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- This file is a history of the SFWARM patches to SF2IBM V1.90 and 1.96
- ---------------------------------------------------------------------
-
- SF2WARM(1)
- ----------
- This is a new playing configuration for version 1.90 of Street Fighter 2
- which make it easier to control your fighter by reducing the number of keys
- required to execute a special move (Dragon Punch, Fireball, etc...).
-
- It also attempts to enable as many of the special fighter moves of the
- "super" version of the original uploaded SF2 V1.90.
-
- SF2WARM2
- --------
- This second version does the following:
- 1) Fixes bug in Dhalsim's "Noogie" move.
- When Dhalsim is right next to his opponent and backward plus punch 2
- keys are pressed, he now punches his opponent instead of thin air.
- 2) Fixes bug in Dhalsim's "Throw" move.
- When Dhalsim is right next to his opponent and backward plus punch 3
- keys are pressed, he now looks like he's throwing his opponent as
- well as actually throwing him (her).
- 3) Adds a shorter "Head Drill" move to Dhalsim.
- 4) Makes Dhalsim a slightly "easier" opponent for the "normal"
- configuration (SF2.BAT). Rucky's Dhalsim fix (sf_rucky.arj) is
- used for both the "normal" config and the "super" config so Dhalsim
- is quite a fast opponent in the normal config. This fix slows the
- fireballs and shortens the flames somewhat.
-
- SF2WARM3
- --------
- This third version does the following:
- 1) Slows down the fast "super" version but retaining all the moves.
- This is done by slowing, shortening, or slowing AND shortening moves
- as well as slowing forward and backward movement of the fighters.
- The slow config is SF2WARM.BAT and the fast config is SUPERW.BAT.
- 2) Fixes a bug in E. Honda's "Shake" throw. Now Honda "shakes" his
- opponent from the same side he started on.
-
- SF2WARM4
- --------
- This fourth version does the following:
- 1) Adds a "Teleport" move to Dhalsim.
- 2) Fixes a bug in Dhalsim's "being shaken" by E. Honda. Now Dhalsim
- is shaken (not stirred :) rather than just falling down.
-
- SF2WARM5
- --------
- This fifth version does the following:
- 1) Adds "arcade" configurations SF2A.BAT (slower "super" version)
- and SUPERA.BAT (faster "super" version).
- These 2 configurations try to remain true to the arcade versions
- of the keys to control the fighters.
- 2) Fixes minor bugs in the SF2WARM.BAT Chun-Li and Ken (my fault :( ).
- On Forward then Up (and Forward then Kick 3) for Chun Li, and Forward
- then Punch 1 (Dragon Punch) for Ken, they now do not drop below their
- shadow at the end of the jump.
- 3) Modifies Dhalsim's Teleport move in the following ways:
- a) In all 4 configs (SF2WARM, SUPERW, SF2A, and SUPERA), he now
- seems to be dropping back in from hyperspace or somewhere when he
- re-appears.
- b) In SF2WARM and SF2A (the slower configs), he moves forward and
- backward more slowly.
- c) In SF2WARM and SUPERW, the keys to do the Teleport are now the
- same as in SF2A and SUPERA (no "charge time" required).
-
- SF2WARM6
- --------
- This sixth version does the following:
- 1) Modifies Dhalsim's Teleport move (yes, AGAIN!) so that he jumps up
- before vanishing and looks even more like he's dropping back out of thin
- air when he re-appears. Full credit for this part of patch #1 goes to
- Cliff Chen. My (Stan Warman's) part of this first patch is how he jumps
- in the direction that he Teleports.
- 2) Includes the English version of SF190.EXE (thanks to Dodger!)
- with the following additions:
- 1) Changes the info at top center of screen during match from
- "WD40 999999" to "SF2IBM 1.90"
- 2) When a round ends evenly, the tied message will now display in English.
- Note: this SF190.EXE is a REPLACEMENT file.
-
- SF2WARM7
- --------
- This seventh version does the following:
- 1) Fixes a bug introduced in SF2WARM6. The patch to fix the "growing
- shadow" problem in Dhalsim's Teleport move would cause a PC lockup
- under the following conditions:
- *Computer is controlling Dhalsim as either player and does a Teleport.
- The computer will no longer lock up.
- Note: This bug is also in SF2CHEN2.
- 2) Adds an English CHARACT.SF2 file which includes work by Cliff Chen,
- Charles Hunter and some very minor modifications of mine.
