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- Player Guide to X-Wing
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- JOYSTICK Controls:
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- Button one = FIRE
- To Adjust roll of ship, hold button TWO Down while
- moving joystick in the direction of desired roll
- (Without a joystick, roll control isn't possible)
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- SPEED, SHEILDS & LASERS:
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- + Increases Throttle
- - Decreases Throttle
- \ Sets throttle to Zero
- [ Sets throttle to 1/3 power
- ] Sets throttle to 2/3 power
- BACKSPACE Full Throttle
- H Engages Hyperdrive (Ends Mission)
- F Engages Foil wing position
- F9 Adjusts laser recharge rate
- F10 Adjust Shield Recharge Rate
- SHIFT F9 Directs energy from shields to Lasers
- SHIFT F10 Directs energy from lasers to shields
- S Toggles shield configuration
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- WEAPON CONTROLS:
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- W Toggles through Weapons system
- X Toggles throught weapon firing configuration
- ENTER Fires weapon
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- TARGETING SYSTEMS:
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- I Toggles between CMD Identification mode and
- targeting mode
- U Selects ship within targeting site
- R Selects nearest enemy starfighter
- T Selects nearest availible target
- Y Cycles through targets in reverse order
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- SHIFT F5 to F8 Stores current target as one
- of four presets
- F5 to F8 Selects preset targets
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- C Toggles Flight Camera ON/OFF
- V Allows current mission recording to be reviewed
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- ONBOARD COMPUTER SYSTEM ( R2 Unit ) :
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- SPACEBAR Approval of RD units message
- M Activates Map display
- D Activates damage assessment display
- B Activates mission briefing display
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- COMMUNICATIONS:
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- SHIFT H Head Home!
- SHIFT R Report In!
- SHIFT E Evasive Maneuvers!
- SHIFT W Wait for further orders!
- SHIFT G Go ahead and engage!
- SHIFT C Cover Me, Wingman!
- SHIFT A Attack Target, Wingman!
- SHIFT I Ignore Target, Wingman!
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- MISC. CONTROLS:
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- F1 Returns you to starfighter pilot view from external
- or Missle view
- F2 Selects camera view of missles/torpedoes
- F3 Toggles external camera view mode
- F4 Positions camera viewpoint
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- ALT P Pauses Flight
- ALT S Turns all sound effects on/off
- ALT M Turns music on/off
- ALT D Changes amount of graphic detail
- ALT C Selects and calibrates joystick
- ALT E Initiates ejection sequence
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