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-
-
-
- Topographer Demo
- ================
-
-
- *** Note ***
-
- Certain features present on the production version of Topographer are missing
- from this demonstration, such as Create Map, Save, and Print.
-
-
- Overview
- ========
-
- Topographer is supplied as two independent applications which may be run
- separately, or concurrently. Facilities exist to ease the transfer of maps
- between the two applications.
-
- Most operations with Topogapher are intuitive to anyone familiar with
- the RISC OS range of computers. However, there are some notable exceptions
- and so for those people who generally do not read manuals, these
- exceptions have been tagged with an exclamation mark (!).
-
-
- The first of the applications is the 2D Editor. This program is used to
- create new maps and edit existing ones.
-
-
- Using the 2D Editor
- ===================
-
-
- Menu overview
- -------------
-
- Icon bar menu
- -------------
-
- Info - info about program
- Create map... - create a new map *NOT IMPLEMENTED
- New view... - open a new view on a map
- Close all views
- Remove map... - remove a map from memory
- Remove all maps
- Preferences - alter the application preferences
-
-
- Document menu
- -------------
-
- Info - info about program
-
- Map - the Map submenu
-
- Info - info about map
- Save - save a map *NOT IMPLEMENTED
- Save Drawfile - save a map in Draw format *NOT IMPLEMENTED
- Print... - print a map
- Size... - adjust the size of a map
- Scale... - adjust the scale of a map
- Grid... - adjust a map's grid
- Preferences... - adjust a map's preferences
-
- Edit - the edit submenu, but choose this option
- to leave Select Mode
-
- Select - the select submenu, choose this option to
- enter Select Mode
-
- Select all - select all features in
- focus
- Clear - deselect all features
- Show focus... - show the focus window
- Adjust - alter a feature's parameters
- Copy - copy selected features to
- clipboard
- Cut - move selected features to
- clipboard
- Delete - delete selected features
- Paste - copy features to map from
- clipboard
- Replicate - replicate contours
- Front - move lines and areas to front
- Back - move lines and areas to back
-
- Zoom - the zoom control dialogue box
-
- Show coords...
-
- Show features...
-
- Export to 3D
-
-
-
- Types of feature (!)
- --------------------
-
- For the purposes of the editor, there are four different types of
- feature:-
-
- * Symbols. (telephone, public house, text, etc)
- * Lines. (road, river, track, etc)
- * Areas. (sand, woodland, water, etc)
- * Contours. (contour and open-contour)
-
-
- Creating a new map *NOT IMPLEMENTED
- ------------------
-
- To create a new map, simply click on the 2D editor icon. The scale
- dialogue box will appear. You may select a different scale if required and
- then click on 'OK'. The map document will appear.
-
- You may load an existing map from disk in the normal way:-
-
- * by dragging the file icon to the icon bar
-
- * by double-clicking on the file icon
-
-
- Changing the size of a map
- --------------------------
-
- The size of a map may be adjusted by choosing the 'size' option in the
- 'map' submenu. You may enter the new dimensions directly, or click on the
- arrow icons to increase or decrease the size by small steps. You should
- click on 'OK' when you have chosen the new size.
-
- Changing the scale of a map
- ---------------------------
-
- The scale of a map is adjustable by choosing the 'scale' option in the
- 'map' submenu. There are a number of preset scales already present on the
- dialogue box, clicking on any of these will set the scale accordingly. You
- may enter the new scale directly, or adjust it using the arrow icons. As
- with all dialogue boxes, click on 'OK' to confirm your changes.
-
- Changing the size and origination of the grid
- ---------------------------------------------
-
- The grid for a map is adjustable by choosing the 'grid' option in the
- 'map' submenu. The size of each square is adjusted by entering the new
- value directly, or by using the arrows. The origin of the grid is also
- adjustable. This feature is used to originate the bottom left hand corner
- of a map document to a particular position on the National Grid.
-
- Placing new features
- --------------------
-
- Placing features on a map document is very simple, but first you must
- select the feature that you wish to place. This can be done by choosing
- from the 'features' window, or from the 'features' submenu. The features
- window is summoned by choosing the 'Show Features' option on the document
- menu. The features may be scrolled using the vertical scroll bar in the
- normal RISC OS way. To select a feature, simply click upon the appropriate
- icon. A description will be displayed at the bottom of the window, along
- with any 'Parameters' pertaining to that particular feature. To adjust
- these parameters, position the caret in the white icon and enter the new
- data. Don't forget to press <Return> or click on 'OK' to confirm the
- changes. Any new feature placed after such an adjustment will be affected
- accordingly.