-
- SF2WARM8
- --------
- This eighth version does the following:
- 1) Updates the CHARACT.SF2 file with some supposedly "official"
- Capcom fighter stats.
- 2) Assigns better .VOC file matches to fighter moves. Some didn't sound
- right and some called .VOC files that didn't exist.
- 3) Put original author's "Good Bye !" message back in SF190.EXE.
- 4) Includes Cliff Chen's (SF2CHEN3.ZIP) range adjustments to the
- Dhalsim and Zangief .IDE files.
- 5) Fixes a minor bug in Dhalsim's Teleport move. If two Teleport moves
- are done quickly one after another, he will no longer sink below his
- shadow.
- 6) Makes it more difficult for a fighter to continually jump around
- doing move after move while never touching the ground. It was, in fact,
- even possible to keep going up (scrolling the screen up) which could
- cause the computer to lock up. Another benefit of this change is that
- it seems to alleviate some of the strange "reprogramming" problems,
- where the key presses to do a certain fighter move would suddenly start
- doing a completely different one (and often, just as suddenly, start
- doing the right one again).
- 7) Makes a minor adjustment in Chun Li's ground throw. Her motion now
- more closely matches the motion of her opponent being thrown.
- 8) Slows Honda down a little in the SUPERW.BAT and SUPERA.BAT configs.
- Some of his moves were much faster than the other fighters'.
-
- SF2WARM9
- --------
- This ninth version does the following:
- 1) Makes changes to prevent fighters from doing 2 or more "air" moves in a
- row without touching the ground and from doing ANY "ground" moves in the air.
- 2) Prevents the score line from wrapping around right to left during a match.
- Note: Both players scores are still going negative at about 327,600 and then
- counting backwards from there. The reason for this is still unknown.
- 3) Fixes a bug where if Zangief and Zangief tied, the message would wrap
- around to the left side of the screen.
- 4) Decreases the damage of the second kick of Guile's Double Roundhouse kick.
- 5) Modifies Dhalsim's Teleport move yet again so that he cannot be knocked out
- of it after he disappears. And it is now faster in the SUPERx.BAT configs.
- 6) Increases Dhalsim's throw range (those looong arms :)
- 7) Makes modifications to the speed, damage, and action of Ken's and Ryu's
- Fireballs, Dragon Punches and Hurricane Kicks.
- 8) Makes modifications to several fighters normal punch and kick damage,
- jumps and walking speeds. Cliff Chen helped on this one.
- 9) Makes modifications to prevent fighters from getting "stuck" in a sequence.
- 10) Modifies the speed, damage and action of Honda's and Zangief's
- special attacks.
- 11) Modifies Guile's Fierce Charging Sonic Boom and Chun Li's Fierce
- Lightning Leg Kick so that they no longer "project" a second fighter image.
- Also Honda's Projected Hundred Hand Slap has been removed.
- 12) Modifies the speed, action, damage and recovery time of Chun Li's
- Throwing Stars and Guile's Sonic Spinners.
- 13) Makes Zangief's Long Piledriver throw a Spinning Piledriver throw and
- fixes Dhalsim so that he matches its action.
- 14) Modifies the speed and damage of Dhalsim's Fireballs and Flames.
- 15) Hopefully fixes a bug where, in a match with Computer Zangief as a
- fighter, Zangief's image might become a bunch of colored pixels, then
- his opponent's shadow does the same, followed eventually by the screen
- going garbled and the computer locking up.
- 16) Reworks the fighter moves section in the SF2.DOC file to make it easier
- to understand.
- 17) Changes the keys to execute Ken's Speed Kick, Chun Li's Flying Head
- Stomp, Zangief's Jump Kick, and Zan's Flying Punch in the SUPERW.BAT and
- SF2WARM.BAT configs to more closely match those in the SUPERA.BAT and
- SF2A.BAT configs.
- 18) Changes the keys to execute Dhalsim's Teleport moves because the
- Teleport Backward keys were the same as those for Block Low.
- 19) Decreases the damage of Chun Li's Lightning Leg Kicks.
- 20) Zangief's Spinning Lariat now does damage. Cliff Chen pointed this out.
- 21) Makes modifications to several fighters so that Ryu/Ken can Hurricane
- Kick over Dhalsim's Fireballs and Guile's Sonic Spinners, but not over
- Blanka's Electric Star, Ryu/Ken's normal straight Fireballs, or Chun Li's
- Throwing Stars. Note: This modification also changes some occurrences of
- whether a fighter can crouch under a certain projectile.
