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- Hints about Chapter 1
-
- If you need help with the Kangaroo Rat
- When the kangaroo rat opens the door, click on him to talk
- to him. You will need to trade with him. In order to do this,
- you must give him his eyeglasses, which the Jackalope has taken.
- The item you must trade to the kangaroo rat is a seed. In
- return, he will give you a turquoise bead.
-
-
- If you need help with the Jackalope
- You will need to capture the Jackalope in order to get the Kangaroo
- Rat's glasses away from him. You can do this in two ways. One
- way is to use the hunting horn first on Valanice, to clear it, and
- then on the Jackalope's hole, to scare him out.. The other way to
- catch the Jackalope is to use the rope on one of the two cacti in
- the screen where you first emerged into the desert.
-
- If you need help with the Desert Spirit
- The Desert Spirit wanders the edges of the Endless Desert. To find
- him, venture one or two screens out into the Endless Desert. Do not
- go too far out into the Endless Desert, or you will get lost and die.
- When you see him, click on him to talk. If you give him fresh water,
- he will give you a hint on how to leave the desert, and he will offer
- you one of two items; a rope, or some powder in a vial. Take
- whichever one you please. Either one will be of help to you. After
- you have chosen one of the items, walk North to leave the Endless
- Desert. Note: You do not have to deal with the Desert Spirit to
- complete the game.
-
- If you need help creating fresh water
- To create fresh water, walk to the screen with the pool of salt water
- and the water god statue. Click on the base of the statue to see the
- formula to create fresh water. Click Rosella's comb on Valanice to
- make her cry. Now walk Valanice next to the water god's bowl, and use
- the comb on her again to make her cry into the water god's bowl. Use
- the bowl in Valanice's inventory on the pool of salt water to take
- some, then use the bowl of salt water on the bowl in the water god's
- hand to pour the salt water in. Finally, place the ear of corn in
- the water god's cupped hand. Once the formula is complete, use
- Valanice's bowl on the water god's bowl to take the fresh water.
-
- If you don't know how to drain the pool
- To find the formula for draining the water god's pool, click on the
- petroglyphs found outside the cave. To drain the pool, click on
- the water god's wrist to invert his bowl. Click on the water god's
- face to turn his face around to the sun god. Click on the water
- god's collar. Line the turquoise stones up in the center of the
- collar, under his chin. The pool will drain. You can now walk to
- the bottom of the pool. In order to take one of the turquoise pieces
- in the statue's bowl, you will first have to use the turquoise bead
- on the bowl, to trade. If you just take a piece, you will die.
-
- If you can't get past the giant scorpion
- You can get rid of the giant scorpion in one of two ways. You can
- use the vial of powder that the desert spirit could have potentially
- given you to shrink him. You can also combine the piece of
- petticoat with the stick in inventory to create a flag, then use the
- flag on him to induce him to stick his tail in the wall. If you use
- this method, however, you must hurry while inside the temple,
- because the scorpion will eventually pull his tail loose and kill
- you.
-
- For help with the altar in the scorpion's temple
- First, click on the upside-down raindrop on the front of the altar
- to release the stones. Click on the red stone to take it. Click
- the red stone on the image of the sun on top of the altar to place
- it in the hollow there. Click on the yellow stone. Click the
- yellow stone on one of the altar statue's hands. Click on the blue
- stone. Click the blue stone on the other of the altar statue's
- hands. When the turquoise piece emerges from the altar, click on it
- to take it.
-
- If you can't get out of the desert
- You must exit the desert through the mouth of the giant stone head.
- To open the mouth, you must combine the two halves of the turquoise
- keys in inventory, then click the complete turquoise key on the
- arrow-shaped lip plug on the stone head. If you have two halves of
- the key in inventory and they do not fit together, one of them is
- not the real key. You must go back down into the bottom of the
- water god's well and trade the false key for the real key.
- If you find yourself lost in the desert, go north. You will
- eventually run into the cliffs. Now all you have to figure out is
- whether you are east or west of the main playing area. Try one
- direction. If you don't find the main play area fairly soon, try
- the reverse. If you die, you will be restored back to the screen
- where you left off.
