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- I. Introduction
- Title
- Authors & Credits
- Solve/Walkthrough By
- Interface
- Ratings
- II. Before Starting...
- III. WalkThrough 1 (Ysanne Andropath)
- IV. WalkThrough 2 (Jack T. Ladd)
- V. Greetings
-
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- I. Introduction
-
- Title:
- (Presumed) "GUILTY"
- (c) 1995 Psychnosis & Divide Zer0
- (Innocent Until Caught 2!)
-
- Authors & Credits:
- Creative Director: Andy Blazdell
- Technical Director: Simon Lipowicz
- Additional Programming: Glyn Kendall
- Background Art: Stuart Hughes
- Animation: Jack Willies - Gary Welch - Tahir Rashid
- & Aziz Rashid
- 3D Modeling: Andy Day
- Music: Ian McCue
- Sound Effects: Shout Ltd.
- Sound Drivers: John Miles
- Language Translation: Alpha Translations
- MIDI/OPL/Sound Cards... : The Fat Man
-
-
- Solve/WalkThrough BY: Psychotron & Oxygene Of mCC 1995!
-
- Interface: Point & Click
-
- Ratings:
- Sound : 123456[7]8910 [Using SB can sometimes give problems..]
- Graphics : 1234567[8]910
- Difficulty : 12345[6]78910 [Problems are sometimes hard to find, but
- it is not too difficult...]
- Overall : 123456[7]8910 [Which is very good to us :)]
-
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- II. Before Starting...
-
- - A game saved using a speaker, can't be used with a saved game of SB..
- - Points are written down most of the time, not always...
- - U can't die in this game, so don't worry... saved games are only needed
- when u want to continue the game (LucasArts Style)
- - Don't try to look for clues too far... look for clues on places where you
- haven't done anything yet...
- - If your inventory is full just drop some items you are 100% sure of you
- don't need anymore...
-
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- III. Walkthrough 1 (Ysanne Andropath).
-
- Playing with "Ysanne Andropath".
- --------------------------------
-
- As the introduction said we'll find out that Jack T.Ladd (JTL) screwed up
- the hyper-drive of your ship. Now they have to stick to Impulse Power but
- they have one problem... fuel shortage.
-
- We begin on the bridge/cockpit.
- Take the medical kit, and take the lunchbox. Use your lunch box.
- You'll find a fork and a knife (take them). Use your medical kit and take
- the syringe.
- Talk to the ship's computer (Booba), it'll tell you that you're near a planet
- registered as a mining colony.
-
- Use the console. Press the survey button and you'll notice a planet called
- LIXA. Press the land button and you'll land on the planet. Talk to booba
- again and it'll tell you that there are no readouts from the planet and it
- will give you a diagnostic cartridge.
-
- Leave the bridge through the left door, then take the door in the middle.
- Use the control panel and it'll open, and stand on the elevator in the
- middle of the room.
-
- (Watch the animated sequence)
-
- Go to the right. Enter the temple. In the temple go to the door to the
- left and you'll find the computer. Take the disk out of the first disk
- drive. Go out again, and go on the other door on the right. You will see
- an elevator, stand on it. If you're below go through the door on the
- right. Take the pickaxe and exit. Take the elevator again. Talk to JTL.
- and use 'I need you to go down in that elevator'. Use your knife and cut
- the rope twice. You'll get a cable. Talk to elevator shaft and JTL will
- return. Take the cable and click on the pickaxe. (Grappling Hook) [7.9%]
-
- Go down the elevator and take the left exit. Then take the grappling hook
- and click on the Cavern Roof. [8.6%] Use the grappling rope and you'll
- swing like Tarzan. Go to the left.
-
- You'll find a corpse. Examine the corpse and you'll find an ID card from
- a Mining Colony's Executive officer. Go back to the cavern and swing again.
- [10.1%] Go back up with the elevator. Go back to the faulty computer and
- put the ID card in the PCMMMMXCIA slot. [10.8%] TAKE at the secondary
- computer and you'll get a working circuit board. [11.5%] and put it in the
- MAIN computer again! [12.3%] Now, put the empty disk in the disk drive to the
- left. USE the console again. Make sure you use your ID card in the slot.
- If all goes well, you should get "the log is being transferred to disk".
