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- Manhunter New York
-
-
- Day One:
-
- 1) Go to the Hospital. Take a good look at the dead dude. His name is
- Reno Davis. Look him up in the Info selection from MAD.
-
- 2) Go to the Bar. Play the Video Game. The first time, some dudes will
- drag you away and make you chuck knives between a guy's fingers. This
- takes practice, but can be done. When you accomplish this, play the game
- again. This time, make a COMPLETE map of the maze, including the location
- of the little squares. If you have trouble, use graph paper. The map is
- important.
-
- 3) Go to The Park where the bathrooms are. Go to the ladies room (on the
- left) and go to the very last toilet on the right. Sit on it and flush it
- three times. Whoosh!
-
- 4) Ok, this sewer you're in now, this is the maze from the arcade game.
- Every square in your map is a key card. Get EVERY Key Card before you
- leave the maze. Pay CLOSE attention to your map. When you get to the cave
- with the dock, make SURE you get the medallion from the dock.
-
- 5) Go to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls in this
- order.
-
- 1) Top row, third doll.
- 2) Middle Row, second doll.
- 3) Bottom Row, last doll.
-
- When the guy looks at you funny, show him the medallion. He'll give you a
- data card.
-
- At the end of each day, MAD will ask you for the names of your suspect(s).
- I have found that it doesn't make a difference what you put, but the best
- names to use are probably Phillipe Cook, Harvey Osborne, Anna Osborne, and
- Harry Jones.
-
- End of Day One.
-
- Day Two:
-
- 1) Go to your Tracker and track the other two dudes that were with the
- original guy you were tracking. One goes to the Museum and one to the
- Park.
-
- 2) Go to the Wretched Excess Nightclub. Go around into the alley. This
- next arcade sequence is pretty self explanatory. You don't really need to
- save the game here because of the fact that they let you keep doing the
- same thing over and over again even though you keep dying. When you make
- it through here, though, it may be a good idea to save. Once you're in the
- Nightclub, take a closer look at the people. When you get to the screen
- where you're looking the backs of people's heads and the rock group, take a
- closer look at the only person that has a brown robe on, on the left half
- of the screen. When you get knocked over, a keycard will fall onto the
- ground. Before the bouncer can grab you and throw you out, grab the
- keycard. You should now have a total of 13 keycards between this one and
- the sewer maze.
-
- 3) Go to Central Park. You'll notice that if you point the arrow up and
- start moving to the left or right, the arrow will blink off and on. This
- means that there isn't just ONE screen above here, each time it's blinking
- on and off you're traveling to a different ANGLE. So instead of three
- possible ways to go from this screen, there are actually about 15.
-
- FIRST SCREEN: Get the arrow to be pointing right but be as far down as you
- can get it. Move it up twice. It should still be facing right. Hit
- Enter.
-
- SECOND SCREEN: Line the arrow up with the path straight ahead of you
- facing up. Move it to the left twice. Hit Enter.
-
- THIRD SCREEN: Line the arrow up with the path facing right, just below the
- tree. Hit Enter.
-
- FOURTH SCREEN: Get the arrow to line up with the path straight ahead of
- you facing up. Move it to the left four times. Hit Enter.
-
- FIFTH SCREEN: Get the arrow as far to the right as you can get it and still
- be facing up. Move it to the left once. Hit Enter.
-
- SIXTH SCREEN: Get the arrow to be facing left but as far up as you can get
- it. Hit Enter. Pick up the crowbar. You should now be back at the fifth
- screen you were just at. Make the arrow face down and Hit Enter. Now
- you're at the previous screen. Make the arrow be pointing up but as far
- left as you can get it. Now move it twice to the right. Hit Enter. For
- this screen, make the arrow be pointing right but as far up as you can get
- it. Hit Enter. For this screen, get the arrow to be pointing up just left
- of the monument. Move it to the left 5 (if not 5, 6) times. Hit Enter.
- You should now see a dead dude. Take a close look at the papers around
- him, and at his face.
-
- 4) Go to your Mad Info. Look up Harvey Osborne.
-
- 5) Go to Harvey Osborne's House, near the museum. Look in the shopping bag
- and get the key. Push the button. This game has quite a body count,
- doesn't it? Take a look at the bitch, push the button again, and leave.
-
- 6) Go back to your tracker and watch the guy that goes to the museum. Make
- a map of where he went. You CAN NOT mess up at the museum. You need every
- key card, all 13.
-
- 7) Go to the museum. Go around to the locked glass doors and use the keys.
- Use your map to get through the museum, up to the fourth floor where the
- dude's signal stopped. When you use a keycard to open a door, you must
- pass through the door QUICKLY, or it will close. When you get to the big
- wooden door, use the crowbar. When the dragon starts to run after you, use
- the medallion. He'll remove the wood and you can go through. When you get
- to the dead dude, take a close look at the map on the wall and at the dead
- dude. Take the Module out of his hands.
-
- End of Day Two
-
- Day Three:
-
- 1) Go to the cemetary. There's nothing you need here, but the sight of the
- dead orb with the spear through him is worth going.
