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- Noctropolis Walkthrough v1.1 (updated 11-28-94)
- (Changed lines from the initial walkthrough are marked with |)
-
- The following is a complete walkthrough for the EA/Flashpoint game,
- Noctropolis. If you don't want the plot of the game to be blatantly
- revealed, read no further. It primarily covers the bare essentials of the
- game in order to progress and finish, so don't be afraid of trying other
- things or visiting other locations as long as you save periodically.
- Feel free to email rwebb@panix.com with specific questions if you don't
- want a total giveaway via a walkthrough. The game is very linear, and
- can be followed with the following steps at a minumum.
-
- If you're stuck and don't want a complete spoiler, make sure you go through
- a wild pixel-hunting frenzy, or maybe just a thorough re-examination of the
- following screens which seemed to me to be the most tricky:
- Outside the cathedral
- In Shadowlair
- The second fan room of the maze
- In the thorny room in the dreamworld
- The furnace room near Cygnus Construction late in the game
-
- Also, don't forget to talk to the newsstand clerk or Hall of Records clerk
- (who is that small shadow below the center of the viewing screen in the Hall)
- about new topics or locations in order to open them up on the map or else
- you'll get stuck pretty quickly. Most of the time simply talking in the
- conversation thread isn't good enough--you must ask a person about a
- particular topic from the conversation icons in order for new map locations
- to appear. Talking with Stiletto is also very productive after some
- encounters when you're totally unsuccessful.
-
-
- APARTMENT:
- Go to the adjacent room. Get the sweepstakes material off the top
- of the desk. Get at the comic. When you wake up and the buzzer rings,
- tell the delivery person that you're Peter Gray and give her the
- sweepstakes ticket. After reading the new comic, use the silver token to
- be transported to Noctropolis.
-
- MAIN STREET:
- Talk to the newsstand clerk and offer him the comic in trade for the
- newspaper. Ask him about Father Desmond to open up the cathedral on the
- travelling map.
-
- OUTSIDE CATHEDRAL:
- Talk to the boy sitting on the fence, if you like. Get the wire to the
- left of the fence and the loose metal fence strut. Open the access panel
- in the right fencepost. Use the wire and strut to kill the gargoyle.
-
- INSIDE CATHEDRAL:
- Go to the confession booth. Save (you can die here). Ask with Father
- Desmond about Stiletto. Note that he gives you a skull jawbone.
-
- STILETTO'S APARTMENT:
- Try talking to Stiletto if you like. She'll just reject you now, though.
-
- MAIN STREET:
- Go to the Hall of Records. Use the bone to find out about the masoleum
- from the records clerk. (Note that the clerk is the small shadowy figure
- just below the middle of the huge screen. You can talk to him again
- later if necessary.)
-
- MASOLEUM:
- Go to the side gate and door. Move the corpse in the foreground. Get the
- key from underneath the corpse. Read the tag on the locked coffin. Use
- the key to unlock it and get inside the coffin.
-
- INSIDE MASOLEUM:
- After getting bitten, move the statue in the back. Go to the den below
- via the stairs. Get the spear from one of the rightmost statues to pry
- open the grating and make sure to move the pillow in order to expose
- and look at the Succubus' journal.
-
- INSIDE CATHEDRAL:
- Talk to Father Desmond and hunt for the bomb by moving the pillow in front
- of the altar. Grab the chalice and fill it with holy water. Save the
- game (you can die in the following scene at Shadowlair). After Stiletto
- appears, use the chalice to splash holy water onto the Succubus.
-
- SHADOWLAIR:
- Talk with Stiletto, attacking back every time she attacks you and then
- kiss her after she's incapacitated. Otherwise she'll head back to her
- apartment where you can apologize and get her to join you again. Examine
- the two hidden panels in the back and rightmost columns and get the
- Darksheer suit, noctroglyph, and grenade. Goto the pool in order to
- charge the grenade and noctroglyph when used.
-
- SUNSPIRE BUILDING:
- | Talk to the guard and try to convince him you're a city inspector. After
- | failing to get into the site, talk to Stiletto and get her to distract the
- | guard. Go to the wooden planks and get the glass cutter. Move the bricks
- | on the lift and move the left lift motor to raise it up to the second floor.
- | Grab a shard of glass from the bucket there, then go back to the area near
- | the guard. Look at the truck. You must have heard Sam Jenkins' name from
- | the guard, otherwise talk to him again.
