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- {$fc}5CS-14A comp
- ^ ^^
- THE FUN GRAPHICS MACHINE
- -v6 DEMONSTRATOR-
-
- -JANUARY 1992-
-
- DOCS PART-1
-
- BACKGROUND, ORDERING, & INSTRUCTIONS
-
- While reading these docs:
-
- F1 for next {CBM-A}
- F3 for previous {CBM-A}
- R/S back to Load Menu
- S to change {CBM-A} color
-
- -JOYSTICK MAY BE USED IN PORT 2-
- ^
- Hi, I'm Ron Hackley, author of the
- FGM. I have been working on this new
- version of the FGM since v.410 (v4.10)
- was released several years ago. This
- NEW FGM just kept growing & improving,
- with many ends in sight along the way,
- but FGM has finally reached the point
- where it's ready to unleash (dare I?).
- I'm quite happy with it, and I hope
- this demo version encourages you to
- send for the full-blown FGM and enjoy
- more of the power of your '64.
-
- Although FUN may be in FGM's name,
- FGM is truely a PRODUCTIVITY program.
- As a side-benefit, it turns out that
- FGM makes it fun to play with {CBM-Z}s
- and {CBM-A}s, and see what can be done
- with a little {CBM-Z} twiddling.
- ^
-
-
-
-
- This DEMO comes to you from:
-
- THE FGM CONNECTION
- P O BOX 2206
- ROSEBURG OR 97470
- Tel. (503)-496-2234
-
-
-
-
-
-
-
-
-
-
-
- ^
- The FGM was initially designed for
- those who would like to do hi-res work
- but lacked drawing ability (ie: ME!).
- The FGM lets you work with pre-drawn
- {CBM-Z}s (and {CBM-A}s) using the vast
- libraries of PS and PM {CBM-Z}s that
- are available. Fasten {CBM-Z}(s) to
- the {CBM-A}(s), add text, do a bit of
- editing, & you have your masterpiece.
-
- The FGM is ideal for creating/printing
- custom labels & business card artwork.
- Forms, postcards, greeting cards,
- newsletters, and maps are also well
- within the FGM's capabilities. Your
- imagination is the only real limit.
- Screen areas can be captured, edited,
- and saved ($ version) as {CBM-Z}s for
- use in PS or FGM. The demo section
- can even be used in video work.
- ^
- The previous version of the FGM (v410)
- has been well received and users are
- doing newsletters, labels, business
- cards, greeting cards, video demos,
- signs, sales brochures, and a variety
- of other things with it (some are
- even making extra money;).
-
- I am making this demo available so you
- can "try the FGM out" and get an idea
- what the FGM is about before spending
- your money for the full-blown version.
- I've been told that I'm "giving away"
- too much with this demo but I want you
- to USE this demo and PASS IT AROUND
- rather than having it get lost in a
- drawer somewhere.
-
- ^
- WHAT CAN YOU DO WITH THIS DEMO?
- This demo program does MUCH more than
- just SHOW you a demo of what the new
- FGM can do. ALL HI-RES FUNCTIONS ARE
- AVAILABLE! It includes the ability to
- record and play demos, load Print Shop
- (A&B) and Print Master {CBM-Z}s, and
- photos and banners saved by Newsroom.
-
- You can also load hi-res or Doodle
- {CBM-A}s, edit and add {CBM-Z}s or text
- to them, then save them in either
- hi-res or Doodle format.
-
- The demo section of this program can
- be used to create your own demos; make
- an "animated message" for a friend,
- then send them your demo message along
- with a copy of this program.
- ^
- This new version of the FGM is
- CONSIDERABLY faster than v.410 and
- contains many additional features.
- A PARTIAL listing of the NEW features
- includes:
-
- -LINKED {CBM-S}S: You can "work across"
- 2 or 3 {CBM-A}s and save/load/print
- them as one using just one {CBM-W}.
-
- -TEXT MODE has MARGINS, WORDWRAP, EOR,
- BOLD, ITALICS, MICRO-INSERT, STRETCH,
- VASTLY IMPROVED INSERT & DELETE.
-
- -700+ CHARACTER SIZES (expansions) of
- any {CBM-X} set in the buffers.
-
- -3X {CBM-S} EXPANSION (V OR H)
- (2X Expand/Reduce still available)
- ^
- *-NEW FEATURES-*
-
- -PIXEL EDIT has a WINDOW that shows
- the {CBM-A} area being edited.
