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- "DIAMOND MAZE 64"
- A 1K MiniGame for the Commodore 64
- by Geir Straume
-
-
- GETTING STARTED
-
- Use a joystick in port two. Press
- fire button to start the game.
-
-
- GAME OBJECTIVE
-
- You are the green, happy face in
- the upper left corner of the screen.
- Navigate the maze and collect the
- three diamonds. You will be awarded
- 100 points for each diamond collected.
- Avoid the evil maze protectors (Red
- and Blue), as a close encounter with
- one of them will most likely cost you
- one of your three precious lives. When
- all three diamonds have been
- collected, an exit will open in the
- lower right corner of the maze. Escape
- through this exit to reach the next
- level. This 1K version of the game has
- 3 levels. The game will restart at
- level 1 when level 3 is completed
- (your score will not be reset). Press
- fire to start a new game when all your
- lives have been
-
-
- TECHNICAL DETAILS
-
- The game was developed on an IBM
- ThinkPad, using Notepad and a 6502
- cross assembler. It has been
- successfully tested on various
- emulators (VICE, CCS64, PC64Win). Six
- sprites are used for the player and
- enemy objects (the moving eyes are
- separate sprites), and the main game
- code is run by a raster interrupt
- routine. Full source code (with
- comments) will be made available at
- the following URL:
-
- http://home.chello.no/^gstraume/c64/
-
- An enhanced 2K version of the game
- with 30(!) levels will also be
- available for download at the above
- URL.
-
-
- CREDITS
-
- Game design and programming by
- Geir Straume
-
- (geir.straume@chello.no)
-
- Thanks to the creators of classic
- arcade games such as Pac-Man and Pengo
- for inspiration.
-
-