-
- | *IMPORTANT* You must talk to the guard and masquerade as a city inspector,
- | eventually find out Sam Jenkins' name and then proceed to Cygnus and talk
- | with Ms. Shoto, otherwise a debris item later in the game will not appear.
- | if you end up in Dr. Macabre's Maze before you've talked with Ms. Shoto,
- | reload a saved game and go through the Cygnus bit first. You must hear
- | Sam Jenkins' name from the guard and talk with Shoto early-on in order
- | to finish the game.
-
- CYGNUS CONSTRUCTION:
- Talk to the secretary, Wanda. Mention how warm it is in the lobby, and
- agree to convince Leon the workman to fix the air conditioning in order
- to see Sam Jenkins. (If you came here earlier, this wouldn't have been
- a possible conversation thread.) Go through the right door into the A/C
- room. Talk with Leon to turn on the air. When this is unsuccessful, talk
- to Stiletto and let her find out about the A/C. Move the red switch to
- turn the A/C back on. Back in the lobby, get Wanda to let you into
- Sam Jenkins' office. Talk with him about his boss, Ms. Shoto. Go back
- into the lobby and talk with Wanda about Ms. Shoto. Pick up the elevator
- access card by the desk and when Wanda goes upstairs, head for the elevator
- and use the card. Talk with Ms. Shoto on the 99th floor about the Sunspire
- building and it's source of funding.
-
- MAIN STREET:
- Talk to the newsstand clerk and ask about the greenhouse in order to open
- up that location on the map.
-
- GREENHOUSE:
- Make sure to investigate the truck to the right. Get the seeds and the
- plant formula. Use the glass cutter on the glass panel to the left of
- the door and go inside. Sit through the unintelligible speech by Greenthumb,
- then use the liquidark grenade to slip free of the plants. Get Stiletto and
- go back outside. Pick up the opera notice that is outside the greenhouse.
-
- SHADOWLAIR:
- Heal yourself by going into the liquidark pool.
-
- MAIN STREET:
- Ask the records clerk in the Hall of Records about the opera house in
- order to open up the opera on the map.
-
- OPERA HOUSE:
- Talk to the prostitute if you want. Go inside and talk with Tophat
- and eventually agree to get the lens for her.
-
- OBSERVATORY:
- Use the noctroglyph to become invisible. Go to the front door of the
- observatory and use the seeds and plant formula to crack a entrance hole
- in the wall. Save the game (it's easy to end the game here). Go inside
- and watch the pattern of the three searchlights moving across the floor.
- Walk to the lower right portion of the screen and pick up the screwdriver.
- Wait until the timing is right and walk across the screen to the left steps
- near the oil can. Get the can and journal from the platform lift, then move
- the lift up to the telescope. Use the oil and screwdriver to open the
- telescope panel, then get the lens. Move the lift down and save the game.
- Walk back to the right and then to the exit doors in between searchlight
- sweeps.
-
- OPERA HOUSE:
- Talk with Tophat again, giving her the lens. After she wounds you and
- leaves and you wake up, talk with the janitor and get him to free you.
- Save the game in case you end up running out of time before healing.
- Get Tophat's knives. Look at the collection of items near the large
- disk. Try moving both stage controls to find the location of the electric
- trap door. Move the trap door back up and get a brick from the pile
- there. Stand on the trap door and use the brick to throw it at the trap
- door control, activating it and moving you underneath the stage. Look
- around in the area there, getting the jewelry and makeup kit. Move the
- costumes to your right, exposing the door. After you go through the door
- into the next room, use the screwdriver on top of the boiler to pry open
- the next door, then turn on the water supply and use the hose to knock
- down the freshly laid mortar. Go through that door and talk with the gang.
- Trade the knives and jewelry with the gang to get the information that
- Stiletto was taken to the butcher shop.
-
- SHADOWLAIR:
- Heal yourself in the liquidark pool.
-
- MAIN STREET:
- Find out the butcher shop location from the newsstand clerk.
-
- BUTCHER SHOP:
- Talk with the butcher, trading a newspaper for some sausage. Go through
- the left door into the meat locker. Get one of the meat hooks and move the
- carasses to the right and expose to door. After you've been trapped on
- the operating gurney, move the acid with your foot and then move the
- tray just to the left of your feet, freeing Stiletto. Grab one of the
- empty beakers from the wall and leave. Save, in case you run out of
- time later (this can be critical with a puzzle later).
-
- MAZE:
- Act quickly in order to have time for the puzzle at the end of the maze.
- In the corpse room, get some battery acid using the beaker. Go through
- the door to the first fan room. Go through the fan into the second fan room.
