home *** CD-ROM | disk | FTP | other *** search
- Street Fighter 2 (Version 1.96) Documentation File
- --------------------------------------------------
-
- This game requires a 286 or better CPU, 960K of free base plus Extended
- memory for sound support or 620K of free base memory for no sound
- support, and a VGA adapter with at least 256K RAM. A 386DX or better is
- recommended.
-
- Six of these configurations (SFWARM1.BAT, SFWARM2.BAT, SFWARM3.BAT,
- SFWAR1B.BAT, SFWAR2B.BAT, and SFWAR3B.BAT) make it easier to control
- your fighter by reducing the number of keys required to execute a
- special move (Dragon Punch, Fireball, etc.).
-
- The other six configurations (SFWARMA1.BAT, SFWARMA2.BAT, SFWARMA3.BAT,
- SFWARA1B.BAT, SFWARA2B.BAT, and SFWARA3B.BAT) try to remain consistent
- with the arcade versions of the keys to control the fighters.
-
- And the six configs that end with the letter "B" are those with the
- blood restored.
-
- All of the configurations are an attempt to enable as many of the
- special fighter moves of the "super" version of the original uploaded
- SF2 V1.90, add some brand new moves, and fix some bugs.
-
- SFWARM.BAT will run any of the 12 playing configs of SFWARM14 or SF2CFG.EXE.
- SFWARM1.BAT runs the "easy, no-blood" version with Balrog and Andy.
- SFWARMA1.BAT runs the "arcade, no-blood" version with Balrog and Andy.
- SFWARM2.BAT runs the "easy, no-blood" version with Balrog and Terry.
- SFWARMA2.BAT runs the "arcade, no-blood" version with Balrog and Terry.
- SFWARM3.BAT runs the "easy, no-blood" version with Andy and Terry.
- SFWARMA3.BAT runs the "arcade, no-blood" version with Andy and Terry.
- SFWAR1B.BAT runs the "easy, blood" version with Balrog and Andy.
- SFWARA1B.BAT runs the "arcade, blood" version with Balrog and Andy.
- SFWAR2B.BAT runs the "easy, blood" version with Balrog and Terry.
- SFWARA2B.BAT runs the "arcade, blood" version with Balrog and Terry.
- SFWAR3B.BAT runs the "easy, blood" version with Andy and Terry.
- SFWARA3B.BAT runs the "arcade, blood" version with Andy and Terry.
-
- Note: All of the SFWARM configs will also run properly if installed
- into a directory containing only the SFLIU20 collection of 1.96 files.
-
- ESC key = Exits Game.
- On the selection and configuration screens, a "kick" or "punch" key
- works like the ENTER key normally does. Run SF2CFG.EXE to see which
- keys are kicks and punches.
- While playing the match, F9 pauses/unpauses the game, F1 starts/exits
- a "debugging" mode where information is superimposed on the screen,
- and F10 returns to the Street Fighter 2 Logo Screen.
- If you play a match against the computer and lose it, then
- let the clock run down to zero without hitting a key, the computer
- will choose another fighter and start playing matches against itself.
- In One Player mode, if a kick or punch key for either computer-
- controlled fighter is pressed, the game is interrupted and a human-
- controlled fighter may be substituted.
- Changing the "Computer Clock Speed (LandMark Mhz)" in SF2CFG.EXE
- under the "Checking Video Speed (Manual)" option will slow down/speed up
- the game movement. A value of 1 makes the game run as fast as is possible.
- 3750 is the highest possible value that can be input. On a very fast
- computer, turning the computers turbo off will result in the "Checking
- Video Speed (Manual)" option having more of an effect.
-
- Bugs!
- -----
- 1) Occasionally, if the 2 fighters jump toward each other at the same
- time, a ground throw can be done in the air. Then, at the normal end
- of the throw, both fighters are still up in the air and can then begin
- another move or series of moves there.
- 2) Occasionally, a computer fighter may start another move while still
- in the air or a move may suddenly not work properly. This is possibly
- due to the "interruptability" of moves/attacks.
- 3) After a number of matches have been played without exiting, the game
- may suddenly exit out to DOS with an "insufficient memory" error. This
- is probably a bug in the xsf196.exe file.