-
- For a list of chapter 1 inventory items and where they are found
- In the desert you can find a piece of petticoat, a stick, the
- kangaroo rat's glasses, a hunting horn, rope, bug reducing powder,
- a basket, a pot, a kernel of corn, a grain of salt, jackalope fur,
- a gourd seed, a turquoise bead, an ear of corn, a false half of the
- turquoise key, and the two true halves of the turquoise key. The
- kangaroo rat's glasses are taken from the Jackalope. The hunting
- horn is found by the desert spirit's body, two screens south of
- the scorpion temple. The rope is given to you by the desert spirit.
- The rope and the hunting horn are mutually exclusive. The bug
- reducing powder is given to you by the desert spirit. The basket
- and the pot are found in the cave. The kernel of corn is found in
- the basket. The gourd seed is found in the dried gourd by the cave
- entrance. The turquoise bead is given to you by the kangaroo rat
- in exchange for his glasses. The ear of corn is created when you
- use the corn kernel on the damp sand found outside the cave
- entrance. The grain of salt is on the edge of the pool of salt
- water. The jackalope fur is next to the spot where you trapped
- him. The false turquoise key is found in the bowl of the statue
- at the bottom of the pool. One half of the real turquoise key
- is found in the bowl of the statue at the bottom of the pool.
- The other half of the key is found in the altar inside the
- scorpion temple.
-
-
- Hints about Chapter 2
-
- If you can't get past the cook, or you've forgotten the list of
- ingredients Mathilde gave you
- To get rid of the cook, use the mechanical rat on him. He will
- chase it into the pantry. If you've forgotten the list of
- ingredients, just click on Mathidle. She will tell it to you
- again. For help with the metalsmithing troll, or if you have all
- of the ingredients Mathilde told you to get and you're not sure
- what to do. You will have to get rid of the metalsmithing troll in
- order to get the silver spoon and the spark. To get rid of him,
- use the wet sulfur on the forge. That will put him to sleep. Once
- you have all of your ingredients, click on Mathilde. She will tell
- you what to do.
-
- If you don't know how to get the silver spoon
- The silver spoon is inside the mold. To get the mold, you must first
- put the metalsmithing troll to sleep. Click on the tongs to take them.
- Click the tongs on the mold. Click the mold and tongs on the bucket of
- water. Now click on the bucket of water to take the silver spoon.
-
- If you can't get past the bridge troll
- To get past the bridge troll, you must fix the three-wheeled cart and ride it
- down the hill in order to knock him off the bridge. To fix the cart, click on
- it to pull it out of the mud. Examine the shield in inventory. Click on the
- shield spike to unscrew it. Exit the inventory close-up. Use the shield on
- the cart. Use the spike on the cart to hold the shield in place. Click on
- the cart twice more to ride it down the hill.
-
- For help with the crystal dragon
- You must get one of the crystal dragon's scales. In order to do that, you
- must first give her a spark. To get a spark, click on the bellows in the
- forging room to stoke the forge. Click the lantern on the forge to get a
- spark. You can only do this after you have put the metalsmith troll to sleep.
- Use the lantern with spark on the dragon. She will give you a gem, and fly
- away. Use the gem on the jeweler. He will give you a hammer and chisel.
- Return to the crystal dragon's cave. Use the hammer and chisel on the crystal
- dragon to get a scale. Be sure to wait till her tail is on the ground.
-
- If you are trapped in the bedroom and you can't get out
- To get out of the bedroom, you must exit through a hidden steam tunnel. Click
- on the portrait of the troll king to see steam. Click on the nightstand to
- get a nightstand cursor. Click the nightstand on the ground below the
- portrait to place it there. Click on the vanity chair. Click the vanity
- chair on top of the nightstand. Click on the footstool. Click the footstool
- on top of the vanity chair, and you will climb out of the room.
-
- If you are now human, but Mathilde won't talk to you
- To get Mathilde's help after becoming human, you must use the dragon toad on
- her. She will then give you the rope which you can use on the bucket elevator
- to escape the Vulcanix Underground.
