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- Conquests of the Longbow - The Legend of Robin Hood
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- Day 1
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- From outlaws camp, walk 4W to hill overlooking Watling Street.
- Talk to Little John. Wait here until you see a man chasing a
- woman. Go down and stop them. Shoot the man and save the
- woman.
-
- The night, you'll have a dream and get a emerald heart.
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- Day 2
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- From Widow's place, walk 2S, 1W. Marian is being attacked here.
- Shoot the monk and save Marian. She'll give you a slipper.
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- Day 3
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- Go to overlook. Wait till beggar appears. Stop him and give
- him some money and take his clothes.
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- Go to town (in beggar disguise). Go to see the clobber. Give
- slipper to him. He'll give you a silver comb.
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- Day 4
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- Go to Willow and talk to Marian. Give silver comb to her. Show
- emerald heart to her.
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- Go to overlook. Shoot the guard and save the man.
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- Day 5
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- Go to overlook. Stop the monk. Accept his challenge and kill
- him with the quartstaff. Wear his clothes. There is a whistle
- and a pouch inside the clothes.
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- Go to swamp (in monk disguise). Blow whistle and get inside the
- boat (use boat). At the entrance, talk to guard. Give whistle and
- pouch to him. Answer his 3 riddles (check manual). Go inside. Go
- to refectory and talk to Prior. Go to NW corner to see the prisoner.
- Talk to Prior. When he has left, release the rope and free the
- jester. Go to SE corner, search the rack and get the hand scroll.
- Get globlet on Prior table, mess up the table and the Prior will
- walk away. Get the verse. Search the rack to find the hand scroll.
- Go to prison. Give verse to jester. Follow jester to the boat.
- Press the bottom left, top right and top left gargoyles to open
- the gate.
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- Day 6
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- Go to overlook. Threaten priest with bow. Get his clothes.
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- Go to town. Go to St. Mary. Go inside. Get 3 set of clothing
- from laundry. See the Abbot and get the wine cask.
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- Go to castle. Give the guard 1 penny to see the 3 brothers.
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- Go to pub. Give cask to man in exchange for a new one. Look at
- bucket that was lowered from the top. Win the guy in the
- 9 man morris game and get amethyst. Open cellar door and open
- the empty barrel to enter secret tunnel. Use passage to reach
- St. Mary. Drink with Abbot. Use amethyst on mug. When Abbot
- is drunk, search his body and get some money. Go to Abbot's
- room, look under pillow to get the puzzle box.
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- Go to tapestry and enter tunnels again. Go to peek hole outside
- the dungeon. Look inside, when the guards left, go inside and
- put 4 pennies on the table. Get immediately or you'll be caught.
- Wait for the guards to come back and take the money. They will
- use it to buy some wine. Go inside and open trap door. Use the
- belts from the clothings to save the brothers. Get out of the
- tunnels through cellar from the pub. Walk outside and bless
- the sherrif.
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- Bring the 3 brothers to the widow. Get the golden net.
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- Day 7
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- Look at verse. Note the initial of all those who said something.
- Press the letters to open the puzzle box. In my case, it's FLAGRO
- but i can't be sure that it'll be the same for all games. Get the
- fire ring.
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- Go to Willow to see Marian. Give her the hand scroll.
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- Go inside forest and wait for pixie to appear. Use golden net
- to catch him. You must throw the net infront of him. Ask him to
- bring you to green man.
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- Save your game before attempting his riddles. Some of the
- answers to his riddle are: comb, money, eye and fur. You
- must get 3 riddles right and are allowed to made a few
- wrong guess.
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- Day 8
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- Go to overlook. Stop archer. Give money to him. Get clothes.
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- Go to town. Go to Fair. Talk to scholar, give him the hand scroll
- when the correct coat-of-arms is shown (check manual). Enter
- contest and win the first place. To win the man, you'll need to
- split his arrow. Get golden arrow.
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- Day 9
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- The guards will be chasing you inside the forest. Go to the
- nearest grove as fast as possible. Look at the grove and
- then click the hand icon on yourself. Use the hand code to
- enter the name of the grove. This turns you into a tree
- to evade the enemies.
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- Go to overlook. Stop merchant. Search his body until you
- find the jewel. Get his clothes. Use jeweler's rouge on
- yourself to change your hair colour.
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- Go to Castle. See the sheriff. Give booth to him. When ask
- for more evident. Leave the room. He'll give up and follow
- you to the forest. Get all his belongings.
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- Day 10
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- Blow your horn to call your man. Listen to their plans. Use
- Little John's plan. Wear the fire ring.
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- Go to Pub. Talk to man until he let you into the cellar.
- Use the secret passage to reach St. Mary. Take the passage
- to the north to the maze. Walk to exit as fast as possible.
- Open the door (you should hear the horn blowing) and save
- Marian.
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- At willow. Use the emerald heart to heal Marian. She will tell
- you the password.
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- Day 11
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- Blow your horn. Use Tuck's plan and ambush the treasure train.
- This get you enough ransom to save King Richard.
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- Day 12
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- Transform into tree in any grove to evade the enemies.
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- Go to overlook. Walk to knight. Show him the password. Talk to
- him. When he swing his sword, shoot him. He is a false knight.
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- Day 13
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- Go to swamp. Wear the water ring. Talk to water spirit. They'll
- bring you a boat. Use boat. Follow the water spirit to go
- through the fog.
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- At the tower where the knight is held. Get the ivy (this let
- you exit the boat). Use the hand language to show GORT (the
- druid name for ivy). This make the ivy grows so that you can
- climb up. Climb up to the window and talk to knight. Show him the
- password. Climb down carefully, watch out for falling stones.
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- Once you have climbed down and reached the boat, everything will
- be automatic. So, sit back and watch the end game. If you have
- gain enough support from the folks, you'll win the game or else
- that's the end of you.
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- That's it. You have finished the game !
-
- You might want to replay the game making wrongs move and see
- what will happen at the end.