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- ARKANOID I
- (C) TAITO AMERICA CORP 1987
- Snapped and Adapted by Terry Raymond
-
-
- The era and the time of this story
- are unknown. After the mothership
- Arkanoid was destroyed, a spacecraft
- VAUS scrambled away from it. But only
- to be trapped in space by someone.
-
- -----------------------
-
- This is a snapshot of the
- original, except in a snapshot you
- can't capture any of the original
- pictures and artwork. This is what I
- have done with this snapshot.
-
- I have used some of the Loadstar
- tools, such as Shape That Baby -- that
- runs in GEOS & Wheels -- to pack the
- pictures into .SHP files. These .SHP
- files only use 28 blocks on the disk.
-
- Feel free to look at my simple
- programming in ARK1BOOT to pull this
- off. I have used simple methods of
- loading the Main "snapshot" of the
- game.
-
- Files used:
- ARK1BOOT
- ARK1MAIN
- 1ARK1MAIN
- UNPACKER.89
- PIC1.SHP
- PIC2.SHP
-
- My only other intention for this
- was to be able to **ONLY** be able to
- copy this game to any of the CMD
- drives. I was only able to test this
- on my own CMD HD-1 gig and FD-2000 on
- Native partition.
-
- Original copyrights:
- (c) Taito America Corp 1987
-
- Have fun!
-
-
-
- [DAVE'S NOTE]: ARK1BOOT is good --
- with each step documented. But as
- editor, I couldn't keep my hands off
- the production!
-
- First of all, you don't need GEOS to
- "Shape That Baby" and create .SHP
- files these days. We now have
- STBPRINT, which I believe was on issue
- 205. Also, GoDot will produce .SHP
- files with the LOADSTAR save option.
-
- The neat thing about SHP files is that
- it doesn't matter if they were
- originally Koala, Doodle, OCP, or some
- other format. Our UNPACKER89 will put
- the bitmap to any location, put the
- color memory to another location, then
- swap from the current text screen to
- the graphic screen and back again.
- Look at the code in ARK1BOOT for a
- step-by-step.
-
- I decided to create another boot
- program -- ARKBOOT -- to try to
- improve the effect on the screen. I
- moved the first graphic to page 224
- for bitmap and page 192 for color.
- Then I bloaded the second and put it
- at 160/128. These are the same
- relative locations in video banks 2
- and 3. All I had to do to flip
- instantly from one bank to the other
- was to POKE 56576,197.
-
- I also wanted to load the first main
- program -- ARK1MAIN -- without messing
- up the graphics color, or going to a
- "LOADING..." screen. So I pushed up
- the bottom of BASIC to page 19,
- leaving room to bload ARK1MAIN to 801,
- then doing the SYS from the boot
- program.
-
- At LOADSTAR, we have reduced all
- graphics to one format -- SHP! The
- files are packed. Sometimes a Doodle
- graphic can be crunched down to under
- 16 disk blocks. Almost all fit in 32
- blocks or less.
-
- DMM
-
-
-