-
- If you can't get past Malicia
- To get past Malicia, use the mechanical rat on her. She will vanish. Proceed
- to the bucket elevator, use the rope on it to fix it, and leave the
- underground.
-
- For a list of the inventory items in chapter 2 and where they are found
- In chapter 2, you can find a mechanical rat, baked beetles, a gold bowl, a
- brass bowl, wet sulfur, a lantern, a silver spoon, water of emerald, a big
- gem, a hammer and chisel, a spark, a crystal dragon scale, a shield, and a
- dragon toad. The mechanical rat is left in the Great Hall by a troll child.
- The baked beetles, brass bowl, and gold bowl are in the kitchen. You have no
- need for the brass bowl, and you can tell the two bowls apart by reading the
- stamp on the bottom of each of them in inventory. The wet sulfur and the
- lantern are found in the pit of winds screen, north of the metalsmithing
- screen. The silver spoon is found inside a mold in the metalsmithing area.
- The water of emerald is found in the pit of winds screen, and can be obtained
- by clicking the gold bowl on the rock formation which contains water of
- emerald. The big gem is given to you by the dragon in exchange for the spark.
- The hammer and chisel is given to you by the jeweler in exchange for the big
- gem. The spark is found in the metalsmithing forge. The crystal dragon scale
- is taken from the crystal dragon. The shield is on the wall in the Great
- Hall. The Dragon Toad is on the floor of the Great Hall, knocked down by you
- when you first enter that room as a human, through the steam tunnel above the
- throne.
-
- Hints about Chapter 3
-
- If you can't get past the Gila monster in the desert, or you can't get
- past the spider in the woods
- To get past the Gila monster, you must give him the prickly pear. To get the
- prickly pear, use the stick on the prickly pear cactus outside the stone head
- to knock one loose. To get past the spider in the woods, use the basket on
- him to capture him. Click on the hummingbird to free her.
-
- For help with the stag, or of you don't know how to wake the rock spirit
- Talk to the stag as much as you can. You will get a lot of valuable
- information from him. To wake the rock spirit, use the feather on his nose.
- He will not talk to you if you have not talked to the stag about him. You
- can wait, and wake the rock spirit in chapter five if you wish.
-
- If you can't find the sacred nectar
- You cannot get sacred nectar until after you have captured the spider and saved
- the hummingbird. After that, click on the nectar flowers found on the cliff
- in the Statue Maidens woods screen. When the hummingbird asks you for a
- vessel, click the pot on the flowers or on Valanice. The hummingbird will
- give you nectar. Use the nectar on the stone maiden's pitcher to start the
- river flowing. You can only do this after you have spoken with the rock
- spirit. You can wait to start the river until chapter 5, if you wish.
-
- If you can't get through the gate into Falderal, or you can't get past the Arch-Duke
- To get past the gate and into Falderal, simply click on the little red door to the
- right of the big gate. To get past the Arch-Duke, click Rosella's comb on
- him.
-
- For help with the Snake Oil Salesman
- You must talk to the Snake Oil Salesman in order to get the salve from him that
- will allow you to cross the were-forest. If you have spoken to the stag in
- the woods, just click on the salesman, and you will tell him what you want.
- If you have not talked to the stag, use Rosella's comb on the salesman to tell
- him what you want.
-
- If you can't get into Town Hall, or if you can't get the China Bird
- To get into Town Hall, you must first have a mask. The mask is found in the
- china shop. To get the mask, you must give the china shop owner his china
- bird. The china bird is in the cage next to the Snake Oil Salesman's wagon.
- You MUST talk to the china shop owner before you try to rescue her, or she
- will scream, and you will fail. Click on the cage once to uncover it. Click
- on it again to open the cage door. Click on the china bird to take her.
-
- If you can't find the Magic Statuette
- The Magic Statuette is in the Arch-Duke's office, inside the Town Hall. First,
- enter the Town Hall. Go through the doorway at the back of the room to enter
- the stairs. Make your way to the door which is rightside-up; that is the
- powder room. Click on the mirror which shows Valanice's image upside-down
- to
- enter the Arch-Duke's study. If you enter the Arch-Duke's study through the
- upside-down door, you will be unable to get the statuette, and you will still
- have to enter through the powder room. Once you are in the Arch-Duke's office
- rightside-up, click on his desk drawer to open it. Click on the statuette to
- take it.
