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-
- *** Nova 9 Hint ***
-
- (1) ... Operational Tips ...
-
- Problem: Difficulty Levels.
-
- Hint:
- There are 3 difficulty levels in Nova 9. As you move up to more advanced levels
- the enemies will become more aggressive and difficult to destroy. On Easy, you
- have 3 opportunities to win on each world, on Regular there are 2
- opportunities, and on the Hard level, you get only one chance.
-
-
- Problem: Access to Preferences Menu.
-
- Hint:
- You can access the Prefs Menu, Credits, and Score at the bridge console. A
- limited Prefs Menu can be accessed during sim play; it does not include the
- ability to set difficulty levels. Alt-G will take you directly to sim play.
-
-
- Problem: Display graphic and sound options.
-
- Hint:
- Typing INSTALL M at the command line gives all possible Graphic and Sound
- options.
-
-
- Problem: Skipping intro screens and S.A.R.A.H.
-
- Hint:
- Hitting the spacebar during the intro or S.A.R.A.H.'s initial message skips
- intro scenes and takes you directly to the bridge. Spacebar in other instances
- will advance the text.
-
-
- Problem: Powers - General Description.
-
- Hint:
- Powers are available on each world. Some are generated when an enemy or object
- is destroyed, others are located within puzzles and are only available when
- these are solved, and a few are just there for the taking. The powers are in
- the form of colorful, floating, geometrical shapes.
-
-
- Problem: Powers - Types.
-
- Hint:
- There are 15 powers in all:
- Fast Reload Smart Bomb 5-way Shells
- Rotational Velocity Thruster 3-way Shells
- Velocity Heavy Shells Invincibility
- Seek Shield Recharge Decoy
- Shell Speed Exploding Shell Electric Shield
-
-
- Problem: Power activation.
-
- Hint:
- Fast Reload, Rotational Velocity, Velocity, Seek, and Shell Speed are
- automatically activated when picked up. All other powers are activated with the
- joystick in combination with the right joystick button or the keyboard keys
- that correspond with their position in the cockpit power panel:
- Q W E
- A D
- Z X C
-
-
- Problem: Weapon Upgrades.
-
- Hint:
- Weapon upgrades are given when the Raven II returns to the base. If the Raven
- has suffered a lot of damage, the upgrades may be limited. Weapons include:
- cannons, mines, lasers and rockets. The game starts with cannons and mines
- available. These can be accessed with the +/- keys or the keyboard #'s 1 and 2
- respectively. Lasers and rockets are upgrades and are accessed with the +/-
- keys or the keyboard #'s 3 and 4.
-
-
- Problem: Switching views.
-
- Hint:
- Different playing views are available using the function keys. Playing views
- can also be customized and set using the floating camera view (toggled on and
- off with the F key), and the numeric key pad or the joystick. Views can be
- saved using a Ctrl and function key combination and restored with Alt and the
- corresponding function key.
-
-
- Problem: Teleporters and Warp Links.
-
- Hint:
- There are purple teleporters on 4 of the worlds: Hydros, Searon, Typhieus, and
- Matricon. These will return you to base for upgrades and repairs. When the
- guardian of a world is destroyed, a yellow Warp Link will appear allowing you
- to advance to the next world.
-
-
- Problem: Guardians.
-
- Hint:
- Each guardian takes several shots to destroy, depending on what type of shells
- are used to shoot them, difficulty level, and whether or not they get damaged
- by any other enemies. (Except for the guardians on Typhieus and Matricon.)
-
-
-
- (2) ... Kryon, Hydros, and Sauria ...
-
- Problem: Special features of Kryon.
-
- Hint:
- No base teleporter. 3 puzzles.
-
-
- Problem: List of Kryon puzzles.
-
- Hint:
- (1) Large block inside force field. (2) Small block on hot spot (3) Hot spot
- inside laser gates
-
-
- Problem: Large block, puzzle solution.
-
- Hint:
- Shoot block through either of the two gaps in the force field and the force
- field will turn off, allowing you to get the two powers.
-
-
- Problem: Small block, puzzle solution.
-
- Hint:
- Push block off of hot spot and the force field near the hot spot will turn off,
- allowing you to get the power.
-
-
- Problem: Hot spot, laser gate, puzzle solution.
-
- Hint:
- Park on hot spot, the laser gates will turn on. Pick up the power inside the
- gates to trigger kamikaze sleds. Then stand on hot spot to make them run into
- laser gates.
-
-
- Problem: Defeating the Kryon Guardian.
-
- Hint:
- Guardian [Snowplow]: The snowplow is invincible to attacks from the front. The
- snowplow is vulnerable to attacks to the rear or either side.
-
-
- Problem: Special features of Hydros.
-
- Hint:
- There is a teleporter back to base on this world. No puzzles.