-
- -ADJUST MODE includes MICRO-ADJUST for
- STRETCHING and SHRINKING things.
-
- -ADJUST MODE can capture 1-4 rows,
- then OR, Paste, or EOR them back.
-
- -Improved TRANSFER MODE with variable
- size range, Overlay, Paste, and EOR.
-
- -3 DRIVE SUPPORT and a Command Line
- for sending commands to the drive(s).
-
- -Supports the CMD Hard Drive, RAMLink,
- RAMDrive. JiffyDOS compatible.
- ^
- *-NEW FEATURES-*
-
- -Save/load all 5 {CBM-Z}s buffers or
- all 3 {CBM-X} buffers at once
- using just one {CBM-W}.
-
- -PRINTER SECTION now lets you access
- most of the hi-res editing functions
- so you can fasten {CBM-Z}s, do text,
- transfer things around, etc, without
- having to go back to 'CREATOR'.
-
- -CLIPART SECTION for saving/loading
- ranged areas of the {CBM-A}.
-
- -SMOOTHING of ranged areas.
-
- -CAPTURE HI-RES {CBM-S}S from many
- programs (ie: GEOS, games, etc.).
-
- ^
- *-NEW FEATURES-*
-
- -IMPORT {CBM-S}S from HANDYSCANNER,
- KOALA and MANY other programs.
-
- -LOAD GG/JJ compressed KOALA & DOODLE
- {CBM-A} files. Save as JJ.
-
- -UTILITIES for customizing default
- {CBM-Z}s, {CBM-X} sets, cursor
- colors, and whatever else is dreamed
- up. If you are adventurous you can
- WRITE YOUR OWN UTILITIES and load/run
- them from within FGM!
-
- -And MUCH MORE. If you liked v.410 I
- think you'll love this version. Most
- all of the v.410 functions have been
- retained (using the same keystrokes)
- and many new things have been added.
- ^
- *-FGM's PRINTER SECTION-*
-
- The PRINTER SECTION of the full-blown
- FGM supports most popular printers and
- I believe that it's the most versatile
- all-around printer driver available.
-
- With most NON-Commodore emulating
- printers the FGM will be able to print
- up to 3 {CBM-A}s across (depending on
- the density selected). This includes
- Epson, Panasonic, Gemini, Star, NEC,
- C.Itoh, & the MPS-1000 (in IBM mode).
- Up to seven density selections are
- available (depending on your printer's
- capabilities). Double/triple width,
- double height, and double pass with
- offset are also supported.
-
- ^
- PRINTER SUPPORT (continued)
-
- Commodore 1525/MPS-803 and emulating
- 7 pin printers will be able to print
- up to 1.5 {CBM-A}s across with FGM
- (the maximum a 60 dpi printer is
- capable of). Double height supported.
-
- Most 24 pin printers are supported in
- their 8 pin emulation mode & in 24 pin
- mode. OKIDATA printers are limited to
- 1525 emulation unless they have Epson
- compatible or similar 8 pin emulation.
-
- FGM's PRINTER section is not limited
- to printing screens created by FGM!
- Screens from many other programs can
- be imported into FGM, then modified
- and/or printed using FGM's PRINTER.
-
- ^
- -PLEASE NOTE-
-
- This demo version of the FGM has all
- of the hi-res FUNctions available to
- try but DOES NOT include many of the
- other features which are in the full-
- blown FGM. This demo version does NOT
- have multi-drive support, the ability
- to send disk commands, multi-{CBM-A}
- (or any) printer output, saving of
- {CBM-Z}s or {CBM-X} sets, {CBM-X}
- editor, utility sections for clip art,
- smoothing, customizing, capturing
- {CBM-A}s, joystick driven Menu Select
- Bar, etc. STILL, there should be
- PLENTY to keep you occupied:).
-
- ^
-
- HOW TO BECOME A REGISTERED FGM USER
- To receive the 'full-blown' version of
- the FGM send $24.95 + $3.50 S&H to:
-
- The FGM Connection
- P.O. BOX 2206
- Roseburg, OR 97470
-
- U.S. orders sent PRIORITY MAIL.
- Orders are often shipped out the day
- after receipt.
-
- The 'full-blown' version includes a
- 140+ page lay-flat reference manual,
- the newest version of the FGM, and
- user support from the author.