-
- 2) Go to the Church. Go to the set of candles ob the left. Light them in
- this order.
-
- 1) Top Row, first candle.
- 2) Middle Row, third candle.
- 3) Bottom Row, fourth candle.
-
- Take the Module out of the compartment. Extinguish the candles.
-
- 3) Go to Abdul's Pawn Shop. Take a closer look at him. Buy the badges in
- this order.
-
- 1) The Cross
- 2) The one near it that looks like one vertical line, with a bunch of
- horizontal lines extending out of it to the right, the longest one being
- the one on the bottom.
- 3) The Star
-
- You should now fall through a trap door and land in a secret room with a
- painting and a door. Take a closer look at the painting. You will be
- prompted to enter a code. The correct code will let you pass to the next
- room, each one identical to the first. The codes are as follows:
-
- 1) 4,1
- 2) 1,0,3,1
- 3) 2,6,4
- 4) 4,2,5
-
- You should now see a dead body (Yes, ANOTHER dead body). Take a close look
- at this one two. Go around the corner and you should see a dude standing
- on a ladder leading to a manhole. He'll jump down and try to stab you.
- This section is similar to the punks in the alley behind the nightclub.
- When you punch him and he runs away, pick up the piece of paper he drops.
-
- It reads: 843769
-
- Climb up the ladder.
-
- 4) Go to the theatre in Times Square. Go to the room on the right and
- remove the picture on the left of the wall facing straight ahead of you.
-
- The code is (yep, you guessed it):
- 843769
-
- Take out the paper. It reads:
- UCUCC
-
- 5) Go to your MAD Info. Look up Harry Jones.
-
- 6) Go to Harry Jones's House, it's on the southern tip of Manhatten. Go
- over to the radio, and smash it with the crowbar. Remove the Module.
-
- 7) Go to your MAD Info. Look up Phillipe Cook.
-
- 8) Go to The Empire State Building. Go to the computer and turn it on.
-
- The password is (yep, you guessed it):
- UCUCC
-
- Select Site Alpha, and switch the robot from Special Detail (or whatever)
- to Hall Patrol. Quit the computer.
-
- End of Day Three
-
- Day Four:
-
- 1) Go to the hospital. The Robot should not be gurading the door anymore.
- Go through the door. Don't worry about being caught and thrown in the room
- with pile of bones. Use the crowbar on the window. This is what it means
- to be "transfered to Chicago." Now wait until the guard, the orb, and the
- other robot leave the room. Take a closer look at the machine. Take
- Module D. The switch goes up and down, as well as the middle stopped
- position. Fix it so that the belt goes left, away from the People-Smasher.
- Climb up the ladder and you'll pass out of the room via the conveyer belt.
- Now, just what we all needed, another arcade sequence. This one is a
- mother, but not as hard as the punks outside the nightclub (at least we
- didn't think so). When you get through it, you'll wind up falling out a
- window and landing outside the hospital.
-
- 2) Go to Grand Central Station. Take a look at the three little windows at
- the lower left side of the screen. Use the crowbar. Climb through the
- window and enter the ship. First press the upper left button (the only
- button you're allowed to press at all so far). You now have access to the
- three square buttons on the bottom of the screen and the three other
- assorted buttons above it. Now press the middle square button. After the
- little scene with the guard robots is over, press the upper middle button
- with the little screen. Now press the button just to the right of it. Now
- press the right square, and then the left square. Manuever the ship out
- through the hatch in the upper right wall.
-
- 3) This maze is so easy I'm not going to take you through it. You got this
- far, you can make it through here without my help.
-
- 4) After you come up through the bathrooms at the park, see Philippe
- getting into his ship, and it says, "Meanwhile, back in your cockpit...",
- take a closer look at the screen.
-
- 5) You're now flying around New York. You must drop bombs on Sites Alpha,
- Beta, Gamma, and Delta. It doesn't matter in which order. First go to the
- Statue of Liberty. See the big island with the star where the Statue
- should be? Guess again, it ain't there. See the two small islands to the
- left? Go to the lower left island. Press Enter to Drop the Bomb. Try to
- hit the colored square on the island. You may have to experiment. Next go
- up to the screen with the Hospital, The Empire State Building, and Grand
- Central Station. You now have to contend with Philippe. Don't let him
- touch you, if he does you've got a problem. Drop a bomb on the Empire
- State Building. If you don't remember where it is, load in a game where
- it's a location on your map, and take a note of where it is. Next, drop
- one on Grand Central Station. Finally, on Bellevue Hospital. If you mess
- up with even ONE bomb, let Phil kill you and start over, you need all four
- to hit their targets. As I said before, this exact order isn't necessary,
- but I went from hardest to hit to easiest to hit, so you don't hit all the
- easy ones and mess up on the hard ones after all that work.
-
- You've now done all the typing and keypressing necessary. All that remains
- is to watch the ending sequences and tell all your friends that you
- "solved" Manhunter: New York.