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- Sam and Max walkthrough
- -----------------------
-
- One: The Office and Environs
- ----------------------------
-
- Get the light bulb from the cupboard, and the cash from the mousehole.
- Exit the office, and talk to the cat on the pavement outside. Use Max on him
- to obtain the orders.
-
- Go to Snuckeys - one of them has a paper cup outside. Collect this. Inside,
- walk around until Max wants to go to the bathroom. Pick up the pecan candy
- (left hand row, top shelf) and talk to the attendant. Ask him to sell you
- the pecan candy. Then ask about the bathroom - Max will take the key and
- leave. Finish the conversation quickly, and go outside. Talk to Max before
- he re-enters the diner. Take the key from him.
-
- Two: The Carnival
- -----------------
-
- Use the orders on the fire-eater. After talking to the Kushmans, pick
- up the fur and the bottled severed hand in the hall of oddities. Exit by
- the rear door. In the Wak-a-Rat stall, get the fishbowl lens. Play Wak-a-Rat,
- take the prize (a torch) and combine it with the light-bulb. Ask the Cone of
- Tragedy operator if you can ride the Cone. After doing so, check your
- inventory. Ask the operator about your lost items - he will issue you with a
- claim ticket. Go to the Lost and Found tent. On leaving, examine the new item
- you have been given (the World of Fish magnet).
- Next, ride the Tunnel of Love. Use the torch on the walls, and once it
- has been activated, you can use other items. When you approach the fusebox
- in the wall, use Max on it. In the tableau, examine the king's beard, and
- walk through the secret door. Talk to Doug, give him the pecan candy, and
- he will give you a crowbar to use on Trixie's trailer. Operate the Tunnel
- reset switch in the left hand wall. Exit Doug's den.
- Use the crowbar on the trailer door. Inside, take the costume from the
- hope chest and examine the score card on the inside of the wardrobe door.
- It will point the way to the Gator Golf.
-
- Head for Snuckey's, and ask the attendant to open the jar containing
- the severed hand.
-
- Three: String, Fish and Alligators
- ----------------------------------
- Use the cablecar to reach the top of the Ball. Use the pillar in the
- centre of the area to operate the elevator. Once in the diner, talk to the
- tool-bender and ask him about the spanners ; he'll give you one. Get the
- wires and use them on the binoculars. Use the fishbowl lens on the binoculars.
- Go to the World of Fish. Pick up the bucket of fish in front of the Bait
- stall. Use the spanner on the bolt holding up the plastic fish in the river.
- Get into the fish (use the mouth) and then use Max on it. The fish will come
- away from its moorings, and the fisherman will pull it up onto the net,
- where the helicopter will take you to the Ball of Twine. Once there, use
- Max on the dangling end of the twine.
- Drive over to Gator Golf. Pick up the golf-ball retriever in the bin by
- the souvenir stall. Walk down to the course. After tangling with Bumpus,
- rescue Max by replacing the golf balls with the bucket of fish, and hitting
- the fish so that the alligators form a straight line across the middle of the
- range. Sam will go over to Max automatically. Use the glass door, then use
- the loose plank. Get the Sno Globe from the cavity within. Max will give you
- a second piece of Sasquatch fur.
-
- Use the severed hand on the golf-ball retriever. Use the fish magnet on this
- new item. Go to the Ball of Twine museum, and use this 'reacher with magnet'
- on the exposed part of the Ball. Take the Mood Ring you find.
-
- Four: The Vortex and Other Animals
- ----------------------------------
-
- Drive to the Mystery Vortex. Inside, use the mirror - you'll emerge in an
- underground cavern. Switch the red (left-hand) magnet on, then walk across to
- the right, past the blue magnet, and operate the yellow magnet also. Return
- to the surface. You will be able to walk through the large orange door to the
- right of the room.
- Talk to Shuv-Oohl and give him the Mood Ring. He'll give you some advice
- about Frog Rock and a bottle of Mole Man Powder. Exit this room, go through
- the curtained entrance and get the fur from the floor of the Yeti attraction.
- Return to the Ball of Twine (diner) and use the binoculars. When the rock
- between the two attractions mentioned by Shuv-Oohl appears, stop the visor
- spinning. The rock should be Frog Rock - if not, keep tracking around until
- another rock appears. When you locate Frog Rock, drive over to it.