-
- ^
- FOREIGN ORDERS
- Foreign orders (exc. FPO/APO) will be
- shipped by surface mail (SLOW, but
- that's all $3.50 s&h allows). If you'd
- like your order sent by AIRMAIL please
- include the additional postage below:
-
- CANADA/MEXICO: Add $1.00 US
-
- ALL OTHER OVERSEAS: Add $5.00 US
-
-
-
- Please submit in US dollars drawn on
- a US bank (Canadian Postal Money
- Orders are fine too).
-
-
-
-
- ^
-
- DISCOUNTS
-
- For orders from user groups,
- you may deduct 10% from the total.
-
- Note that since s&h doesn't increase
- with additional items, you save
- substantially more if you do a group
- order. Orders from overseas will
- especially benefit from a group
- order.
-
- ^
- KEYBOARD OVERLAYS are available for
- FGM and JiffyDOS. These are available
- for $3.50 each, post paid if ordered
- along with FGM. If ordered separ-
- ately from FGM, please add $2.00 S&H
- per order. Overlays are on heavy index
- stock. Please specify which keyboard
- the overlay is for; C64, C128, SX-64.
-
- A list of accessories for use
- with FGM includes:
- Graphics1 $5.00
- ClipArt-1 (2 disks) $8.00,
- ClipArt-2 $5.00
- ClipArt-3 $5.00
- ClipArt-4 (With printout) $6.00
- Calendar Templates $5.00
- FGM Updater to V6.5 $2.00
- Keyboard Template disk $5.00
- ^
-
- I will try to stick to the above
- prices but they are subject to change;
- this demo could take several years
- getting to you and it's difficult to
- guess how much effect future inflation
- will have on FGM costs and postage.
-
- This new version of the FGM is vastly
- improved; much faster, smoother, more
- powerful, and easier to use. This FGM
- has some unique {CBM-A} manipulation
- functions that simply don't exist in
- other programs. I believe you will
- find it to be well worth the price.
- I guarantee it, and if you aren't
- satisfied with the new FGM then you
- may return it for a refund.
-
- ^
-
-
- NOW, ON TO THE INSTRUCTIONS
- ^
- This demo program doesn't just run
- demos. This DEMO FGM has most of the
- hi-res FUNctions that are available in
- the $ version. You can also record
- your own demos with this demo version.
-
- I intend for demos made with this
- demonstration FGM to remain compatible
- with those made with the 'full-blown'
- FGM. That way you'll be able to make
- demos for someone who doesn't have the
- 'full-blown' version, send them this
- demo disk, and they'll be able to play
- the demos. Maybe not quite a singing
- telegram but some fun and interesting
- things can be done with the demos.
-
- ^
- PRINTING THESE DOCS
-
- You don't have to memorize these docs
- to use the FGM, although you should
- have a printout of them handy.
-
- These text files may be printed out by
- telling the program that you want them
- sent to the printer instead of here to
- the {CBM-A}. An option has been
- provided so you can print this text
- file on one side of the paper and
- then roll the paper back (or re-load
- it) and print the other text file on
- the opposite side of the paper. These
- docs are fairly long (12+ pages each)
- so please plan accordingly.
- ^
- PRINTING THESE DOCS
-
- When you select PRINTER OUTPUT you'll
- be told approximately how many pages
- the printout will take, then asked:
-
- "Left or Right side of paper L/R?"
-
- Press L if you want the printout on
- the left side of the paper and R if
- you want it on the right side. The
- normal way would be to select left
- side for this text file and right
- side for the other text file although
- you can do it opposite if you wish.
-
- If you don't want the files printed
- side by side then just select LEFT
- for both printouts.
- ^
-
- The other (DOCS-2) file contains a
- brief explanation of the keys and
- functions used when on the hi-res
- {CBM-A} editor.
-
- The best way to learn this program is
- to print out these docs, view the
- demo(s), then jump onto the hi-res
- {CBM-A}s & start experimenting (or
- playing) with the FGM. You can't hurt
- anything and you may come up with
- something unique and useful.
-
- ^
- When you select to load the main FGM
- program (leave this boot) you'll be
- asked if you want to load an "INFO
- {CBM-S} Y/N?". The "info {CBM-A}" is a
- hi-res {CBM-A} that can be loaded
- with FGM, if present on disk. If you
- answer Yes then FGM will look for an
- "s.info*" {CBM-W} on the disk and
- load it along with the program.
