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- on pauseDemo
- global pauseSprite, gPaused
- set the puppet of sprite pauseSprite to 1
- set the castNum of sprite pauseSprite to the number of member "ContinueButton"
- updateStage()
- set gPaused to 1
- set gContinued to 0
- pause()
- end
-
- on continueDemo
- global pauseSprite, gPaused
- set the puppet of sprite pauseSprite to 1
- set the castNum of sprite pauseSprite to the number of member "PauseButton"
- updateStage()
- set gPaused to 0
- set gContinued to 1
- continue()
- end
-