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- u
- C=OMPUTER C=AMP
- by Gaelyn Gasson
-
-
- I've had a dream more than once
- now with the same premises and it's
- pretty complex and definitely C=
- related! Since this was the 2nd time
- I've had this dream, I sat down and
- typed out all the really interesting
- things about this place and event.
-
- In the dream, Rod and I were at
- this camp with lots of you and we had
- a riot! The text below only really
- covers the premise of the event rather
- than the fun and what we actually did,
- but hopefully in sharing it you never
- know, someone might come along and
- develop such a concept. That'd be
- neat.
-
- The other odd bit is that I feel
- I've actually been there rather than
- it being a dream, if you know what I
- mean. Anyway, here goes.....
-
- ---------------
-
- [Computer Summer Camp]
-
- Based on teams of approximately 25
- people, each team is from a different
- computer platform such as C=8bit,
- Amiga, Linux, Windows, etc.
-
- The camp is based in a wooded
- area, with teams living in tents with
- 4 people in each. Each team also has
- a pavillion where some meals are
- taken. One meal a day is taken in a
- mess-hall where all teams are present.
- Each team sends a daily group of
- people to the hall to assist with
- preparing the meal and cleaning up
- afterwards.
-
- Inside each team's pavillion is a
- room with electricity where all
- computer related tasks are completed.
-
- Each team has to take a device
- specifically made for their computer
- platform and make it into something
- that does something different from its
- original intention. The device must
- be 'sacrificed' from one of the team
- members. IE, it can't be purchased for
- the purpose of the contest.
-
- The main program(s) for the device
- must be modified from one of the other
- computer platforms - the purpose of
- this being to promote cross-platform
- programming.
-
- A higher score is given if the
- device is made to make use of external
- parts not related to the item. For
- instance a mouse with an attachment
- that does OCR text scanning. The
- programming for the attachment/
- external parts must follow the basic
- rules as outlined above.
-
- Daily and weekly challenges are
- also given in addition to the main
- challenge. These includes things from
- regular type summer camp situations as
- well as computing related. To
- demonstrate team work, it is possible
- that one team member complete (or take
- on additional) tasks so that other
- team members can concentrate on the
- main challenge. For instance, each
- team member must perform other duties
- (cooking, dishes etc), and it's
- expected other members of the same
- team will help perform these tasks for
- the people working on the programming
- and hardware aspects of the main
- challenge.
-
- Daily and weekly computer related
- challenges include:
-
- * Writing documentation for real or
- imaginary software or hardware (these
- are handed out by the camp
- organizers). Scores are given for
- funniest, most likely to be read, most
- likely to fit for a real world item,
- etc. Demerits are given for
- documentation that's hard to follow,
- poorly written, or that doesn't follow
- what the software or hardware actually
- does.
-
- * At least one program that doesn't
- already exist on the platform that
- performs a specific function. These
- can be silly or serious, small or
- large. Points are given for the
- smallest amount of programming code to
- acheive an end. Points are taken away
- for very large amounts of code used.
- Extra points are given to teams that
- produce documentation, advertising or
- spin-off programs for their daily/
- weekly programming challenges.
-
- * Non-computer related challenges
- include: Performing duties that
- sustain the rest of the team - daily
- cooking, cleaning duties, supplies
- gathering - ie, teams must barter to
- receive extras such as coca-cola,
- mountain dew, coffee and munchies,
- entertainment planning for evenings
- that must be attended by at least X
- number of members of each team. Etc.
-
- It is expected that at least a few
- members of each team NOT be proficient
- in programming, writing or hardware.
- These people will be the ones who will
- help with entertainment and will
- participate by performing many of the
- non-computer related challenges.
- Without these people, most teams will
- fail.
-
- On the very last night of camp,
- after scores have been awarded, teams
- must destroy the devices they've
- created and it's expected that this be
- done with flair! Advanced planning is
- even encouraged. Teams unwilling to
- destroy their devices will forfeit
- their awards/points and other teams
- will be allowed to perform the task of
- destruction. The point being that all
- good things come to an end, and that
- nothing lasts forever. Rough, I
- know!! I kept waking up at this stage!
-
-
-
- [Team Commodore]
-
- In the first camping dream I had,
- I sacrificed my Ramlink to be used as
- part of the main challenge. Maurice
- Randall and Jeri Ellsworth mainly
- dealt with the hardware and software
- side of things with added support from
- other people. The software they
- started with was taken from the
- AmigaOne (is there such a thing?). I
- forget what it actually did, but it
- worked and it performed without being
- connected to a computer by virtue of
- the fact it was interfaced with an
- SCPU and had it's own power supply.
- Our team was legendary!
-
- We didn't do as well in other
- categories but we were in the top 5
- and that's not bad. The Windows team
- didn't fare too well because they
- wouldn't share code with other teams
- as required and some of their
- documentation didn't match the actual
- software or hardware.
-
- In the second dream, it was the
- 2nd year of camp, and someone had
- picked up the pieces from last years
- device and made a special
- commemorative trophy out of it for us.
- That was pretty neat too.
-
- GG
-
-