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- TERMINAL TERROR
-
- PIE IN THE SKY (c) 1994
- & EXPERT BRAND (c) 1994
-
- By Psychotron
- Of McC 1994!
- =============================================================================
- General Keys
-
- F1 Help Screen.
- ESC (escape) Return to main menu.
- Key 'p' Pause the game.
- =============================================================================
- Moving through 3-D world
-
- Keypad 8 Walk forward
- Keypad 5 Walk backward
- Keypad 2 Walk backward
- Keypad 4 Turn left
- Keypad 6 Turn right
- Keypad 7 Turn slowly left
- Keypad 9 Turn slowly right
- Keypad 1 Sidestep left
- Keypad 3 Sidestep right
- Keypad 0
- or Key 'j' Press and hold to jump
- Space Bar,
- Alt or Ctrl Shoot or Kick
- Key 's' Select item to drop
- Key 'i'
- or 'Enter' Pick up or use item
- =============================================================================
- Selecting Weapons
-
- Key 1 Ninja Kick
- Key 2 Sticky GOO Gun
- Key 3 Gas Grenade
- Key 4 Machine Gun
- Key 5 Fire Extinguisher
- Key 6 Rocket Launcher
- Key 7 Shotgun
-
- =============================================================================
- General Hints and Tips
-
- * Don't KILL civilians! becoz you'll be branded a RENEGADE and thrown
- in prison. You might try a few Ninja Kicks or GOO Gun attacks :):)
-
- * When you pick up ammo that you need, it will go right into the
- weapon. If you pick up ammo and don't need it yet or for a weapon
- you don't have yet, the ammo will go into your inventory.
-
- * Medi-paks work in a similar fashion. If you can't use it when you
- pick it up, it pops into your inventory. To use it later, you must
- drop it and then pick it up again.
-
- * Grenades must be selected like every other weapon. Throw the
- grenade by holding down the space bar.
- The longer you hold down the key, the farther the grenade will
- travel. The grenades must be used with care. They will bounce
- off walls and you are vulnerable to their explosions unless you
- have the Gas Mask in your inventory.
-
- * Bombs are activated by remote control. Place a bomb on the ground
- by selecting the bomb using the 'S' key, moving the cursor to the
- bomb icon and pressing the Enter key. Back way up because you are
- vulnerable to the explosion. Now press the 'B' key to detonate the
- bomb. This is very effective when there are terrorists walking by
- that don't see you. Run out, plant the bomb, and when they
- walk back...BOOM.
-
- * The Machine Gun uses lots of bullets very quickly so be careful when
- using this weapon. You will see ammo packs throughout the entire game
- but don't count on it. Make sure you always have at least one extra
- clip in your inventory.
-
- * The Double-Barrel Shotgun is a little tricky. It doesn't fire as fast
- as the Machine Gun and must be cocked after every 2 shots. This also
- takes a little time and you could be dead by then. The range for the
- shotgun is very limited. Use the shotgun only when you're close to
- your target. It is also the weapon of choice when you're surrounded
- by lots of bad guys since it has such a wide shot pattern.
- Make sure you also have a least one clip in your inventory.
-
- * The Sticky GOO Gun is the weapon of choice since you lose points
- whenever you use a lethal weapon. You have an effective range of
- about 50 yards. The GOO Gun encases the enemy in a sticky substance
- that can't be removed without the anti-agent. So they are completely
- disabled. You don't get a lot of shots out of a Goo Canister so take
- a couple along with you. You will also find extra canisters along
- the way.
-
- * Doors can be opened just by bumping against them. If the door is
- locked, your 'Door Open Type' display will show what key is needed.
-
- * Stairwells, elevators, or sometimes doorways can cause a
- 'level-switch'. You can always go back to a previous level. Of
- course, there's always a chance that some very unfriendly people
- may be waiting for you.