-
- Selection Screen
- ----------------
-
- This is the screen with all the fighters pictured and three options
- at the bottom.
- Move between the option with the left and right arrow keys.
- The left option is "One Player" (you against the computer).
- The middle option is "Two Players" (you against another human).
- Note: You can also use this mode to practice fighter moves on a
- non-fighting opponent.
- The right option is "Options" (see below).
-
- Options Screen
- --------------
-
- Up and down arrows move between options.
- The section with the horizontal bars is the player power section.
- The top bars are offensive power for left and right players.
- The bottom bars are for defensive power.
- Use the left and right arrow keys to increase/decrease power.
- The more yellow on the bars means that player will be stronger.
- When "One Player" is chosen on the selection screen, the left player is
- the computer and the right player is the human.
- The section just under the power bars is the number of total matches to
- be played. Right arrow increases, left arrow decreases. For example, if
- the number is 3, then the first player to win 2 matches is the winner.
- The section under the number of matches is the number of seconds that
- each match lasts.
- The next two selections are for testing sound effects and music.
- The last section is:
- Left = Save and exit Right = Don't save and exit.
-
- Select Fighter Screen
- ---------------------
-
- Cursor keys change fighter pictures.
- Hit "kick" or "punch" key to choose your fighter.
-
- SF2 Moves
- ---------
-
- Many multiple-key combinations have an effect, such as:
- Forward or Backward, then Up = Jump/Flip in that direction.
-
- Forward = f Jab Punch (Punch 1) = p1 |
- Down = d Strong Punch (Punch 2) = p2 |
- Backward = b Fierce Punch (Punch 3) = p3 | Move
- Up = u Short Kick (Kick 1) = k1 |---Component
- Forward Kick (Kick 2) = k2 | Descriptions
- And = + Roundhouse Kick (Kick 3) = k3 |
- Or = / |
- Then = , |
-
- REMEMBER! Forward (f) and Backward (b) are RELATIVE to your position
- regarding your opponent. So, if you are to the right of your opponent,
- if the left arrow key means move left, if the right arrow key means
- move right, and the Insert Key means Jab Punch (p1), then Ryu's
- Dragon Punch would be Left Arrow Key PLUS Insert Key. If you are to the
- LEFT of your opponent, then it would be RIGHT Arrow Key PLUS Insert Key.
-
- SFWARM1,2,3 SFWARMA1,2,3
- SFWAR1B,2B,3B SFWARA1B,2B,3B
- ------------- --------------
- Ryu Jab Fireball p1 [Tap 4 times] d, f + p1
- Strong Fireball p2 [Tap 4 times] d, f + p2
- Fierce Fireball p3 [Tap 4 times] d, f + p3
- Dragon Punch f + p1/p2/p3 f, d, f + p1/p2/p3
- Hurricane Kick f + k1/k2/k3 d, b + k1/k2/k3
- E. Honda Jab Hundred Hand Slap p1 [Tap 3 times] p1 [Tap 3 times]
- Strong Hundred Hand Slap p2 [Tap 4 times] p2 [Tap 4 times]
- Fierce Hundred Hand Slap p3 [Tap 5 times] p3 [Tap 5 times]
- Sumo Torpedo f + k1/k2/k3 b, f + k1/k2/k3
- Dive Attack f + p1 b, f + p1
- Jump Hundred Hand Slap f + p2 b, f + p2
- Blanka Electric Hedgehog p1 [Tap 3 times] p1 [Tap 3 times]