-
- If you can't get the moon out of the pond
- To get the moon out of the pond, you will need a shepherd's crook. To get the
- crook, you must go the desert, and trade a book to the kangaroo rat. To get
- the book. take the wooden nickel in the mockingbird's nest, and purchase a
- book in the Faux Shop. The mockingbird will fly away after the moon falls
- into the pond.
-
- For a list of chapter 3 inventory items and where they can be found
- In chapter three, you can find a prickly pear, salt, jackalope fur, sacred nectar,
- a china bird, a mask, a magic statuette, a wooden nickel, a book, a shepherd's
- crook, a rubber chicken, a feather, and the moon. The prickly pear is in the
- desert next to the stone head. The salt is in the desert on the edge of the
- pool of salt water. The jackalpe fur is next to the spot where you trapped
- him in chapter 1, but only if you didn't take it before. The sacred nectar
- is in the flowers on the cliffs of the statue maidens woods screen. You don't
- have to get the nectar until chapter five. The china bird is in Falderal,
- next to the snake oil salesman's wagon. The mask is in the china shop; the
- china shop owner will give it to you when you give him the china bird. The
- magic statuette is in the Arch-Duke's office in the Town Hall. The wooden
- nickel is in the mockingbird's nest, after the moon falls. The book is in
- the Faux Shop. You can purchase it with the wooden nickel. The shepherd's
- crook is in the desert. You can trade the book to the kangaroo rat to get
- it. The rubber chicken is in the Faux Shop. You can trade the mask for it,
- but you don't have to do that until chapter 5. The feather is on the
- backside of the rubber chicken. The moon is in the pond. You must get it
- out with the crook.
-
- Hints about Chapter 4 before rescuing the Troll King
- If the elevator collapsed and killed you
- When the gravedigger holds out his shovel to you, click on it, and he will save
- you.
-
- If you need help with the gravedigger
- Talk to the gravedigger as much as you can. If you give him his rat, he will
- dig a hole for you.
-
- For help with the coroner
- Knock on the door of the "haunted house" building with the wrought iron fence.
- When the coroner invites you in, talk to him as much as possible. You will
- learn that he needs a backbone. If you give him a backbone, he will give you
- a weird pet, which you can trade to the ghoul kids for the gravedigger's rat.
-
- If you need help with the ghoul kids' treehouse
- You can only enter the ghoul kids' treehouse when they are not home. Enter the
- house by clicking on the elevator. Sometimes when you get into the treehouse,
- one of the ghoul kids will get you. There is nothing you can do about that.
- If you are in the house and you hear the ghoul kids coming, click on the
- window to jump out.
-
- If you can't get the rat from the ghoul kids
- To get the rat from the ghoul kids, click the weird pet on them when they are
- outside on the deck of their house. They will agree to trade. Put the weird
- pet on the elevator, but DO NOT go up there yourself. They will kill you if
- you do. Be sure to listen carefully to the ghoul kids' chant. It will give
- you some important information about the boogeyman.
-
- If you can't get the cat out of the coffin
- Use your hammer and chisel on the cat's coffin to free her. When she is out,
- talk to her as much as possible. She will tell you that King Otar is hidden
- beneath the deadfall, which is the large pile of brush and sticks.
-
- If you know where King Otar is, but you don't know how to get to him
- To reach King Otar, blow the horn the gravedigger gave to you when you are
- standing next to the deadfall, which is the large pile of brush and sticks.
- Make sure the snake-shaped branch on the tree is pointing down, or the
- boogeyman will come out and get you. Once the gravedigger has created a
- hole, click on it to climb in.
-
- If you don't know the combination of the lock on the coffin-closet
- The combination to the lock on the coffin-closet was written on the coroner's
- house, and on the burned-out mansion. The combination is skull, bat, spider.