-
- * The radar will always show your position relative to the area you
- are in. It is extremely helpful when your lost in a dark area or a
- maze. Use the radar in conjunction with the compass to help you
- navigate. You activate the radar when you place it in your
- inventory.
-
- * Battle Wounds are displayed in graphic form on the body at the right
- of the screen. It displays the vital circulatory system and the
- brain. Whenever you take a 'HIT', a red dot will be displayed on
- the body at the location you took the hit. Too many hits and you
- die. Prior to dying, you may lose the use of your right leg if
- it is hit too many times and you will not be able to walk straight.
- If you notice a discernible 'pull to the right', its probably
- because your right leg is all shot up.
-
- * One item that will help keep you healthy is the Flack Jacket. You
- will find it in the HQ when you first start the game. Most of the
- important items you will need are found in the HQ.
- Remember, once you leave the HQ, you can't go back.
-
-
- * A big part of the game is learning to sneak past the enemies. Your
- profile display shows how vulnerable you are to enemy detection. The
- higher the number, the harder you are to detect.
-
- * There are many factors which go into your profile. The profile is
- raised by fast movement and shooting, and it is lowered by stillness
- and non-lethal weapons that don't make a lot of noise.
-
- =============================================================================
- W A L K T H R O U G H
- For Terminal Terror (c) PIE IN THE SKY 1994!
- (c) EXPERT BRAND 1994!
- =============================================================================
- [GET USED TO IT LEVEL]
-
- You start the game in the locker room of DEEP Headquarters.
- Exit the locker room to the right and go to the first entrance on the left.
- This is the ammo room. Get some weapons but don't fill up all your
- inventory slots. You still need to pick up some medi-paks, your radar,
- flack jacket and gas mask.
-
- Get some medi-paks from the medical room. Then stop and pickup the gas
- mask, flack jacket and radar unit from the computer room.
-
- Then go see the general to get your orders. When you leave, there will be
- a man in the hallway outside the Officer's Club. Talk to him, then
- head back down the hall. As you approach the brushed-metal doors, they
- will open to allow you to travel out to the waiting chopper.
-
- Before you leave the Headquarters, make sure that you have empty slots in
- your inventory. You will be picking up items, such as: extra ammo, keys,
- notes, medi-paks, fire extinguishers,etc., throughout the airport.
-
- [ ACTION LEVEL ]
-
- The chopper drops you on the tarmac and takes off. The terrorists get lucky
- and hit the chopper's engine, and it explodes as it hits the
- ground, taking out a terrorist. Four terrorists are coming at you from
- behind. Down them with your weapons. These terrorists are particularly bad
- shots, so they aren't a big threat.
-
- You will notice that the First timer number (Power) is blinking. This is
- the amount of time you have left before there is an aircrash due to
- lack of power in the control tower.
-
- Head towards the hangar, and take out the terrorist who is watching
- over the mechanics. Talk to the mechanics and take the Silver key
- from the one on your way out of the hangar as you enter the airport
- maintenance hub.
-
- Once in the hub, take out the terrorists. You want to go to the
- first corridor on the left. It leads to the warehouse through the Cargo
- Storage door.
-
- In the warehouse, travel around the crates to the left and go
- to the corner and turn right until you get to the corner opposite where
- you entered the warehouse. Go in the black "Danger Staff Only" door.
-
- Head down the hallway and enter the basement at the end of the hallway.
- In the basement, head to your right and then to your left, and go into the
- main hallway. Take a couple potshots into the darkness with a lethal weapon
- to explode the flammable drums at the end of the hall. That will take out
- some of the terrorists who are hiding there.
-
- Go into the passage with the body of the dead janitor, and pick up the
- Brown key.
-
- Continue down the hallway and take the first hallway on the left. Turn
- right at the end then keep bearing left to the dumpster. Pick up the
- green key.
-
- Retrace your steps back to the main hallway and turn left. Proceed till
- you get to the metal door. The janitor's key will open it. There are
- two terrorists waiting for you there, take them out and turn on the main
- tower power switch.
