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- * EXODUS *
- * Ultima III *
-
- Because of the structure of the exodus program, it fits into the
- catagory of action-adventure. It's not a true arcade game, nor is it
- a true adventure, more like a combo. Of both. The prvents us from writing
- this tutorial in the normal format. Instead, it will just have all of
- the clues needed to solve the game.
-
- Recommended Characters:
-
- Fighter ----- Dwarf
- Ranger ----- Dwarf, Human, Bobbit
- Wizard ----- Bobbit
- Barbarian ----- Dwarf, Human, Elf
- Cleric ----- Fuzzy
- Thief ----- Fuzzy, Elf
- Druid ----- Fuzzy, Bobbit ...to name a few
-
- There is a hidden sex other than male or female, it's: other [type o]
-
- Now, on with the game...
-
-
- HINTS SECTION:
-
- Prophecies
-
- Gold Prophecy
- ---- --------
- 100 You'll learn of marks and playing cards and hidden holy shrines.
- 200 Of marks there are but four-- Fire, Force, Snake, King.
- 300 Learn their use in Devil Guard or death you'll surely bring.
- 400 Shrines there are but four to which you go and pray.
- 500 Their uses are innumerable and clues throughout I say.
- 600 Suits do number four, called Sol, Moons, Death, and Love.
- 700 Unto the Montors thou must go for guidance from above.
- 800 Too aid thee in thy cryptic search, to dungeons thou must fare.
- 900 There seek out the Lord of Time to help you if he cares.
-
-
- Bartender Tips
-
- Gold Tip
- ---- ---
- 7-9 Thank you kindly.
- 10 Ambrosia, ever hear of it?
- 20 Dawn, the city of myths and magic.
- 30 The conjunction of the moons finds link.
- 40 Nasty creatures, nasty dark, sure thee ready fore thee embark.
- 50 None return, or so I'm told, from the pool dark and cold.
- 60 Shrines of knowledge, shrines of strength,
- are all but lost into the brink.
- 70 Fountains fair and fountains foul are all found in dungeons' bowel.
- 80 Exodus: Ultima III. Which is next? Now could be.
- 90 Seek ye out the Lord of Time and the one way is a sure find!
-
-
- Village Rumors & Misty Writings
-
- Cards are useful. <SEARCH> for Shrines.
- The King favors a Mark. <SEARCH> for Cards.
- Seek ye the Mark of Kings. <DIG> carefully.
- You need a Mark to pass. <DIG> up Exotics.
- Marks gained in dungeons. <DIG> on Islands.
- Hot metal leaves a Mark. Baby Bob: Bring me bucks.
- Marks are useful. Seek the Jester in Castle Fire.
- A Mark helps invoke the Snake. Jester says: West-8, South-35
- Invoke the Silver Snake. and await the Dawn.
- Conjunctions of the moons Lord of Time says: Love, Sol,
- find link. Moons, Death.
- Only Exotics will protect you All else fails.
- from great evil. Circle of Light: <YELL> EVOCARE.
- Seek the Shrines of Truth. Exodus is four as one.
- Seek ye the Dungeon of Fire. <INSERT> Cards into Exodus.
- Beware the Fires of Hell.
- <PRAY> for the invocation.
- <PRAY> in the Circle of Light.
- Dawn lasts but a moment.
-
-
- Moon Doors:
-
- The Moon Doors take you to many places throughout Sorsaria.
- each door has 3 trajectories, or, takes you to 3 different places...
- When a Moon Door appears, note the positions of the 2 moons [2 #'s on the
- top of the screen] if you press space, these numbers will
- change 3 times, then the door will then disappear.... Depending on the position
- of the 2 moons, you will be transported to different areas:
-
- Conjunction From To
- ----------- ---- --
- 0,0 North-East corner North-East corner
- 0,1 North-East corner Island w/ dungeon
- 0,2 North-East corner Three square area
-
- 1,3 On island w/ dungeon. South coast
- 1,4 On island w/ dungeon. Three square area
- 1,5 On island w/ dungeon. Exodus' castle
-
- 2,6 Three square area Devil Guard
- 2,7 Three square area Dungeon of time
- 2,0 Three square area North-East corner
-
- 3,1 South coast Island w/ dungeon
- 3,2 South coast Three square area
- 3,3 South coast South coast
-
- 4,4 Three square area Three square area
- 4,5 Three square area Exodus' castle
- 4,6 Three square area Devil Guard
-
- 5,7 Exodus' castle Dungeon of Time
- 5,0 Exodus' castle North-East corner
- 5,1 Exodus' castle Island w/ dungeon
-
- 6,2 Devil Guard Three square area
- 6,3 Devil Guard South Coast
- 6,4 Devil Guard Three square area
-
- 7,5 Dungeon of Time Castle
- 7,6 Dungeon of Time Devil Guard
- 7,7 Dungeon of Time Dungeon
-
-
- SOLVE SECTION:
-
- To find the city of Dawn, stand on top of Lord British's castle,
- and move west-8 and then south-35 and press <space> until the two
- #'s on the top of the screen are both 0's... Then type 'E'nter.