-
-
- Problem: Defeating the Hydros Guardian.
-
- Hint:
- Guardian [Large boat]: To destroy the boat, simply shoot it several times.
-
-
- Problem: Special features of Sauria.
-
- Hint:
- There are no special features on Sauria.
-
-
- Problem: Defeating the Sauria Guardian.
-
- Hint:
- Guardian [Lizard]: To destroy the lizard, shoot it in the mouth when it opens
- to shoot at you.
-
-
-
- (3) ... Searon and Pestula ...
-
- Problem: Special features of Searon.
-
- Hint:
- There is a teleporter back to base on this world. There are 2 puzzles on
- Searon.
-
-
- Problem: List of Searon puzzles.
-
- Hint:
- (1) Large block Inside force field. (2) Four transmitting towers.
-
-
- Problem: Large block, puzzle solution.
-
- Hint:
- Large block Inside force field: Use thruster to go over jump and drop mine on
- the block when you are above it. (Jumping over the block also allows you to get
- the power that is in the air.)
-
-
- Problem: Transmitting towers, puzzle solution.
-
- Hint:
- The transmitting towers are arranged in a square and can be destroyed in
- sequence by starting with the tower nearest to the lump and continuing in a
- clockwise direction around the square. When a tower is destroyed, it turns off
- the force field around the next tower. Destroying the last tower also turns off
- the force field around the big block, allowing you to shoot or move the big
- block. (The towers can also be hit with seeking shells when the force fields
- are on.)
-
-
- Problem: Accessing the base teleporter.
-
- Hint:
- After getting rid of the large block, the force field around the teleporter
- will turn off. The teleporter MUST be used before destroying the guardian.
-
-
- Problem: Defeating the Searon Guardian.
-
- Hint:
- Guardian [Large tank]: To destroy the tank, you must take the purple teleporter
- back to base and Sparky will give you shells that can destroy it. After coming
- back, just shoot the tank several times.
-
-
- Problem: Special features of Pestula.
-
- Hint:
- There are no special features on Pestula.
-
-
- Problem: Defeating the Pestula Guardian.
-
- Hint:
- Guardian [Centipede]: Shooting any section of the centipede, besides the front
- or back section, will cause the centipede to split and generate a new head.
- Shooting the head takes more shots than shooting a rear section.
-
-
-
- (4) ... Typhieus and Teflar ...
-
- Problem: Special features of Typhieus.
-
- Hint:
- There is a teleporter to back base on this world. There are 3 puzzles on
- Typhieus.
-
-
- Problem: List of Typhieus puzzles.
-
- Hint:
- (1) Teleporter to base and laser gates. (2) Large block and one laser cannon.
- (3) Large block and two laser cannons.
-
-
- Problem: Teleporter to base and laser gates, puzzle solution.
-
- Hint:
- Push the large block onto the hot spot to start the laser gates cycling. Go
- through the laser gates and shoot the block through the gap in the force field.
- Go back through the laser gates and drive over the hot spot outside of the
- force field. The puzzle and the force field around the base teleporter will
- turn off.
-
-
- Problem: Large block, 1 laser cannon, puzzle solution.
-
- Hint:
- Push the small block onto the hot spot to turn the force field into a red,
- reflecting force field. Park Raven where the cannon will shoot the large block
- with a ricochet. After the large block explodes, park Raven where the cannon
- will shoot itself with a ricochet. The puzzle will turn off, allowing you to
- get the powers.
-
-
- Problem: Large block, 2 laser cannons, puzzle solution.
-
- Hint:
- Push small block onto the hot spot nearest to the block. There will be an
- opening in the force field and you can go in and push the large block against
- the wall near the two laser cannons. Exit the puzzle and push the small block
- onto the other hot spot. Go to end of the puzzle and make the cannons shoot the
- large block. The large block will destroy the cannons and the puzzle will turn
- off, allowing you to get the powers.
-
-
- Problem: Defeating the Typhieus Guardian.
-
- Hint:
- Guardian [Electro-man]: To destroy Electro-man, you must shoot the four shorter
- electric towers that turn on when the guardian appears. The towers have blue
- lights on their tops when they are on. The towers are off otherwise and can't
- be damaged. They are arranged in a square with large electric towers between
- them.
-
-
- Problem: Special features of Teflar.
-
- Hint:
- No base teleporter. One puzzle on Teflar.
-
-
- Problem: List of Teflar puzzles.
-
- Hint:
- (1) Attractor mine and laser gates.
-
-
- Problem: Attractor mine and laser gates, puzzle solution.
-
- Hint:
- To turn off the force field around the attractor mine, go through the laser
- gates and over the hot spot.
-
-
- Problem: Defeating the Teflar Guardian.
-
- Hint:
- Guardian (Bouncing ball]: Shooting the ball will cause it to split up. When the
- balls are red, they will split in two when they are shot. When the balls become
- yellow, they will be destroyed when shot.