- Electric Tongue p2 [Tap 4 times] p2 [Tap 4 times]
- Electric Triple Fireball p3 [Tap 5 times] p3 [Tap 5 times]
- Short Cannonball k1 [Tap 4 times] b, f + p1
- Vertical Cannonball k2 [Tap 4 times] b, f + p2
- Long Cannonball k3 [Tap 4 times] b, f + p3
- Dragon Punch f + p1/p2/p3 f, d + p1/p2/p3
- Swipe Attack f + k1 b, f + k1
- Backward Slide f + k2 b, f + k2
- Dive Attack f + k3 b, f + k3
- Guile Straight Sonic Boom p1 [Tap 4 times] b, f + p1
- Rising Sonic Boom p2 [Tap 4 times] b, f + p2
- Boomerang Sonic Boom p3 [Tap 4 times] b, f + p3
- Jab Flash Kick k1 [Tap 4 times] d, u + k1
- Strong Flash Kick k2 [Tap 4 times] d, u + k2
- Fierce Flash Kick k3 [Tap 4 times] d, u + k3
- Double Kick f + p1 f + p1
- Charging Sonic Boom f + p2/p3 b, f + k2/k3
- Roundhouse f + k1/k2 f + k1
- b, f + k1
- Speed Kick f + k3 k1 [Tap 4 times]
- Ken Low Fireball p1 [Tap 4 times] d, f + p1
- High Fireball p2 [Tap 4 times] d, f + p2
- Fierce Fireball p3 [Tap 4 times] d, f + p3
- Speed Kick k1 [Tap 3 times] k1 [Tap 3 times]
- Dragon Punch f + p1/p2/p3 f, d, f + p1/p2/p3
- Hurricane Kick f + k1/k2/k3 d, b + k1/k2/k3
- Chun Li Slow Fireball p1 [Tap 4 times] b, f + p1
- Rising Fireball p2 [Tap 4 times] b, f + p2
- Fast Fireball p3 [Tap 4 times] b, f + p3
- Strong Lightning Leg Kick k2 [Tap 4 times] k2 [Tap 4 times]
- Fierce Lightning Leg Kick k3 [Tap 4 times] d, f + k3
- Spinning Bird Kick f + p1/p2/p3 d, u + k1/k2/k3
- Flying Kick f + k1/k2/k3 b, f + k3
- d, f + k1
- b, f + k1
- Flying Head Stomp b + k2 b, f + k2
- Zangief Long Punch p1 [Tap 4 times] b, f + p2
- Spinning Lariat p2 [Tap 4 times] p1, p2, p3/p3, p2, p1
- Super Spinning Lariat p3 [Tap 4 times] b, f + p3
- Jump Kick f + k2 b, f + k2
- Flying Punch f + p1 b, f + p1
- Flying Foot Spear f + k3 b, f + k3
- Dhalsim Jab Yoga Fireball p1 [Tap 4 times] b, f + p1
- Strong Yoga Fireball p2 [Tap 4 times] b, f + p2
- Fierce Yoga Fireball p3 [Tap 4 times] b, f + p3
- Yoga Flame f + p2/p3 b, f + k2/k3
- Drill Attack f + k1/k2/k3 d, u + k1/k2/k3
- Teleport In Place d, b, f d, b, f
- Teleport Forward f, d, f f, d, f
- Teleport Backward b, d, b b, d, b
- Invisible Fire f, d, b f, d, b
- Sagat Jab Tiger Shot (High) p1 [Tap 4 times] d, f + p1
- Strong Tiger Shot (High) p2 [Tap 4 times] d, f + p2
- Fierce Tiger Shot (High) p3 [Tap 4 times] d, f + p3
- Jab Tiger Shot (Low) k1 [Tap 4 times] d, f + k1
- Strong Tiger Shot (Low) k2 [Tap 4 times] d, f + k2
- Fierce Tiger Shot (Low) k3 [Tap 4 times] d, f + k3
- Tiger Uppercut f + p1/p2/p3 f, d + p1/p2/p3
- Tiger Knee f + k1/k2/k3 f, d + k1/k2/k3
- M. Bison Flaming Torpedo f + p1/p2/p3 b, f + p1/p2/p3
- Scissors Kick f + k1/k2/k3 b, f + k1/k2/k3
- Head Stomp k1/2/3[Tap 4 times] d, u + k1/k2/k3
- Magic Cape In Place d, b, f d, b, f
- Magic Cape Forward f, d, f f, d, f
- Magic Cape Backward b, d, b b, d, b
- Balrog Charging Straight f + p1/p2/p3 b, f + p1/p2/p3
- Charging Upper f + k1/k2/k3 b, f + k1/k2/k3
- Jab Turn Around Punch p1[Tap 4 times] p3, k3/k3, p3
- Strong Turn Around Punch p2[Tap 4 times] p1, p2, p3/p3, p2, p1
- Fierce Turn Around Punch p3[Tap 4 times] d, b, f + p3
- Terry Burning Knuckle p2/p3[Tap 4 times] d, b + p2/p3
