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-
-
- H E A R T S
-
- Program and Instructions by Kate and Ron Slaminko
-
- Text by Fender Tucker
-
- If I could just get the Slaminkos to churn out a dozen 80-column
- programs a year, there wouldn't be all of this confusion about the future
- of LOADSTAR 128. But as we all know, programming requires lots of time and
- work, and the rewards aren't much anymore. But they're already working on
- their next masterpiece and I, for one, can't wait.
-
- Just about everybody knows the game of Hearts. It's a less-stressful
- form of Bridge, where there's no bidding. Here you play against three
- computer-driven players. There are instructions for playing the game in the
- boot program, and in case you want to print them out, they're given below.
-
- By now, the word is out that I've dipped a toe into the Dark Side and
- bought a new, high-powered PC. Of course the first thing I did was open the
- Games folder and play Free Cell and Hearts. In fact, playing the games is
- about 80% of what I've done so far. Well, I'll tell you: Ron Slaminko's
- HEARTS program blows the Windows version out of the water! The graphics are
- not necessarily any better and the play is a little slower, even at 20 MHz,
- but here's the important thing: I can always beat the MS-DOS game; Ron's
- HEARTS is a killer. I swear the three computer guys are in cahoots to see
- that I get stuck with the black queen, usually on the second trick.
-
- I finally won a game, after losing pitifuly the first four times I
- played. Ron has definitely come up with some terrific Hearts-playing
- algorithms for his computer players. You get to select the playing skills
- of the three computer players: beginner, intermediate and advanced. So far
- I've only played against three advanced players, but then I've always
- considered myself an "expert". It makes me wonder just how good of a Hearts
- player Ron is, to be able to program the players to play so well.
-
- If you know Hearts, jump right in and start playing. You can use a
- mouse in Port 1, a joystick in Port 2, or the keyboard. Everything works
- just as you would expect it to.
-
- I am extremely proud to be the publisher and editor of Ron and Karen
- Slaminko's 80-column HEARTS program.
-
-
- INSTRUCTIONS
- ------------
-
- Hearts is a classic card game of skill and luck. The goal is to achieve
- the LOWEST score among the four players. The game is played as a series of
- hands with 13 rounds, or tricks, per hand. At the end of the hand, the
- number of points taken by each player is counted and added to the score for
- the game. The game ends when at least one player has reached 100 points.
-
- Each Heart is worth 1 point, and the Queen of Spades is worth 13,
- making a total of 26 points in each hand. You want to take the minimum
- number of points, unless you can take all of them (called Shooting the
- Moon). If you Shoot the Moon, you are given a score of 0 for the hand and
- all three opponents score 26.
-
- A hand starts with 13 cards dealt to each player. Prior to playing the
- first round of the hand, each player selects 3 cards to be passed to the
- player to their left. Before the start of the second hand, cards are passed
- across; in the third, cards are passed right, and in the fourth, no passing
- occurs. The cycle then repeats.
-
- 13 cards are dealt and 13 tricks make up a hand. Four or more hands
- (score to 100) are needed to make a game. The deuce of clubs is always the
- first card played, or led, in a hand. Play then progresses clockwise until
- everyone has played a card. The player who threw the highest card of the
- original suit (in this case clubs), takes the round, or trick, and becomes
- the first to play a card in the next round.
-
- There are a few rules as to what you can lead or play:
-
- (1) You must lead the 2 of clubs for the first trick if you have it.
-
- (2) You must follow suit (the suit originally led), if you can. If you
- cannot, you may play any card in your hand, except on the first trick (see
- rule 3).
-
- (3) You cannot play a point card the first trick, unless all you have in
- your hand are point cards.
-
- (4) You cannot lead a Heart until hearts are "broken", unless that's all
- you have left (and thus you are the one "breaking" hearts). Hearts are
- broken when any player who has no cards in the suit which was led plays a
- Heart, or, as above, when a player must lead a Heart because that's all
- they still hold. Playing the Queen of Spades does not break Hearts.
-
- The computer controls your three opponents; you have the hand at the
- bottom of the screen. You may choose to interface with the program via a
- 1351 mouse, joystick in port 2, or the keyboard (using the letters that
- appear on the bottom left corner of the cards). If passing, select three
- cards to pass (an asterisk appears under each selected card) then press
- <RETURN> or click on the word <OK> if using a mouse. You can change your
- mind by selecting a card again, which will remove it from the pass list.
-
- At the end of each hand, the point cards taken by each player are
- shown, and the scoreboard is displayed (your scores are in blue). Press
- <RETURN> or click <OK> to proceed to the next hand. If the game ends
- (someone has at least 100 points), an option to play again will be
- presented. Press Y if you want to play again.
-
- You can select any of three skill levels for the computer players:
- beginner, intermediate, or advanced. This allows a much greater range of
- difficulty settings, since a game with three advanced players is harder to
- win than one with only one or two. You can even let the strength of each
- computer player be randomly selected, so you won't know their skill levels.
- Keep in mind that luck is at least as important as skill in this game. A
- beginner with good cards can beat an advanced player with poor ones.
-
- Good luck playing Hearts!
-
-
- FENDER'S TIPS
- -------------
-
- The following tips are obvious to seasoned Hearts players but just in
- case anyone's interested...
-
- (1) In passing cards, try to get a void in clubs or diamonds if possible,
- especially if you have the Queen of Spades.
-
- (2) Never pass low spades or low hearts, unless you're trying to have a
- void.
-
- (3) I keep the Queen of Hearts as long as I have at least three other
- spades. Sometimes I regret it. In general, I feel safer with the Queen than
- without it.
-
- (4) The best way to Shoot the Moon (get all the hearts and the Queen) is
- to have no losing hearts. No hearts is great. Ace, ace-king, or ace-king-
- queen-xxx is even better.
-
- (5) Because of tip (4), to prevent the person you're passing to from
- Shooting the Moon, pass them a low or intermediate heart.
-
- (6) Count cards as much as possible. Keep tabs on which of the cards in
- your hand are winners and which are probable losers. In Hearts, losers are
- usually better than winners.
-
- (7) Lacking the small cards of a suit, the intermediate cards will kill
- you just as easily as the big ones. There's nothing wrong with having four
- big diamonds as long as you have some small ones to "protect" yourself. In
- fact, having a long suit (six cards or more) is great, as long as you have
- a couple of small ones.
-
- If anyone has better strategies, or disagrees with any of the above,
- let me know. I'm an expert Hearts player, but as Ron's game has shown me,
- there's always room for improvement.
-
- \\\\\ R - Run RETURN - Menu \\\\\
-
-