- 22) Several patches done by Cliff Chen have been included here. They are:
- a) Blanka's Bite throw looks better.
- b) Guile now has two winning sequences.
- c) One of Chun Li's Jump Attacks now does not go below her shadow.
- d) Honda's Sumo Shake throw looks better.
- e) The first frame of Ryu's Hurricane Kick is now invulnerable.
- f) Dhalsim's Drill Attacks can now be blocked properly.
- g) Zangief's close-in Roundhouse Kick now does damage.
-
- SFWARM10
- --------
- this tenth version does the following:
- 1) Adds a special configuration for each of the previous 4 playing
- configurations which plays exactly the same, but uses the 4 "boss"
- background screens included with the originally uploaded version 1.90.
- The 4 background files have been included in SFWARM10 in case your
- version doesn't have them for whatever reason. This may be the closest
- we'll get to actually playing the bosses in SF2IBM. :(
- 2) Adds a new Zangief throw. This throw was originally created by
- Greg Grimsby and he calls it the "Rag Doll". He has kindly given
- permission for his new throw to be included in SFWARM10. The animation
- of Zangief doing the move and Ryu, Ken, and Zangief being thrown are
- by Greg with some adjustments of mine. The animations of the
- remaining fighters being thrown are mine. Please read SF2WARM.DOC
- for more info on the throw.
- 3) Adds a new special move for Dhalsim called "Invisible Fire". Dhalsim
- begins a Forward Teleport, then halfway thru the forward movement, a
- fireball is launched from thin air. Check SF2WARM.DOC for more info.
- 4) Fixes a number of bugs in the fighter throw sections. Mainly these
- consisted of the throwing fighter "jumping" to the opposite side of
- the fighter being thrown before throwing him/her. However, there are
- still a few throws that couldn't be fixed in this manner.
-
- SFWARM11
- --------
- this eleventh version does the following:
- 1) Speeds up the returning "butterfly" on Blanka's Electric Tongue and
- Electric Star.
- 2) Makes it easier to knock Zangief out of his Spinning Lariat.
- 3) Reduces number of key combinations that do Zangief's Spinning Lariat
- from 6 to 2 in SF2A.BAT, SF2AB.BAT, SUPERA.BAT, and SUPERAB.BAT.
- Before, it was any combination of the 3 punch keys. Now it is only
- punch 1, then punch 2, then punch 3; or punch 3, punch 2, punch 1.
- The reason it was changed is that in the old configs, the computer
- Zangief would do quite a few Spinning Lariats and not enough of his
- other special moves. In the new configs, it is still fairly easy for
- a human player to do a Spinning Lariat and the computer Zangief is
- tougher to predict.
- 4) Changes some of the move and throw descriptions in SF2WARM.DOC.
- 5) Adds one "pattern" move for each fighter that only the computer
- can do, thereby making the computer opponents somewhat tougher to beat.
- This is inspired from an idea in the SFLIU10 patch. See SF2WARM.DOC
- for more info. Note: For Chun Li and Dhalsim, one of the special
- moves had to be replaced due to a bug in the game that limits each
- fighter to 13 special moves. For Chun Li, the Jab Lightning Leg Kick
- was dropped and for Dhalsim, it was the Jab Yoga Flame.
-
- SFWARM12 (Patch to SF2IBM Version 1.96)
- ---------------------------------------
- this 12th version does the following:
- 1) Includes my SF196ENG patch with some additions (and corrections).
- 2) Borrows liberally from the sfliu20_alpha patch in the areas of
- hit ranges, movements and damage on the eight original fighters.
- On the four new fighters, I have used copies of the sfliu20_alpha
- sequence files, modifying them to match the throw animations I have
- carried over from my patches to version 1.90 and correct some frame and
- animation errors. Many thanks to Derek Liu and Brian Chan!
- 3) Modifies Chun Li's Fireball so that it now appears to be "triple"
- and "rotating". This modification is inspired by the one in the
- sfliu20_alpha patch.
- 4) Fixes an annoying bug where one of Zangief's "standing" images had
- some extra pixels at the bottom.
- 5) Adds a new M. Bison move called "Magic Cape". It is similar in use
- to Dhalsim's Teleport. See SFWARM.DOC for more info.
