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- P H O B I A
- For the C-64
- By Cleve Blakemore
-
-
- No one forced you to enter the
- Reality Institute. You volunteered of
- your own free will. You were curious
- to run what you had heard called the
- "Ultimate Obstacle Course," a
- nigh-lethal challenge of both mind and
- body, an elemental test of the
- lifeforce itself.
-
- Even after getting over the pits
- of deadly chemicals and past the laser
- fire from the security system, you
- will have to answer questions
- requiring such tremendous self-
- introspection and judgment that they
- dwarf any test you have ever taken in
- your life. Worst of all, you must
- answer these questions before the
- moving wall behind you crushes you
- into pulp.
-
- Anybody can go in. But can anybody
- come out?
-
- I wrote Phobia for five specific
- reasons:
-
- 1. To do another offbeat game that
- would surpass Teleporter (Nov.
- '86) in originality. I wanted to
- do a game that would test
- left/right brain coordination the
- way Teleporter tested intuition.
-
- 2. To satisfy our friends over at
- INFO Magazine who have been
- clamoring for more good all-BASIC
- games from the computer
- magazines, rather than just
- machine language listings which
- don't teach.
-
- 3. To finally demonstrate the nature
- of left-right brain interaction,
- and create a game that would test
- not just a person's knowledge but
- his actual ability to THINK (and
- under pressure at that).
-
- 4. I had just finished Masters of
- Darkness, a new short Story
- collection from Tor Books, and
- was so enthralled with Fritz
- Leiber's Black Corridor that I
- just had to write a computer game
- with this wonderful short as
- inspiration.
-
- 5. I was curious to see if I could
- do a really worthwhile arcade
- game in BASIC 2.0. I have never
- done an action game completely
- without machine language before
- for Ahoy!, and I had a handful of
- really keen tricks for speed
- running around inside my head.
- After seeing Hanger 14 in the
- Jan. '87 issue, I suspected you
- could do quite a bit of animation
- without a whit of object code, if
- you really used your noggin.
- Congratulations to author Justin
- Luton for his terrific demo of a
- BASIC arcade game without ML.
-
- The game uses Port 2 for joystick
- control. The left and right directions
- move your man back and forth, the fire
- button allows him to jump, and the up
- and down motion of the joystick
- permits you to choose between the two
- categories of ideas displayed on the
- giant computer screens overhead.
-
- Your simple objective is to
- survive the Reality Corridor, a narrow
- tunnel filled with trenches of noxious
- chemicals and rapid laser fire from
- ahead. The wall to your rear is
- constantly sliding forward,
- threatening to crush you to death
- against the wall ahead. If you stand
- in place, the trailing wall will push
- you into the barrier, or over into one
- of the pits. You must keep moving!
-
- The laser fire will incinerate you
- if it hits you. Press the fire button
- and leap over these photon lances when
- they approach.
-
- Before you reach the door at the
- end of the corridor, you must choose
- between the two concepts displayed
- above. Moving the joystick up or down
- will illuminate the lights on the
- panels beside the screens, with the
- positive choice in green and the
- negative choice in red. until you make
- a choice, the wall in front of you
- will not budge, and you can't go
- through it.
-
- If you make an incorrect choice,
- contact with the barrier in front of
- you will activate a current in the
- floor beneath and electrocute you. But
- if you choose wisely, the wall will
- hum briefly and grind forward away
- from you into the next room,
- permitting you to exit the corridor
- safely and enter the next one.
-
- There are nine corridor sections
- to traverse. As of this writing, I
- have made it past the ninth level and
- graduated from the Reality Institute
- only once. (And I know all the answers
- to the questions, too!) The ninth
- level requires split second timing and
- instantaneous reaction to survive.
-
- I would like to go into detail on
- the questions, but it would spoil
- everything. Instead, I'll only
- describe them as similar to Zen koans,
- questions put to eastern students of
- Taoism in order to test their true
- capacity to think and comprehend, and
- to draw their minds into the here and
- now, rather than drifting off in
- waking dreams.
-
- You must choose the option from
- which you have less to fear. In other
- words, if you are asked to choose
- between Fire and Water, you would
- choose Water, since you might survive
- being submerged, but you would not
- survive burning. All the questions in
- the game concern your choice of
- survival option, and you must make
- your decision accordingly. The game
- gives a good indication of how close
- you are in touch with reality. If you
- were asked to choose between Terror
- and Drowning, you would choose Terror,
- correct? Fear is a mere emotion, but
- drowning is a serious proposition
- indeed.
-
- This sort of understanding
- requires you to use both the intuitive
- and analytical portions of the human
- mind simultaneously, and is a far cry
- from standard tests of Western
- intelligence, like "What is the
- capital of Nevada?" Such questions
- challenge only one half of the brain
- and leave the other untouched.
-
- Anybody who wins this game on the
- first shot, without having seen the
- questions, would have to be either a
- kung fu master or the Buddha himself.
- Don't feel bad about making a lot of
- mistakes. It's part of the learning
- curve.
-
- If you manage to learn the correct
- answers to all the questions in
- Phobia, you might try a real Zen koan,
- one of the traditional meditation
- pieces for eastern students:
-
- "Is an idea a concept
- about the real world,
- or is the real world
- a concept concerning
- an ideal?"
-
- This one has kept people occupied
- for entire lifetimes.
-
- CB
-
-
-