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- Bioforge - Complete Walkthrough
-
- Solution by Daniel Starr
-
- General tips:
-
- * Alternate two hand-to-hand attacks for best results. I like Alt-7, Alt-9
- or Alt-7, Ctrl-7.
-
- * Some enemies in the game cannot be defeated by blasters, but can be defeated
- in hand-to-hand. A few special enemies cannot be killed by normal weapons at
- all, but must instead be disposed of by special means.
-
- * If it looks like you should be able to climb into or onto something,
- keep trying (walk forward, don't run) and eventually you'll hit the right
- pixel. (Except for the tunnel in the dig, which is sealed 'till you
- open it.)
-
- * If you see something that looks like a monitor, it probably is. Try
- to use it.
-
- PLOT SPOILERS BELOW!
-
- Sorry about all the page breaks, but this is too short an adventure to spoil
- unnecessarily. I've broken up important puzzles into multiple pieces,
- so if you think I'm being too cryptic, hit the space bar.
-
-
-
- 1. Get out of your detention cell.
- Read the walkthrough at the back of the playguide.
-
- 2. Get out of the cellblock.
- Use the fork on the electrical panel. It's in Mr. Blue's room.
- (Go ahead and fight him.)
-
- 3. Get out of the guardroom.
- Use the guardroom wall monitors to deactivate cell doors.
- Read Dane's logbook (in the cell across from yours) for a security code.
- Press the red button on the guardroom wall. Use the guardroom desk
- monitor to move the nursebot; have it pick up Cayman's severed arm and
- move it over to the palm reader by the door. Now use the other desk
- monitor to reactivate Cayman's palm's clearance. Stand on the plate by
- the palm reader to open the door.
-
- 4. Evade the robot.
- It's a dumb robot. Just sidestep instead of moving forward and
- you can go right by it into the cryochamber. Later you'll blow it up from
- cover.
-
- 5. Explore the lower tunnel.
- You need to lure the growling beast in the tunnel beneath the
- hatch so you can freeze it. To do that, you need to send someone else
- down the tunnel. The cyberraptor in Chamber 1 will do nicely.
-
- Drain some cryofluid to wake him up. Go check on his stats in the monitor.
- Knock him out with kicks and mid punches. Make sure the hatch is closed.
- When he wakes up, wait for him to come near the hatch, then knock him out so
- he collapses on top of it. Now open it, drop him through, wait for the
- fighting to start, and freeze 'em both with cryofluid. Go through and check
- out the right branch.
-
- 6. Prevent those dropships full of marines from arriving.
- Take the elevator up to level 1. You can take out the probes by
- shooting from behind the cover of the elevator door. Rough up the guard
- and he'll rev up the AA gun for you. Blow up both dropships. (save, attempt,
- fail, restore, attempt again...)
-
- 7. Explore level three.
- Go to level three. Take out the mecho from cover. I recommend you
- cache your blaster somewhere else now. Open the door on the left. Enjoy.
- Pick up a healing device, and (optional) a battery from Dane. Check out the
- monitor. Now go to the far room (retrieve your blaster first, if you
- cached it); defeat the marine; read his logbook and the wall monitors. Get
- yourself encased in an envirosuit by the machine here. In one corner of this
- room you'll find the Icarus monitors -- use them to descend to the hangar.
- Get a bigger battery from the nose of the Icarus and drop your old one
- here -- you'll need it later. Get the alien cube from the floor.
-
- 8. Stabilize the reactor.
- The reactor guardbot only fires on humanoids. Anything else would
- find it a real pushover.
-
- Use the forklift bot from the room at the end of the hall to
- dispose of the reactor guardbot. (There's a forklift control monitor in
- that room). Now you can enter the reactor (wearing your envirosuit).
-
- You can't defeat the alien in combat. You do need to get rid of
- it before you can finish your job, though.
-
- Go pull one of the two pylon levers down. Now that the alien is
- after you, run back to the landing and knock the bridge out from under it.