-
- If an "INFO {CBM-S}" is not present and
- you answer yes then the program will
- "crash" with a file-not-found. If this
- happens just type RUN, press RETURN,
- and answer NO to the prompt.
- ^
-
- Once the main program has loaded you
- will be presented with the the Main
- Menu for DEMONSTRATOR (if you opted
- for the "INFO {CBM-S}" you'll have to
- "PRESS A KEY" to get the Main Menu,
- although it will time-out on its own).
-
- To play the demo(s?) on the disk
- please see #5 PLAY A DEMO further on
- in these docs. Essentially, if you
- press #5, then press RETURN at the
- "d." {CBM-W} prompt you'll be shown
- a list of any/all demos on the disk,
- and you can select one to play.
-
- ^
-
- Following will be a bit of info about
- LOADING FILES and using the SELECTIVE
- DIRECTORY. This will be followed by a
- description of each of DEMONSTRATOR'S
- Main Menu selections. The full-blown
- FGM has other Main Menus for its other
- sections but they won't be discussed
- here.
-
- ^
- LOADING FILES/SELECTIVE DIRECTORY
- The first three menu selections are
- for loading files; GRAPHICS, {CBM-S}S,
- and CHARACTER SETS. When you make one
- of these selections you'll be prompted
- for a {CBM-W}. A prefix will be
- pre-printed on the {CBM-W} entry
- line. These prefixes are an aid to
- identifying files and helpful when
- using the SELECTIVE DIRECTORY. The
- FGM offers these same prefixes when
- saving files.
- g. for a {CBM-Z}
- s. for a {CBM-A}
- f. for a {CBM-X} set (font)
-
- If the file you are loading doesn't
- begin with the prefix then DELETE IT
- and enter the {CBM-W} that's needed!
- ^
- THE SELECTIVE DIRECTORY
- You can load files by listing the
- directory and then highlighting the
- {CBM-W} of the file you want to load.
-
- To get a listing of ALL files on the
- disk press ; at the {CBM-W} prompt.
-
- To get a listing of files that begin
- with the first 2 {CBM-X}s on the
- {CBM-W} entry line press =.
-
- If only two {CBM-X}s are on the
- {CBM-W} entry line and the second is
- a period (ie: s.) then just pressing
- RETURN will give a listing of files
- that begin with those two {CBM-X}s.
-
- To CANCEL, delete name & press RETURN.
- ^
- THE MAIN MENU SELECTIONS
-
- 1. LOAD A GRAPHIC FILE
- Use this selection to load Print Shop
- and PrintMaster {CBM-Z}s into one of
- the five {CBM-Z}s "buffers". Once a
- {CBM-Z} is loaded it may be moved
- around the {CBM-A}(s), manipulated,
- and fastened to the {CBM-A}(s).
-
- Either PSA or PSB {CBM-Z}s may be
- loaded. If you load a PSB {CBM-Z} you
- will be asked if you wish to convert
- it into a PSA {CBM-Z}.
-
- PM {CBM-Z}s should end with ".gra".
- Use the up-arrow as the 1st {CBM-X}
- in the {CBM-W} if loading a PM type
- {CBM-Z} that doesn't end in ".gra".
- ^
- 2. LOAD A HI-RES {CBM-S}
-
- Use this to load normal 32 block
- hi-res {CBM-A}s, Doodle {CBM-A}s,
- Newsroom photos and banners. Doodle
- {CBM-A} {CBM-W}s must begin with "dd".
- NR photos must begin with "ph." and
- NR banners must begin with "bn.".
- The above prefixes are how the above
- programs normally save their files.
- Note that FGM works in black & white
- and Doodle {CBM-A}s will be loaded and
- saved in that format.
-
- If {CBM-A}s are LINKED when you go to
- do a load you'll be asked if you want
- to LOAD LINKED {CBM-S}S y/n? See the
- section on LINKED {CBM-S}S for more
- about {CBM-Q} {CBM-A}s.
- ^
- 3. LOAD A CHARACTER SET
-
- Use this to load a {CBM-X} set into
- the program. You will be asked which
- {CBM-X} buffer (1-3) you want to
- load the {CBM-X} set into.
