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- Unity
- =====
- This transformation was developed by Mark Peterson of Fractint and is a
- simple "Newton" style algorithm, which is:
-
- One=x*x+y*y; y=(2-One)*x; x=(2-One)*y;
-
- which is iterated for each screen pixel until 1-One=0 within the accuracy of
- plotting. The colour is the number of iterations (+32 to avoid dark
- colours). The plot looks very similar to a Henon map, with thin lines that
- get thinner when you zoom in.
-
- Unity uses integer arithmetic and thus soon hits a zoom limit.
-