global marked, markedSprite, markedLoc, useRollOver, BGScreenShotCastNum
set markedSprite to 43
puppetSprite(markedSprite, 1)
set marked to 0
set markedLoc to point(433, 75)
set useRollOver to 1
set BGScreenShotCastNum to the number of member "BG Screen Shot"
end
on waitSound whichChannel
repeat while soundBusy(whichChannel) and not (the mouseDown)
updateStage()
end repeat
checkPassClick()
end
on waitVideo whichSprite
set the movieTime of sprite whichSprite to 0
set the movieRate of sprite whichSprite to 1
repeat while (the movieRate of sprite whichSprite > 0) and not (the mouseDown) and not (the movieTime of sprite whichSprite >= the duration of cast the castNum of sprite whichSprite)