- (Bogard: Power Wave f + p1/p2/p3 d, f + p1/p2/p3
- "Fatal Rising Tackle f + k2/k3 d, u + k2/k3
- Fury") Crack Shot k2/k3[Tap 4 times] d, f + k2/k3
- Quick Backward Jump b, b, b, b b, b, b, b
- Andy Double Hand Air Slice b + p2/p3 d, b + p2/p3
- (Bogard: Sonic Air Crunch f + p2/p3 d, f + p2/p3
- "Fatal Aerial Foot Dive f + k1/k2/k3 d, f + k1/k2/k3
- Fury") Charging Elbow Slice k2/k3[Tap 4 times] b, f + p2/p3
- Quick Backward Slice b, b, b, b b, b, b, b
-
- Computer "pattern" moves
- ------------------------
- Ryu Fierce Fireball, Fierce Hurricane Kick
- Honda Jab Sumo Torpedo, Fierce Hundred Hand Slap
- Blanka Electric Star, Long Cannonball
- Guile Roundhouse Kick, Speed Kick
- Ken Fierce Fireball, Jab Dragon Punch, Fierce Dragon Punch
- Chun Li Jab Lightning Leg Kick, Standing Roundhouse Kick
- Zangief Spinning Lariat, Super Spinning Lariat
- Dhalsim Fierce Head Drill, Standing Roundhouse Kick
- Sagat Fierce Tiger Shot(High), Tiger Knee
- M. Bison Roundhouse Scissors Kick, Fierce Flaming Torpedo
- Balrog Forward Jumping Punch, Two Standing Punches, Charging Straight
- Walk Forward, Crouching Punch, Standing Punch, Two Charging Uppers,
- Walk Forward, Two Standing Elbows, Standing Punch
- Forward Jumping Punch, Standing Punch, Two Charging Uppers,
- Forward Jump
- Three Crouching Punches, Walk Backward, Forward Jumping Punch,
- Standing Punch, Two Charging Uppers, Forward Jump
- Two Charging Uppers, Standing Punch, Walk Forward,
- Two Crouching Punches, Walk Backward, Turn Around Punch
- Two Standing Elbows, Standing Punch, Walk Forward, Standing Punch,
- Walk Backward, Forward Jumping Punch, Two Standing Punches,
- Charging Straight
- Terry Strong Power Wave, Fierce Crack Shot
- Andy Fierce Sonic Air Crunch, Fierce Charging Elbow Slice
-
- Normally, if one fighter is not being attacked by the other fighter,
- the backward key moves the fighter backward and the down and backward
- keys together simply put the fighter into a crouch. However, if the
- fighter is being attacked, the backward key executes the Block High move
- and the down and backward keys together execute the Block Low move.
-
- All fighters have built-in special moves for [d/u + p1/p2/p3]
- or [d/u + k1/k2/k3] (Foot Sweeps, Air Kicks, etc...)
- and possibly [f/b, u + p1/p2/p3] or [f/b, u + k1/k2/k3]
-
- Or throws (ground or air) for [f/b + p1/p2/p3] or [f/b + k1/k2/k3]
- or [d, f/b + p1/p2/p3] or [d, f/b + k1/k2/k3]
- Note: If keys not already assigned to a special move.
-
- Of special note are:
-
- E. Honda Sumo Butt Crush f/b, u + k1
- Sumo Swan Dive f/b, u + k2
- Sumo Shake (close in) f/b + p3
- Zangief Flying Knee Slam f/b, u + k1
- Bear Hug (close in) d, f/b + k3
- Bite (close in) d, f/b + k2
- Spinning Piledriver (close in) f/b, u + p3
- Rag Doll (close in) d, f/b + k1
- Blanka Flying Foot Spear f/b, u + k3
- Bite (close in) f/b + p3
- Dhalsim Noogie (close in) f/b + p2
- ---------------------------------------------------------------------
-
- Feel free to send me your comments.
- Hope you have fun with it!
- Happy Mayhem!
-
- Stan Warman, Microcomputer Specialist
- Sangamon State University
- Internet: warman@eagle.sangamon.edu
-