- Now go back, pull the other pylon lver down and punch in the code you got from
- the control room's wall monitor to activate the power-down button on the
- reactor monitor.
-
- 9. Explore the outside.
- The security bot is slow, so fire, run in a circle, fire, run in
- a circle and you'll be able to beat it.
-
- The airlock code you're looking for is in the logbook of the Marine back in
- the level three control room. You are wearing your envirosuit, right?
-
- "Positive O-Ring" = all lighted except the center.
-
- Take the elevator down to the catwalk. Run past the droids -- you're
- too fast to track as long as you keep moving.
-
- To make headway here, you need the right object and the right place. The
- object should be obvious. The place is the stone blocks just below the
- first turn in the catwalk, not the much larger collection further on.
-
- Use the alien cube to move across the stone blocks, arriving at the wreck.
-
- Hang around in the dropship for a little bit...
-
- ... and use the device from the marine you punched out (not shot) to access
- the dropship missiles.
-
- Get Big'n'Ugly's attention. When he goes over to
- check it out, give him a second dose.
-
- Using the missile lying on the beach yields a bomb. Have you found
- any obstacles you'd like to blow up?
-
- The bomb will burst open the sealed door on the catwalk if you drop it right
- next to the door. You have to go by the route the alien beast was
- guarding, since you can't get back the way you came. Yes, it can be done.
-
- 10. Explore the dig.
- Kill the small, floating alien. Do something nice for Escher.
-
- Use a healing device on her! Now go check out the writing on three
- walls of the Big Sphere Room reached from the large group of stone blocks.
- Come back to the dig when you're done, and check out the other room.
-
- You can't kill the alien, but if you beat it up it will run off and
- do something interesting when you pursue it.
-
- Now pry open that cracked sarcophagus door and solve a small
- puzzle to get a device to let you do what that alien did. With the device in
- hand, use the tunnel...
-
- 11. Explore the Phyxx caverns.
- The central column monitor activates the tubes. Which tube is
- determined by the sign in the center of the monitor (match it to the sign
- by the tube).
-
- For now, hit the left, right, and bottom tiles in the monitor to activate
- the one really useful tube at this point.
-
- Use your gun to give you momentum to put you through the other side of the
- zero-gravity chamber.
-
- Another no-guns fight. Read the writing on the pillars before you
- head over to meet him. And watch your step!
-
- Use his toy to get through the force field at the far end of the room.
-
- Go ahead, solve the puzzle on the monitor. What? You want a solution?
- Well, try:
-
- Green-Red-Blue-Red-Green-Red-Blue-Green-Blue-Green-Orange-Yellow
- -Violet-Yellow-Orange-Blue-Yellow-Green-Yellow.
-
- After that amusing conversation, go back to the central tube chamber and
- activate the other two lower tubes. Now use the control device by the
- blinking tube. Have fun and eliminate your opposition from afar. (The
- same method won't work twice, though, so you'll need to do a different,
- obvious thing to dispatch the second.)
-
- Raise the sphere. Lower it to crush one marine. Raise the sphere again.
- Drop your gun, run over and grab the grenade and throw ("fire") it back up
- the tube.
-
- Now go into the remaining tube to fix the gravity ring.
-
- Step on the plates to rotate the highlighted segments into a single line.
- Watch out for asteroids.
-
- 12. Escape.
- Make sure your shield is on, then take the Big Sphere Room tube up
- to the surface; head for the Icarus.
-
- The Marine's logbook has the information you need to get in the door.
-
- The battery Gen gave you will activate the Icarus if it's still three-fourths
- full. Pick up your old one and use it on yourself to swap out Gen's
- battery, then step over to the nose of the Icarus. Insert Gen's battery
- and enjoy.
-
- And if anyone found a medical code, please let me know...
-
- --
- Daniel Starr | Shaffer's Law: The length of the thread is
- starr-daniel@yale.edu | proportional to the distance from the topic.
- | --------------------------------------------------
- "Scuppers. Hosepipe." | Graphics to 1995; AI is the CPU hog of the future.
-
-