-
- Ambrosia, the lost continent. Get a frigate, find the whirlpool.
- run into it and wait a minute, it will say you died, but you don't!!!
- be sure to take at least 4 key into ambrosia as the only way to get out is
- to capture a boat, and sail to a lock and unlock it.
- The 4 shrines can be found in the land of ambrosia: strength in the
- south west; dexterity in the south-east; intelligence in the north-west;
- and wisdom in the north-east.
- When you are at the 4 shrines, be sure to type 'O'ther, then 'SEARCH' as
- you will find the cards of sol, moons, death, and love there....
-
- How to get a boat:
- When you see a pirate ship on the shore move up right next to it, if you
- can win the battle, the ship is yours!
-
- To get the marks of fire, force, snake, and king, go to the dungeon of
- fire it is surrounded on 3-sides by lava; to get there, go south-east along
- the coast from lord british's castle; the dungeon is hidden in a dark forest
- when you come across: there is hot spot on the wall. Who will touch?
- you have found 1 of the marks.
-
- Here is what each of the marks let you do:
-
- Mark of Kings_____Lets you gain more levels + h.p.
- Mark of Fire______Walk through lava without taking any damage.
- Mark of Snake_____Lets you pass by the earth serpent.
- Mark of Force_____Walk throught a force-field w/o taking any damage.
-
- Exotics: the weapons of ultimate good
- The Exotic weapons can be found on one of the islands up near the city of
- fawn.... Just get on one and type 'o' [for other command] then 'dig'.
- if it says 'not here!' move on to the next <square> or next island as the
- case may be....
- The Exotic armour can be found on one of the islands in the bay which is
- located south-west of where you are now... Repeat the above commands.
-
- Now, we suggest that you just run around and gain levels and go get your
- h.p. From lord british until you have a fair amount of hit points
- [I suggest about 6-10 thousand; I promise, you'll need it..]
-
- Once you have become familiar with sorsaria, combat, fighting, and the
- like, remember: know thy enemy!! Be sure to always talk to the people
- in towns as they tell you a lot.
-
-
- The Quest:
-
- With exotic weapons and armour on all of your men, board your frigate
- and begin thy final quest....
-
- Sail up to the earth serpent that is blocking the entrance to the
- port and 'y'ell [what?] 'evocare' you and your party will be transported
- on the other side of the snake.
- Now, move up to the castle and then exit your craft; 'e'nter
-
- Once inside the castle you should go straight up until you see a monster,
- from there go either left or right into the moving lava. [Note: do not go up
- to where you see a forcefield and a guard as that passage just loops around
- and comes back out at the entrance]
-
- as soon as you pass the lava you will be attacked by either: dragons
- or wyverns or griffon... Beware! These monsters can hurl a blast all
- the way across the arena!!
-
- after you dispose of them, go over and up a ways, you will encounter
- another group of dragons, after killing them, keep going north and you will
- encounter some balrons [or devils of some sort]. Kill these and continue
- north.. Have you noticed that there are explosions all around you? Watch
- out! They can hit you and do great damage!! Also be aware:
-
- time cannot be stopped in the castle
-
- so do not bother using a powd or a altair spell as it will not work!!!
-
- now, keep going north, you should encounter another group of dragons
- [what's their deal with dragons??] anyway, kill these suckers and go
- east [if you went east from the monster at the entrance, go west]
-
- you will see some writing on the wall below you: death [pay no heed]
-
- now, go straight up into the lava... You will soon see a rectangular
- object with many moving colors... That is exodus! Exodus is a machine!!
-
- but! Before you step any closer, beware! The floors upon which he lies
- are alive and will attack you! There are 4 groups of them, you cannot
- see them so do this once in combat mode
-
- move all of your players to this position:
-
- p1 p2 p3 p4
-
- and wait.. As soon as one of you gets hit, start attacking with your exotic
- weapons [you did remember to bring enough for all 4 of you didn't you?]
-
- after you kill all of the floors, move up to exodus, don't worry,
- he's only a machine and cannot attack you, yet....
-
- exodus
- is four as
- is 1
-
- [this is only text so don't expect a master piece]
-
- x x x x <- exodus
- you -> @
-
- move up to the top left hand corner of him/it and type: 'o'ther
- [it will say what command] type: 'insert' [did you bring the cards?]
-
- then it will ask:
-
- s, m, l, d ?
-
- type: L [for love]
- **warning** If you hit anyother letter it will take away <<all>>
- of your h.p. repeat the above, but this time you need to move over
- 1 space to the right and then:
- type: S [for sol]
- again move over to the right 1 space and insert the card of...
- type: M [for moons]
- at last, one move more to the right and insert:
- type: D [for death to exodus]
-
-
- ...And so it came to pass that on this day, Exodus, hell-born incarnate
- of evil was vanquished from Sorsaria.