-
- If you are trapped in the coffin-closet and you don't know what to do
- If you are stuck in the coffin-closet with King Otar, you must first show him
- the dragon toad. When he shows you the jewel on his bracelet, use your
- hammer
- and chisel on it to pop it loose. Do these things quickly, or the deadfall
- people will get you.
-
- Hints about Chapter 4 after rescuing the Troll king
- If you are trapped in Ooga Booga land
- If you are trapped in Ooga Booga land after freeing the Troll King, go back to
- the Coroner's house and talk to him as much as possible. He will tell you the
- way out. You can't get past the swamp monster until after you have freed King
- Otar. When you go to see the Coroner, he will give you a defoliant. Use the
- defoliant on the swamp monster when it attacks you.
-
- If you can't get through the were-woods
- If you can't get past the were-bear, you must combine the silver pellet and the
- woolen stocking in inventory to make a sling. Use the sling on the were-bear
- to get rid of him.
-
- If you can't get the flower that is next to the carnivorous plants
- To get the flower that is next to the carnivorous plants, you must use the
- foot-in-a-bag on the carnivorous plants. The foot is from the ghoul kids'
- treehouse.
-
- If you don't know how to get into Malicia's house
- If you can't get into Malicia's house, you must go around to the back. Click
- on the vines growing next to her house to move them. Use the gravedigger's
- shovel on the hole under the house to enlarge it. Click on the hole to climb
- in. Make sure you do this when Malicia's lights are out and she is not home,
- or she will kill you as soon as you get in. If her dog is barking, she is not
- home. If it is barking, then she is home.
-
- If Malicia keeps killing you as soon as you enter her house
- Once you get into the house, you will hear Malicia coming. Click on the
- floorboard to duck down before she enters the room. If you have no chance to
- duck down, it is because you entered the house when Malicia was home. Wait
- until her lights are out to enter. Wait until her dog is not barking to
- enter.
-
- If Malicia's dog is giving you away, or if you can't find the Device in
- Malicia's house
- When the dog sniffs you through the knothole, use the defoliant on the dog.
- When Malicia leaves, click on the bottom drawer of her dresser to find the
- Mysterious Device. You will have to click on the drawer several times to find
- it. Be sure to put back her undergarments and close the drawer before you
- leave, or she will find you. Leave the way you came; through the floorboards.
-
- If you can't find the gate to the Underground in Falderal, or if you've
- found the gate and you don't know how to open it
- The portal is in the powder room in the town hall of Falderal. To reach the
- powder room, enter the town hall, go through the door at the back to enter the
- stairs, and make your way to the rightside-up door. Once you are in the
- powder room, click on the base of the cherub statue. Click the woolen
- stocking on the base of the statue to wipe off the tarnish. Use the hammer
- and chisel on the golden grape in the right corner to take it. Use the grape
- on the cherub.
-
- If you've got the gate partway open and it's stuck
- If you have partially opened the gate but it has become stuck, use the
- Magic Wand on the scarab in inventory to turn the Troll King into
- himself. He will pry the gate open. Click on the opening in the floor to
- follow him to the Underground.
-
- For a list of chapter four inventory items and where they are found
- In chapter four, you can find a backbone, a foot-in-a-bag, a weird pet, the
- gravedigger's rat, the gravedigger's horn, a life, the troll king in the form
- of a scarab, the Magic Wand, a black veil, defoliant, a woolen stocking, the
- magical Defense Device, and a golden grape. The backbone and
- the foot are found in the ghoul kids' treehouse. The weird pet is given to
- you in exchange for the backbone. The gravedigger's rat is given to you by
- the ghoul kids in exchange for the weird pet. The gravedigger's horn is given
- to you by the gravedigger in exchange for his rat. The life is given to you
- by the black cat. The troll king puts himself and the transformation wand
- into your inventory after you rescue him. The veil is created by the troll
- king when you rescue him. The defoliant is given to you by the coroner. The
- woolen stocking and defense device are inside Malicia's house. The golden
- grape is in the powder room in Falderal.
-
- Hints about Chapter 5 in Falderal, the Woods, or Ooga Booga
- If you don't know how to return the moon to the sky
- To return the moon to the sky, use the rubber chicken on the "Y" shaped branch
- on the Mockingbird's tree. Use the moon on the rubber chicken once it is in
- place.