- [13.0%]
-
- Go back to the ship's bridge and take the disk to Booba. Then talk to her,
- use 'Can you read this disk...'. She'll tell you there was an invasion of
- aliens from another dimension and that you must close the portal before it's
- too late. [13.7%] Talk to Booba again and choose 'We must stop this alien
- invasion'. Now Booba will tell you that she can track down the source of it,
- and she'll add the 2 planets to your ship's console. They are called 'GELT'
- and 'BROYGUS'.
-
- Click on GELT and then click on TAKE OFF. Space again. Then click on LAND.
- Go to the Elevator and enter the planet.
-
- Talk to the hostess (Lucky Star Casino) and you'll need to find a way to get
- in the casino. Choose 'about this Xanvier Zeb...' and then you say 'I'm
- actually his wife...' Now you can enter the casino. [14.4%]
-
- Enter the second floor (door on the left). Talk to the concierge. If you
- talk enough, you'll find out that the window cleaning company is named
- 'SMEAR 'N' CLEAR'. You'll need to know this!
-
- Enter the third floor (door on the right). Talk to Ruthie. You may talk
- with the boss about your gambling authorization. Your ship will be impounded
- for the aliens as a business deal with Tennant. In the meantime you'll get
- full access to all facilities. [15.9%]
- Leave the office, and go down to the first floor (door on the right).
-
- You've entered the casino. Talk to the croupier. Talk to gambler and choose
- 'Keep on talking babe...', then ask for some chips, and he'll give them to
- you. [17.3%] Now you can play, and ask for as much chips as you want...
- (He'll also give info of suspicious cheating in the casino, get a clue?)
- Now during the blackjack game, steal 2 IDENTICAL cards (take MY CARD). [18.8%]
- Then go to the boss again (Tennant) on the top floor, talk to the lady first
- and you'll tell her you have evidence of cheating in the casino. She'll
- let you in. Then talk to the chief and you'll get your ship back (whoah),
- but he won't tell you where the beacon is (damn). [20.2%]
-
- You want to go back to your ship, but you still need the location of the
- beacon, and you're not leaving untill you've got it. So you'll go back to
- Tennant's and talk first to the receptionist. And tell her that you work
- for the window cleaning company. [21.0%] She'll give you the key of the
- window. Go inside and use the console, you'll find out the whereabouts of
- the beacon. Now use the window key on the window. [21.7%]
-
- Walk on the ledge. Now you're on the top of the building. Use the beacon,
- and go back down. [23.1%] Go to your ship and use the console. Click on
- data, to display the planets, and then click on coördinates (603704).
- Use the panel with the numbers to enter these coördinates. Click on Take-Off.
- Click on the other planet (BROYGUS) and click on land. Exit from your ship.
- [23.9%]
-
- Follow the animated sequence. Go to the right and talk to the Colonel.
- Pick up the stick. Use the flagpole to get the flag. Go to the right again.
- You'll get on a oasis. Take the stick and click it on the fruit in the tree.
- Use the empty syringe on the fruit. [26.8%] Go back to the left twice and
- go below. Go to the right. Use the flag on the oildrum as a wick. [27.5%]
- Go back to the colonel, and watch him closely, you'll see that he puts off
- his spectacles once a while... grab em fast! [28.2%] Then, head for the
- place with the oildrum again and use the spectacles on the oildrum. She'll
- light it up and ... kabooom... You'll see that the guard at the tank has
- left to check it out. [28.9%] Use the full syringe on his cup of coffee and
- he'll faint. [29.7%]
-
- Use the tank. Once inside the tank, use the console (fire system) and you'll
- notice that the safety is still on... Now, examine the window of the tank and
- you'll see that Jack Ladd will come to the resue and fix the problem... Use
- the console again! Now, you'll see a red triangle on the monitor, that's the
- enemy tank you need to destroy. Use the Turret movement system (arrows!)
- until that red triangle is EXACTLY inside the green square. Then press the
- fire button (it's in the middle of arrows). Once done, use the door again
- and the soldiers will thank you. [32.6%] Go a screen to the right.
- Yeah, the other beacon, use the beacon and you'll get the other coördinates.
- Head back into the ship [33.3%]
-
- Use your console, use Survey, Data, coördinates (other is 525681). Take off.
- Then the ship's computer will tell you that she's picked up a distress call
- from colonists. She'll put the data on your console. Use Survey and
- pick the fourth planet, use data (LOWE'S PLANET). Land there. And exit
- your ship. [34.0%]
-
- On the planet, talk to Narm N'Palm and ask some stuff (I.X.M.F...) then talk
- to the colonist's leader. Then follow the small sequence. [35.5%] Go to
- the left (Tents) and then to the left again (Jungle). Pick up pack of flares,
- the automatic rifle and the ammunition clip. [36.9%] Take the Ammo clip on
- the rifle BEFORE you enter the cave. Talk to Jack Ladd again about the caves
- and Narm N'Palm...