-
- The features submenu is attached to the 'Edit' option of the document
- menu. Simply summon the menu, and choose the feature that you require.
- Note that most features are grouped up into categories.
-
- Once you have selected your feature, you can place it on the map. The
- exact method of placement depends on the type of feature that you are
- entering.
-
- * Features which are represented by a single
- picture, such as the telephone symbol,
- are placed simply by clicking SELECT in the desired
- position on the map.
-
-
- * Other features like roads, rivers, areas of water and
- contours (to name but a few) require that you enter
- a line into the map. Begin by clicking SELECT at the
- starting position. Move the pointer to the next place
- and click SELECT again. Each point is entered in this
- way until the whole feature is completed. To finish
- entry of a line, DOUBLE CLICK on SELECT. You may hold
- SELECT down while moving the pointer to draw lines
- 'freehand'. If you click ADJUST, you will remove sections
- of the line. Likewise, you may hold down ADJUST to rapidly
- backtrack. Press <ESCAPE> or click MENU to abandon
- a line entry.
-
- Once entered, the grey 'control' line is replaced by the
- chosen feature.
-
- Editing existing features (!)
- -----------------------------
-
- Line based features may be edited by clicking ADJUST near the desired
- feature. For contours, roads and rivers, etc., it is best to click
- immediately over the feature itself. For areas such as water, sand, woods,
- etc., click ADJUST at the edge of the feature. The feature will disappear
- and be replaced by the control line. At this point you have two choices:-
-
- * Click SELECT at either end of the control line to
- extend it in either direction. If you do this, the
- editor will behave as though you were entering a
- new line.
-
- * Click SELECT on a control point (denoted by small squares)
- to re-enter a portion of the line. Now you can re-enter
- a portion of the control line, so long as you 'return' to
- a control point. When you click SELECT over a control point
- the feature will re-appear having taken into account the
- new shape. XXNote that you are not adjusting the existing portion
- of the line but replacing it with a new section.
-
-
- Selecting features
- ------------------
-
- Once entered, features may be 'Selected'. To do this, you will first need
- to switch to Select Mode. The easiest way to do this is to choose 'Select'
- from the document menu a tick appears next to the menu item to
- indicate that it is selected. Features may now be selected:-
-
- * By clicking SELECT on or near a feature. This will
- de-select any other selected features.
-
- * By clicking ADJUST on or near a feature. This will not
- de-select affect any other features.
-
- * By dragging a Selection Box. If you click and
- hold down SELECT well away from any features while
- moving the pointer, you will create a Selection Box.
- Any features within this box will become selected, and
- all other features will be de-selected.
-
- * By dragging a Selection Box with ADJUST. This works
- in exactly the same way as above, except that
- features not contained within the selection box
- are unaffected.
-
- * By choosing 'Select All' or 'Clear' from the Selection
- submenu. When these options are chosen, all features
- on a map are either selected or de-selected.
-
-
- Operations on selected features
- -------------------------------
-
- Once selected, features may then be processed in a variety of ways. They
- can be:-
-
- * Moved. By dragging a selected feature with SELECT, all
- selected features are moved to a new position.
-
- * Copied. By choosing 'Copy' from the Selection submenu, or ^C
- selected features are copied into the 'Clipboard'.
-
- * Cut. By choosing 'Cut' from the Selection submenu, or ^X
- selected features are copied into the clipboard, and
- are removed from the map.
-
- * Deleted. By choosing 'Delete' from the Selection submenu or ^K
- all selected features are removed from the map, but are
- not copied to the clipboard.
-
- * Moved to front or back. Features like rivers, sand, etc., ^F or ^B
- can be moved to the 'back' or 'front' of the pile of
- features by choosing 'Front' or 'Back' from the selection
- submenu.
-
- * Adjusted. Selected features may have their additional
- information (such as width, etc.,) adjusted by choosing
- 'ADJUST' from the selection submenu or ^D
-
- Features in the clipboard can be copied back onto the map by choosing
- 'Paste' from the selection submenu or ^V. The features are represented by blue
- boxes, and these can be position prior to being placed with 'SELECT'.
-
-
- The focus window (!)