-
- If you don't know how to wake the rock spirit
- You must first talk to the stag before you try to wake the rock spirit. After
- talking to the stag, use the feather on the rock spirit's nose to wake him.
-
- If you don't know where to get sacred nectar
- To get sacred nectar, click on the nectar flowers on the cliff in the statue
- maidens woods room. When the hummingbird asks you for a vessel, click the
- pot
- on the flowers or on Valanice. Use the nectar on the statue's pitcher. You
- can only do this last step after you have spoken with the rock spirit.
-
- If you don't know where to find sacred food
- You can only get sacred food in Etheria. Click on the tree on the plateau next
- to the cave entrance on the Mountain of Winds to climb it. Click on the
- ambrosia to take some. When you have it, go back to the woods and use it on
- the statue's cornucopia.
-
- If you have started the river and the cornucopia but Ceres is still a tree
- If you have started the cornucopia but Ceres is still a tree, click on the
- cornucopia to take the pomegranate from the top. Use the pomegranate on the
- oak tree. She will transform into Ceres.
-
- If you can't get through the were-woods
- You cannot get through the were-woods until after you have the were-beast
- salve, given to you by the snake oil salesman in exchange for the magic
- statuette. When you get to the edge of the were-woods, combine the salve with
- the jackalope hair in inventory, and then use the salve on yourself.
-
- If you need help with the black dog
- The black dog will not talk to you until you give him a bone. You can find the
- bone in the ghoul kids' treehouse. You can only go into the treehouse when
- they are not home. If you hear them coming, click on the window to jump out.
- After you give the black dog the bone, talk to him as much as you can. He
- will give you the Headless Horseman's medal.
-
- If you can't find the horseman's head
- The Horseman's head is in his tomb, which is guarded by the Woman in Black.
- Use the medal given to you by the black dog to get rid of her. Go to the
- ghoul kids' treehouse to find a firecracker. Quickly walk back to the tomb
- with the firecracker and jam it into the lock. Do not hold on to the
- firecracker too long, or it will blow you up. Once the lock is broken, enter
- the tomb. Click on the sarcophagus to open it. Click on the open sarcophagus
- to take the skull.
-
- If you have the head and don't know how to give it to him
- Once you have the skull, go outside the tomb and stand in the road. When the
- horseman is riding toward you, on the ground, not in the sky, use the skull on
- him. He will not respond if you use the skull on him from the side of the
- road, and if you do not use the skull on him quickly enough from the middle of
- the road, he will run over you.
-
- Hints about Chapter 5 in Etheria and Dreamland
- If you can't find anyone to talk to in Etheria
- Once you are in Etheria, you must talk to the Three Fates. They live in the
- gazing ball in the garden.
-
- If you can't get into the three fates' ball
- To enter the gazing ball, you must play the musical entry code on the strings
- of the harp. To hear the music, you must lure one of the dragonettes in the
- meadow close to you. You can do this by using ambrosia on the dragonettes.
- You can hear the music as many times as you want by repeating this process.
- Enter the fate's ball as many times as you want. If you truly need their
- help, they will talk to you when you click on them.
-
- If you need help sleeping
- If you have talked to the three fates and they have told you that you must
- sleep to enter Dreamland, slide down the rainbow to Ooga Booga land. Knock
- on the Coroner's door. Talk to him to tell him your problem, then click on
- the coffin to ask to sleep there. After your dream, go talk to the three
- fates.
-
- If you can't get past the nightmare monster outside the cave
- If you've been to Dreamland once and you can't get past the nightmare monster
- by the dream weaver's cave, you must first talk to the three fates. They will
- give you a dream catcher. Use the dream catcher on the monster to trap on it.
-
- If you need help with the Dream Weaver
- Click the cursor on the Dream Weaver to get his attention. Then click the dream
- catcher on the Dream Weaver to get him to talk to you. Click on the dream
- weaver to talk to him as many times as possible. He will give you the
- Tapestry of Dreams, which will allow you to enter Dreamland while awake.
-
- If you don't know how to thaw Mab
- If you have seen Mab frozen, you must go to Ceres to find out how to thaw her.