-
- Enter the caves, but make sure you click fast on USING rifle... the caves
- can be a bit confusing but wander around until you come up this hughe creature
- called the spawner, then shoot FIRST the limbs and then the head... [40.5%]
- You can always lit a flare (use flare) as it gives you points. [+0.7%]
- Head back outside. Follow the sequence. Go back to the ship.
-
- Use the console. Take Off. Use console, and now use triangulate. You'll
- find a new planet. Talk to Booba, and after that she'll be infected by a
- virus, so you must land on the nearest planet to give her time to reboot.
- Only one problem you can't use the console anymore. Go to the elevator room.
- Use the airlock control panel. Then use the fork on the panel.
- You'll get access to the airlock. [42.7%] Enter it and you'll be in space.
- "swim/fly" to the PANEL (up right), it's a bit below the radar and above the
- cockpit. Use the panel, and it will deactivate Booba. [43.4%]
- Return to the ship's cockpit. Use the console. Survey the area, and click
- on the new planet (HAVEN). Land. Head down to the planet.
-
- Go to the right. Enter the ruines. Then take the second door in the middle
- on your right, until you come to a high priest. Talk to him.
- (Artefacts, lights...) Head down outside (left), and walk to the other screen
- on the right. Stand on the strange platform. You'll drop down into a holy
- chamber. Jack will take advantage of this and will eat the sacrifices.
- Follow the sequence and you'll both end up in Jail. (swell) [45.6%]
- Walk to the Window, and you'll jump out. [50.0%] Go to the right, into the
- wine cellar, then go again to the right. Take the bag of yeast. Go back to
- the left and use the bag of yeast on the vat. It will explode and the will
- ruin the monks clothes, he'll go for a swim and follow him. Take his Robe.
- [56.5%] Use the robe. [58.6%] Take the flower. [60.8%] Go to 2x right,
- and go up. Take the first door on the top. Enter the door and talk to Jack.
- You'll tell him you'll create a diversion. Use the flower and you'll get
- 5 petals. [71.7%] Then talk to him again about a trail of diversion.
- Go back to the swimming monk and put a petal on that place, now go to the
- right and put in each room a petal until you've reached the cell.
- Now, enter the cell and exit it again, they'll capture Jack and he'll
- jump into the light... (will this be the end of him). Go back to the ship.
- [73.9%]
-
- Talk to Booba again, and follow the sequence. Head for the elevator, but
- now enter the docking station..
-
- Go into the door with the red light, then head downwards. Pick up the Plug.
- [76.8%] Go to the left. and to the left again, talk to the Grubby Little man.
- He'll give you a shattered transatron. [79.7%] Take the electrical cord and
- use it with the plug [82.6%] Go to the left, and talk to jack. Then, take
- another electrical cord. [85.5%] Use this cord again on the other cord with
- plug to have a long extension. [88.4%]
- Go to the place with the Rubble in front of an exit and go below, you should
- find an electromagnet... Now use the electrical cord on the electromagnet
- to clear away the rubble in front of the door. [91.3%] Enter the door
- and take the Shard on the floor, Use this shard on the shattered transatron
- [97.1%] Great, now use the working transatron on the Dimensional
- Anomaly (right side)!...
-
- Wow, you saved the galaxy... The end! [100%]
-
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- IV. Walkthrough 2 (Jack T. Ladd).
-
- Playing with "Jack T. Ladd.".
- -----------------------------
-
- After the intro sequence, use the (light) switch just next to your cell door
- on the middle right side. use it until it's broke. Then talk to the droid
- passing by about the broken light. Pfeuw, you're out. [1.4%]
- Take the food pellet, and Funnel. [2.9%] Go to the second screen on the left
- where the reactor is, and take the fire extinguisher. [3.6%] Now go back to
- your cell and take the other door (first door) on the left. Then take the
- middle door until you've reached the room with the airlock... Take the
- cloathanger. [4.4%] Use the cloathanger until you got a twisted wire.
- Go back to the reactor. Use the extinguisher on the thermostatic shield.
- [5.8%] Then talk to the robot. She'll warn Ysanne about the hyperdrive.