-
- Go south a little, and turn at the first right and go up the stairwell.
- This will take you to the main hub.
-
- Go around the hub to the left, taking out the terrorists as you go.
- You are looking for the doorway on the inside wall of the round hallway.
- When you find it, you'll need a fire extinguisher to get through, so
- hopefully you have already picked one up.
-
- Take out the terrorists in this room and enter the elevator. Walk all the
- way into the elevator to activate it. The elevator takes you up to the
- control tower. Quickly dispose of the bad guys and bump into the local power
- switch to restore power. Be careful not to kill any of the air traffic
- controllers while fighting the terrorists.
-
- You have just completed your first mission and the first timer (Power) has
- stopped and the second timer (Hostage) has started. The headcontroller will
- warn you that people are being executed at the departure
- gate area, your second mission.
-
- Head back down the elevator, and go out of the main hub via the narrow tan
- brick passage. This will take you to the gates. Go behind the
- desk and find the fire extinguisher if you don't already have one. Go
- through the hallway next to the desk and enter the airplane. Look around
- and you will find a Blue key to pick up. Exit the airplane and head to the
- northeast corner of the gate area.
-
- Watch out, there's a moving sidewalk here. You must eliminate
- all the terrorist on this level. You may have to use a lethal weapon or
- two on this moving sidewalk. These guys are tough. You'll also need to
- deal with the fires. If you don't get all the guys on the moving
- sidewalk, you'll have to go back to get them. Just bump into the switch,
- at the end of the sidewalk, to turn off the sidewalk. Now you can
- casually deal with the remaining terrorists.
-
- You have just completed the second mission and the second timer
- has stopped. The third timer (Bomb) has just started. The guy in the suit
- standing near the gate desk is an undercover agent. When you neutralize
- all the bad guys, he waves to you. He tells you to get out to the fuel depot
- to dispose of some bombs, your third mission. Make sure you pick up the
- Gold key by the dead hostage before you leave the gate area.
-
- Go out the southwest stairwell that leads to the main hub. Turn left at
- end of the hallway and go to the second hallway on your left. Go to
- the Fire Exit and eliminate the terrorist and put out the fire. Go
- through the open door and out the second door.
-
- This places you in the underground corridor. Use the Gold key to open
- the gate. Then make two lefts which takes you to the maintenance hub.
- Turn right and go through the door into the hangar.
-
- From the hangar, head west towards the fires in the distance. Talk to the
- guy near the fires, then go through the gates to the fire trucks. Talk to
- the two men waving at you.
-
- Don't go directly toward the fuel tanks. Go into the passageway
- that leads to the maze. In the maze, find the fuel pump (in the northwest
- corner) and shut it off. Go to the southeast corner of the maze and enter
- the sewer to find the Tan key. The key is due south when you enter the
- sewer on a small outcropping on an angled wall. If you have trouble
- swimming directly to the wall, go left around the green pillar and over to
- the wall. Be careful not to get dragged into the wrong sewer tunnel.
- Also, watch out for alligators, they're hungry and your weapons don't
- work in the sewer.
-
- Once you have the key head east, past the second pillar on your left,
- then turn north into the sewer tunnel. This is the entrance to the fuel tank
- area so you don't have to go back through the maze. Grab the three
- bombs around the tanks and carry them all back to the safe area between the
- palm trees in the west end. Set all the bombs down in the palm tree area.
- Then back off and wait for them to explode safely. Once they have
- exploded, you have saved the airport from destruction and completed your
- third mission.
-
- Now that you have the Tan key, and all the fires are out, you can go out
- through the gate and rescue all the other hostages.
-
- The cop will congratulate you, and tell you to go see Agent
- Cooper in the lobby.
-
- If you are a macho man, you can get to the lobby from the maintenance hub.