-
- Many {CBM-X} sets for the FGM are
- available in the PD, and {CBM-X}
- sets saved by the $ version of the FGM
- may be loaded. Character sets from
- other programs may or may not load
- properly & some may crash the program.
-
- Character sets that FGM loads are
- normally five blocks in size. FGM
- cannot load "large" {CBM-X} sets
- from GEOS, PS, and other programs.
- ^
- 4 HI-RES {CBM-S} EDITOR
-
- This is where you work on the hi-res
- {CBM-A}s. Three separate hi-res {CBM-A}s
- are available and you can go between
- them by pressing x.
-
- When you first go to the hi-res
- {CBM-A}s they will probably be filled
- with "garbage". The FGM does not clear
- the hi-res {CBM-A}s when it loads. This
- is so you can have the opportunity to
- capture hi-res {CBM-A}s that may be
- left behind by previous programs. If
- you use a RESET SWITCH to reset the
- computer while another program is in
- the computer there's a chance that it
- will leave its hi-res {CBM-A}s behind
- and you'll be able to use them.
- ^
- HI-RES {CBM-S} EDITOR (cont)
-
- When on the hi-res {CBM-A}s you can
- manipulate the {CBM-A}s (flip, invert,
- reverse, expand 2x/3x vert & horiz,
- reduce 2x vert & horiz, scroll the
- {CBM-A}s, fasten {CBM-Z}s to them, type
- text, capture {CBM-A} areas to move
- elsewhere, pixel edit, etc).
-
- {CBM-S}s may be "{CBM-Q}" together so
- you can work on two or three across
- "as one". Press the / key from the
- Main Menu to access the Link Menu.
- When {CBM-A}s are {CBM-Q} you can load,
- edit, and print($) them "as one",
- although they still remain as
- individual {CBM-A} files.
- ^
- 5 PLAY A DEMO
- Use this selection to play demos which
- have been recorded with the FGM. When
- you select this you'll be prompted for
- a {CBM-W}:
-
- 1. PRESS RETURN at the "d." {CBM-W}
- prompt. A DIRECTORY of the DEMOS
- on the disk will appear.
- 2. Use the u/d cursor keys to select
- one of the demos and press RETURN.
- 3. When prompted for SPEED and DELAY
- just press RETURN to accept the
- default values. (0 is fastest)
- 4. While the demo is playing:
-
- PRESS SHIFT to PAUSE DEMO
- PRESS the C= KEY for FAST PLAYBACK
- PRESS C= SHIFT CTRL to CANCEL DEMO
- ^
-
- A speed of 10 is about average for
- demo playback. The demo included on
- the disk is pretty long; you might
- consider viewing it at a faster speed
- (ie: 0) if time is a consideration.
- Holding down the Commodore (C=) key
- will accomplish the same thing.
-
- Turning off the bell can be done
- using Main Menu selection 0. This
- speeds up the demo somewhat and
- could save a marriage.
-
- ^
- NOTE! When playing a demo it will use
- whatever {CBM-Z}s and {CBM-X} sets
- are presently in the program. If these
- are different than those used when the
- demo was recorded (ie: different
- {CBM-Z}s, flipped, inverted) then the
- results may not be what was expected.
- The last thing to do before finishing
- a recording is to un-flip/un-invert
- any {CBM-Z}s so they are in the same
- position they were in when the
- recording was started.
-
- HINT: You can re-load the 5 {CBM-Z}s
- buffers with FGM's default {CBM-Z}s by
- answering "a" (for all) when prompted
- for which {CBM-Z} buffer to load, then
- selecting the "g.1 grabuf" file.
- ^
- 6 SAVE A HI-RES {CBM-S}
-
- Use this to save a hi-res {CBM-A}. If
- {CBM-A}s are {CBM-Q} then multiple
- {CBM-A}s may be saved depending on the
- link configuration that's in effect.
-
- You will be asked how many rows you
- wish to save. A full {CBM-A} is 25 rows
- (the default).
-
- An "s." will be pre-printed on the
- Filename Entry Line when you go to
- save a {CBM-A}. You don't HAVE to use
- this "s." prefix but it's recommended,
- unless saving as a Doodle {CBM-A}.
-
- Doodle {CBM-A}s save in b&w format and
- the {CBM-W} must begin with "dd".