- Now go back to the cells and then go to the bridge/cockpit. Take the Cuddly
- Toy and the pass card! [8.0%] Go back to the reactor. Now, you'll see that
- Ysanne has left the panel open. Take the panel (hyperdrive). [8.8%]
- Now use the food pellet to get a chewed pellet [9.5%]
- Go back to the airlock room. Use the pass card on the control panel. [10.2%]
- Put the hyperdrive in the airlock. Follow the sequence. [11.0%]
- Use the elevator platform to get on the planet. Follow the sequence.
- Go back to the ship. Go to the bridge. (left) Talk to the ship's computer.
- (Booba). Go to the reactor. Take the gas canistar. [11.7%] Go to the planet.
-
- Take the fuel can. Use the chewed pellet on the broken fuel can to fix it.
- Use the funnel on the repaired fuel can. [13.2%] Go to the right.
- Enter the temple. Take the Air pipe (Hose). Go outside again and to the
- left. See the snowplough? Check it out and you'll find a fuel pipe.
- Use the hose on the fuel pipe to get a can full of fuel. [15.4%]
- Go inside the temple again, and take the first door on the left until
- you encounter a computer. Take the key. [16.1%] Go back to the snowplough
- and if you look hard enough you should encounter a panel on it. Use it and
- take the toolrack. You'll get a screwdriver. Head for the unexploded missile
- (computer room). Use the screwdriver on the missile. [18.3%]
- Use the missile to de-activate the warhead. Take the warhead. [19.8%]
- Go down the elevator and go the room on the right with the rockslide.
- Put the warhead on the rockslide. [20.5%] Use the warhead.
- Go back inside (right) WOW. an entrance!
- See the drilling rig, look at it carefully. See the Refuelling tank. Use
- your repaired fuel can on it to fill her up. You'll also spot a keyhole.
- Yep, use the key on the keyhole to start the engine. Use the gas canister
- on the gas outlet which is also on the machine. Now you have a full can.
- [23.5%] Go back to the ship and put the full gas canister back into the
- canister holder (reactor room). [24.2%] Talk to Ysanne. Follow the
- sequence about the alien invasion...
-
- Head for the planet (Elevator/lift). Follow the sequence. Go to the
- screen on the right. Talk to the colonel. Go back to where the scooter is
- (ship), and hotwire the scooter using the twisted wire. [25.0%] Use the
- scooter. [25.7%] Talk to Ysanne and the goal on this planet is to find
- and steal back the gyro. Go to the colonel, examine the small tent (latrine)
- more carefully, take the guyrope. Go to the scooter. Use the guyrope on the
- grille. Then use the rope on the scooter. Use the rope (He'll connect it to
- the scooter). [27.9%] Now, this one was hard to find. Head back in front of
- the ship where the scooter was. Just a bit below the stairs you'll find a
- SPANNER. Take it. [28.6%] Use the spanner on the grille to losen the bolts.
- Use the scooter. Walk inside and take the gyro back. [30.8%] Go outside
- and go the right. Click on the tank. Watch the sequence. Now a bit to the
- left of the door of the tank you'll find the ammo chambers, go a bit upwards
- until you find CONTROL chamber. Use it and he'll put it to ON (green).
- Watch the sequence. Go to the right. Use the beacon. Go inside the ship.
- Go to the reactor room and use the gyroscope on the navigation core. [33.8%]
- Talk to Ysanne. Follow the sequence. You'll now land on Gelt and Ysanne
- wants you to stay on board...
-
- Talk to the ship's computer, and choose 'Ysanne is in danger...' now you'll
- have permission to leave the ship. Go to the lift/elevator and go down to
- the planet. Talk to the hostess. She won't let you in. Talk to the man
- passing by to find out about the collegues. Right after this when he leaves
- the room, click fast on exit and you'll tell the hostess you're with the guy.
- [34.5%] Take the first floor/door on the right. (casino) Talk to the second
- croupier to play this unusual game. You'll loose for sure and you'll loose
- the ship, hehe. You'll arrive at the kitchen. [35.2%]
- Take the chef's hat on the table.
- The right form is:
- - Small Jug (Sweet broth)
- - Large Jug (Sour puree)
- - Spices (Bitter Mix)
- Then give the result to the chef. [37.5%] Talk to the concierge. Ask
- about the etiquette some more. Head outside to the third floor (top).
- Talk to the receptionist. (Miss Fjord) Talk to her some more. Go inside
- the office. Talk to the boss (Tennant) about the love life. Talk to Ruthie.