- 6) Adds images and animations of Andy being hit by M. Bison's Flaming
- Torpedo, and Terry being hit by Blanka's Electricity, Dhalsim's Yoga Fire,
- and M. Bison's Flaming Torpedo. Even though there were serious bugs in
- Ben Cantrick's IDE2PCX and PCX2IDE programs (and he said as much in his
- documentation), they were still critically important tools in getting
- the proper images into the WANDY.RE and WTERRY.RE files.
- 7) Fixes the major bug that crashes the computer if an Andy vs. Andy
- or Terry vs. Terry match is chosen. Again, Ben Cantrick's IDE2PCX and
- PCX2IDE programs were instrumental debugging tools.
-
- Note: Although the "face" files have Balrog and Vega, the actual
- fighter images for these two are "Terry" and "Andy". Their origins
- are apparently from the game "Fatal Fury".
-
- SFWARM13 (Patch to SF2IBM Version 1.96)
- ---------------------------------------
- 1) Includes all needed files from the SFLIU20 patch by Derek Liu and
- Brian Chan to add the World Warrior Balrog. Most of the files have been
- renamed so as to remain consistent with all other SFWARM files and to
- avoid any confusion whenever another SFLIU patch may be released. These
- files have been modified to match the throw animations I have carried
- over from my patches to version 1.90, to change the "trigger" keys on
- some of the special moves for the "easy" configs, and to change some
- animations.
- 2) Makes some revisions to the throw sections on all fighters to reduce
- the frequency of throwing by the computer-controlled fighters. Again,
- credit for this idea goes to Derek Liu and Brian Chan.
- 3) Renames the Chun Li resource file from SFLIU20 (HYPCHUN.RE) to
- WCHUNLI.RE to include her actual Fireball images in SFWARM13.
- 4) Transfers SFWARM12's Triple Rotating Fireball from Chun Li to Blanka.
- 5) Modifies all SFWARMxx.BAT files and adds all required WARMANxx.CFG and
- .IDE files so that SFWARM13 will work properly if installed into the
- directory containing only the SFLIU20 version of SF2IBM 1.96.
- 6) Adds a throw to Balrog. "Trigger" keys are back or forward, then punch 3
- (However, the "easy" configs will override forward, then punch 3 with the
- Fierce Charging Straight Punch).
-
- SFWARM14 (Patch to SF2IBM Version 1.96)
- ---------------------------------------
- 1) Adds the sprite images to all of the fighter resource files (.re)
- to enable the blood (and the "puke" too! :-) ).
- 2) Makes all needed changes and additions to the rest of the config
- files (.ide, .cfg, .bat, and the sequence files, which were renamed
- to .sbl for the ""blood" configs) to enable the blood.
- 3) Makes a number of changes to the fighter hit reactions.
- 4) Switches the trigger keys in the "easy" configs of Terry's
- Rising Tackle and Crack Shot moves because, if the opponent was
- in range, the tapping of the kick key would "push" him out of range
- of the Rising Tackle.
- 5) Changes the meaningless message after a bout "You must defeat
- Sheng Long!" to "Prepare for a new fighter!".
- 6) Supplies some better-sounding .voc files from various sources.
-
- Bugs!
- -----
- 1) Occasionally, if the 2 fighters jump toward each other at the same
- time, a ground throw can be done in the air. Then, at the normal end
- of the throw, both fighters are still up in the air and can then begin
- another move or series of moves there.
- 2) Occasionally, a computer fighter may start another move while still
- in the air or a move may suddenly not work properly. This is possibly
- due to the "interruptability" of moves/attacks.
- 3) After a number of matches have been played without exiting, the game
- may suddenly exit out to DOS with an "insufficient memory" error. This
- is probably a bug in the xsf196.exe file.
-
- Note: These collections of files are PATCHES to SF2IBM and are NOT
- playable by themselves (except if, in SFWARM14, all 3 of the files
- SFWAR14A.ZIP, SFWAR14B.ZIP, and SFWAR14C.ZIP are included together).
- XSF196.EXE, SF2_CHAR.SF2, SF2CFG.EXE, TITLE.299, SF190.EXE, TLOGO.SF2,
- CHARACT.SF2, and a number of .voc files in these patches replace files
- from versions 1.90 and 1.96 of SF2IBM.
-
- These configurations are not intended to play like any other arcade or
- home version of Street Fighter 2.
-