-
-
-
- (5) ... Matricon and Malevolon ...
-
- Problem: Special features of Matricon.
-
- Hint:
- There is a teleporter back to base on this world. There are 4 puzzles on
- Matricon.
-
-
- Problem: List of Matricon puzzles.
-
- Hint:
- (1) First puzzle and base teleporter. (2) Laser gates and floating mine. (3)
- Laser gates and power module. (4) Eight cannons.
-
-
- Problem: First puzzle and base teleporter solution.
-
- Hint:
- When you first arrive on Matricon, go through the base teleporter. You have to
- go through the base teleporter before touching the first hot spot after
- arriving on Matricon. You won't be able to go through at any other time because
- there will be a force field around it. Next, go through the orange teleporter.
- You will cross a hot spot which will generate a laser cannon. Stand on the hot
- spot in the middle of the puzzle and the cannon will shoot itself. Go across
- the hot spot behind where the cannon was. Exit the puzzle through the orange
- teleporter and the puzzle and first gate in the spiral will turn off.
-
-
- Problem: Laser gates and floating mine, puzzle solution.
-
- Hint:
- This maze is to the right after finishing the first puzzle. Go into the puzzle
- through the opening and go to the hot spot that is just around the corner from
- the opening. This hot spot will turn on two diagonal walls and turn off the
- laser gates. Get right next to the wall and face the laser gates. The mine will
- float right next to you and go back and forth across the hot spots behind you.
- After the mine bounces off of the diagonal wall behind you, get off the hot
- spot and wait by the laser gates. The mine will turn the laser gates off and on
- in a pattern. Follow the laser gates when they turn off the way you want to go.
- Cross the hot spot on the other side of the laser gates and go through the
- orange teleporter. Turn left and go across the two hot spots and pick up the
- power. Use the power and back up to the end hot spot. Stay here and shoot
- straight ahead with lasers. The lasers will bounce off of the diagonal wall and
- destroy the mortar launcher. Turn left and exit through the orange teleporter.
- The puzzle will turn off and so will the second gate in the spiral.
-
-
- Problem: Laser gates and power module, puzzle solution.
-
- Hint:
- Go straight through the laser gates and the power module will recharge your
- shields. Go through the orange teleporter and park on the hot spot. Two cannons
- and a number of walls will appear. Go forward to the wall, quickly back up and
- the cannons will destroy each other. Go shoot the floating mines, then shoot
- the cannons that appear. Now, go activate the hot spot nearest the jump, then
- the hot spot on the other side. Go back to the middle hot spot and park on it.
- Shoot your lasers at the wall at an angle to hit the mine behind the
- teleporter. Exit through the teleporter. Part of the puzzle will remain and the
- third gate in the spiral will turn off. (if the last mine leaves a power
- module, you won't be able to get it.)
-
-
- Problem: Eight cannons, puzzle solution.
-
- Hint:
- Go to the opening just counter-clockwise from the orange teleporter and drive
- straight through. Let the cannons shoot themselves or use rockets or anything
- else you want to try. Activate the hot spot clockwise from the orange
- teleporter and go through the teleporter. Turn right, go forward to the hot
- spot, and quickly back up to the hot spot next to the teleporter. Stay there
- until the mine bounces off the diagonal walls towards the cannon. Now activate
- the hot spot that was in front of the cannon and exit through the orange
- teleporter. This will turn off the puzzle and the last gate in the spiral.
-
-
- Problem: Defeating the Matricon Guardian.
-
- Hint:
- Guardian [Generator]: To get through the spiral to destroy the generator, the
- four puzzles should be solved. Simply shoot the generator through the gaps in
- the force field to destroy it. Then, exit the spiral and go over the jump to
- get to the warplink.
-
-
- Problem: Special features of Malevolon.
-
- Hint:
- There are no special features on Malevolon.
-
-
- Problem: Defeating the Malevolon Guardian.
-
- Hint:
- Guardian [Gir Draxon]: When Gir first appears, he has the Sardiax crystal,
- which pulls you towards him. To destroy the crystal (the red eye), you must hit
- it with a rocket, exploding shell, or a smart bomb. When the screen turns red,
- your unguided shots will turn away from Gir, but they are unaffected when the
- screen is its normal color. After destroying the crystal, you have to destroy
- Draxon's teleporter. To do this, drop a mine behind you as far away as Gir is
- when he teleports behind you after you shoot at him. When the mine is the
- correct distance away, directly behind you, shoot at Gir and he will teleport
- onto the mine and his teleporter will be destroyed. After destroying his
- teleporter, Gir will stay in one place until you face directly at him, then he
- will shoot at you and chase you. After you have destroyed his teleporter,
- simply shoot him several times to defeat him.
-
-