- --------------------
-
- You can limit the types of feature that can be selected by using the
- 'Selection focus window'. To summon this window, choose 'Show focus' from
- the selection submenu. You will notice that the four categories of feature
- are on the window, each accompanied by a switch. If this switch is on,
- then features of that type may be selected.
-
-
- Special points about certain features (!)
- -----------------------------------------
-
- There are a number of special features which require specific attention.
-
- * Contours. A contour may not intersect itself, or any
- other contour. If you attempt to enter a contour which
- does intersect, then the editor will warn you and request
- that you put it right.
-
- * Open contours. Open contours are the same as contours,
- except that they must start and end at the edge of a map.
- They are provided to allow incomplete contours to be
- entered, where a smaller map is being build from a larger
- one. Open contours cannot be moved, copied or pasted
- after entry.
-
- * Bridges, Viaducts and Aqueducts. These features are
- special because they are only allowed to have two
- control points, ie. they must be a straight line. In
- addition, when drawing roads, tracks, etc., which
- run over bridges, viaducts and aqueducts, it is necessary
- to position the control points exactly. This is achieved
- by pressing SHIFT when using SELECT to enter control
- points. This is known as 'Snapping'. The roads, tracks, etc.,
- must be snapped at both ends of the bridge. For example,
- imagine you have a bridge spanning a valley, and you want
- a new road to run over it. You begin drawing the
- road in the normal way until you come to the bridge.
- Position the pointer close to one end of the bridge and click
- SELECT whilst holding down <Shift>. Then move the pointer to
- the other end of the bridge and click SELECT again. You can
- now finish off the road in the normal way.
-
- * Roads. Roads are special because they can be joined
- in a specific way to create junctions. For example,
- imagine you have a motorway that you wish an A road
- to join with. You enter the A road until you come
- to the motorway. Then you hold down CTRL and click
- SELECT once (Do not double click with SELECT). A neat
- junction will be formed.
-
-
- The Zoom window
- ---------------
-
- The view of a map can be zoomed in or out by choosing the Zoom option on
- the Document menu. There are a number of preset values, or you may enter
- your own. The zoom factor is displayed on the map title bar.
-
-
- The coordinate window
- ----------------------
-
- This window, when opened, displays the grid coordinate of the mouse
- pointer.
-
-
- The preferences window
- ----------------------
-
- Most of the preferences refer to the 3D generator, but the 'Freehand
- resolution' setting may be used to adjust the 'fineness' of freehand
- lines. When maps are created, the preferences are set up according to the
- defaults specified by the preferences window attached to the icon bar.
- These are called the Application preferences. However, once created a map
- document may deviate from the application preferences freely.
-
-
- Exporting map documents *NOT IMPLEMENTED*
- -----------------------
-
- Choose 'Export to 3D' to transfer an existing map document into the 3D
- generator. If you do not have room to run both applications
- simultaneously, you will need to first save and quit the editor, and then
- load the map into the 3D generator.
-
-
-
-
-
- Using the 3D generator *NOT SUPPLIED* - See image sequence !3D by double clicking on it.
- ======================
-
-
- The 3D generator cannot create map documents, instead it relies upon those
- produced by the 2D editor. Maps can be loaded into the 3D generator by
- dragging them to the icon bar, or by exporting them from the 2D editor.
-
-
- Menu overview
- -------------
-
- Icon bar menu
- -------------
-
- Info - info about program
- New view - open a new view on a map
- Close all views
- Remove map - remove an existing map from memory
- Remove all maps
-
- Document menu
- -------------
-
- Save map - save the map and all stored views *NOT IMPLEMENTED
- Preferences... - open the map preferences window
- Zoom - adjust the zoom
- Make view - begin generation of the current view
- Show view - open the 3D view window
- View library - the view library submenu
- Save - store the current view
- Recall - recall the specified view
- Delete - delete the specified view
- from the view store
- Export to 2D - export the map to the 2D editor
-
-
-
-
- The view cone and view arrow
- ----------------------------
-
- When a map is loaded it is displayed in a similar window to that used by
- the 2D editor, except that a 'view cone' and 'view arrow' are present.
-
-
- The view cone repesents a 'cone of vision', the area covered by the cone
- is the same as the area which will be visible in the final 3D image. The
- view cone can be moved around on the map to choose different view points
- and directions.
-
- The view arrow is allied to the view cone in that it represents the
- direction of the 'line of sight'. When you produce a 3D image, the picture
- shown will be the same as that which you would see if you were standing at
- the base of the arrow, and looking in that direction, towards the head of
- the arrow. In addition to providing an indication of the line of sight,
- the view arrow performs another important function.