- Use the three pieces of Bigfoot hair and the bottle of Mole Man Powder on
- the rock. You will be shown the way to Bumpusville.
-
- Five: Bumpusville
- -----------------
- In the garden, use some money on the wishing well to the left of the screen.
- (Actually, this isn't an essential part of the solution, but it's so funny I
- just had to include it ! :-)) Enter the building, and go to the far left-hand
- room (the stage). After the performance, walk to the far right-hand room (the
- bedroom). Take the pillow from the truck-bed, and use the elongated hand on
- the large blue book on the shelf to remove it. Once the book has been read,
- locate the cleaning droid and operate it. Insert all the wires into their
- holes such that the map is totally green. The robot will trip the security
- field, and Lee-Harvey will go to find it. Go to the room he has just left
- (adjacent to the bedroom entrance) and use the VR machine. Get the sword,
- and use it on the centre of the dragon (This is quite tricky to get right,
- so you may have to repeat the trick with the robot several times.) If you
- kill it, grab the heart and it will turn into a key.
- Go to the security field, use the key on the machine beside the door,
- and Bruno and Trixie will be released. They'll head off to the Jungle Fever
- party. Meanwhile, go to the room immediately to the right, and take the
- portrait of John Muir. Leave Bumpusville for the time being and trek over
- to Jungle Fever.
-
- Six: Venues, Vegetables and Velociraptors
- -----------------------------------------
-
- Talk to Evelyn Morrison (behind the counter) and read the brochures she
- gives you. These reveal the locations of the Mt.Rushmore Dinosaur Park and
- the Celebrity Vegetable attraction. Talk to the bigfoot bouncer and give him
- the rasp from the Snuckey's bathroom key.
- Drive to the Celebrity Vegetable thing. Take a Conroy Bumpus eggplant from
- the box on the right, talk to the attendant and give her the picture of
- John Muir. Go over to the Dinosaur Park. Examine the two talking donosaurs.
- Use Max on the mammoth to obtain some sasquatch-like hair. Operate the
- tyrannosaurus voice and wait until the jaw is open...then do something else
- to halt its motion. (Use the eye icon, for example.) Use the twine on the jaw,
- then use Max on the twine. You'll end up with a dinosaur tooth.
- Walk down to the Tar Pit, and beyond, to the Bungee entrance. Go up in the
- elevator, and use the Snuckey's cup on the elongated hand. Use the Bungee
- equipment (you'll have to do it twice; Sam's a craven coward!) and bounce
- down toward the Tar Pit. Pick up some tar with the elongated cup.
- Exit the attraction. Return to the Celebrity Vegetable garden, and pick up
- the John Muir vegetable from the attendant. Back at Bumpusville, go to the
- bedroom and use the Bumpus eggplant on the toupee (This is a brilliant scene!)
- Use the tar and then the mammoth hair and the toupee on the stiltwalker's
- costume. Go back to Jungle Fever.
-
-
- Seven: The Party, and what happened Next
- ----------------------------------------
- In the lobby, use the fake Sasquatch costume you have just created. The
- bouncer will now let you through. Inside, take the wine bottle. Go to the
- kitchens (behind the stage, left of the screen in the background) and
- take the ice pick from the freezer window. Use the rear door and Bumpus will
- appear. To escape his clutches, remove the Bigfoot costume - Bumpus and
- Lee-Harvey will change in the freezer. Get Max to slam the door on them.
- You will be granted free run of the party by the Bigfoot Chief. When he's
- told you the story of the totems, go back to the Ball of Twine diner.
- Get the tool-bender to twist the ice-pick for you, and use it on the wine
- bottle. This allows you to use the cork as a Sno Globe stopper. Return to
- the Mystery Vortex and use the Mini-Vortex. Within, use the Sno Globe and
- it will suck in some vortex energy. Return to the Totems. Walk to the right
- past Bruno, and then towards the rear of the scene. You should arrive in
- the Hot Tub area.
- Use the Sno Globe, the dinosaur tooth, the John Muir gourd and the pillow
- with hair tonic on the tub in succession. I don't think it matters which
- order you do it in.
-
- Sit back and watch the end sequence...!
-
-
-
- --
- *****************************************************************************
- * Doctor: The fluid link's run out of mercury, see? *
- * Ian: No it _hasn't_. The Daleks (original script) *
- *******Random Grouch**************************ch0mpc@midge.bath.ac.uk********
-