deletion of everything in the plan. The
- name of the plan remains. If you want to completely delete a
- plan, then the DELETE option in the CONTROLLER program allows
- you to do this.
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- BULLETIN allows the changing of the messages in the bulletin
- board. On selection of this item, a requester will appear.
- Type in the bulletin board number you want to change. Another
- requester will appear showing the old message. You can edit
- the message by using the arrow keys to the right of the
- keyboard, the backspace key and the normal keyboard keys.
- Press the return key when you have an acceptable message. The
- arrow keys at the side of the keyboard allow you to before
- some editting on the old message rather than simply deleting
- it using the back space key.
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- OPTIONS allows the changing of the options used by the
- simulator when it runs. The options are
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- f F S (default S) name FLASH
- turn the FLASH off/on or replace it by a STOP sign
- respectively. The flash is used to indicate when the
- wheelchair runs into something. The lack of some
- indication that the wheelchair has run into something is
- confusing. However, the flash can be an undesired
- reinforced.
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- F0 F1 through F8 (default F0) name FONTS
- allowing the size of the letters used on the bulletin
- board to be changed. (Only font 0 is present on this
- issue)
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- J1 J2 through J5 (default J1) name JOYSTICK
- controls the momentum of the wheelchair. Without this
- control, the wheelchair does not stop instantly you
- release the joystick. Larger numbers means that the
- joystick must be held for a longer period of time before
- any action occurs. (At time of writing, this was not
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- behaving in the manner expected.)
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- l L (default L) name LINES
- places LINES off/on the floor of the simulator. This is a
- very useful visual clue in the 3D simulation.
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- P1 P2 through P5 (default P1) name PADS
- places a set of WHEELCHAIR FOOT PADS on the front of the
- screen to allow visual positioning of the wheelchair. Only
- P1 means anything as we can't decide on useful shapes (arm
- rests or what have you.)
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- R1 R2 through R100 (default R11) name ROTATION
- controls the rate of rotation of the wheelchair. This
- should be about 7/10 of the value of the SPEED option for
- reasonable looking 3D simulations.
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- S1 S2 through S100 (default S16) name SPEED
- controls the speed of forward motion of the wheelchair
- during each frame of the animation.
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- T1 T2 through T100 (default T8) name TIME
- controls the time interval (in 1/10 secs) at which the
- screen updates. It controls the animation rate of the
- screen. Making the SPEED and TIME options both smaller,
- means that the movement through the floor plan will be
- smoother. However, if the floor plan is complicated with
- many walls and objects, the time for each animation frame
- may change, which is confusing for the patient.
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- Z0 Z1 through Z4 (default Z2) name ZOOM
- controls the zoom factor used to display the floor plan in
- the 2D simulation. Value Z0 is only useful for providing
- the patient with an indication of what the floor plan
- looks like.
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- NOTE: If this program is run directly from the AMIGA command
- line rather than from the CONTROLLER program then the syntax is
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- maker planname
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- change an old floor plan or
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- maker
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- to make a new floor plan.
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- 3D SIMULATION and 2D SIMULATION
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- These run automatically from the controller program. When
- the 3D version is run, a blue screen will appear. Pressing the
- joystick will cause the simulation to start. Joystick
- forward/back movement will cause the scene to move relative to
- the wheelchair. Left and right joystick movements cause the
- chair to rotate. These actions follow what is to expected if a
- real wheelchair was moving. In the 2D version, the joystick
- movement causes the wheelchair to move on the screen in the same
- way that the joystick moves and not a real life movement.
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- To exit the simulators, hold down on the joystick button for
- a count of about 5 - 8 seconds and then release the button.
- Pull back on the joystick. This removes the chances of the
- patient accidently hitting the button and causing an unwanted
- stop.
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- KNOWN BUG: The simulators can be stopped by hitting CTRL-C but
- this will not allow the simulators to be run again until the
- computer has been powered down. This might be fixed in a later
- release.
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- NOTE: If this program is run directly from the AMIGA command
- line rather than from the CONTROLLER program then the syntax is
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- wheelchair2d planname
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- wheelchair3d planname
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- ANALYSER (Does not yet exist.)
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- This is a program that analyses data collected by the
- simulation programs during a session with the patient. A
- session refers to the time spend on one floor plan at one
- sitting. The data collected includes floor plan name, session
- date, session duration, whether 2D or 3D simulator used, types
- and numbers of obstacles encounterd. Indications of the quality
- of joystick use are given by the number of times the joystick
- was released or the patient bumped into walls or other
- obstacles. The settings of the speed, rotation and other options
- are recorder.
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- The commands for tunning this program appear on the screen.
- Type the first letter of the command and press the return key.
- The command will become highlighted. Once the correct command
- haaaas been chosen, press the return key again and the command
- will be executed.
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- the available commands are
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- A - ANALYSE graphs? information from several sessions.
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- L - LIST provides a list of sessions according to date.
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- P - PRINT provides a hardcopy printout of one of the sessions
- if a printer is connected to the computer.
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- S - SCREEN sends the data printout to the screen.
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- The format of the printout is as follows
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- 1. Name of the patient.
- 2. Date of the session.
- 3. Duration of the session.
- 4. Floor plan name and whether 2D or 3D.
- 5. List and number of obstacles used.
- 6. Total number of obstacles.
- 7. Number of times patient bumped into walls.
- 8. Number of times patient bumped into tables or other
- obstacles.
- 9. Number of times joystick was released (i.e. to determine
- the quality of joystick use.)
- 10. Directions patient travelled (i.e. the number of times
- patient moved forward, reverse, left and right)
- 11. Settings of the options used in the simulation (i.e.
- reinforcers, speed, rotation rates etc.
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