-
- The base of the arrow is assumed to be the point at which the viewer is
- standing. The height of the viewer above ground level (how tall you are)
- at this point is adjustable by double-clicking ADJUST at the base of the
- arrow.
-
- The head of the arrow is taken to be the point at which the viewer is
- looking. The height of the ground over which the arrowhead lies is used to
- calculate the angle of elevation of the line of sight. For example,
- imagine you are standing at the foot of a hill, with the arrow head
- pointing at the top, while the view cone covers the whole of the hill.
- With this set up, the 3D image produced will be as though you are looking
- up the hill, ie., at a point at the summit. If you now move the view arrow
- to the foot of the hill, without affecting the view cone, the image would
- be different - as though you are looking straight ahead. The height of the
- line of sight, over and above the height of the view arrow head, can be
- adjusted by double-clicking ADJUST at the arrow head.
-
- The view arrow can be dragged around on the map. Use SELECT at either end
- of the arrow to perform this operation. If you drag the view arrow while
- holding down the SHIFT key, then the view cone is automatically adjusted
- as well.
-
- NOTE: If the view cone is large then the 3D image will take longer to
- generate and depending upon the terrain the actual image may be no different
- to that with a smaller cone.
-
-
- Storing views
- -------------
-
- Once you are satisfied with a particular view position, you may store it
- along with the map. Choose the 'View Library' submenu from the document
- menu, and then choose the 'Save' option. You will be required to name the
- view. Note that the view is stored with the map - and has not been saved
- to disk. To save the map along with all stored views, save the map in the
- normal way.
-
- Existing views can be recalled and deleted using the respective options on
- the View Library submenu.
-
-
- Making a 3D view
- ----------------
-
- Once you have positioned the view cone and arrow, you are now ready to
- make the view itself. Choose the 'Make view' option from the document
- menu. The view window will appear (initially it will be blue), and after a
- period of time the view will begin to draw. A further window will appear
- keeping you informed of the progress of the generation of the image. You
- may temporarily pause the processing, or abandon it altogether.
-
- The view window has a menu attached which can be used to save the
- resulting view, in the form of a sprite. XX Not implemented
-
-
- The preferences window
- ----------------------
-
- With the exception of 'Freehand resolution', all of the preferences on
- this window refer to the 3D generator.
-
- Screen Mode
- -----------
-
- This field is used to adjust the mode in which subsequent images are
- created.
-
-
- Resolution
- ----------
-
- These 2 fields adjust the detail of the resulting 3D image.
-
- The 'Primary' field affects the number of height samples taken for the
- whole view. The area described by the view cone is split up into a grid
- prior to generation of the 3D image. Each point on this grid is assigned a XX
- height. The number of points on the grid is controlled by the 'Primary'
- resolution field. The higher this value, the better the relief of the
- final image. ! NOTE: Where sharp changes in height occur on a map, such as XX
- an embankment, cliff face, severe valley, etc., it is possible that images
- generated on relatively low Primary resolution will be unsatisfactory. If
- this occurs, just increase the Primary resolution until a satisfactory
- image is produced.
-
- The 'Detail' resolution field determines how many sub-squares each primary
- square on the map is divided up into. A higher 'Detail' resolution is
- useful for resolving shapes such as complex lakes, woods, etc.
-
-
- View Angle
- ----------
-
- This control allows adjustment of the width of the resulting
- 3D view. A wide angle gives a 'tele-photo' type picture.
-
- Multi-tasking
- -------------
-
- This control allows the user to decide how much time is 'given back' to
- the desktop (and therefore the other applications) during the generation
- of a 3D view.
-
- Landscape
- ---------
-
- This group consists of two switches.
-
- Shading from light: When on, this causes the landscape to
- be drawn with consideration to the
- light-source (taken to be behind the
- view point). It can be switched off
- to increase the speed of processing.
-
- Draw outlines: When on, the landscape appears as a
- grid - to emphasise the perspective depth.
-
- Default viewer height
- ---------------------
-
- This allows the user to specify the default height of the viewer
- - ie. how tall the person is.
-
-
- Exporting maps back into the 2D editor *NOT IMPLEMENTED*
- --------------------------------------
-
- Once 3D views have been specified and stored, the modified maps can be
- exported back into the 2D editor for further work, if required.
-
-