- Talk to Tennant again. [38.2%] Go outside and talk to Ruthie. Ask her to
- do you a favor of returning back the ship. (love this part!)...
- Talk to the receptionist again, and go back inside. Talk to Tennant.
- Talk to Ruthie. [38.9%] Go to the casino. (u must win 40 credits=3times).
- Talk to the gambler on the second table. After this, look at him carefully,
- take his pockets to get credit chips. (5 credits) Don't worry, you can
- pickpocket him as much as you want. [40.4%] Talk to the croupier. Use
- the credit chips on the croupier to play. If you win then you can talk to the
- gambler to find out the rules. (It's actually simple but if you gamble
- then it's good to save your game a lot). [41.1%] Go to Tennant.
- (receptionist first). Use the credits on Tennant. [41.9%] Head back in
- the ship. Talk to Ysanne. As a result of a distress call you'll
- land on a colonists planet. Head for the planet. (lift/elevator)
-
- Talk to Narm. Follow the sequence. Talk to the colonist's leader.
- Follow Narm to the left until you've reached the front of the cave (Jungle).
- Take Narm's Boots. Use the Cuddly Toy on the BitePuppy (dog).
- Take Narm's Boots to get his socks. (The odeur will scare of all aliens)
- [44.1%] Then go into the caves until you come up with Narm and the Eggs.
- (Can take long) Talk to Narm. Take an Egg. Give the egg to the colonists
- Leader. Head back for the ship. [47.0%] Talk to Ysanne.
- Talk to Ysanne again. Head down to the planet.
-
- Follow the sequence. Head right into the first door. Take the door on the
- right (middle one) and talk to the High Priest. Go outside. Talk to Ysanne
- and take the door on top of the screen until you come to the chapel.
- Take the sacrificial Offerings. [49.2%] Once in jail, walk to window to
- escape. [53.6%] Enter the door on the right. Go to the right again and
- take the bag of yeast. Go to the monk (left) and use the bag of yeast on the
- vat of wine. Follow the monk outside. Take his robe. Use the robe.
- Go to Ysanne. (she's in the brown door after you've entered the top door and
- just before the chapel). Talk to her TWICE. Now go back where the flower
- was. [64.7%] Use the flower to get all 5 petals. Starting from the
- spot you are standing, begin with the flower itself and put a petal on the
- floor in EVERY room until you enter until you've reached Ysanne. Go back
- outside. Follow the sequence. Head back for the ship. Go to the cockpit/
- bridge. [77.9%] Talk to Booba. Once you've reached the corrupticon head
- down using the docking-door instead of the elevator.
-
- Go through the door with the red light on top. Head downwards (door below
- where you entered the room). Take the directory. Use the directory to find
- out Narm N'Palm's I.X.M.F. number. [83.3%] Go to the left. Then take the
- room on top/left. Talk to P'PauD'P'Pau. Go to the left again and talk to
- Ysanne. [83.8%] Go back to where you've found the telephone directory.
- Search for a console and use it. Go to the right door and talk to Narm to
- get the transatron shard. Go downwards again and then to the left.
- Now this room go a bit down and talk the door below/right. Take the broken
- crystal on the floor [92.6%] Take the shard and put it on the crystal to get
- a complete transatron. [95.5%] Use the Transatron on the Dimensional
- Anomaly. [98.5%]
-
- Wow, you saved the galaxy... The End! [98.5%]
-
- ┌───────────────────────────────────────────────────────────────────────────┐
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- └───────────────────────────────────────────────────────────────────────────┘
- V. Greetings:
- * Janno - Snake - Dark Lizard - Beast - Jay Walker - Illegal E?ror
- Major Death - King Arthur - Percival - Dyers Eve - Charlie - Akira
- Toxic Toy - Archangel - Lord Agassy - Crimelord - Krypton
- Herpes Zoster - Blazing Shadow! - The Toyman/Knox -
- Sundance (where the hell are you????)
- Mr.Tiano (Please call Snake's Place!!! or Elusive Dreams)
- ...
-
- * Greetings fly out to SABOTAGE (CLASSIC) - GεNεSiS - T¥RANN¥ - HYBRiD
- RÆZ0R - PWÆ! - NTÆ - INFiNiT¥ - D0M - CYBRiX
- All couriers (groups) out there...
- ┌───────────────────────────────────────────────────────────────────────────┐
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- └───────────────────────────────────────────────────────────────────────────┘
- Enjoy...
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