- ^
- SAVING LINKED {CBM-S}S
-
- Screens must be {CBM-Q} before you can
- save {CBM-Q} {CBM-A}s. Use / from the
- Main Menu to set link configuration.
-
- When saving across-{CBM-Q} {CBM-A}s use
- a file-naming convention such as
- "s.a1 name" & the other {CBM-A}(s) will
- be named "s.a2 name", "s.a3 name".
-
- When saving down-{CBM-Q} {CBM-A}s use
- the same filenaming convention as
- above and the other {CBM-A}(s) will be
- named "s.a1 name", "s.b1 name".
-
- If the file(s) you are saving already
- exist you'll be asked if you want to
- REPLACE EXISTING FILE y/n?.
- ^
- 7 RECORD A DEMO
- You will be prompted for a {CBM-W}. A
- "d." prefix is pre-printed and should
- be used. Then you'll be prompted for
- SPEED; enter the default speed you'd
- like the demo to play back at. Then
- you'll be prompted for DELAY; this is
- how long the demo will pause when the
- player sees a PAUSE CODE. When you go
- to play a demo you'll be offered the
- SPEED and DELAY values entered for the
- recording but you can change them.
-
- After you enter the value for delay
- you'll be taken to the hi-res {CBM-A}
- editor. Just do whatever you wish;
- everything you do on the hi-res
- {CBM-A}s will be recorded as a
- SEQuential file on the disk.
- ^
- RECORDING DEMOS (cont)
- The {CBM-A} link status is recorded
- when the demo begins. You may change
- the link configuration while recording
- the demo by pressing RETURN from
- GP Mode. You'll be taken to a menu
- which asks if you wish to:
- 1. DONE RECORDING
- 2. CHANGE LINKS
- Select accordingly or just press
- RETURN if you didn't want to be on
- this menu.
-
- Note: Once you end a recording you
- cannot re-start it, and editing a demo
- isn't easy. You can make minor changes
- to the demo by using a disk doctor on
- the SEQ "d." demo file.
- ^
- RECORDING DEMOS (cont)
- There are several additional key
- commands available on the hi-res
- {CBM-A}s when recording demos.
-
- C= CTRL E: Done from GP Mode. Puts a
- code in the recording so the {CBM-A}
- will be erased during playback but
- doesn't erase the {CBM-A} while
- recording (use for tracing).
-
- C= CTRL P: All modes. Puts a DELAY
- CODE in the recording which will
- delay for the specified time during
- playback.
-
- When you go to record a demo if a file
- with the same name exists you will be
- prompted "REPLACE EXISTING FILE Y/N?".
- ^
-
-
- IMPORTANT!!! DO NOT use ADjUST Mode's
- AUTO ROW SPACER (C= >) when making a
- demo; it won't record properly and
- you will ruin your demo. This is the
- only hi-res function that will mess
- things up if used for a demo.
-
- ^
- 8 PLAY INFO DEMO
-
- This will play a short demo that's
- built into this demonstration program.
- You will be prompted for SPEED & DELAY
- just as if the demo was playing from
- disk. Enter a zero for SPEED & DELAY
- to get an idea how fast this new FGM
- can go.
-
- In the $ version of the FGM this
- selection is replaced by a selection
- to LOAD COLOR EDITOR. The Color Editor
- is a utility that lets you change the
- default cursor & border colors, create
- a separate color file (for demos),
- change the CTRL{CBM-P}A & D increments,
- set the joystick speed, select default
- {CBM-Z}/char buffers, & other things.
- ^
- / LINK MENU
- This will take you to a menu where you
- can link/unlink {CBM-A}s. When {CBM-A}s
- are un{CBM-Q} they are just like in
- v.410; three independent {CBM-A}s.
-
- When {CBM-A}s are {CBM-Q} a letter/
- number will appear on the Main Menu to
- the left of the #4 selection (ie: A3).
- The letter D will appear if {CBM-A}s
- are Down-{CBM-Q} and the letter A if
- Across-{CBM-Q}. The number (2 or 3) is
- how many {CBM-A}s are {CBM-Q}.
-
- When {CBM-A}s are {CBM-Q} wordwrap and
- margins are available. Linked {CBM-A}s
- may be loaded/saved as a "group" and
- you can "work across" across-{CBM-Q}
- {CBM-A}s.
- ^
- 0 DISK FUNCTIONS/DIRECTORY
-
- Press 0 for a sub-menu that will let
- you scratch files, validate a disk,
- turn bells and 'flash' on/off.