- Enter the maint. hub from the hangar and take the first corridor on the right.
-
- If you are a normal special forces guy, you will want to get to the lobby
- from the main hub. Enter the maint. hub from the hangar and take the first
- open doorway on the left. Make two rights in the tunnel which takes you
- back to the main hub. The lobby hallway from the main hub is the one
- with the book basement shop.
-
- If you selected Joint Mission, Agent Cooper will ask you to go
- home. If you selected either of the other two levels, you will be told to
- find Riggs in the basement. Make sure you get the Red key from Cooper.
-
- Go back to the main hub via the hallway with the snack bar, and take
- the first hallway on the left to get to the basement. In the basement,
- go to the room with the crates (the one next to the hall where you found
- the dead janitor and the Brown key). Go under the crate and down the
- back passage. Use the Red key to get through the first door, and you
- will see that the policemen who were guarding Riggs are dead. Riggs is
- waiting for you. Talk to him, and he will insult you and then take off.
- You need to bring him in alive, don't kill him.
-
- Follow him up the stairs to the outdoor airport area. Chase him
- across the runways to the outdoor buildings area. Stay as close to
- Riggs as you can. If you let him get away from you, you will lose the game.
- Chase him through the alleys and up the stairs to the roof. Follow him
- down the dark passageway to the secret entrance to the sewer. But don't jump
- into the sewers. AT least, not now.
-
- Riggs has escaped into the sewers, but don't worry, you haven't lost the
- game...yet. It is up to you to find his secret headquarters and here's
- the best way:
-
- Before you go into the sewers, you will need three keys: a Blue key, a
- Green key and Red keycard. The Blue key is on the airplane, the Green key
- is near the dumpster in the basement and the Red keycard is on the roof of
- another building in the level you're currently playing.
-
- To get the Red keycard, retrace your steps back through the dark passageway.
- Keep your eye on the radar screen and stand with the blue opening behind you,
- Go south, then west, then south again. Now turn west again you will see the
- exit. Follow the outdoor ledge to the end. Jump to the roof of the other
- building and pick up the keycard.
-
- Now jump down to the ground. If you have all the keys, find the stairwell
- that took you to the rooftop when you were chasing Riggs. If you don't have
- all the keys, go back to the airport and find them.
-
- Once you have all the keys, you will need to get to the rooftop. Keep your
- eye on the radar screen and walk into the dark passageway. Go east, then
- north, then west, then north, then east again. When you turn north
- again, you will see the blue opening.
-
- Walk over to the blue opening and you will drop down to a ledge in the
- sewers. Take a couple steps and you'll be up to your neck in the
- sewer. Let the current take you to the first sewer tunnel on your left.
- Follow this tunnel till you enter a large open area. Stay to your left
- along the wall. There are plenty of alligators waiting to invite you to
- dinner, and you're the main course.
-
- Take the second tunnel on the left and then immediately get over to the
- right. The secret entrance to Riggs' headquarters is the first opening you
- come to on the right. If you miss it, you can take the second right which
- will start you over from the beginning.
-
- Follow the hallway. Go through the three doors, and you will be in the
- middle of the terrorist's hideout. Walk around till you find Riggs and
- confront him. He will run away.
-
- Chase him down the stairs to the secret entrance in the warehouse and
- across the warehouse to another secret passage which will take you
- to the baggage claim area. Follow Riggs through the baggage conveyor
- to the outside area.
-
- At this point, instead of chasing Riggs to the waiting Harrier, run to
- the switch on the wall on your right and close the gates. This will trap
- Riggs and he will give up.
-
- Finished... you win... :)...
- THE END.
- PS : Try the other harder missions, they ARE tougher!!
- =============================================================================
- Notes : This text was implanted in the game's files (instruct.txt), but i
- i made some changes and improvements at some points, and this text
- makes it better to print out if you ever need to.
- =============================================================================
-
- Sayonaara,
- Psychotron.
-