- Get the wheel from the left pile of junk and use the glass to cut a rope
- free. Go back into the first fan room and use the rope to swing the weight
- through the wall. In the next room, use the acid to dissolve the chain
- and create a path to the next door. In the following hanging sphere room,
- go the central door (before the wooden segment of the catwalk). Past this
- door is a large pipe room. Get the cement rod from the floor and go back
- to the catwalk/hanging sphere area. Use the rod to reinforce the catwalk
- and then cross the catwalk to the next room. There, use the wheel to cut
- off the water supply. Head back through the catwalk room to where you
- found the cement rod. Go into the pipe and ahead to the glowing end of
- the tunnel. Talk to the victim and offer him the makeup kit. Save the
- game so you can have repeated attempts at the puzzle, if necessary.
- Align the pegs so that each row has three white, blue, or red pegs in
- a row, matching the arrows at the ends of each row.
-
- One working puzzle solution:
- Call the pegs in the white, red, and blue rows, 1-3, 4-6, and 7-9,
- respectively, and the out-of-door peg 0. The positions look
- like this:
- 1 4
- 2 5
- 3 6
- 9
- 8
- 7 0
-
- One solution (though perhaps not the shortest) is to move in order:
- 7 2 5 9 6 3 8 5 9 6 3 8 2 5 9 3 6 2 8 4 1 7 0.
-
- SHADOWLAIR:
- Heal yourself in the liquidark pool. Watch the completely gratuitous
- nudity, then get transported to Drealmer's realm.
-
- DREAMWORLD:
- Talk to Drealmer, if you want. Get the bucket of paint near the funhouse.
- Go inside the grinning face. Go into the tower there with the demon
- and get the lamp on the floor. Go out and into the clown's mouth and
- pick up the dentist's pick. Go back outside and use the pick on the
- boarded-up funhouse. Go inside and get a spare match. Go back into
- the grinning face, then move the screen near the clown. Go through
- the screen door into the thorny room. There, use the lamp to incinerate
- the corpse. Pick up the egg sack/cross that falls down. Grab a strand
- of web from beside where the egg sack fell down. Go back to the demon
- and use the egg sack/cross. Grab the diamond and head back to the
- screen room/table area. Use the diamond to cut the glass, move the
- pepper shaker, and get some pepper. Go back inside the clown mouth
- and use the pepper. Get the brush that is coughed up and use it just
- outside the clown's mouth on the canvas. Go through the canvas door
- to the rook tower and use the web to climb up to the window. Move
- the mat to find a key there, then go through the door and talk with
- Drealmer and fall.
-
- CYGNUS CONSTRUCTION:
- Talk with Ms. Shoto again on the 99th floor. Find out about Whisperman
- from her. Go outside the Cygnus Building to the manhole. Grab a spar
- from the lamppost base and use it to pry up the manhole. Go into the
- manhole. Search the debris in the furnace room; pick up chunks of
- broken chairs and put them into the furnace to open up the floor grating.
- (The broken chair segments aren't there until you talk with Shoto this
- late in the game.) Go through the grate and talk with Whisperman to find
- out Flux's location. Go back to the Cygnus elevator and use the journal's
- code to head for the roof. Use the meathook to swing across the electric
- line to the Sunspire building.
-
- SUNSPIRE INTERIOR:
- Head up two flights of stairs, getting the broom handle, tape, and rope.
- Use the sausage and rope to get rid of the dog, then use the handle, hook
- and tape to retrieve the end of the rope and swing across.
-
- SUNSPIRE TOP:
- Talk with Lumisheer and use the gold token when the quintessence is created.
-
-
- Finally, watch the inane outtakes during the credits and hope that the
- wide-open opportunity for a sequel results in a less sexist game with
- better acting in the video clips, more complex puzzles and situations,
- less cheesy dialogue, and a hero without such a dorky hairstyle.
-
-
- Odds and ends:
- DYNATEX/INCARNATE BUILDING:
- You can talk with the guard there and also visit the Neon Noose to talk with
- the former Dynatex/Incarnate exec. You need to follow the 'special
- equipment' thread in the conversation with Sam Jenkins in order for this
- to pop up on the map, though.
-
- BORNICK MANSION:
- You have to read the tag on the coffin at the Masoleum for this to
- appear on the map. The widow will talk to you with varying levels
- of information if you pretend you're an investigator for the police
- department.
-
-
- ---
- Comments, corrections, or flames can be directed at:
- Russell Webb
- rwebb@panix.com
-