- Click on Ceres to ask her about your problem. She will tell you to use a
- crystal shaft filled with sunlight on Mab. She will also tell you that you
- must travel to Dreamland while awake to do this. Get the crystal shaft from
- Malicia's house. Fill the crystal shaft with sunlight from the inside of the
- desert temple.
-
- If you're having trouble in Malicia's house
- You must enter Malicia's house to get the crystal shaft. Enter the house
- through the tunnel in the back. Check to make sure the dog is not barking
- first. When Malicia comes in, click on the floorboard to duck down. When the
- dog sniffs you, use ambrosia on it to get rid of it. Enter the room and take
- the shaft after Malicia leaves.
-
- If you need help while in Dreamland, or if you need help catching Scirocco
- Use the Tapestry of Dreams to go to Dreamland while awake. If you are attacked
- by a nightmare monster in Dreamland, use the dream catcher on it. If you
- drown in the dream sea, click to swim. Swim to any edge of the screen. After
- you have thawed Mab, she will give you a magic bridle. To catch Scirocco, go
- to the plateau by the cave on the mountain of winds, back up against the wall,
- and click the bridle on him when he flies past.
-
- For a list of chapter 5 inventory objects and where they are found
- In Chapter 5, you can find a rubber chicken, a feather, sacred nectar,
- ambrosia, a pomegranate, a bone, a medal, the headless horseman's skull, the
- horseman's horn, the dream catcher, the tapestry of dreams, a crystal shaft,
- and a magic bridle. Get the rubber chicken by trading the mask to the faux
- shop owner. The feather is on the backside of the rubber chicken. The sacred
- nectar is in the flowers on the cliffs of the statue maidens screen. The
- ambrosia is in Etheria. The pomegranate is in the cornucopia after you have
- used the ambrosia on it. The bone is in the ghoul kid's treehouse. The medal
- is given to you by the black dog. The horseman's skull is in his tomb. The
- horseman's horn is given to you by the horseman himself. The dream catcher
- is given to you by the three fates. The tapestry of dreams is given to you by
- the dream weaver. The crystal shaft is found in Malicia's house. The magic
- bridle is given to you by Mab.
-
- Hints about Chapter 6
- If you can't tell which troll king is real and which is fake
- To find out which troll king is real and which is false, look at their eyes.
- The false troll king's eyes are green; the real troll king's eyes are purple.
-
- If you don't know how to transform the false troll king into his true form
- Look at the troll king's magic wand in inventory. It has a setting
- for humans, and a setting for trolls. You can tell how the wand is set by
- looking at the top of the ball, it will have either the letter "T" or the
- letter "F" on it. Change the setting to faeries by clicking on the bottom of
- the magic wand, and then use the wand on the false troll king.
-
- If you're trapped in the volcano cone and you don't know what to do
- To get out of the volcano cone, use the shovel on the back wall of the ledge.
- You will dig through. Be warned: Act very quickly form this moment on. You
- are on a timer.
-
- If you don't know how to open the mechanical room door
- To enter the mechanical room door, click on the features in the following
- order: left eye, right eye, nose.
-
- If you don't know how to wake the Troll King
- You must use a fragrant flower on the troll king to awaken him.
-
- If you don't have a flower in your inventory, or if you've found the
- flower but you don't know how to get it
- You can get a fragrant flower from the tunnel that branches off before you
- reach the mechanical room door. To reach the flower, use the shovel on the
- stone that is embedded in the wall. Click on the stone to stand on it, then
- click on the flower.
-
- If the troll king has stopped the volcano but Malicia is attacking you
- You must use the Mysterious Device you got in Malicia's house on Malicia now.
-
- If you tried to use the Defense Device on Malicia and it didn't work
- For the device to work, it must be plugged in as soon as you enter the
- mechanical room for the first time, before you even wake the troll king. If
- you do not charge it at all, or if you do not charge it for a long enough
- period of time, it will not work. The plug is on the far left wall of the
- room.
-
- If you've defeated Malicia but Edgar is dead
- You must use the life the cat gave you on Edgar to save him.
-
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