-
- Press D for a directory of the disk.
-
- In the $ FGM this selection will also
- let you turn prompts on/off for multi-
- drives and let you send commands to
- the disk drive(s).
-
- NOTE: The BLOCKS FREE displayed after
- a save or scratch will probably not be
- correct for a 1581 or hard-drive. The
- BLOCKS FREE shown when the directory
- is listed will be correct.
- ^
- + LOAD PRINTER/OTHER
-
- In the $ version of the FGM this will
- take you to a sub-menu where you can
- go to the CREATOR, CLIPART, & PRINTER
- sections, or LOAD OTHER FGM UTILITIES.
- CREATOR is the FGM's "main" section
- where you can save the {CBM-Z}s and
- edit/save the {CBM-X} sets.
-
- In this demo version the + selection
- will take you to a menu which will ask
- if you want to quit the program. If
- you answer yes the program will do a
- BASIC COLD START with sys58260. This
- may or may not reset your system back
- to 'normal'. The best way to quit FGM
- (or any other program) is usually with
- a reset switch.
- ^
- CARTRIDGE COMPATIBILITY
- I have attempted to write FGM so it is
- compatible with most fast-load type
- cartridges. I have found that a few
- cartridges simply are not transparent
- enough; they use/corrupt areas of the
- computer's memory which FGM also needs
- to use. If there are any compatibility
- problems they will most likely show
- during a turbo-save with cartridges
- that include that feature (especially
- SS4). Before doing any extensive work
- with FGM it's suggested that you save
- two "scratch" {CBM-A}s; if they save ok
- then you probably won't have problems
- using FGM with your cart. FGM is
- compatible with Jiffy DOS, Commodore's
- 1541/71/81's, and the CMD Hard Drive.
- FGM with a CMD HD is a REAL DELIGHT!
- ^
- -DISCLAIMER-
-
- The author disclaims responsibility
- for any adverse effects use of the FGM
- may have on your life. Lost television
- time, flat tires, spousal unhappiness,
- computer addiction, etc. are all the
- full responsibility of the user.
-
- On the positive side, use of the FGM
- could improve your social life. Learn
- how to use the program and then teach
- a friend. There's also the frequent
- trips to the store for more disks:).
- ^
- -A LITTLE RESPECT-
-
- GEOS, PRINTSHOP, PRINTMASTER, DOODLE,
- NEWSROOM, COMMODORE 64, JIFFY DOS/CMD,
- LOADSTAR, and Q-LINK are registered
- trademarks of Berkeley Softworks,
- Broderbund Software Inc., Unison World
- Inc., Omni Unlimited, Springboard
- Software Inc., Commodore Electronics
- Ltd., Creative Micro Designs Inc.,
- Softdisk Publishing, and Quantum
- Computer Services Inc., respectively.
-
- ^
- -THAT'S ABOUT ALL FOR DOCS-1-
-
- Many thanks go out to Jerry Freadman
- for the new FGM DOG. Jerry's kids
- named the dog Sparky after their
- Dalmation, so you'll get to meet
- SPARKY the FGM DOG when you load up
- this demo. Jerry is also responsible
- for creating some excellent keyboard
- overlays, using FGM:).
-
- Big thanks also go out to many FGM'ers
- and to the FGM BETA TESTERS for
- helping to make this a better program
- than it would have otherwise been.
-
- Thanks also to SYSOPS WP & PH, and
- SYSHELPS KW & RS in Q-LINK'S GRAPHICS
- SUPPORT GROUP for their support:)
- ^
-
- DOCS-2 covers the hi-res FUNctions
- which are available for you to use.
- That's where all of the action is:).
-
-
- For anyone wondering about Roseburg,
- it's a medium size town (17000) in the
- "banana belt" of Oregon. Named after
- Mr. Rose, Roseburg's primary industry
- is timber (big on Douglas fir). Roses
- grow well here too, as do blackberries
- (like weeds!). Hopefully FGMs will do
- well here too:).
- ^
-
-
-
-
- THIS IS THE LAST PAGE OF DOCS-1!
-
- Press F1 for LOAD MENU
-
- Press F3 for PREVIOUS PAGES
-
- HAPPY FGMing,
- Ron C. Hackley
-
-
-
-
-
- ^ 1
-
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-