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- RenderStar-2
- info_str : --------- Screen mode and input device ---------------------
- display_str : -i:23
- mouse_str : -m:d
- info_str : --------- Links to other RenderStar programs ---------------
- convert_file : convert.exe # name of convertor
- convert_str : -d # convert opts (-d = dxf)
- convert_ext : dxf # the extension to convert on
- info_str : ------------------------
- render_file : render2.exe # DOS 386/486 Render Engine
- render_str : # render options
- render_type : fullmem # how to call
- info_str : ------------------------
- show_file : rs2svga.exe # ET3000/ET4000/VESA 8/16 bit
- show_str : -nqs # Counting, Quanting, Silence
- show_type : main # Main, Single Screen
- info_str : ------------------------
- showvga_file : rs2svga.exe # name of vga-shower
- showvga_str : -nqs # vga-shower options
- showvga_type : main # how to call
- info_str : ------------------------
- play_file : fli2vga.exe # name of player
- play_str : # player options
- info_str : --------- Limits on maximum amounts ------------------------
- maxplane_lint1 : 32000 # maximum planes (polygons or faces)
- maxobject_lint1: 32000 # maximum objects (for convert only!)
- maxvports_int1 : 500 # maximum viewports (for shell only!)
- maxlights_int : 50 # maximum light sources
- maxbitmaps_int1: 100 # maximum texture bitmaps
- maxmats_int1 : 250 # maximum materials
- maxdata_int1 : 50 # maximum datafiles
- info_str : --------- External programs --------------------------------
- hotkey_file : \rstar2\bin\vga2gif # name of standard vga screen grabber
- prog1_str : MS-DOS # 1 name for menu bar
- prog1_file : command # file to execute
- prog1_type : main # how to call
- prog2_str : CompuSHOW # 2 name for menu bar
- prog2_file : cshow # file to execute
- prog2_type : main # how to call
- prog3_str : AutoDESK Animator Pro # 3 name for menu bar
- prog3_file : ani # file to execute
- prog3_type : fullmem # how to call
- prog4_str : Autocad v11 386 # 4 name for menu bar
- prog4_file : acad # file to execute
- prog4_type : fullmem # how to call
- prog5_str : ANI PRO PLAYER # 5 name for menu bar
- prog5_file : aniplay # file to execute
- prog5_type : fullmem # how to call
- prog6_str : empty # 6 name for menu bar
- prog6_file : empty # file to execute
- prog6_type : empty # how to call
- prog7_str : empty # 7 name for menu bar
- prog7_file : empty # file to execute
- prog7_type : empty # how to call
- prog8_str : empty # 8 name for menu bar
- prog8_file : empty # file to execute
- prog8_type : empty # how to call
- info_str : --------- Pre-set resolutions ------------------------------
- rez1_int2 : 320 200
- rez2_int2 : 640 480
- rez3_int2 : 768 576
- rez4_int2 : 800 600
- rez5_int2 : 1024 768
- rez6_int2 : 1280 1024
- rez7_int2 : 3512 2480
- rez8_int2 : 2048 1365
- rez9_int2 : 4096 2732
- info_str : --------- Default RenderStar parameters --------------------
- info_str : ------------------ Switches
- efx_mode : off
- mat_mode : off
- mlf_mode : off
- bgr_mode : off
- depshd_mode : off
- backcl_mode : off
- aalias_mode : off
- info_str : ------------------ Light sources
- mlfsdw_mode : off
- mlfsdw_type : use
- info_str : ------------------ Smooth shading
- smooth_mode : off
- smalign_type : keep
- smolev_int1 : 1
- sangle_float1 : 45
- info_str : ------------------ Files
- cmf_file : standard
- pal_file : standard
- mat_file : standard
- mlf_file : standard
- sdw_file : temp
- bgr_file : no_file
- fgr_file : no_file
- info_str : ------------------ Output
- output_dir : .\
- output_ext : gif
- output_type : 8bit
- info_str : ------------------ Numerics
- rez_int2 : 640 480
- gds_float1 : 1000
- sun_float3 : 1 2 3
- bgr_int1 : 0
- ambient_int1 : 0
- fog_int2 : 30 100
- info_str : ------------------ Shadow
- sdw_type : no
- sdw2_type : int
- info_str : ------- The end --------------------------------------------
- end
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